mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not _really_ the same thing, just in case we change these later.) c = Clips. (Can also be used to fill other magazines.) m = Magazine. (Holds ammo rounds.) a = Ammo. (Individual rounds of ammo.)
This commit is contained in:
@@ -33,8 +33,8 @@
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a10mm
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allowed_magazines = list(/obj/item/ammo_magazine/a10mm)
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magazine_type = /obj/item/ammo_magazine/m10mm
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allowed_magazines = list(/obj/item/ammo_magazine/m10mm)
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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@@ -60,8 +60,8 @@
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c556
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allowed_magazines = list(/obj/item/ammo_magazine/c556)
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magazine_type = /obj/item/ammo_magazine/m556
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allowed_magazines = list(/obj/item/ammo_magazine/m556)
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one_handed_penalty = 4
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@@ -115,8 +115,8 @@
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fire_sound = 'sound/weapons/Gunshot.ogg'
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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magazine_type = /obj/item/ammo_magazine/m762
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allowed_magazines = list(/obj/item/ammo_magazine/m762)
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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@@ -187,8 +187,8 @@
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ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
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fire_sound = 'sound/weapons/machinegun.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a556
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allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/c556)
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magazine_type = /obj/item/ammo_magazine/m556saw
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allowed_magazines = list(/obj/item/ammo_magazine/m556saw, /obj/item/ammo_magazine/m556)
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one_handed_penalty = 6
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@@ -225,7 +225,7 @@
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return ..() //once open, behave like normal
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/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
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if(istype(ammo_magazine,/obj/item/ammo_magazine/c762))
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if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
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icon_state = "l6[cover_open ? "open" : "closed"]mag"
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item_state = icon_state
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else
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@@ -284,8 +284,8 @@
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load_method = MAGAZINE
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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magazine_type = /obj/item/ammo_magazine/c45uzi
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allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
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magazine_type = /obj/item/ammo_magazine/m45uzi
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allowed_magazines = list(/obj/item/ammo_magazine/m45uzi)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0),
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@@ -330,8 +330,8 @@
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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slot_flags = SLOT_BELT // ToDo: Belt sprite.
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/tommymag
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allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
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magazine_type = /obj/item/ammo_magazine/m45tommy
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allowed_magazines = list(/obj/item/ammo_magazine/m45tommy, /obj/item/ammo_magazine/m45tommydrum)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0),
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@@ -354,8 +354,8 @@
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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magazine_type = /obj/item/ammo_magazine/m762
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allowed_magazines = list(/obj/item/ammo_magazine/m762)
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one_handed_penalty = 4
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@@ -2,8 +2,8 @@
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var/unique_reskin
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name = ".45 pistol"
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desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
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magazine_type = /obj/item/ammo_magazine/c45m
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allowed_magazines = list(/obj/item/ammo_magazine/c45m)
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magazine_type = /obj/item/ammo_magazine/m45
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allowed_magazines = list(/obj/item/ammo_magazine/m45)
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icon_state = "colt"
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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@@ -12,7 +12,7 @@
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/obj/item/weapon/gun/projectile/colt/detective
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desc = "A Martian recreation of an old Terran pistol. Uses .45 rounds."
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magazine_type = /obj/item/ammo_magazine/c45m/rubber
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magazine_type = /obj/item/ammo_magazine/m45/rubber
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/obj/item/weapon/gun/projectile/colt/detective/update_icon()
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if(ammo_magazine)
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@@ -71,7 +71,7 @@
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name = ".45 pistol"
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desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Found pretty much everywhere humans are. Uses .45 rounds."
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icon_state = "secguncomp"
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magazine_type = /obj/item/ammo_magazine/c45m/rubber
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magazine_type = /obj/item/ammo_magazine/m45/rubber
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/semiauto.ogg'
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@@ -86,7 +86,7 @@
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/obj/item/weapon/gun/projectile/sec/flash
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name = ".45 signal pistol"
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magazine_type = /obj/item/ammo_magazine/c45m/flash
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magazine_type = /obj/item/ammo_magazine/m45/flash
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/obj/item/weapon/gun/projectile/sec/wood
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desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. This one has a sweet wooden grip. Uses .45 rounds."
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@@ -111,8 +111,8 @@
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recoil = 0
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c45m
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allowed_magazines = list(/obj/item/ammo_magazine/c45m)
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magazine_type = /obj/item/ammo_magazine/m45
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allowed_magazines = list(/obj/item/ammo_magazine/m45)
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/obj/item/weapon/gun/projectile/deagle
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name = "desert eagle"
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@@ -123,8 +123,8 @@
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caliber = ".50"
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load_method = MAGAZINE
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fire_sound = 'sound/weapons/deagle.ogg'
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magazine_type = /obj/item/ammo_magazine/a50
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allowed_magazines = list(/obj/item/ammo_magazine/a50)
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magazine_type = /obj/item/ammo_magazine/m50
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allowed_magazines = list(/obj/item/ammo_magazine/m50)
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/obj/item/weapon/gun/projectile/deagle/update_icon()
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..()
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@@ -173,8 +173,8 @@
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origin_tech = list(TECH_COMBAT = 3)
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ammo_type = "/obj/item/ammo_casing/a75"
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a75
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allowed_magazines = list(/obj/item/ammo_magazine/a75)
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magazine_type = /obj/item/ammo_magazine/m75
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allowed_magazines = list(/obj/item/ammo_magazine/m75)
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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@@ -88,11 +88,11 @@
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one_handed_penalty = 4 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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fire_sound = 'sound/weapons/SVD_shot.ogg'
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magazine_type = /obj/item/ammo_magazine/SVD
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allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/c762)
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allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/m762)
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/obj/item/weapon/gun/projectile/SVD/update_icon()
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..()
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// if(istype(ammo_magazine,/obj/item/ammo_magazine/c762)
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// if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)
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// icon_state = "SVD-bigmag" //No icon for this exists yet.
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if(ammo_magazine)
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icon_state = "SVD"
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