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Progress Commit 2 - Energy Gun HUD works, starting Projectiles
Saving progress to resume later.
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@@ -70,30 +70,38 @@
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/obj/item/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
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fire_sound = 'sound/weapons/gunshot2.ogg'
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damage = 20
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hud_state = "pistol" // CHOMPEdit: Putting these here for easier upstream porting.
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hud_state_empty = "pistol_empty" // CHOMPEdit: Putting these here for easier upstream porting.
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/obj/item/projectile/bullet/pistol/ap
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damage = 15
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armor_penetration = 30
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hud_state = "pistol_light_ap" // CHOMPEdit: Putting these here for easier upstream porting.
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/obj/item/projectile/bullet/pistol/hp
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damage = 25
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armor_penetration = -50
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hud_state = "pistol_ap" // CHOMPEdit: Putting these here for easier upstream porting.
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/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
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fire_sound = 'sound/weapons/gunshot3.ogg' // Snappier sound.
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damage = 25
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hud_state = "pistol" // CHOMPEdit: Putting these here for easier upstream porting.
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/obj/item/projectile/bullet/pistol/medium/ap
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damage = 20
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armor_penetration = 15
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hud_state = "pistol_light_ap" // CHOMPEdit: Putting these here for easier upstream porting.
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/obj/item/projectile/bullet/pistol/medium/hp
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damage = 30
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armor_penetration = -50
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hud_state = "pistol_ap" // CHOMPEdit: Putting these here for easier upstream porting.
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/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
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fire_sound = 'sound/weapons/gunshot4.ogg'
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damage = 60
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hud_state = "pistol_heavy"
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/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
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fire_sound = 'sound/weapons/gunshot3.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
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