Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync

This commit is contained in:
Arokha Sieyes
2017-04-04 20:25:00 -04:00
52 changed files with 1005 additions and 658 deletions

View File

@@ -63,12 +63,12 @@ proc/random_facial_hair_style(gender, species = "Human")
return f_style
proc/sanitize_name(name, species = "Human")
proc/sanitize_name(name, species = "Human", robot = 0)
var/datum/species/current_species
if(species)
current_species = all_species[species]
return current_species ? current_species.sanitize_name(name) : sanitizeName(name)
return current_species ? current_species.sanitize_name(name, robot) : sanitizeName(name, MAX_NAME_LEN, robot)
proc/random_name(gender, species = "Human")

View File

@@ -85,7 +85,7 @@
// 0 .. 9
if(48 to 57) //Numbers
if(!last_char_group) continue //suppress at start of string
if(!allow_numbers) continue
if(!allow_numbers) continue // If allow_numbers is 0, then don't do this.
output += ascii2text(ascii_char)
number_of_alphanumeric++
last_char_group = 3

View File

@@ -78,7 +78,7 @@
/obj/item/clothing/under/scratch,
/obj/item/clothing/under/wedding/bride_white,
/obj/item/clothing/suit/chef,
/obj/item/clothing/suit/apron/overalls,
/obj/item/clothing/suit/storage/apron/overalls,
/obj/item/clothing/under/redcoat,
/obj/item/clothing/under/kilt
)

View File

@@ -51,7 +51,7 @@
/obj/item/weapon/material/minihoe,
/obj/item/device/analyzer/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/suit/apron,
/obj/item/clothing/suit/storage/apron,
/obj/item/weapon/material/minihoe,
/obj/item/weapon/storage/box/botanydisk
)

View File

@@ -290,19 +290,21 @@
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
item_state = "std_mod"
w_class = ITEMSIZE_SMALL
item_state = "electronic"
flags = CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader
name = "card reader module"
icon_state = "card_mod"
item_state = "std_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/weapon/module/power_control
name = "power control module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "Heavy-duty switching circuits for power control."
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
@@ -321,11 +323,13 @@
/obj/item/weapon/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/weapon/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "Charging circuits for power cells."

View File

@@ -23,41 +23,41 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
ideal_character_age = 70 // Old geezer captains ftw
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/cap(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/com(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/captain(H), slot_w_uniform)
if(H.age>49)
// Since we can have something other than the default uniform at this
// point, check if we can actually attach the medal
var/obj/item/clothing/uniform = H.w_uniform
var/obj/item/clothing/accessory/medal/gold/captain/medal = new()
/datum/job/captain/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/cap(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/com(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/captain(H), slot_w_uniform)
if(H.age>49)
// Since we can have something other than the default uniform at this
// point, check if we can actually attach the medal
var/obj/item/clothing/uniform = H.w_uniform
var/obj/item/clothing/accessory/medal/gold/captain/medal = new()
if(uniform && uniform.can_attach_accessory(medal))
uniform.attach_accessory(null, medal)
else
qdel(medal)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
if(uniform && uniform.can_attach_accessory(medal))
uniform.attach_accessory(null, medal)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
qdel(medal)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.implant_loyalty()
H.implant_loyalty()
return 1
return 1
get_access()
return get_all_station_access()
/datum/job/captain/get_access()
return get_all_station_access()
@@ -95,22 +95,24 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
access_hop, access_RC_announce, access_keycard_auth, access_gateway)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.implant_loyalty()
return 1
/datum/job/hop/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.implant_loyalty()
return 1
/datum/job/secretary
title = "Command Secretary"
@@ -131,7 +133,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
access = list(access_heads)
minimal_access = list(access_heads)
/datum/job/secretary/equip(var/mob/living/carbon/human/H)
/datum/job/secretary/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(H), slot_l_ear)
switch(H.backbag)

View File

@@ -15,18 +15,18 @@
alt_titles = list("Barista")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt)
return 1
/datum/job/bartender/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt)
return 1
@@ -46,15 +46,15 @@
alt_titles = list("Cook")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt)
return 1
/datum/job/chef/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt)
return 1
@@ -74,21 +74,21 @@
alt_titles = list("Hydroponicist")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/hydroponics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/hyd(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/hyd(H), slot_back)
return 1
/datum/job/hydro/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/hydroponics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/hyd(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/hyd(H), slot_back)
return 1
@@ -112,16 +112,16 @@
ideal_character_age = 40
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
return 1
/datum/job/qm/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
return 1
@@ -139,14 +139,14 @@
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
/datum/job/cargo_tech/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
@@ -166,27 +166,27 @@
minimal_access = list(access_mining, access_mining_station, access_mailsorting)
alt_titles = list("Drill Technician","Prospector")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack)
return 1
/datum/job/mining/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack)
return 1
equip_survival(var/mob/living/carbon/human/H)
/datum/job/mining/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
@@ -207,13 +207,13 @@
alt_titles = list("Custodian", "Sanitation Technician")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_belt)
return 1
/datum/job/janitor/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_belt)
return 1
@@ -234,13 +234,13 @@
alt_titles = list("Journalist", "Professor", "Historian", "Writer")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
return 1
/datum/job/librarian/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
return 1
@@ -261,22 +261,22 @@
minimal_access = list(access_lawyer, access_sec_doors, access_heads)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/ia(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/internalaffairs(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
/datum/job/lawyer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/ia(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/internalaffairs(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
H.implant_loyalty()
H.implant_loyalty()
return 1
return 1

View File

@@ -15,146 +15,146 @@
alt_titles = list("Counselor")
equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE)
if(!H) return 0
/datum/job/chaplain/equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE)
if(!H) return 0
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_to_slot_or_del(B, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(!ask_questions)
return 1
spawn(0)
var/religion_name = "Christianity"
var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN)
if (!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("satanism")
B.name = "The Unholy Bible"
if("cthulu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("chaos")
B.name = "The Book of Lorgar"
if("imperium")
B.name = "Uplifting Primer"
if("toolboxia")
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
//if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
// B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
// H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
B.name = "The Holy Book of [new_religion]"
feedback_set_details("religion_name","[new_religion]")
spawn(1)
var/deity_name = "Space Jesus"
var/new_deity = sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name), MAX_NAME_LEN)
if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
new_deity = deity_name
B.deity_name = new_deity
var/accepted = 0
var/outoftime = 0
spawn(200) // 20 seconds to choose
outoftime = 1
var/new_book_style = "Bible"
while(!accepted)
if(!B) break // prevents possible runtime errors
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
switch(new_book_style)
if("Koran")
B.icon_state = "koran"
B.item_state = "koran"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(4)
if("Scrapbook")
B.icon_state = "scrapbook"
B.item_state = "scrapbook"
if("Creeper")
B.icon_state = "creeper"
B.item_state = "syringe_kit"
if("White Bible")
B.icon_state = "white"
B.item_state = "syringe_kit"
if("Holy Light")
B.icon_state = "holylight"
B.item_state = "syringe_kit"
if("Athiest")
B.icon_state = "athiest"
B.item_state = "syringe_kit"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(10)
if("Tome")
B.icon_state = "tome"
B.item_state = "syringe_kit"
if("The King in Yellow")
B.icon_state = "kingyellow"
B.item_state = "kingyellow"
if("Ithaqua")
B.icon_state = "ithaqua"
B.item_state = "ithaqua"
if("Scientology")
B.icon_state = "scientology"
B.item_state = "scientology"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(8)
if("the bible melts")
B.icon_state = "melted"
B.item_state = "melted"
if("Necronomicon")
B.icon_state = "necronomicon"
B.item_state = "necronomicon"
else
// if christian bible, revert to default
B.icon_state = "bible"
B.item_state = "bible"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(2)
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
if("Yes")
accepted = 1
if("No")
if(outoftime)
H << "Welp, out of time, buddy. You're stuck. Next time choose faster."
accepted = 1
if(ticker)
ticker.Bible_icon_state = B.icon_state
ticker.Bible_item_state = B.item_state
ticker.Bible_name = B.name
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_to_slot_or_del(B, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(!ask_questions)
return 1
spawn(0)
var/religion_name = "Christianity"
var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN)
if (!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("satanism")
B.name = "The Unholy Bible"
if("cthulu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("chaos")
B.name = "The Book of Lorgar"
if("imperium")
B.name = "Uplifting Primer"
if("toolboxia")
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
//if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
// B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
// H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
B.name = "The Holy Book of [new_religion]"
feedback_set_details("religion_name","[new_religion]")
spawn(1)
var/deity_name = "Space Jesus"
var/new_deity = sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name), MAX_NAME_LEN)
if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
new_deity = deity_name
B.deity_name = new_deity
var/accepted = 0
var/outoftime = 0
spawn(200) // 20 seconds to choose
outoftime = 1
var/new_book_style = "Bible"
while(!accepted)
if(!B) break // prevents possible runtime errors
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
switch(new_book_style)
if("Koran")
B.icon_state = "koran"
B.item_state = "koran"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(4)
if("Scrapbook")
B.icon_state = "scrapbook"
B.item_state = "scrapbook"
if("Creeper")
B.icon_state = "creeper"
B.item_state = "syringe_kit"
if("White Bible")
B.icon_state = "white"
B.item_state = "syringe_kit"
if("Holy Light")
B.icon_state = "holylight"
B.item_state = "syringe_kit"
if("Athiest")
B.icon_state = "athiest"
B.item_state = "syringe_kit"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(10)
if("Tome")
B.icon_state = "tome"
B.item_state = "syringe_kit"
if("The King in Yellow")
B.icon_state = "kingyellow"
B.item_state = "kingyellow"
if("Ithaqua")
B.icon_state = "ithaqua"
B.item_state = "ithaqua"
if("Scientology")
B.icon_state = "scientology"
B.item_state = "scientology"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(8)
if("the bible melts")
B.icon_state = "melted"
B.item_state = "melted"
if("Necronomicon")
B.icon_state = "necronomicon"
B.item_state = "necronomicon"
else
// if christian bible, revert to default
B.icon_state = "bible"
B.item_state = "bible"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(2)
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
if("Yes")
accepted = 1
if("No")
if(outoftime)
H << "Welp, out of time, buddy. You're stuck. Next time choose faster."
accepted = 1
if(ticker)
ticker.Bible_icon_state = B.icon_state
ticker.Bible_item_state = B.item_state
ticker.Bible_name = B.name
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
return 1
/datum/job/chaplain/equip_preview(var/mob/living/carbon/human/H, var/alt_title)
return equip(H, alt_title, FALSE)

View File

@@ -28,26 +28,26 @@
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
/datum/job/chief_engineer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/chief_engineer/equip_survival(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/engineer
@@ -67,26 +67,26 @@
alt_titles = list("Maintenance Technician","Engine Technician","Electrician")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store)
return 1
/datum/job/engineer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/engineer/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/atmos
@@ -106,21 +106,21 @@
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
return 1
/datum/job/atmos/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/atmos/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1

View File

@@ -23,21 +23,21 @@
minimal_player_age = 10
ideal_character_age = 50
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
/datum/job/cmo/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
/datum/job/doctor
title = "Medical Doctor"
@@ -55,50 +55,50 @@
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva)
alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist")
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
/datum/job/doctor/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Physician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Surgeon"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
else if(has_alt_title(H, alt_title,"Virologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Physician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Surgeon"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
else if(has_alt_title(H, alt_title,"Virologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/viro(H), slot_back)
else if(has_alt_title(H, alt_title,"Medical Doctor"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Nurse"))
if(H.gender == FEMALE)
if(prob(50))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/viro(H), slot_back)
else if(has_alt_title(H, alt_title,"Medical Doctor"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Nurse"))
if(H.gender == FEMALE)
if(prob(50))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
@@ -121,19 +121,19 @@
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chemistry(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/chem(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/chem(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(H), slot_wear_suit)
return 1
/datum/job/chemist/equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chemistry(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/chem(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/chem(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(H), slot_wear_suit)
return 1
/* I'm commenting out Geneticist so you can't actually see it in the job menu, given that you can't play as one - Jon.
@@ -151,19 +151,19 @@
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/genetics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/gen(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
return 1
/datum/job/geneticist/equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/genetics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/gen(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
return 1
*/
/datum/job/psychiatrist
@@ -182,23 +182,23 @@
minimal_access = list(access_medical, access_medical_equip, access_psychiatrist)
alt_titles = list("Psychologist")
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
if(has_alt_title(H, alt_title,"Psychiatrist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
else if(has_alt_title(H, alt_title,"Psychologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
/datum/job/psychiatrist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
if(has_alt_title(H, alt_title,"Psychiatrist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
else if(has_alt_title(H, alt_title,"Psychologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
/datum/job/Paramedic
@@ -217,29 +217,29 @@
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
alt_titles = list("Emergency Medical Technician")
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Medical Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Paramedic"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store)
return 1
/datum/job/Paramedic/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Medical Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Paramedic"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/Paramedic/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1

View File

@@ -26,20 +26,20 @@
minimal_player_age = 14
ideal_character_age = 50
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
/datum/job/rd/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
@@ -61,19 +61,19 @@
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/scientist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/xenobiologist
title = "Xenobiologist"
@@ -93,19 +93,19 @@
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/xenobiologist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/roboticist
title = "Roboticist"
@@ -125,14 +125,14 @@
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
/datum/job/roboticist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1

View File

@@ -20,30 +20,30 @@
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_external_airlocks)
alt_titles = list("Commander")
alt_titles = list("Commander", "Chief of Security")
minimum_character_age = 25
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.implant_loyalty()
return 1
/datum/job/hos/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.implant_loyalty()
return 1
@@ -63,26 +63,26 @@
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
minimal_player_age = 5
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
/datum/job/warden/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
@@ -102,31 +102,32 @@
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
economic_modifier = 5
minimal_player_age = 3
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(H), slot_l_store)
if(H.backbag == 1)//Why cant some of these things spawn in his office?
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
if(has_alt_title(H, alt_title,"Forensic Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit, slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_trench(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/det(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit(H), slot_r_hand)
return 1
/datum/job/detective/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(H), slot_l_store)
if(H.backbag == 1)//Why cant some of these things spawn in his office?
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
if(has_alt_title(H, alt_title,"Forensic Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit, slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_trench(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/det(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit(H), slot_r_hand)
return 1
@@ -146,22 +147,23 @@
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
/datum/job/officer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1

View File

@@ -194,7 +194,7 @@
new /obj/item/clothing/under/waiter(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
new CHOICE(src.loc)
new /obj/item/clothing/suit/apron(src.loc)
new /obj/item/clothing/suit/storage/apron(src.loc)
delete_me = 1
/obj/effect/landmark/costume/pirate/New()

View File

@@ -10,7 +10,6 @@ AI MODULES
name = "\improper AI module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
desc = "An AI Module for transmitting encrypted instructions to the AI."
flags = CONDUCT
force = 5.0

View File

@@ -0,0 +1,34 @@
//This'll be used for gun permits, such as for heads of staff, antags, and bartenders
/obj/item/weapon/permit
name = "permit"
desc = "A permit for something."
icon = 'icons/obj/card.dmi'
icon_state = "permit"
w_class = ITEMSIZE_TINY
var/owner = 0 //To prevent people from just renaming the thing if they steal it
/obj/item/weapon/permit/attack_self(mob/user as mob)
if(isliving(user))
if(!owner)
set_name(user.name)
else
to_chat(user, "[src] already has an owner!")
/obj/item/weapon/permit/proc/set_name(var/new_name)
owner = 1
if(new_name)
src.name += " ([new_name])"
desc += " It belongs to [new_name]."
/obj/item/weapon/permit/emag_act(var/remaining_charges, var/mob/user)
to_chat(user, "You reset the naming locks on [src]!")
owner = 0
/obj/item/weapon/permit/gun
name = "weapon permit"
desc = "A card indicating that the owner is allowed to carry a firearm."
/obj/item/weapon/permit/gun/bar
name = "bar shotgun permit"
desc = "A card indicating that the owner is allowed to carry a shotgun in the bar."

View File

@@ -12,6 +12,10 @@
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
playsound(user, 'sound/weapons/towelwipe.ogg', 25, 1)
if(user.fire_stacks > 0)
user.fire_stacks = (max(0, user.fire_stacks - 1.5))
else if(user.fire_stacks < 0)
user.fire_stacks = (min(0, user.fire_stacks + 1.5))
/obj/item/weapon/towel/random/New()
..()

View File

@@ -583,7 +583,7 @@ something, make sure it's not in one of the other lists.*/
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket,
prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(3);/obj/item/clothing/suit/apron,
prob(3);/obj/item/clothing/suit/storage/apron,
prob(4);/obj/item/clothing/under/color/grey,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(2);/obj/item/clothing/under/pants/camo,
@@ -795,8 +795,8 @@ something, make sure it's not in one of the other lists.*/
prob(3);/obj/item/clothing/glasses/material,
prob(3);/obj/item/clothing/head/soft/yellow,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(3);/obj/item/clothing/suit/apron/overalls,
prob(4);/obj/item/clothing/suit/apron,
prob(3);/obj/item/clothing/suit/storage/apron/overalls,
prob(4);/obj/item/clothing/suit/storage/apron,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(1);/obj/item/clothing/under/syndicate/combat,
prob(2);/obj/item/clothing/accessory/storage/black_vest,

View File

@@ -13,9 +13,9 @@
..()
switch(rand(1,2))
if(1)
new /obj/item/clothing/suit/apron(src)
new /obj/item/clothing/suit/storage/apron(src)
if(2)
new /obj/item/clothing/suit/apron/overalls(src)
new /obj/item/clothing/suit/storage/apron/overalls(src)
new /obj/item/weapon/storage/bag/plants(src)
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/device/analyzer/plant_analyzer(src)

View File

@@ -4,7 +4,8 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
anchored = 0
density = 1
density = 1
climbable = 1
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite

View File

@@ -4,6 +4,7 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = 1
climbable = 1
w_class = ITEMSIZE_NORMAL
pressure_resistance = 5
flags = OPENCONTAINER

View File

@@ -40,7 +40,8 @@
log_ooc("[mob.name]/[key] : [msg]")
handle_spam_prevention(MUTE_OOC)
if(msg)
handle_spam_prevention(MUTE_OOC)
var/ooc_style = "everyone"
if(holder && !holder.fakekey)
@@ -110,7 +111,8 @@
log_ooc("(LOCAL) [mob.name]/[key] : [msg]")
handle_spam_prevention(MUTE_OOC)
if(msg)
handle_spam_prevention(MUTE_OOC)
var/mob/source = mob.get_looc_source()
var/turf/T = get_turf(source)

View File

@@ -17,7 +17,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
adminhelped = 1 //Determines if they get the message to reply by clicking the name.
handle_spam_prevention(MUTE_ADMINHELP)
if(msg)
handle_spam_prevention(MUTE_ADMINHELP)
//clean the input msg
if(!msg)

View File

@@ -565,7 +565,7 @@
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/surgical/scalpel(M), slot_r_store)

View File

@@ -10,10 +10,11 @@
if(!msg) return
if(usr.client)
client.handle_spam_prevention(MUTE_PRAY)
if(usr.client.prefs.muted & MUTE_PRAY)
usr << "\red You cannot pray (muted)."
return
if(msg)
client.handle_spam_prevention(MUTE_PRAY)
if(usr.client.prefs.muted & MUTE_PRAY)
usr << "\red You cannot pray (muted)."
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"

View File

@@ -32,7 +32,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
pref.age = sanitize_integer(pref.age, get_min_age(), get_max_age(), initial(pref.age))
pref.biological_gender = sanitize_inlist(pref.biological_gender, get_genders(), pick(get_genders()))
pref.identifying_gender = (pref.identifying_gender in all_genders_define_list) ? pref.identifying_gender : pref.biological_gender
pref.real_name = sanitize_name(pref.real_name, pref.species)
pref.real_name = sanitize_name(pref.real_name, pref.species, is_FBP())
if(!pref.real_name)
pref.real_name = random_name(pref.identifying_gender, pref.species)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, spawntypes, initial(pref.spawnpoint))
@@ -76,7 +76,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
if(href_list["rename"])
var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
if (!isnull(raw_name) && CanUseTopic(user))
var/new_name = sanitize_name(raw_name, pref.species)
var/new_name = sanitize_name(raw_name, pref.species, is_FBP())
if(new_name)
pref.real_name = new_name
return TOPIC_REFRESH

View File

@@ -676,6 +676,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
while(null in pref.rlimb_data)
pref.rlimb_data -= null
// Sanitize the name so that there aren't any numbers sticking around.
pref.real_name = sanitize_name(pref.real_name, pref.species)
if(!pref.real_name)
pref.real_name = random_name(pref.identifying_gender, pref.species)
/datum/category_item/player_setup_item/general/body/proc/SetSpecies(mob/user)
if(!pref.species_preview || !(pref.species_preview in all_species))
pref.species_preview = "Human"

View File

@@ -1,7 +1,7 @@
// Suit slot
/datum/gear/suit
display_name = "apron, blue"
path = /obj/item/clothing/suit/apron
path = /obj/item/clothing/suit/storage/apron
slot = slot_wear_suit
sort_category = "Suits and Overwear"
cost = 2
@@ -149,7 +149,7 @@
/datum/gear/suit/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/apron/overalls
path = /obj/item/clothing/suit/storage/apron/overalls
cost = 1
/datum/gear/suit/poncho

View File

@@ -3,7 +3,7 @@
*/
//Botanist
/obj/item/clothing/suit/apron
/obj/item/clothing/suit/storage/apron
name = "apron"
desc = "A basic blue apron."
icon_state = "apron"

View File

@@ -120,7 +120,7 @@
name = "red sweatervest"
icon_state = "sweatervest_red"
*/
/obj/item/clothing/suit/apron/overalls
/obj/item/clothing/suit/storage/apron/overalls
name = "coveralls"
desc = "A set of denim overalls."
icon_state = "overalls"

View File

@@ -7,10 +7,11 @@
log_say("Ghost/[src.key] : [message]")
if (src.client)
client.handle_spam_prevention(MUTE_DEADCHAT)
if(src.client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot talk in deadchat (muted)."
return
if(message)
client.handle_spam_prevention(MUTE_DEADCHAT)
if(src.client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot talk in deadchat (muted)."
return
. = src.say_dead(message)
@@ -27,10 +28,11 @@
log_emote("Ghost/[src.key] : [message]")
if(src.client)
client.handle_spam_prevention(MUTE_DEADCHAT)
if(src.client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot emote in deadchat (muted)."
return
if(message)
client.handle_spam_prevention(MUTE_DEADCHAT)
if(src.client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot emote in deadchat (muted)."
return
. = src.emote_dead(message)

View File

@@ -194,8 +194,8 @@
inherent_verbs = list()
inherent_verbs |= /mob/living/carbon/human/proc/regurgitate
/datum/species/proc/sanitize_name(var/name)
return sanitizeName(name)
/datum/species/proc/sanitize_name(var/name, var/robot = 0)
return sanitizeName(name, MAX_NAME_LEN, robot)
/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 1)
var/boxtype = /obj/item/weapon/storage/box/survival //Default survival box

View File

@@ -133,10 +133,11 @@ proc/get_radio_key_from_channel(var/channel)
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/whispering = 0)
//If you're muted for IC chat
if(client)
client.handle_spam_prevention(MUTE_IC)
if((client.prefs.muted & MUTE_IC) || say_disabled)
src << "<span class='warning'>You cannot speak in IC (Muted).</span>"
return
if(message)
client.handle_spam_prevention(MUTE_IC)
if((client.prefs.muted & MUTE_IC) || say_disabled)
src << "<span class='warning'>You cannot speak in IC (Muted).</span>"
return
//Redirect to say_dead if talker is dead
if(stat)

View File

@@ -18,7 +18,7 @@ var/global/list/robot_modules = list(
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = ITEMSIZE_NO_CONTAINER
item_state = "electronic"
item_state = "std_mod"
flags = CONDUCT
var/hide_on_manifest = 0
var/channels = list()

View File

@@ -1021,9 +1021,13 @@
icon_state = "tat_campbell"
body_parts = list(BP_R_ARM)
left
name = "Tattoo (Campbell, L.Arm)"
body_parts = list(BP_L_ARM)
tat_tiger
name = "Tattoo (Tiger Stripes, Body)"
icon_state = "tat_campbell"
icon_state = "tat_tiger"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN)
taj_paw_socks

View File

@@ -1127,7 +1127,7 @@ Note that amputating the affected organ does in fact remove the infection from t
return !(status & (ORGAN_MUTATED|ORGAN_DEAD))
/obj/item/organ/external/proc/is_malfunctioning()
return ((robotic >= ORGAN_ROBOT) && (brute_dam + burn_dam) >= 10 && prob(brute_dam + burn_dam))
return ((robotic >= ORGAN_ROBOT) && (brute_dam + burn_dam) >= 25 && prob(brute_dam + burn_dam))
/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
if(!owner || loc != owner)

View File

@@ -31,6 +31,10 @@
projectile_type = /obj/item/projectile/ion/small
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
/*
* 9mm
*/
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
@@ -65,6 +69,10 @@
projectile_type = /obj/item/projectile/bullet/pistol/ap
*/
/*
* 45 ammo
*/
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
@@ -101,6 +109,15 @@
icon_state = "empcasing"
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
/obj/item/ammo_casing/c45/hp
desc = "A .45 hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
/*
* 10mm
*/
/obj/item/ammo_casing/a10mm
desc = "A 10mm bullet casing."
caliber = "10mm"
@@ -113,6 +130,10 @@
icon_state = "empcasing"
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
/*
* Shotguns
*/
/obj/item/ammo_casing/shotgun
name = "shotgun slug"
desc = "A 12 gauge slug."
@@ -178,6 +199,10 @@
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
/*
* 762mm
*/
/obj/item/ammo_casing/a762
desc = "A 7.62mm bullet casing."
caliber = "a762"
@@ -199,6 +224,12 @@
projectile_type = /obj/item/projectile/bullet/blank
matter = list(DEFAULT_WALL_MATERIAL = 90)
/obj/item/ammo_casing/a762/hp
desc = "A 7.62mm hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
//145mm
/obj/item/ammo_casing/a145
desc = "A 14.5mm shell."
icon_state = "lcasing"
@@ -206,6 +237,10 @@
projectile_type = /obj/item/projectile/bullet/rifle/a145
matter = list(DEFAULT_WALL_MATERIAL = 1250)
/*
* 556mm
*/
/obj/item/ammo_casing/a556
desc = "A 5.56mm bullet casing."
caliber = "a556"
@@ -222,6 +257,14 @@
icon_state = "rifle-casing" // Need to make an icon for these
projectile_type = /obj/item/projectile/bullet/rifle/practice
/obj/item/ammo_casing/a556/hp
desc = "A 5.56mm hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
/*
* Misc
*/
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."

View File

@@ -225,9 +225,32 @@
light_power = 0.5
light_color = "#00C6FF"
//----------------------------
// Dark matter stun
//----------------------------
/obj/effect/projectile/darkmatterstun/tracer
icon_state = "darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/darkmatterstun/muzzle
icon_state = "muzzle_darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/darkmatterstun/impact
icon_state = "impact_darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
//----------------------------
// Dark matter
//----------------------------
/obj/effect/projectile/darkmatter/tracer
icon_state = "darkb"
light_range = 2

View File

@@ -58,16 +58,30 @@
item_state = "darkcannon"
fire_sound = 'sound/weapons/eLuger.ogg'
w_class = ITEMSIZE_HUGE
charge_cost = 600
projectile_type = /obj/item/projectile/beam/darkmatter
charge_cost = 300
projectile_type = /obj/item/projectile/beam/stun/darkmatter
self_recharge = 1
accuracy = 2
firemodes = list(
list(mode_name="stunning", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/stun/darkmatter, charge_cost = 300),
list(mode_name="focused", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/darkmatter, charge_cost = 600),
list(mode_name="scatter burst", burst=8, fire_delay=null, move_delay=4, burst_accuracy=list(0, 0, 0, 0, 0, 0, 0, 0), dispersion=list(3, 3, 3, 3, 3, 3, 3, 3, 3), projectile_type=/obj/item/projectile/energy/darkmatter, charge_cost = 300),
)
/obj/item/projectile/beam/stun/darkmatter
name = "dark matter wave"
icon_state = "darkt"
nodamage = 1
taser_effect = 1
agony = 55
damage_type = HALLOSS
light_color = "#8837A3"
muzzle_type = /obj/effect/projectile/darkmatterstun/muzzle
tracer_type = /obj/effect/projectile/darkmatterstun/tracer
impact_type = /obj/effect/projectile/darkmatterstun/impact
/obj/item/projectile/beam/darkmatter
name = "dark matter bolt"
icon_state = "darkb"
@@ -107,33 +121,29 @@
self_recharge = 1
charge_cost = 600
projectile_type=/obj/item/projectile/sonic/strong
projectile_type=/obj/item/projectile/sonic/weak
firemodes = list(
list(mode_name="suppressive", projectile_type=/obj/item/projectile/sonic/weak, charge_cost = 200),
list(mode_name="normal", projectile_type=/obj/item/projectile/sonic/strong, charge_cost = 600),
list(mode_name="suppressive", projectile_type=/obj/item/projectile/sonic/weak, charge_cost = 300),
)
/obj/item/projectile/sonic
name = "sonic pulse"
icon_state = "sound"
damage = 15
damage = 5
armor_penetration = 30
damage_type = BRUTE
check_armour = "melee"
embed_chance = 0
vacuum_traversal = 0
// var/amplitude = 10 //Roughly how loud it is, changes the way damage will work, and such
/obj/item/projectile/sonic/weak
agony = 30
agony = 50
/obj/item/projectile/sonic/strong
damage = 45
//Already have thoughts on how to improve this, will take a day or two after initial testing. - Anewbe
/obj/item/projectile/sonic/strong/on_hit(var/atom/movable/target, var/blocked = 0)
if(ismob(target))
var/throwdir = get_dir(firer,target)

View File

@@ -137,6 +137,10 @@
damage = 20
armor_penetration = 15
/obj/item/projectile/bullet/pistol/medium/hollow
damage = 30
armor_penetration = -50
/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
damage = 60
@@ -200,6 +204,11 @@
damage = 20
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a762/hollow
damage = 35
armor_penetration = -50
penetrating = 0
/obj/item/projectile/bullet/rifle/a556
damage = 35
@@ -207,6 +216,11 @@
damage = 30
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a556/hollow
damage = 40
armor_penetration = -50
penetrating = 0
/obj/item/projectile/bullet/rifle/a145
damage = 80
stun = 3

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Aprons now have pockets."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Automute shouldn't trigger if you don't type anything."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Adds the Chief of Security alt title for the HoS."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Robolimbs can take a bit more damage before they start malfunctioning."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Drying yourself off with a towel should actually dry you off a bit now."

View File

@@ -0,0 +1,13 @@
# Your name.
author: Atermonera
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "FBPs can now have numbers in their name. The first character cannot be a number."

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@@ -2254,7 +2254,7 @@
"aRr" = (/obj/structure/cryofeed,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled/white,/area/security/prison)
"aRs" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/clothing/head/soft/orange,/obj/item/clothing/shoes/sandal,/turf/simulated/floor/tiled,/area/security/prison)
"aRt" = (/obj/structure/table/woodentable,/obj/effect/floor_decal/corner/green{dir = 5},/turf/simulated/floor/tiled,/area/hydroponics/garden)
"aRu" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,/obj/item/clothing/suit/apron/overalls,/obj/machinery/camera/network/prison{c_tag = "SEC - Brig Bedroom"; dir = 8},/turf/simulated/floor/tiled,/area/security/prison)
"aRu" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,/obj/item/clothing/suit/storage/apron/overalls,/obj/machinery/camera/network/prison{c_tag = "SEC - Brig Bedroom"; dir = 8},/turf/simulated/floor/tiled,/area/security/prison)
"aRv" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor/tiled/freezer,/area/security/prison)
"aRw" = (/obj/structure/table/standard,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box{pixel_x = 3; pixel_y = 3},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/item/weapon/tape_roll{pixel_x = 4; pixel_y = 4},/obj/item/weapon/tape_roll,/turf/simulated/floor/tiled,/area/storage/art)
"aRx" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen/blue{pixel_x = -5; pixel_y = -1},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = 3},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/light,/turf/simulated/floor/tiled,/area/storage/art)

View File

@@ -874,6 +874,7 @@
#include "code\game\objects\items\weapons\mop_deploy.dm"
#include "code\game\objects\items\weapons\paint.dm"
#include "code\game\objects\items\weapons\paiwire.dm"
#include "code\game\objects\items\weapons\permits.dm"
#include "code\game\objects\items\weapons\policetape.dm"
#include "code\game\objects\items\weapons\power_cells.dm"
#include "code\game\objects\items\weapons\RCD.dm"