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Merge pull request #4176 from BlackMajor/protean-rework
Protean rework part 2 (WIP)
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@@ -117,8 +117,7 @@
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/obj/item/organ/external/emp_act(severity)
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for(var/obj/O as anything in src.contents)
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O.emp_act(severity)
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if(!(robotic >= ORGAN_ROBOT))
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if(!(robotic >= ORGAN_ROBOT) || robotic == ORGAN_NANOFORM) //CHOMPEdit - Proteans handle EMP's differently
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return
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var/burn_damage = 0
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for(var/i = 1; i <= robotic; i++)
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@@ -1140,7 +1139,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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force_icon = R.icon
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brute_mod *= R.robo_brute_mod
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burn_mod *= R.robo_burn_mod
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prosthetic_digi = R.can_be_digitigrade //CHOMPStation edit
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skip_robo_icon = R.no_icon //CHOMPStation edit
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digi_prosthetic = R.can_be_digitigrade //CHOMPStation edit
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if(R.lifelike)
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robotic = ORGAN_LIFELIKE
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name = "[initial(name)]"
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@@ -1,5 +1,10 @@
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GLOBAL_LIST_INIT(dsi_to_species, list(SPECIES_TAJARAN = "DSI - Tajaran", SPECIES_UNATHI = "DSI - Lizard", SPECIES_SERGAL = "DSI - Sergal", SPECIES_NEVREAN = "DSI - Nevrean", \
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SPECIES_VULPKANIN = "DSI - Vulpkanin", SPECIES_AKULA = "DSI - Akula", SPECIES_VASILISSAN = "DSI - Vasilissan", SPECIES_ZORREN = "DSI - Zorren",\
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SPECIES_TESHARI = "DSI - Teshari", SPECIES_FENNEC = "DSI - Fennec"))
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/datum/robolimb
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var/can_be_digitigrade = FALSE //maybe move this over into more of a "does this have a custom digitigrade sprite, and if so, what is its icon file/icon name in the limb's file" when someone can be bothered making them
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var/no_icon = FALSE //specifically for DSI things, makes it so it doesn't override the species icons
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var/can_be_digitigrade = FALSE //used for skipping the icon if it can be digitigrade - maybe turn this into more of a 'use this icon/iconstate' instead later, when actual prosthetic digi icons get made
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/datum/robolimb/valehoundhead
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company = "VALE Hound- Head"
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@@ -37,4 +42,14 @@
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/datum/robolimb/dsi_teshari/New()
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. = ..()
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species_cannot_use -= SPECIES_PROTEAN
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species_cannot_use -= SPECIES_PROTEAN
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/datum/robolimb/dsi_other
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company = "DSI - Adaptive"
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desc = "This limb has a realistic design and squish. By Darkside Incorperated."
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blood_color = "#ffe2ff"
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lifelike = 1
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unavailable_to_build = 1
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skin_tone = 1
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no_icon = TRUE
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