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blood mechanics tweaks (#7377)
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@@ -338,14 +338,14 @@
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if(!heart)
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return TRUE
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var/blood_volume = round((H.vessel.get_reagent_amount("blood")/H.species.blood_volume)*100)
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var/blood_volume = H.vessel.get_reagent_amount("blood")
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if(!heart || heart.is_broken())
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blood_volume *= 0.3
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else if(heart.is_bruised())
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blood_volume *= 0.7
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else if(heart.damage > 1)
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blood_volume *= 0.8
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return blood_volume < BLOOD_VOLUME_SURVIVE
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return blood_volume < H.species.blood_volume*H.species.blood_level_fatal
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/obj/item/weapon/shockpaddles/proc/check_charge(var/charge_amt)
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return 0
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