[MIRROR] [MIRROR] Optimizes SSplanets initialization (#1788)

* Merge pull request #10119 from VOREStation/upstream-merge-8015

[MIRROR] Optimizes SSplanets initialization

* [MIRROR] Optimizes SSplanets initialization

Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
This commit is contained in:
CHOMPStationBot
2021-04-10 22:35:12 -07:00
committed by GitHub
parent f0d65529f9
commit 83b0442129
7 changed files with 144 additions and 196 deletions

View File

@@ -216,15 +216,17 @@ var/datum/planet/sif/planet_sif = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/*
/datum/weather/sif/snow/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
T.chill()
*/
/datum/weather/sif/blizzard
name = "blizzard"
@@ -249,15 +251,17 @@ var/datum/planet/sif/planet_sif = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/*
/datum/weather/sif/blizzard/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
T.chill()
*/
/datum/weather/sif/rain
name = "rain"
@@ -283,25 +287,21 @@ var/datum/planet/sif/planet_sif = null
/datum/weather/sif/rain/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(1)
if(show_message)
@@ -340,24 +340,21 @@ var/datum/planet/sif/planet_sif = null
/datum/weather/sif/storm/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
L.water_act(2)
@@ -401,20 +398,18 @@ var/datum/planet/sif/planet_sif = null
/datum/weather/sif/hail/process_effects()
..()
for(var/humie in human_mob_list)
var/mob/living/carbon/human/H = humie
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.outdoors)
continue // They're indoors, so no need to pelt them with ice.
// If they have an open umbrella, it'll guard from hail
var/obj/item/weapon/melee/umbrella/U
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
U = H.get_active_hand()
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(U && U.open)
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
continue

View File

@@ -156,15 +156,17 @@ var/datum/planet/virgo3b_better/planet_virgo3b_better = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/*
/datum/weather/virgo3b_better/snow/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
T.chill()
*/
/datum/weather/virgo3b_better/blizzard
name = "blizzard"
@@ -189,15 +191,17 @@ var/datum/planet/virgo3b_better/planet_virgo3b_better = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/*
/datum/weather/virgo3b_better/blizzard/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
T.chill()
*/
/datum/weather/virgo3b_better/rain
name = "rain"
@@ -220,25 +224,21 @@ var/datum/planet/virgo3b_better/planet_virgo3b_better = null
/datum/weather/virgo3b_better/rain/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(1)
if(show_message)
@@ -275,25 +275,21 @@ var/datum/planet/virgo3b_better/planet_virgo3b_better = null
/datum/weather/virgo3b_better/storm/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
L.water_act(2)
@@ -335,20 +331,18 @@ var/datum/planet/virgo3b_better/planet_virgo3b_better = null
/datum/weather/virgo3b_better/hail/process_effects()
..()
for(var/humie in human_mob_list)
var/mob/living/carbon/human/H = humie
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.outdoors)
continue // They're indoors, so no need to pelt them with ice.
// If they have an open umbrella, it'll guard from hail
var/obj/item/weapon/melee/umbrella/U
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
U = H.get_active_hand()
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(U && U.open)
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
continue

View File

@@ -203,15 +203,17 @@ var/datum/planet/virgo3b/planet_virgo3b = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/*
/datum/weather/virgo3b/snow/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
T.chill()
*/
/datum/weather/virgo3b/blizzard
name = "blizzard"
@@ -236,15 +238,17 @@ var/datum/planet/virgo3b/planet_virgo3b = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/*
/datum/weather/virgo3b/blizzard/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
T.chill()
*/
/datum/weather/virgo3b/rain
name = "rain"
@@ -270,25 +274,21 @@ var/datum/planet/virgo3b/planet_virgo3b = null
/datum/weather/virgo3b/rain/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(1)
if(show_message)
@@ -325,25 +325,21 @@ var/datum/planet/virgo3b/planet_virgo3b = null
/datum/weather/virgo3b/storm/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(2)
@@ -385,20 +381,18 @@ var/datum/planet/virgo3b/planet_virgo3b = null
/datum/weather/virgo3b/hail/process_effects()
..()
for(var/humie in human_mob_list)
var/mob/living/carbon/human/H = humie
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.outdoors)
continue // They're indoors, so no need to pelt them with ice.
// If they have an open umbrella, it'll guard from hail
var/obj/item/weapon/melee/umbrella/U
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
U = H.get_active_hand()
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(U && U.open)
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
continue

View File

@@ -187,15 +187,17 @@ var/datum/planet/virgo4/planet_virgo4 = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/*
/datum/weather/virgo4/snow/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
T.chill()
*/
/datum/weather/virgo4/blizzard
name = "blizzard"
@@ -217,15 +219,17 @@ var/datum/planet/virgo4/planet_virgo4 = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/*
/datum/weather/virgo4/blizzard/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
T.chill()
*/
/datum/weather/virgo4/rain
name = "rain"
@@ -248,25 +252,21 @@ var/datum/planet/virgo4/planet_virgo4 = null
/datum/weather/virgo4/rain/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(1)
if(show_message)
@@ -298,25 +298,21 @@ var/datum/planet/virgo4/planet_virgo4 = null
/datum/weather/virgo4/storm/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
L.water_act(2)
@@ -355,20 +351,18 @@ var/datum/planet/virgo4/planet_virgo4 = null
/datum/weather/virgo4/hail/process_effects()
..()
for(var/humie in human_mob_list)
var/mob/living/carbon/human/H = humie
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.outdoors)
continue // They're indoors, so no need to pelt them with ice.
// If they have an open umbrella, it'll guard from hail
var/obj/item/weapon/melee/umbrella/U
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
U = H.get_active_hand()
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(U && U.open)
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
continue