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Fixes roller beds and Pursuit RIG sprites
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@@ -135,7 +135,7 @@
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// step_towards(M, src)
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. = buckle_mob(M, forced)
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playsound(src, 'sound/effects/seatbelt.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/seatbelt.ogg', 50, 1)
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if(.)
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var/reveal_message = list("buckled_mob" = null, "buckled_to" = null) //VORE EDIT: This being a list and messages existing for the buckle target atom.
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if(!silent)
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@@ -163,7 +163,7 @@
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/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
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var/mob/living/M = unbuckle_mob(buckled_mob)
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playsound(src, 'sound/effects/seatbelt.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/seatbelt.ogg', 50, 1)
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if(M)
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if(M != user)
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M.visible_message(\
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