Merge pull request #13390 from Heroman3003/two-fixes

Fixes two bugs
This commit is contained in:
Casey
2022-07-24 19:39:28 -04:00
committed by CHOMPStation2
parent cbc3751c64
commit 840510f1b2
3 changed files with 15 additions and 23 deletions

View File

@@ -1,5 +1,3 @@
var/global/BSACooldown = 0
var/global/floorIsLava = 0 var/global/floorIsLava = 0
@@ -1567,8 +1565,8 @@ var/datum/announcement/minor/admin_min_announcer = new
for(var/client/C in GLOB.admins) for(var/client/C in GLOB.admins)
if((R_ADMIN | R_MOD | R_EVENT) & C.holder.rights) if((R_ADMIN | R_MOD | R_EVENT) & C.holder.rights)
to_chat(C, "<span class='log_message'><span class='prefix'>FAX LOG:</span>[key_name_admin(src.owner)] has sent a fax message to [destination.department] (<a href='?_src_=holder;AdminFaxView=\ref[rcvdcopy]'>VIEW</a>)</span>") to_chat(C, "<span class='log_message'><span class='prefix'>FAX LOG:</span>[key_name_admin(src.owner)] has sent a fax message to [destination.department] (<a href='?_src_=holder;AdminFaxView=\ref[rcvdcopy]'>VIEW</a>)</span>")
var/plaintext_title = P.sender ? "replied to [key_name(P.sender)]'s fax" : "sent a fax message to [destination.department]" var/plaintext_title = P.sender ? "replied to [key_name(P.sender)]'s fax" : "sent a fax message to [destination.department]"
var/fax_text = paper_html_to_plaintext(P.info) var/fax_text = paper_html_to_plaintext(P.info)
log_game(plaintext_title) log_game(plaintext_title)
log_game(fax_text) log_game(fax_text)

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@@ -25,21 +25,21 @@
broken_legs++ broken_legs++
if(!broken_legs) if(!broken_legs)
to_chat(src,"[target] didn't have any breakable legs, sorry.") to_chat(src,"[target] didn't have any breakable legs, sorry.")
if(SMITE_BLUESPACEARTILLERY) if(SMITE_BLUESPACEARTILLERY)
bluespace_artillery(target,src) bluespace_artillery(target,src)
if(SMITE_SPONTANEOUSCOMBUSTION) if(SMITE_SPONTANEOUSCOMBUSTION)
target.adjust_fire_stacks(10) target.adjust_fire_stacks(10)
target.IgniteMob() target.IgniteMob()
target.visible_message("<span class='danger'>[target] bursts into flames!</span>") target.visible_message("<span class='danger'>[target] bursts into flames!</span>")
if(SMITE_LIGHTNINGBOLT) if(SMITE_LIGHTNINGBOLT)
var/turf/T = get_step(get_step(target, NORTH), NORTH) var/turf/T = get_step(get_step(target, NORTH), NORTH)
T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5) T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5)
target.electrocute_act(75,def_zone = BP_HEAD) target.electrocute_act(75,def_zone = BP_HEAD)
target.visible_message("<span class='danger'>[target] is struck by lightning!</span>") target.visible_message("<span class='danger'>[target] is struck by lightning!</span>")
else else
return //Injection? Don't print any messages. return //Injection? Don't print any messages.
@@ -50,14 +50,6 @@
if(!istype(target)) if(!istype(target))
return return
if(BSACooldown)
if(user)
to_chat(user,"<span class='warning'>BSA is still cooling down, please wait!</span>")
return
BSACooldown = 1
VARSET_IN(global, BSACooldown, FALSE, 5 SECONDS)
to_chat(target,"You've been hit by bluespace artillery!") to_chat(target,"You've been hit by bluespace artillery!")
log_and_message_admins("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(user ? user : usr)]") log_and_message_admins("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(user ? user : usr)]")
@@ -68,10 +60,12 @@
if(prob(80)) T.break_tile_to_plating() if(prob(80)) T.break_tile_to_plating()
else T.break_tile() else T.break_tile()
if(target.health == 1) playsound(T, get_sfx("explosion"), 100, 1, get_rand_frequency(), falloff = 5) // get_sfx() is so that everyone gets the same sound
if(target.health < 10)
target.gib() target.gib()
else else
target.adjustBruteLoss( min( 99 , (target.health - 1) ) ) target.adjustBruteLoss( max( 99 , (target.health - 1) ) )
target.Stun(20) target.Stun(20)
target.Weaken(20) target.Weaken(20)
target.stuttering = 20 target.stuttering = 20

View File

@@ -147,11 +147,11 @@ var/datum/planet/virgo3c/planet_virgo3c = null
/datum/weather/virgo3c/clear /datum/weather/virgo3c/clear
name = "clear" name = "clear"
transition_chances = list( transition_chances = list(
WEATHER_CLEAR = 60, WEATHER_CLEAR = 120,
WEATHER_OVERCAST = 20, WEATHER_OVERCAST = 40,
WEATHER_LIGHT_SNOW = 1, WEATHER_LIGHT_SNOW = 2,
WEATHER_BLOOD_MOON = 1, WEATHER_BLOOD_MOON = 2,
WEATHER_EMBERFALL = 0.5) WEATHER_EMBERFALL = 1)
transition_messages = list( transition_messages = list(
"The sky clears up.", "The sky clears up.",
"The sky is visible.", "The sky is visible.",