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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] AnymousUnknow Marking Upport [GBP IGNORE] (#12019)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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861763e471
@@ -46,7 +46,9 @@
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continue
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if(S.name == DEVELOPER_WARNING_NAME)
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continue
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if( !(species in S.species_allowed))
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if(!(species in S.species_allowed))
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continue
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if(!S.can_be_selected)
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continue
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valid_hairstyles[hairstyle] = GLOB.hair_styles_list[hairstyle]
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@@ -67,7 +69,9 @@
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continue
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if(S.name == DEVELOPER_WARNING_NAME)
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continue
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if( !(species in S.species_allowed))
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if(!(species in S.species_allowed))
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continue
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if(!S.can_be_selected)
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continue
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valid_facialhairstyles[facialhairstyle] = GLOB.facial_hair_styles_list[facialhairstyle]
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@@ -63,6 +63,8 @@ var/const/preview_icons = 'icons/mob/human_races/preview.dmi'
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continue
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if(instance.species_allowed && (!species || !(species in instance.species_allowed)) && (!client || !check_rights_for(client, R_ADMIN | R_EVENT | R_FUN)) && (!custom_base || !(custom_base in instance.species_allowed)))
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continue
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if(!instance.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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.[instance.name] = instance
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/datum/preferences/proc/mass_edit_marking_list(var/marking, var/change_on = TRUE, var/change_color = TRUE, var/marking_value = null, var/on = TRUE, var/color = "#000000")
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@@ -215,6 +215,9 @@
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if(!(use_species in S.species_allowed))
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continue
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if(!S.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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if(S.ckeys_allowed && !(ckey in S.ckeys_allowed)) //VOREStation add - ckey whitelist check
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continue //VOREStation add - ckey whitelist check
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@@ -244,6 +247,9 @@
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if(!(use_species in S.species_allowed))
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continue
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if(!S.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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if(S.ckeys_allowed && !(ckey in S.ckeys_allowed)) //VOREStation add - ckey whitelist check
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continue //VOREStation add - ckey whitelist check
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@@ -94,6 +94,8 @@ var/list/wrapped_species_by_ref = list()
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continue
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if(!(species.get_bodytype(src) in S.species_allowed))
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continue
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if(!S.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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valid_hairstyles += hairstyle
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for(var/facialhairstyle in GLOB.facial_hair_styles_list)
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var/datum/sprite_accessory/S = GLOB.facial_hair_styles_list[facialhairstyle]
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@@ -105,6 +107,8 @@ var/list/wrapped_species_by_ref = list()
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continue
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if(!(species.get_bodytype(src) in S.species_allowed))
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continue
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if(!S.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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valid_facialhairstyles += facialhairstyle
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@@ -282,6 +282,8 @@
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continue
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if(!(species in S.species_allowed) && (!custom_base || !(custom_base in S.species_allowed)))
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continue
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if(!S.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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if((!S.ckeys_allowed) || (user.ckey in S.ckeys_allowed))
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valid_hairstyles[S.name] = hairstyle
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@@ -300,6 +302,8 @@
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continue
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if(!(species in S.species_allowed) && (!custom_base || !(custom_base in S.species_allowed)))
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continue
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if(!S.can_be_selected && (!client || !check_rights_for(client, R_HOLDER)))
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continue
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valid_facialhairstyles[facialhairstyle] = GLOB.facial_hair_styles_list[facialhairstyle]
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@@ -33,23 +33,27 @@ GLOBAL_LIST_INIT(fancy_sprite_accessory_color_channel_names, list("Primary", "Se
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var/name = DEVELOPER_WARNING_NAME // the preview name of the accessory
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// Determines if the accessory will be skipped or included in random hair generations
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/// Determines if the accessory will be skipped or included in random hair generations
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var/gender = NEUTER
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// Restrict some styles to specific species. Default to all species to avoid runtimes in character creator.
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/// Restrict some styles to specific species. Default to all species to avoid runtimes in character creator.
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var/list/species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER, SPECIES_ZADDAT, SPECIES_SPARKLE, SPECIES_PROMETHEAN, SPECIES_ZORREN_DARK)
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// Whether or not the accessory can be affected by colouration
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/// If the accessory can be selected normally. If FALSE, only staff can select it.
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var/can_be_selected = TRUE
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/// Whether or not the accessory can be affected by colouration
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var/do_colouration = 1
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var/color_blend_mode = ICON_MULTIPLY // If checked.
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// Ckey of person allowed to use this, if defined.
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/// Ckey of person allowed to use this, if defined.
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var/list/ckeys_allowed = null
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/// Should this sprite block emissives?
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var/em_block = FALSE
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/// What body parts we hide when this accessory is worn. Only blocks the body part if the accompanying organ in body_parts is also enabled.
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var/list/hide_body_parts = list() //Uses organ tag defines. Bodyparts in this list do not have their icons rendered, allowing for more spriter freedom when doing taur/digitigrade stuff.
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/**
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@@ -2896,3 +2896,100 @@ includes scars and tattoos
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icon = 'icons/mob/human_races/markings.dmi'
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_ARM,BP_R_ARM)
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// OAK TREE TRUNK //
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/datum/sprite_accessory/marking/treeoak
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name = "Tree Trunk (Oak)"
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icon_state = "tree_oak_trunk"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO, BP_GROIN, BP_HEAD, BP_R_ARM, BP_R_HAND, BP_L_ARM, BP_L_HAND)
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hide_body_parts = list(BP_TORSO, BP_GROIN, BP_HEAD, BP_R_ARM, BP_R_HAND, BP_L_ARM, BP_L_HAND)
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// THIN BODY SHAPE //
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/datum/sprite_accessory/marking/thin1
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name = "Thin Bodytype"
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icon_state = "thin1"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_TORSO,BP_L_HAND,BP_R_HAND,BP_L_FOOT,BP_R_FOOT)
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body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_TORSO,BP_L_HAND,BP_R_HAND,BP_L_FOOT,BP_R_FOOT)
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/datum/sprite_accessory/marking/thin2
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name = "Thinner Bodytype"
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icon_state = "thin2"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
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/datum/sprite_accessory/marking/skeleton_full
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name = "Skeleton (Neck Down)"
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icon_state = "skeleton"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
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can_be_selected = FALSE
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//HEAD PIECES
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/datum/sprite_accessory/marking/protovisor
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name = "Protogen Visor"
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icon_state = "proto_visor"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_gloss
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name = "Protogen Visor (Gloss)"
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icon_state = "proto_visor_gloss"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_mouth
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name = "Protogen Visor (Mouth)"
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icon_state = "proto_visor_mouth"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_eyes
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name = "Protogen Visor (Eyes)"
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icon_state = "proto_visor_eyes"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_eyes_left
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name = "Protogen Visor (Eye, Left)"
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icon_state = "proto_visor_eyes_l"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_eyes_right
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name = "Protogen Visor (Eye, Right)"
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icon_state = "proto_visor_eyes_r"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_head
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name = "Protogen Visor (Headpiece)"
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icon_state = "proto_visor_band"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/protovisor_cheek
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name = "Protogen Visor (Cheekpiece)"
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icon_state = "proto_visor_cheek"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/marking/skeleton_head_human
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name = "Skeleton Head (Humanoid)"
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icon_state = "skull_human"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/skeleton_head_snout
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name = "Skeleton Head (Snouted)"
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icon_state = "skull_snout"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_HEAD)
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@@ -991,6 +991,8 @@
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return FALSE
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if(!isnull(X.species_allowed) && !(target.species.name in X.species_allowed) && (!istype(target.species, /datum/species/custom))) // Letting custom species access wings/ears/tails.
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return FALSE
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if(!X.can_be_selected && (!user || !check_rights_for(user.client, R_HOLDER))) //So staff can quickly change people's appearance for events.
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return FALSE
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if(LAZYLEN(X.ckeys_allowed) && !(user?.ckey in X.ckeys_allowed) && !(target.ckey in X.ckeys_allowed))
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return FALSE
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Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 159 KiB |
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