blood mechanics tweaks (#7377)

This commit is contained in:
Killian
2020-07-31 09:53:41 +01:00
committed by VirgoBot
parent 492a896894
commit 84128e72ff
8 changed files with 29 additions and 20 deletions

View File

@@ -338,14 +338,14 @@
if(!heart)
return TRUE
var/blood_volume = round((H.vessel.get_reagent_amount("blood")/H.species.blood_volume)*100)
var/blood_volume = H.vessel.get_reagent_amount("blood")
if(!heart || heart.is_broken())
blood_volume *= 0.3
else if(heart.is_bruised())
blood_volume *= 0.7
else if(heart.damage > 1)
blood_volume *= 0.8
return blood_volume < BLOOD_VOLUME_SURVIVE
return blood_volume < H.species.blood_volume*H.species.blood_level_fatal
/obj/item/weapon/shockpaddles/proc/check_charge(var/charge_amt)
return 0