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Precursor Rigsuit
Adds a precursor rigsuit called the Xenotech rig, assuming I did the non-code name changes correctly. It's rather resource intensive but overall worth the research and materials.
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/obj/item/weapon/rig/ch/precursor
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name = "xenotech hardsuit control module"
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desc = "A purple hardsuit gleaming with energy and alien metals."
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suit_type = "precursor hardsuit"
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icon = 'modular_chomp/icons/obj/rig_modules_ch.dmi'
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icon_state = "precursor_rig"
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armor = list(melee = 50, bullet = 50, laser = 70, energy = 70, bomb = 60, bio = 100, rad = 80)
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var/block_chance = 15
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slowdown = 0
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chest_type = /obj/item/clothing/suit/space/rig/ch/precursor
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helm_type = /obj/item/clothing/head/helmet/space/rig/ch/precursor
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/ch/precursor
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boot_type = /obj/item/clothing/shoes/magboots/rig/ch/precursor
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req_access = list()
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req_one_access = list()
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/obj/item/clothing/suit/space/rig/ch/precursor
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name = "protective vest"
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icon = 'icons/obj/clothing/spacesuits_ch.dmi'
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desc = "Light weight but oddly protective plating."
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var/block_chance = 15
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/obj/item/clothing/head/helmet/space/rig/ch/precursor
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name = "helmet"
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icon = 'icons/obj/clothing/hats_ch.dmi'
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desc = "A protective dome for your head."
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var/block_chance = 15
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/obj/item/clothing/gloves/gauntlets/rig/ch/precursor
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name = "gloves"
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icon = 'icons/obj/clothing/gloves_ch.dmi'
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desc = "Gloves created with alien tech"
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var/block_chance = 15
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/obj/item/clothing/shoes/magboots/rig/ch/precursor
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name = "boots"
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icon = 'icons/obj/clothing/shoes_ch.dmi'
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desc = "A pair of grabby boots"
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var/block_chance = 15
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/obj/item/weapon/rig/ch/precursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(prob(block_chance))
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user.visible_message("<span class='danger'>\The [src] completely absorbs [attack_text]!</span>")
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return TRUE
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return FALSE
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/obj/item/clothing/suit/space/rig/ch/precursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(prob(block_chance))
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user.visible_message("<span class='danger'>\The [src] completely absorbs [attack_text]!</span>")
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return TRUE
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return FALSE
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/obj/item/clothing/head/helmet/space/rig/ch/precursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(prob(block_chance))
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user.visible_message("<span class='danger'>\The [src] completely absorbs [attack_text]!</span>")
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return TRUE
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return FALSE
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/obj/item/clothing/gloves/gauntlets/rig/ch/precursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(prob(block_chance))
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user.visible_message("<span class='danger'>\The [src] completely absorbs [attack_text]!</span>")
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return TRUE
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return FALSE
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/obj/item/clothing/shoes/magboots/rig/ch/precursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(prob(block_chance))
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user.visible_message("<span class='danger'>\The [src] completely absorbs [attack_text]!</span>")
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return TRUE
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return FALSE
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