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Updates blob
Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
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@@ -12,12 +12,13 @@
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if(!T)
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kill()
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return
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Blob = new /obj/effect/blob/core(T, 120)
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Blob = new /obj/effect/blob/core(T)
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for(var/i = 1; i < rand(3, 4), i++)
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Blob.process()
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/datum/event/blob/tick()
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if(!Blob)
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if(!Blob || !Blob.loc)
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Blob = null
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kill()
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return
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if(IsMultiple(activeFor, 3))
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