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[MIRROR] Zaddat gear (#10490)
Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -841,3 +841,23 @@
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/datum/gear/suit/taur/colorable_skirt/New()
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..()
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gear_tweaks += gear_tweak_free_color_choice
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/datum/gear/suit/zaddat
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sort_category = "Xenowear"
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whitelisted = SPECIES_ZADDAT
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/datum/gear/suit/zaddat/security
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display_name = "Zaddat security shroud"
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description = "A zaddat shroud with a layer of armor, for security officers"
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sort_category = "Xenowear"
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whitelisted = SPECIES_ZADDAT
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path = /obj/item/clothing/suit/space/void/zaddat/security
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allowed_roles = list(JOB_HEAD_OF_SECURITY,JOB_DETECTIVE,JOB_WARDEN,JOB_SECURITY_OFFICER)
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/datum/gear/suit/zaddat/engineer
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display_name = "Zaddat engineer shroud"
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description = "A zaddat shroud with a extra layer of rad-shielding, for engineers"
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path = /obj/item/clothing/suit/space/void/zaddat/engineer
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sort_category = "Xenowear"
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whitelisted = SPECIES_ZADDAT
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allowed_roles = list(JOB_CHIEF_ENGINEER,JOB_ATMOSPHERIC_TECHNICIAN, JOB_ENGINEER)
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@@ -1,24 +1,3 @@
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/datum/gear/suit/zaddat
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sort_category = "Xenowear"
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whitelisted = SPECIES_ZADDAT
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/datum/gear/suit/zaddat/security
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display_name = "Zaddat security shroud"
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description = "A zaddat shroud with a layer of armor, for security officers"
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sort_category = "Xenowear"
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whitelisted = SPECIES_ZADDAT
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path = /obj/item/clothing/suit/space/void/zaddat/security
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allowed_roles = list(JOB_HEAD_OF_SECURITY,JOB_DETECTIV,JOB_WARDEN,JOB_SECURITY_OFFICER)
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/datum/gear/suit/zaddat/engineer
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display_name = "Zaddat engineer shroud"
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description = "A zaddat shroud with a extra layer of rad-shielding, for engineers"
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path = /obj/item/clothing/suit/space/void/zaddat/engineer
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sort_category = "Xenowear"
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whitelisted = SPECIES_ZADDAT
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allowed_roles = list(JOB_CHIEF_ENGINEER,JOB_ATMOSPHERIC_TECHNICIAN, JOB_ENGINEER)
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//Added from CHOMP
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/datum/gear/suit/hood
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display_name = "hooded cloak selection (Teshari)"
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@@ -28,14 +28,14 @@
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/obj/item/clothing/suit/space/void/zaddat/verb/custom_suit()
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set name = "Customize Shroud"
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set category = "Object"
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set desc = "Pick an appearence for your Shroud."
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set desc = "Pick an appearance for your Shroud."
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var/mob/M = usr
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var/suit_style = null
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if(has_been_customized)
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to_chat(M, "This Shroud has already been customized!")
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return 0
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return FALSE
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suit_style = tgui_input_list(M, "Which suit style would you like?", "Suit Style", list("Engineer", "Spacer", "Knight", "Fashion", "Bishop", "Hegemony", "Rugged", "Soft"))
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switch(suit_style)
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@@ -120,7 +120,7 @@
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to_chat(M, "You finish customizing your Shroud. Looking good!")
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has_been_customized = TRUE
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M.regenerate_icons()
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return 1
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return TRUE
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//Zaddat subtypes
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@@ -162,14 +162,14 @@
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/obj/item/clothing/suit/space/void/zaddat/security/custom_suit() //so it cant turn into looks that dont makes sense and keep security name in it
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set name = "Customize Shroud"
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set category = "Object"
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set desc = "Pick an appearence for your Shroud."
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set desc = "Pick an appearance for your Shroud."
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var/mob/M = usr
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var/suit_style = null
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if(has_been_customized)
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to_chat(M, "This Shroud has already been customized!")
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return 0
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return FALSE
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suit_style = input(M, "Which suit style would you like?") in list("Engineer", "Spacer", "Knight", "Fashion", "Bishop", "Hegemony", "Rugged", "Soft")
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switch(suit_style)
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@@ -232,20 +232,20 @@
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to_chat(M, "You finish customizing your Shroud. Looking good!")
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has_been_customized = TRUE
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M.regenerate_icons()
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return 1
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return TRUE
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/obj/item/clothing/suit/space/void/zaddat/engineer/custom_suit()
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set name = "Customize Shroud"
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set category = "Object"
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set desc = "Pick an appearence for your Shroud."
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set desc = "Pick an appearance for your Shroud."
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var/mob/M = usr
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var/suit_style = null
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if(has_been_customized)
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to_chat(M, "This Shroud has already been customized!")
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return 0
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return FALSE
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suit_style = input(M, "Which suit style would you like?") in list("Engineer", "Spacer", "Knight", "Fashion", "Bishop", "Hegemony", "Rugged", "Soft")
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switch(suit_style)
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@@ -330,4 +330,4 @@
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to_chat(M, "You finish customizing your Shroud. Looking good!")
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has_been_customized = TRUE
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M.regenerate_icons()
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return 1
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return TRUE
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