Adjusts power usage for R&D equipment

This commit is contained in:
mwerezak
2014-07-27 03:36:28 -04:00
parent cb413454a3
commit 83d54af746
6 changed files with 26 additions and 9 deletions

View File

@@ -14,6 +14,10 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
var/diamond_amount = 0
var/uranium_amount = 0
var/max_material_amount = 75000.0
use_power = 1
idle_power_usage = 30
active_power_usage = 2500
New()
..()

View File

@@ -12,6 +12,10 @@ Note: Must be placed within 3 tiles of the R&D Console
icon_state = "d_analyzer"
var/obj/item/weapon/loaded_item = null
var/decon_mod = 1
use_power = 1
idle_power_usage = 30
active_power_usage = 2500
/obj/machinery/r_n_d/destructive_analyzer/New()
..()

View File

@@ -11,6 +11,10 @@ Note: Must be placed west/left of and R&D console to function.
name = "Protolathe"
icon_state = "protolathe"
flags = OPENCONTAINER
use_power = 1
idle_power_usage = 30
active_power_usage = 5000
var/max_material_storage = 100000 //All this could probably be done better with a list but meh.
var/m_amount = 0.0

View File

@@ -280,7 +280,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(!(I in linked_destroy.component_parts))
del(I)
linked_destroy.icon_state = "d_analyzer"
use_power(250)
use_power(linked_destroy.active_power_usage)
screen = 1.0
updateUsrDialog()
@@ -332,10 +332,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
being_built = D
break
if(being_built)
var/power = 2000
var/power = linked_lathe.active_power_usage
for(var/M in being_built.materials)
power += round(being_built.materials[M] / 5)
power = max(2000, power)
power = max(linked_lathe.active_power_usage, power)
screen = 0.3
linked_lathe.busy = 1
flick("protolathe_n",linked_lathe)
@@ -386,10 +386,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
being_built = D
break
if(being_built)
var/power = 2000
var/power = linked_imprinter.active_power_usage
for(var/M in being_built.materials)
power += round(being_built.materials[M] / 5)
power = max(2000, power)
power = max(linked_imprinter.active_power_usage, power)
screen = 0.4
linked_imprinter.busy = 1
flick("circuit_imprinter_ani",linked_imprinter)