Fixes improperly formatted tech_origins for hatchet, scythe, reinforced glass, mechanical trap, kitchen utensils and kitchen knife.

This commit is contained in:
Cerebulon
2017-04-17 19:31:01 +01:00
parent 1a8cd99347
commit 843a59ca07
5 changed files with 6 additions and 6 deletions

View File

@@ -7,7 +7,7 @@
/obj/item/weapon/material/kitchen/utensil
w_class = ITEMSIZE_TINY
thrown_force_divisor = 1
origin_tech = "materials=1"
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("attacked", "stabbed", "poked")
sharp = 1
edge = 1

View File

@@ -64,7 +64,7 @@
edge = 1
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = "materials=1"
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/material/knife/suicide_act(mob/user)

View File

@@ -29,7 +29,7 @@
w_class = ITEMSIZE_SMALL
sharp = 1
edge = 1
origin_tech = "materials=2;combat=1"
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
@@ -99,5 +99,5 @@
throw_range = 3
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
attack_verb = list("chopped", "sliced", "cut", "reaped")

View File

@@ -8,7 +8,7 @@
desc = "A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off."
throwforce = 0
w_class = ITEMSIZE_NORMAL
origin_tech = "materials=1"
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 18750)
var/deployed = 0

View File

@@ -483,7 +483,7 @@ var/list/name_to_material
tableslam_noise = 'sound/effects/Glasshit.ogg'
hardness = 40
weight = 30
stack_origin_tech = "materials=2"
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT)
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
created_window = /obj/structure/window/reinforced