forgot the files lmao

This commit is contained in:
Verkister
2023-05-07 20:02:13 +03:00
parent 9dc3f22d3a
commit 86d3a44eb0
2 changed files with 235 additions and 0 deletions

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//Vac attachment
/obj/item/device/vac_attachment
name = "Vac-Pack attachment"
desc = "Useful for slurping mess off the floors. Even things and stuff depending on settings. Can be connected to a trash bag or vore belly. On-mob sprites can be toggled via verb in Objects tab."
icon = 'modular_chomp/icons/mob/vacpack.dmi'
icon_override = 'modular_chomp/icons/mob/vacpack.dmi'
icon_state = "sucker_drop"
item_state = "sucker"
var/vac_power = 0
var/output_dest = null
var/list/vac_settings = list(
"power off" = 0,
"dust and grime" = 1,
"tiny objects" = 2,
"pests and small objects" = 3,
"medium objects" = 4,
"large objects" = 5,
"large pests" = 6,
"output destination" = 7,
)
/obj/item/device/vac_attachment/New()
..()
flags |= NOBLUDGEON //No more attack messages
/obj/item/device/vac_attachment/attack_self(mob/living/user)
var/set_input = null
if(!output_dest)
set_input = "output destination"
if(!set_input)
set_input = tgui_input_list(user, "Set your vacuum attachment's power level or output mode.", "Vac Settings", vac_settings)
if(set_input)
if(set_input == "output destination")
var/set_output = tgui_input_list(user, "Set your vacuum attachment's connection port", "Vac Settings", list("Vore Belly", "Borg Belly", "Trash Bag"))
if(set_output)
if(set_output == "Borg Belly")
if(isrobot(user))
var/mob/living/silicon/robot/R = user
var/obj/item/weapon/robot_module/M = R.module
for(var/obj/item/device/dogborg/sleeper/S in M.modules)
if(istype(S))
output_dest = S
return
to_chat(user, "<span class='warning'>Borg belly not found.</span>")
if(set_output == "Trash Bag")
if(isrobot(user))
var/mob/living/silicon/robot/R = user
var/obj/item/weapon/robot_module/M = R.module
for(var/obj/item/weapon/storage/bag/trash/T in M.modules)
if(istype(T))
output_dest = T
return
for(var/obj/item/weapon/storage/bag/trash/T in user.contents)
if(istype(T))
output_dest = T
return
to_chat(user, "<span class='warning'>Trash bag not found.</span>")
if(set_output == "Vore Belly")
if(user.vore_selected)
output_dest = user.vore_selected
return
else
vac_power = vac_settings[set_input]
icon_state = "sucker-[vac_power]"
/obj/item/device/vac_attachment/afterattack(atom/target, mob/living/user, proximity)
if(vac_power < 1)
return
if(!proximity)
return
if(!output_dest)
return
if(istype(output_dest,/obj/item/weapon/storage/bag/trash))
if(get_turf(output_dest) != get_turf(user))
vac_power = 0
icon_state = "sucker-0"
output_dest = null
to_chat(user, "<span class='warning'>Trash bag not found. Shutting down.</span>")
return
var/obj/item/weapon/storage/bag/trash/B = output_dest
if(LAZYLEN(B.contents) >= B.max_storage_space) //A bit more lenient than the w_class system to avoid complicated spaghetti.
to_chat(user, "<span class='warning'>Trash bag full. Empty trash bag contents to continue.</span>")
return
if(istype(output_dest,/obj/item/device/dogborg/sleeper))
var/obj/item/device/dogborg/sleeper/B = output_dest
if(LAZYLEN(B.contents) >= B.max_item_count)
to_chat(user, "<span class='warning'>[B.name] full. Empty or process contents to continue.</span>")
return
if(B.ore_storage)
if(B.current_capacity >= B.max_ore_storage)
to_chat(user, "<span class='warning'>Ore storage full. Deposit ore contents to a box continue.</span>")
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(isturf(target))
user.visible_message("<span class='filter_notice'>[user] begins vacuuming the mess off \the [target.name]...</span>", "<span class='notice'>You begin vacuuming the mess off \the [target.name]...</span>")
var/list/suckables = list()
if(vac_power >= 1)
for(var/obj/effect/decal/cleanable/C in target)
suckables |= C
if(vac_power >= 2)
for(var/obj/item/I in target)
if(I.anchored || I.w_class > 1)
continue
else
suckables |= I
if(vac_power >= 3)
for(var/obj/item/I in target)
if(I.anchored || I.w_class > 2)
continue
else
suckables |= I
for(var/mob/living/L in target)
if(L.anchored || !L.devourable || L == user)
continue
if(L.size_multiplier < 0.5)
suckables |= L
if(istype(L,/mob/living/simple_mob/animal/passive/mouse) || istype(L,/mob/living/simple_mob/animal/passive/lizard) || istype(L,/mob/living/simple_mob/animal/passive/cockroach))
suckables |= L
if(vac_power >= 4)
for(var/obj/item/I in target)
if(I.anchored || I.w_class > 3)
continue
else
suckables |= I
if(vac_power >= 5)
for(var/obj/item/I in target)
if(I.anchored)
continue
else
suckables |= I
if(vac_power >= 6)
for(var/mob/living/L in target)
if(L.anchored || !L.devourable || L == user)
continue
suckables |= L
if(LAZYLEN(suckables))
playsound(src, 'sound/machines/kitchen/candymaker/candymaker-mid1.ogg', vac_power * 20, 1, -1)
var/vac_conga = 0
for(var/atom/movable/F in suckables)
if(is_type_in_list(F,item_vore_blacklist) || F.loc != target)
continue
if(istype(F,/obj/effect/decal/cleanable))
qdel(F)
continue
if(vac_conga < 100)
vac_conga += 3
spawn(3 + vac_conga)
if(!F.Adjacent(user) || src.loc != user || vac_power < 2) //Cancel if moved/unpowered/dropped
break
F.SpinAnimation(5,1)
spawn(5)
if(F.loc == target)
if(isitem(F))
var/obj/item/I = F
if(I.drop_sound)
playsound(src, I.drop_sound, vac_power * 5, 1, -1)
playsound(src, 'sound/rakshasa/corrosion3.ogg', vac_power * 15, 1, -1)
F.forceMove(output_dest)
if(istype(target, /turf/simulated))
var/turf/simulated/T = target
T.dirt = 0
T.clean_blood()
return
if(!isturf(target.loc))
return
if(istype(target,/obj/item))
var/obj/item/I = target
if(is_type_in_list(I,item_vore_blacklist))
return
if(vac_power > I.w_class)
playsound(src, 'sound/machines/kitchen/candymaker/candymaker-mid1.ogg', vac_power * 20, 1, -1)
user.visible_message("<span class='filter_notice'>[user] vacuums up \the [target.name].</span>", "<span class='notice'>You vacuum up \the [target.name]...</span>")
I.SpinAnimation(5,1)
spawn(5)
if(I.drop_sound)
playsound(src, I.drop_sound, vac_power * 5, 1, -1)
playsound(src, 'sound/rakshasa/corrosion3.ogg', vac_power * 15, 1, -1)
I.forceMove(output_dest)
else if(istype(target,/obj/effect/decal/cleanable))
playsound(src, 'sound/machines/kitchen/candymaker/candymaker-mid1.ogg', vac_power * 20, 1, -1)
user.visible_message("<span class='filter_notice'>[user] vacuums up \the [target.name].</span>", "<span class='notice'>You vacuum up \the [target.name]...</span>")
qdel(target)
else if(isliving(target))
var/mob/living/L = target
var/valid_to_suck = FALSE
if(L.anchored || !L.devourable || L == user)
return
if(vac_power >= 3)
if(L.size_multiplier > 0.5 || istype(L,/mob/living/simple_mob/animal/passive/mouse) || istype(L,/mob/living/simple_mob/animal/passive/lizard))
valid_to_suck = TRUE
if(vac_power >= 6)
valid_to_suck = TRUE
if(valid_to_suck)
playsound(src, 'sound/machines/kitchen/candymaker/candymaker-mid1.ogg', vac_power * 20, 1, -1)
user.visible_message("<span class='filter_notice'>[user] vacuums up \the [target.name].</span>", "<span class='notice'>You vacuum up \the [target.name]...</span>")
L.SpinAnimation(5,1)
spawn(5)
playsound(src, 'sound/rakshasa/corrosion3.ogg', vac_power * 15, 1, -1)
L.forceMove(output_dest)
return
/obj/item/device/vac_attachment/resolve_attackby(atom/A, mob/user, var/attack_modifier = 1, var/click_parameters)
if(istype(A,/obj/structure) && vac_power > 0)
afterattack(A.loc, user, click_parameters)
return TRUE
return ..()
/obj/item/device/vac_attachment/pickup(mob/user)
.=..()
icon_state = "sucker-[vac_power]"
/obj/item/device/vac_attachment/dropped(mob/user as mob)
.=..()
icon_state = "sucker_drop"
/obj/item/device/vac_attachment/verb/hide_pack()
set name = "Toggle Vac-Pack Sprites"
set desc = "Toggle Vac-Pack sprite visibility"
set category = "Object"
var/choice = tgui_input_list(usr, "Vac-Pack Visibility Options", "Vac-Pack Visibility Options", list("Show Pack", "Show Tube", "Hidden"))
if(choice == "Show Pack")
item_state = "sucker"
if(choice == "Show Tube")
item_state = "sucker_nobag"
if(choice == "Hidden")
item_state = null
usr.update_inv_r_hand()
usr.update_inv_l_hand()
/obj/item/weapon/storage/Entered(atom/movable/thing, atom/OldLoc) //Holder the mob so they don't get stuck in trashbags etc.
. = ..()
if(isliving(thing))
var/mob/living/L = thing
var/mob_holder_type = L.holder_type || /obj/item/weapon/holder
new mob_holder_type(src, L)