Merge pull request #6084 from PsiOmegaDelta/MoreNounce

Announcement Refactoring
This commit is contained in:
Chinsky
2014-08-21 21:53:03 +04:00
17 changed files with 250 additions and 103 deletions

View File

@@ -167,8 +167,8 @@
#include "code\datums\spells\wizard.dm"
#include "code\defines\obj.dm"
#include "code\defines\obj\weapon.dm"
#include "code\defines\procs\announce.dm"
#include "code\defines\procs\AStar.dm"
#include "code\defines\procs\captain_announce.dm"
#include "code\defines\procs\command_alert.dm"
#include "code\defines\procs\dbcore.dm"
#include "code\defines\procs\sd_Alert.dm"

View File

@@ -43,6 +43,12 @@
var/stat_msg1
var/stat_msg2
var/datum/announcement/priority/crew_announcement = new
New()
..()
crew_announcement.newscast = 1
Reset()
..()
authenticated = 0
@@ -68,11 +74,13 @@
authenticated = 1
if(access_captain in I.GetAccess())
authenticated = 2
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
if(istype(I,/obj/item/weapon/card/emag))
authenticated = 2
computer.emagged = 1
if("logout" in href_list)
authenticated = 0
crew_announcement.announcer = ""
if("swipeidseclevel" in href_list)
var/mob/M = usr
@@ -104,13 +112,13 @@
usr << "You need to swipe your ID."
if("announce" in href_list)
if(authenticated==2)
if(message_cooldown) return
var/input = stripped_input(usr, "Please choose a message to announce to the station crew.", "What?")
if(message_cooldown)
usr << "Please allow at least one minute to pass between announcements"
return
var/input = stripped_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
if(!input || !interactable())
return
captain_announce(input)//This should really tell who is, IE HoP, CE, HoS, RD, Captain
log_say("[key_name(usr)] has made a captain announcement: [input]")
message_admins("[key_name_admin(usr)] has made a captain announcement.", 1)
crew_announcement.Announce(input)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0

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@@ -8,6 +8,7 @@
author = "NanoTrasen Editor"
channel_name = "Nyx Daily"
can_be_redacted = 0
message_type = "Story"
revolution_inciting_event
@@ -128,13 +129,6 @@ proc/check_for_newscaster_updates(type)
announce_newscaster_news(news)
proc/announce_newscaster_news(datum/news_announcement/news)
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = news.author
newMsg.is_admin_message = !news.can_be_redacted
newMsg.body = news.message
var/datum/feed_channel/sendto
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == news.channel_name)
@@ -149,6 +143,12 @@ proc/announce_newscaster_news(datum/news_announcement/news)
sendto.is_admin_channel = 1
news_network.network_channels += sendto
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = news.author ? news.author : sendto.author
newMsg.is_admin_message = !news.can_be_redacted
newMsg.body = news.message
newMsg.message_type = news.message_type
sendto.messages += newMsg
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)

View File

@@ -330,13 +330,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
//world << "<b>[newname] is the AI!</b>"
//world << sound('sound/AI/newAI.ogg')
// Set eyeobj name
if(A.eyeobj)
A.eyeobj.name = "[newname] (AI Eye)"
// Set ai pda name
if(A.aiPDA)
A.aiPDA.owner = newname
A.aiPDA.name = newname + " (" + A.aiPDA.ownjob + ")"
A.SetName(newname)
fully_replace_character_name(oldname,newname)

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@@ -18,6 +18,9 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
var/deny_shuttle = 0 //allows admins to prevent the shuttle from being called
var/departed = 0 //if the shuttle has left the station at least once
var/datum/announcement/priority/emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/shuttledock.ogg'))
var/datum/announcement/priority/emergency_shuttle_called = new(0, new_sound = sound('sound/AI/shuttlecalled.ogg'))
var/datum/announcement/priority/emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/shuttlerecalled.ogg'))
/datum/emergency_shuttle_controller/proc/process()
if (wait_for_launch)
@@ -36,16 +39,16 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
shuttle.launch(src)
//called when the shuttle has arrived.
/datum/emergency_shuttle_controller/proc/shuttle_arrived()
if (!shuttle.location) //at station
if (autopilot)
set_launch_countdown(SHUTTLE_LEAVETIME) //get ready to return
if (evac)
captain_announce("The Emergency Shuttle has docked with the station. You have approximately [round(estimate_launch_time()/60,1)] minutes to board the Emergency Shuttle.")
world << sound('sound/AI/shuttledock.ogg')
emergency_shuttle_docked.Announce("The Emergency Shuttle has docked with the station. You have approximately [round(estimate_launch_time()/60,1)] minutes to board the Emergency Shuttle.")
else
captain_announce("The scheduled Crew Transfer Shuttle has docked with the station. It will depart in approximately [round(emergency_shuttle.estimate_launch_time()/60,1)] minutes.")
priority_announcement.Announce("The scheduled Crew Transfer Shuttle has docked with the station. It will depart in approximately [round(emergency_shuttle.estimate_launch_time()/60,1)] minutes.")
//arm the escape pods
if (evac)
@@ -74,8 +77,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
shuttle.move_time = SHUTTLE_TRANSIT_DURATION
evac = 1
captain_announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')
emergency_shuttle_called.Announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
for(var/area/A in world)
if(istype(A, /area/hallway))
A.readyalert()
@@ -92,7 +94,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
//reset the shuttle transit time if we need to
shuttle.move_time = SHUTTLE_TRANSIT_DURATION
captain_announce("A crew transfer has been scheduled. The shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
priority_announcement.Announce("A crew transfer has been scheduled. The shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
//recalls the shuttle
/datum/emergency_shuttle_controller/proc/recall()
@@ -102,15 +104,14 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
shuttle.cancel_launch(src)
if (evac)
captain_announce("The emergency shuttle has been recalled.")
world << sound('sound/AI/shuttlerecalled.ogg')
emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.")
for(var/area/A in world)
if(istype(A, /area/hallway))
A.readyreset()
evac = 0
else
captain_announce("The scheduled crew transfer has been cancelled.")
priority_announcement.Announce("The scheduled crew transfer has been cancelled.")
/datum/emergency_shuttle_controller/proc/can_call()
if (deny_shuttle)

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@@ -0,0 +1,117 @@
/var/datum/announcement/priority/priority_announcement = new(do_log = 0)
/var/datum/announcement/priority/command/command_announcement = new(do_log = 0, do_newscast = 1)
/var/datum/announcement/priority/security/security_announcement = new(do_log = 0, do_newscast = 1)
/datum/announcement
var/title = "Attention"
var/announcer = ""
var/log = 0
var/sound
var/newscast = 0
var/channel_name = "Public Station Announcements"
var/announcement_type = "Announcement"
/datum/announcement/New(var/do_log = 0, var/new_sound = null, var/do_newscast = 0)
sound = new_sound
log = do_log
newscast = do_newscast
/datum/announcement/priority/New(var/do_log = 1, var/new_sound = sound('sound/items/AirHorn.ogg'), var/do_newscast = 0)
..(do_log, new_sound, do_newscast)
title = "Priority Announcement"
announcement_type = "Priority Announcement"
/datum/announcement/priority/command/New(var/do_log = 1, var/new_sound = sound('sound/items/AirHorn.ogg'), var/do_newscast = 0)
..(do_log, new_sound, do_newscast)
title = "[command_name()] Update"
announcement_type = "[command_name()] Update"
/datum/announcement/priority/security/New(var/do_log = 1, var/new_sound = sound('sound/items/AirHorn.ogg'), var/do_newscast = 0)
..(do_log, new_sound, do_newscast)
title = "Security Announcement"
announcement_type = "Security Announcement"
/datum/announcement/proc/Announce(var/message as text, var/new_title = "")
if(!message)
return
var/tmp/message_title = new_title ? new_title : title
message = html_encode(message)
message_title = html_encode(message_title)
Message(message, message_title)
NewsCast(message, message_title)
Sound()
Log(message, message_title)
datum/announcement/proc/Message(message as text, message_title as text)
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player) && !isdeaf(M))
M << "<h2 class='alert'>[title]</h2>"
M << "<span class='alert'>[message]</span>"
if (announcer)
M << "<span class='alert'> -[html_encode(announcer)]</span>"
datum/announcement/minor/Message(message as text, message_title as text)
world << "<b>[message]</b>"
datum/announcement/priority/Message(message as text, message_title as text)
world << "<h1 class='alert'>[message_title]</h1>"
world << "<span class='alert'>[message]</span>"
if(announcer)
world << "<span class='alert'> -[html_encode(announcer)]</span>"
world << "<br>"
datum/announcement/priority/command/Message(message as text, message_title as text)
var/command
command += "<h1 class='alert'>[command_name()] Update</h1>"
if (message_title)
command += "<br><h2 class='alert'>[message_title]</h2>"
command += "<br><span class='alert'>[message]</span><br>"
command += "<br>"
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player) && !isdeaf(M))
M << command
datum/announcement/priority/security/Message(message as text, message_title as text)
world << "<font size=4 color='red'>[message_title]</font>"
world << "<font color='red'>[message]</font>"
datum/announcement/proc/NewsCast(message as text, message_title as text)
if(!newscast)
return
var/datum/news_announcement/news = new
news.channel_name = channel_name
news.author = announcer
news.message = message
news.message_type = announcement_type
news.can_be_redacted = 0
announce_newscaster_news(news)
datum/announcement/proc/PlaySound()
if(!sound)
return
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player) && !isdeaf(M))
M << sound
datum/announcement/proc/Sound()
PlaySound()
datum/announcement/priority/Sound()
if(sound)
world << sound
datum/announcement/priority/command/Sound()
PlaySound()
datum/announcement/proc/Log(message as text, message_title as text)
if(log)
log_say("[key_name(usr)] has made a(n) [announcement_type]: [message_title] - [message] - [announcer]")
message_admins("[key_name_admin(usr)] has made a(n) [announcement_type].", 1)
/proc/GetNameAndAssignmentFromId(var/obj/item/weapon/card/id/I)
// Format currently matches that of newscaster feeds: Registered Name (Assigned Rank)
return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name

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@@ -1,6 +0,0 @@
/proc/captain_announce(message as text, title = "Priority Announcement", announcer = "")
world << "<h1 class='alert'>[html_encode(title)]</h1>"
world << "<span class='alert'>[html_encode(message)]</span>"
if(announcer)
world << "<span class='alert'> -[html_encode(announcer)]</span>"
world << "<br>"

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@@ -1,3 +1,5 @@
var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
/datum/job/captain
title = "Captain"
flag = CAPTAIN
@@ -32,7 +34,7 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
world << "<b>[H.real_name] is the captain!</b>"
captain_announcement.Announce("All hands, captain [H.real_name] on deck!")
H.implant_loyalty(src)

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@@ -33,7 +33,11 @@
var/stat_msg1
var/stat_msg2
var/datum/announcement/priority/crew_announcement = new
/obj/machinery/computer/communications/New()
..()
crew_announcement.newscast = 1
/obj/machinery/computer/communications/process()
if(..())
@@ -64,10 +68,12 @@
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
if(20 in I.access)
if(access_captain in I.access)
authenticated = 2
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
if("logout")
authenticated = 0
crew_announcement.announcer = ""
if("swipeidseclevel")
var/mob/M = usr
@@ -101,13 +107,13 @@
if("announce")
if(src.authenticated==2)
if(message_cooldown) return
var/input = stripped_input(usr, "Please choose a message to announce to the station crew.", "What?")
if(message_cooldown)
usr << "Please allow at least one minute to pass between announcements"
return
var/input = stripped_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
if(!input || !(usr in view(1,src)))
return
captain_announce(input)//This should really tell who is, IE HoP, CE, HoS, RD, Captain
log_say("[key_name(usr)] has made a captain announcement: [input]")
message_admins("[key_name_admin(usr)] has made a captain announcement.", 1)
crew_announcement.Announce(input)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0

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@@ -5,6 +5,7 @@
/datum/feed_message
var/author =""
var/body =""
var/message_type ="Story"
//var/parent_channel
var/backup_body =""
var/backup_author =""
@@ -218,7 +219,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
dat+="<I>No feed messages found in channel...</I><BR><BR>"
else
for(var/datum/feed_message/MESSAGE in CHANNEL.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"*/
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[[MESSAGE.message_type] by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"*/
dat+="<BR><HR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];setScreen=[0]'>Back</A>"
@@ -304,7 +305,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
if(MESSAGE.img)
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<FONT SIZE=1>\[[MESSAGE.message_type] by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><HR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];setScreen=[1]'>Back</A>"
if(10)
@@ -339,7 +340,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.viewing_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[[MESSAGE.message_type] by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
dat+="<BR><A href='?src=\ref[src];setScreen=[10]'>Back</A>"
if(13)
@@ -353,7 +354,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.viewing_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[[MESSAGE.message_type] by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];setScreen=[11]'>Back</A>"
if(14)
@@ -840,7 +841,7 @@ obj/item/weapon/newspaper/attack_self(mob/user as mob)
if(MESSAGE.img)
user << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR><BR>"
dat+="<FONT SIZE=1>\[[MESSAGE.message_type] by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR><BR>"
dat+="</ul>"
if(scribble_page==curr_page)
dat+="<BR><I>There is a small scribble near the end of this page... It reads: \"[src.scribble]\"</I>"

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@@ -55,6 +55,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
var/dpt = ""; //the department which will be receiving the message
var/priority = -1 ; //Priority of the message being sent
luminosity = 0
var/datum/announcement/announcement = new
/obj/machinery/requests_console/power_change()
..()
@@ -70,6 +71,10 @@ var/list/obj/machinery/requests_console/allConsoles = list()
/obj/machinery/requests_console/New()
..()
announcement.title = "[department] announcement"
announcement.newscast = 1
name = "[department] Requests Console"
allConsoles += src
//req_console_departments += department
@@ -189,7 +194,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
else //main menu
screen = 0
announceAuth = 0
reset_announce()
if (newmessagepriority == 1)
dat += text("<FONT COLOR='RED'>There are new messages</FONT><BR>")
if (newmessagepriority == 2)
@@ -240,17 +245,13 @@ var/list/obj/machinery/requests_console/allConsoles = list()
if("2") priority = 2
else priority = -1
else
message = ""
announceAuth = 0
reset_announce()
screen = 0
if(href_list["sendAnnouncement"])
if(!announcementConsole) return
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
M << "<b><font size = 3><font color = red>[department] announcement:</font color> [message]</font size></b>"
announceAuth = 0
message = ""
announcement.Announce(message)
reset_announce()
screen = 0
if( href_list["department"] && message )
@@ -389,8 +390,9 @@ var/list/obj/machinery/requests_console/allConsoles = list()
var/obj/item/weapon/card/id/ID = O
if (access_RC_announce in ID.GetAccess())
announceAuth = 1
announcement.announcer = ID.assignment ? "[ID.assignment] [ID.registered_name]" : ID.registered_name
else
announceAuth = 0
reset_announce()
user << "\red You are not authorized to send announcements."
updateUsrDialog()
if (istype(O, /obj/item/weapon/stamp))
@@ -399,3 +401,8 @@ var/list/obj/machinery/requests_console/allConsoles = list()
msgStamped = text("<font color='blue'><b>Stamped with the [T.name]</b></font>")
updateUsrDialog()
return
/obj/machinery/requests_console/proc/reset_announce()
announceAuth = 0
message = ""
announcement.announcer = ""

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@@ -133,11 +133,11 @@ proc/trigger_armed_response_team(var/force = 0)
// there's only a certain chance a team will be sent
if(!prob(send_team_chance))
command_alert("It would appear that an emergency response team was requested for [station_name()]. Unfortunately, we were unable to send one at this time.", "Central Command")
command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. Unfortunately, we were unable to send one at this time.", "Central Command")
can_call_ert = 0 // Only one call per round, ladies.
return
command_alert("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "Central Command")
command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "Central Command")
can_call_ert = 0 // Only one call per round, gentleman.
send_emergency_team = 1

View File

@@ -78,6 +78,13 @@ var/global/economy_init = 0
return 2
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = "Public Station Announcements"
newChannel.author = "Automated Announcement Listing"
newChannel.locked = 1
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
newChannel = new /datum/feed_channel
newChannel.channel_name = "Nyx Daily"
newChannel.author = "CentComm Minister of Information"
newChannel.locked = 1

View File

@@ -76,6 +76,7 @@ var/list/ai_verbs_default = list(
var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
var/datum/trackable/track = null
var/last_announcement = ""
var/datum/announcement/priority/announcement
/mob/living/silicon/ai/proc/add_ai_verbs()
src.verbs += ai_verbs_default
@@ -85,6 +86,11 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
announcement = new()
announcement.title = "A.I. Announcement"
announcement.announcement_type = "A.I. Announcement"
announcement.newscast = 1
var/list/possibleNames = ai_names
var/pickedName = null
@@ -95,8 +101,8 @@ var/list/ai_verbs_default = list(
possibleNames -= pickedName
pickedName = null
real_name = pickedName
name = real_name
aiPDA = new/obj/item/device/pda/ai(src)
SetName(pickedName)
anchored = 1
canmove = 0
density = 1
@@ -112,11 +118,6 @@ var/list/ai_verbs_default = list(
else
laws = new base_law_type
aiPDA = new/obj/item/device/pda/ai(src)
aiPDA.owner = name
aiPDA.ownjob = "AI"
aiPDA.name = name + " (" + aiPDA.ownjob + ")"
aiMulti = new(src)
aiRadio = new(src)
aiRadio.myAi = src
@@ -167,7 +168,6 @@ var/list/ai_verbs_default = list(
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
ai_list += src
..()
return
@@ -176,6 +176,18 @@ var/list/ai_verbs_default = list(
ai_list -= src
..()
/mob/living/silicon/ai/proc/SetName(pickedName as text)
real_name = pickedName
name = pickedName
announcement.announcer = pickedName
if(eyeobj)
eyeobj.name = "[pickedName] (AI Eye)"
// Set ai pda name
if(aiPDA)
aiPDA.ownjob = "AI"
aiPDA.owner = pickedName
aiPDA.name = pickedName + " (" + aiPDA.ownjob + ")"
/*
The AI Power supply is a dummy object used for powering the AI since only machinery should be using power.
@@ -321,9 +333,7 @@ var/list/ai_verbs_default = list(
if(check_unable(AI_CHECK_WIRELESS | AI_CHECK_RADIO))
return
captain_announce(input, "A.I. Announcement", src.name)
log_say("[key_name(usr)] has made an AI announcement: [input]")
message_admins("[key_name_admin(usr)] has made an AI announcement.", 1)
announcement.Announce(input)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0

View File

@@ -115,6 +115,12 @@ proc/isorgan(A)
return 1
return 0
proc/isdeaf(A)
if(istype(A, /mob))
var/mob/M = A
return (M.sdisabilities & DEAF) || M.ear_deaf
return 0
proc/hasorgans(A)
return ishuman(A)

View File

@@ -21,8 +21,7 @@
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
switch(level)
if(SEC_LEVEL_GREEN)
world << "<font size=4 color='red'>Attention! Security level lowered to green</font>"
world << "<font color='red'>[config.alert_desc_green]</font>"
security_announcement.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green")
security_level = SEC_LEVEL_GREEN
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5)
@@ -30,11 +29,9 @@
FA.overlays += image('icons/obj/monitors.dmi', "overlay_green")
if(SEC_LEVEL_BLUE)
if(security_level < SEC_LEVEL_BLUE)
world << "<font size=4 color='red'>Attention! Security level elevated to blue</font>"
world << "<font color='red'>[config.alert_desc_blue_upto]</font>"
security_announcement.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue")
else
world << "<font size=4 color='red'>Attention! Security level lowered to blue</font>"
world << "<font color='red'>[config.alert_desc_blue_downto]</font>"
security_announcement.Announce("[config.alert_desc_blue_downto]", "Attention! Security level lowered to blue")
security_level = SEC_LEVEL_BLUE
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5)
@@ -42,11 +39,9 @@
FA.overlays += image('icons/obj/monitors.dmi', "overlay_blue")
if(SEC_LEVEL_RED)
if(security_level < SEC_LEVEL_RED)
world << "<font size=4 color='red'>Attention! Code red!</font>"
world << "<font color='red'>[config.alert_desc_red_upto]</font>"
security_announcement.Announce("[config.alert_desc_red_upto]", "Attention! Code red!")
else
world << "<font size=4 color='red'>Attention! Code red!</font>"
world << "<font color='red'>[config.alert_desc_red_downto]</font>"
security_announcement.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
security_level = SEC_LEVEL_RED
/* - At the time of commit, setting status displays didn't work properly
@@ -60,8 +55,7 @@
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
if(SEC_LEVEL_DELTA)
world << "<font size=4 color='red'>Attention! Delta security level reached!</font>"
world << "<font color='red'>[config.alert_desc_delta]</font>"
security_announcement.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!")
security_level = SEC_LEVEL_DELTA
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5)

View File

@@ -26,9 +26,9 @@
emergency_shuttle.departed = 1
if (emergency_shuttle.evac)
captain_announce("The Emergency Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
else
captain_announce("The Crew Transfer Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
priority_announcement.Announce("The Crew Transfer Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
..(origin, destination)