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https://github.com/CHOMPStation2/CHOMPStation2.git
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The Nar-Sie summoning ritual is now animated.
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@@ -65,8 +65,11 @@
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new /obj/structure/cult/tome(loc)
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qdel(src)
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/obj/machinery/door/cultify()
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/obj/machinery/door/airlock/external/cultify()
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new /obj/structure/mineral_door/wood(loc)
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..()
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/obj/machinery/door/cultify()
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icon_state = "null"
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density = 0
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c_animation = new /atom/movable/overlay(src.loc)
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@@ -46,14 +46,17 @@ var/global/list/narsie_list = list()
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world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
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world << sound('sound/effects/wind/wind_5_1.ogg')
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if(emergency_shuttle && emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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emergency_shuttle.launch_time = 0 // Cannot recall
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narsie_spawn_animation()
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if(narnar)
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SetUniversalState(/datum/universal_state/hell)
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narsie_cometh = 1
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spawn(10 SECONDS)
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if(emergency_shuttle && emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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emergency_shuttle.launch_time = 0 // Cannot recall
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/obj/singularity/narsie/process()
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eat()
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@@ -355,3 +358,12 @@ var/global/list/narsie_list = list()
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for (var/turf/T in trange(consume_range, src))
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consume(T)
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/obj/singularity/narsie/proc/narsie_spawn_animation()
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icon = 'icons/obj/narsie_spawn_anim.dmi'
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dir = SOUTH
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move_self = 0
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flick("narsie_spawn_anim",src)
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sleep(11)
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move_self = 1
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icon = initial(icon)
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