mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge pull request #4030 from VOREStation/upstream-merge-5402
[MIRROR] Language and Larynx Additions
This commit is contained in:
@@ -177,6 +177,9 @@
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#define O_LIVER "liver"
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#define O_KIDNEYS "kidneys"
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#define O_APPENDIX "appendix"
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#define O_VOICE "voicebox"
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// Non-Standard organs
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#define O_PLASMA "plasma vessel"
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#define O_HIVE "hive node"
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#define O_NUTRIENT "nutrient vessel"
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@@ -45,12 +45,18 @@ SUBSYSTEM_DEF(transcore)
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current_run.len--
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//Remove if not in a human anymore.
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if(!imp || !ishuman(imp.loc))
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if(!imp || !isorgan(imp.loc))
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implants -= imp
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continue
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//We're in a human, at least.
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var/mob/living/carbon/human/H = imp.loc
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//We're in an organ, at least.
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var/obj/item/organ/external/EO = imp.loc
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var/mob/living/carbon/human/H = EO.owner
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if(!H)
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implants -= imp
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continue
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//In a human
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BITSET(H.hud_updateflag, BACKUP_HUD)
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if(H == imp.imp_in && H.mind && H.stat < DEAD)
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@@ -391,7 +391,8 @@ var/global/datum/controller/occupations/job_master
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H.amend_exploitable(G.path)
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if(G.slot == "implant")
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H.implant_loadout(G)
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var/obj/item/weapon/implant/I = G.spawn_item(H)
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I.implant_loadout(H)
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continue
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if(G.slot && !(G.slot in custom_equip_slots))
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@@ -21,12 +21,26 @@
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/obj/item/weapon/implant/proc/activate()
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return
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// What does the implant do upon injection?
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// return 0 if the implant fails (ex. Revhead and loyalty implant.)
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// return 1 if the implant succeeds (ex. Nonrevhead and loyalty implant.)
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/obj/item/weapon/implant/proc/implanted(var/mob/source)
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// Moves the implant where it needs to go, and tells it if there's more to be done in post_implant
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/obj/item/weapon/implant/proc/handle_implant(var/mob/source, var/target_zone = BP_TORSO)
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. = TRUE
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imp_in = source
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implanted = TRUE
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if(ishuman(source))
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var/mob/living/carbon/human/H = source
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var/obj/item/organ/external/affected = H.get_organ(target_zone)
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if(affected)
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affected.implants += src
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part = affected
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if(part)
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forceMove(part)
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else
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forceMove(source)
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listening_objects |= src
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return 1
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// Takes place after handle_implant, if that returns TRUE
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/obj/item/weapon/implant/proc/post_implant(var/mob/source)
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/obj/item/weapon/implant/proc/get_data()
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return "No information available"
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@@ -49,6 +63,12 @@
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icon_state = "implant_melted"
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malfunction = MALFUNCTION_PERMANENT
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/obj/item/weapon/implant/proc/implant_loadout(var/mob/living/carbon/human/H)
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if(H)
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var/obj/item/organ/external/affected = H.organs_by_name[BP_HEAD]
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if(handle_implant(H, affected))
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post_implant(H)
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/obj/item/weapon/implant/Destroy()
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if(part)
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part.implants.Remove(src)
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@@ -69,6 +89,11 @@
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else
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..()
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//////////////////////////////
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// Tracking Implant
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//////////////////////////////
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GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking)
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/obj/item/weapon/implant/tracking
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@@ -84,9 +109,8 @@ GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking
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id = rand(1, 1000)
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..()
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/obj/item/weapon/implant/tracking/implanted(var/mob/source)
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/obj/item/weapon/implant/tracking/post_implant(var/mob/source)
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processing_objects.Add(src)
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return 1
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/obj/item/weapon/implant/tracking/Destroy()
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processing_objects.Remove(src)
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@@ -142,7 +166,9 @@ Implant Specifics:<BR>"}
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spawn(delay)
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malfunction--
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//////////////////////////////
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// Death Explosive Implant
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//////////////////////////////
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/obj/item/weapon/implant/dexplosive
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name = "explosive"
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desc = "And boom goes the weasel."
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@@ -177,7 +203,9 @@ Implant Specifics:<BR>"}
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/obj/item/weapon/implant/dexplosive/islegal()
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return 0
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//BS12 Explosive
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//////////////////////////////
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// Explosive Implant
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//////////////////////////////
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/obj/item/weapon/implant/explosive
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name = "explosive implant"
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desc = "A military grade micro bio-explosive. Highly dangerous."
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@@ -249,15 +277,13 @@ Implant Specifics:<BR>"}
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if(t)
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t.hotspot_expose(3500,125)
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/obj/item/weapon/implant/explosive/implanted(mob/source as mob)
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/obj/item/weapon/implant/explosive/post_implant(mob/source as mob)
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elevel = alert("What sort of explosion would you prefer?", "Implant Intent", "Localized Limb", "Destroy Body", "Full Explosion")
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phrase = input("Choose activation phrase:") as text
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var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
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phrase = replace_characters(phrase, replacechars)
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usr.mind.store_memory("Explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate.", 0, 0)
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usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
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listening_objects |= src
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return 1
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/obj/item/weapon/implant/explosive/emp_act(severity)
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if (malfunction)
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@@ -311,6 +337,9 @@ Implant Specifics:<BR>"}
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explosion(get_turf(imp_in), -1, -1, 1, 3)
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qdel(src)
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//////////////////////////////
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// Chemical Implant
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//////////////////////////////
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GLOBAL_LIST_BOILERPLATE(all_chem_implants, /obj/item/weapon/implant/chem)
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/obj/item/weapon/implant/chem
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@@ -336,20 +365,17 @@ Can only be loaded while still in its original case.<BR>
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the implant may become unstable and either pre-maturely inject the subject or simply break."}
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return dat
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/obj/item/weapon/implant/chem/New()
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..()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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/obj/item/weapon/implant/chem/trigger(emote, source as mob)
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if(emote == "deathgasp")
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src.activate(src.reagents.total_volume)
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return
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/obj/item/weapon/implant/chem/activate(var/cause)
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if((!cause) || (!src.imp_in)) return 0
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var/mob/living/carbon/R = src.imp_in
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@@ -384,6 +410,9 @@ the implant may become unstable and either pre-maturely inject the subject or si
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spawn(20)
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malfunction--
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//////////////////////////////
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// Loyalty Implant
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//////////////////////////////
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/obj/item/weapon/implant/loyalty
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name = "loyalty implant"
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desc = "Makes you loyal or such."
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@@ -401,20 +430,24 @@ the implant may become unstable and either pre-maturely inject the subject or si
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<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
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return dat
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/obj/item/weapon/implant/loyalty/implanted(mob/M)
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if(!istype(M, /mob/living/carbon/human)) return 0
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/obj/item/weapon/implant/loyalty/handle_implant(mob/M, target_zone = BP_TORSO)
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. = ..(M, target_zone)
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if(!istype(M, /mob/living/carbon/human))
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. = FALSE
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var/mob/living/carbon/human/H = M
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var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role)
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if(antag_data && (antag_data.flags & ANTAG_IMPLANT_IMMUNE))
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H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of [using_map.company_name] try to invade your mind!")
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return 0
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else
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clear_antag_roles(H.mind, 1)
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H << "<span class='notice'>You feel a surge of loyalty towards [using_map.company_name].</span>"
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return 1
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. = FALSE
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/obj/item/weapon/implant/loyalty/post_implant(mob/M)
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var/mob/living/carbon/human/H = M
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clear_antag_roles(H.mind, 1)
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to_chat(H, "<span class='notice'>You feel a surge of loyalty towards [using_map.company_name].</span>")
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//////////////////////////////
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// Adrenaline Implant
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//////////////////////////////
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/obj/item/weapon/implant/adrenalin
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name = "adrenalin"
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desc = "Removes all stuns and knockdowns."
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@@ -445,14 +478,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
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return
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/obj/item/weapon/implant/adrenalin/implanted(mob/source)
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/obj/item/weapon/implant/adrenalin/post_implant(mob/source)
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source.mind.store_memory("A implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate.", 0, 0)
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source << "The implanted freedom implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate."
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listening_objects |= src
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return 1
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//////////////////////////////
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// Death Alarm Implant
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//////////////////////////////
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/obj/item/weapon/implant/death_alarm
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name = "death alarm implant"
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desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
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@@ -529,11 +561,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
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spawn(20)
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malfunction--
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/obj/item/weapon/implant/death_alarm/implanted(mob/source as mob)
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/obj/item/weapon/implant/death_alarm/post_implant(mob/source as mob)
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mobname = source.real_name
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processing_objects.Add(src)
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return 1
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//////////////////////////////
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// Compressed Matter Implant
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//////////////////////////////
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/obj/item/weapon/implant/compressed
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name = "compressed matter implant"
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desc = "Based on compressed matter technology, can store a single item."
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@@ -571,13 +605,12 @@ the implant may become unstable and either pre-maturely inject the subject or si
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scanned.loc = t
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qdel(src)
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/obj/item/weapon/implant/compressed/implanted(mob/source as mob)
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/obj/item/weapon/implant/compressed/post_implant(mob/source)
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src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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if (source.mind)
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source.mind.store_memory("Compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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source << "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
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listening_objects |= src
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return 1
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/obj/item/weapon/implant/compressed/islegal()
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return 0
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@@ -3,43 +3,39 @@
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desc = "Allows the user to understand and speak almost all known languages.."
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var/uses = 1
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Language Implant<BR>
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<b>Life:</b> One day.<BR>
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<b>Important Notes:</b> Personnel with this implant can speak almost all known languages.<BR>
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<HR>
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<b>Implant Details:</b> Subjects injected with implant can understand and speak almost all known languages.<BR>
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<b>Function:</b> Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.<BR>
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<b>Special Features:</b> Will allow the user to understand almost all languages.<BR>
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<b>Integrity:</b> Implant can only be used once before the nanobots are depleted."}
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return dat
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/obj/item/weapon/implant/vrlanguage/get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Language Implant<BR>
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<b>Life:</b> One day.<BR>
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<b>Important Notes:</b> Personnel with this implant can speak almost all known languages.<BR>
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<HR>
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<b>Implant Details:</b> Subjects injected with implant can understand and speak almost all known languages.<BR>
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<b>Function:</b> Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.<BR>
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<b>Special Features:</b> Will allow the user to understand almost all languages.<BR>
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<b>Integrity:</b> Implant can only be used once before the nanobots are depleted."}
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return dat
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/obj/item/weapon/implant/vrlanguage/trigger(emote, mob/source as mob)
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if (src.uses < 1)
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return 0
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if (emote == "smile")
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src.uses--
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to_chat(source,"<span class='notice'>You suddenly feel as if you can understand other languages!</span>")
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source.add_language(LANGUAGE_CHIMPANZEE)
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source.add_language(LANGUAGE_NEAERA)
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source.add_language(LANGUAGE_STOK)
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source.add_language(LANGUAGE_FARWA)
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source.add_language(LANGUAGE_UNATHI)
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source.add_language(LANGUAGE_SIIK)
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source.add_language(LANGUAGE_SKRELLIAN)
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source.add_language(LANGUAGE_SCHECHI)
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source.add_language(LANGUAGE_BIRDSONG)
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source.add_language(LANGUAGE_SAGARU)
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source.add_language(LANGUAGE_CANILUNZT)
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source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
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trigger(emote, mob/source as mob)
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if (src.uses < 1) return 0
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if (emote == "smile")
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src.uses--
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source << "<span class='notice'>You suddenly feel as if you can understand other languages!</span>"
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source.add_language(LANGUAGE_CHIMPANZEE)
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source.add_language(LANGUAGE_NEAERA)
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source.add_language(LANGUAGE_STOK)
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source.add_language(LANGUAGE_FARWA)
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source.add_language(LANGUAGE_UNATHI)
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source.add_language(LANGUAGE_SIIK)
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source.add_language(LANGUAGE_SKRELLIAN)
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source.add_language(LANGUAGE_SCHECHI)
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source.add_language(LANGUAGE_BIRDSONG)
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source.add_language(LANGUAGE_SAGARU)
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source.add_language(LANGUAGE_CANILUNZT)
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source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
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return
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implanted(mob/source)
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source.mind.store_memory("A implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.", 0, 0)
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source << "The implanted language implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate."
|
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return 1
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/obj/item/weapon/implant/vrlanguage/post_implant(mob/source)
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source.mind.store_memory("A implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.", 0, 0)
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to_chat(source,"The implanted language implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.")
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return 1
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@@ -135,10 +135,9 @@
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for (var/mob/O in viewers(M, null))
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O.show_message("<span class='warning'>\The [M] has been implanted by \the [src].</span>", 1)
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if(imp.implanted(M))
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imp.loc = M
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imp.imp_in = M
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imp.implanted = 1
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if(imp.handle_implant(M, BP_TORSO))
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imp.post_implant(M)
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implant_list -= imp
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break
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return
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@@ -56,16 +56,11 @@
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||||
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add_attack_logs(user,M,"Implanted with [imp.name] using [name]")
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||||
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if(src.imp.implanted(M))
|
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src.imp.loc = M
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src.imp.imp_in = M
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||||
src.imp.implanted = 1
|
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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||||
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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affected.implants += src.imp
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imp.part = affected
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if(imp.handle_implant(M))
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imp.post_implant(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
|
||||
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
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||||
BITSET(H.hud_updateflag, BACKUP_HUD) //VOREStation Add - Backup HUD updates
|
||||
|
||||
|
||||
@@ -16,7 +16,9 @@
|
||||
|
||||
|
||||
/obj/item/weapon/implant/freedom/trigger(emote, mob/living/carbon/source as mob)
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||||
if (src.uses < 1) return 0
|
||||
if (src.uses < 1)
|
||||
return 0
|
||||
|
||||
if (emote == src.activation_emote)
|
||||
src.uses--
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||||
source << "You feel a faint click."
|
||||
@@ -46,13 +48,9 @@
|
||||
W.layer = initial(W.layer)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/implant/freedom/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/freedom/post_implant(mob/source)
|
||||
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/freedom/get_data()
|
||||
var/dat = {"
|
||||
|
||||
@@ -4,7 +4,26 @@
|
||||
|
||||
/obj/item/weapon/implant/language
|
||||
name = "GalCom language implant"
|
||||
desc = "An implant allowing someone to speak and hear the range of frequencies used in Galactic Common, as well as produce any phonemes that they usually cannot. Only helps with hearing and producing sounds, not understanding them."
|
||||
desc = "An implant allowing someone to speak the range of frequencies used in Galactic Common, as well as produce any phonemes that they usually cannot. Only helps with producing sounds, not understanding them."
|
||||
var/list/languages = list(LANGUAGE_GALCOM) // List of languages that this assists with
|
||||
|
||||
/obj/item/weapon/implant/language/post_implant(mob/M) // Amends the mob's voice organ, then deletes itself
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/internal/voicebox/V = locate() in H.internal_organs
|
||||
if(V)
|
||||
var/list/need_amend = list() // If they've already got all the languages they need, then they don't need this implant to do anything
|
||||
for(var/L in languages)
|
||||
if(L in V.will_assist_languages)
|
||||
continue
|
||||
else
|
||||
need_amend |= L
|
||||
if(LAZYLEN(need_amend))
|
||||
if(V.robotic < ORGAN_ASSISTED)
|
||||
V.mechassist()
|
||||
for(var/L in need_amend)
|
||||
V.add_assistable_langs(L)
|
||||
qdel_null(src)
|
||||
|
||||
/obj/item/weapon/implant/language/get_data()
|
||||
var/dat = {"
|
||||
@@ -14,16 +33,19 @@
|
||||
<b>Important Notes:</b> Affects hearing and speech.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Allows a being otherwise incapable to both hear the frequencies Galactic Common is generally spoken at, as well as to produce the phonemes of the language.<BR>
|
||||
<b>Function:</b> Allows a being otherwise incapable of speaking Galactic Common to produce the phonemes of the language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
|
||||
|
||||
// EAL Implant
|
||||
/obj/item/weapon/implant/language/eal
|
||||
name = "EAL language implant"
|
||||
desc = "An implant allowing an organic to both hear and speak Encoded Audio Language accurately. Only helps with hearing and producing sounds, not understanding them."
|
||||
desc = "An implant allowing an organic to speak Encoded Audio Language passably. Only helps with producing sounds, not understanding them."
|
||||
languages = list(LANGUAGE_EAL)
|
||||
|
||||
/obj/item/weapon/implant/language/get_data()
|
||||
/obj/item/weapon/implant/language/eal/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Vey-Med L-2 Encoded Audio Language Implant<BR>
|
||||
@@ -31,7 +53,25 @@
|
||||
<b>Important Notes:</b> Affects hearing and speech.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Allows an organic to accurately process and speak Encoded Audio Language.<BR>
|
||||
<b>Function:</b> Allows an organic to accurately speak Encoded Audio Language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/language/skrellian
|
||||
name = "Skrellian language implant"
|
||||
desc = "An implant allowing someone to speak the range of frequencies used in Skrellian, as well as produce any phonemes that they usually cannot. Only helps with hearing and producing sounds, not understanding them."
|
||||
languages = list(LANGUAGE_SKRELLIAN)
|
||||
|
||||
/obj/item/weapon/implant/language/skrellian/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Vey-Med L-1 Galactic Common Implant<BR>
|
||||
<b>Life:</b> 5 years<BR>
|
||||
<b>Important Notes:</b> Affects hearing and speech.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Allows a being otherwise incapable of speaking Skrellian to produce the phonemes of the language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
@@ -30,7 +30,7 @@
|
||||
update()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
assigned_proc = new assigned_proc(source, verb_name, verb_desc)
|
||||
|
||||
@@ -11,13 +11,11 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/uplink/implanted(mob/source)
|
||||
/obj/item/weapon/implant/uplink/post_implant(mob/source)
|
||||
listening_objects |= src
|
||||
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
|
||||
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
|
||||
|
||||
@@ -116,22 +116,28 @@
|
||||
path = /obj/item/weapon/cell/device
|
||||
|
||||
/datum/gear/utility/implant
|
||||
exploitable = 1
|
||||
/* VOREStation Edit - Make languages great again
|
||||
/datum/gear/utility/implant/eal //This does nothing if you don't actually know EAL.
|
||||
display_name = "implant, language, EAL"
|
||||
path = /obj/item/weapon/implant/language/eal
|
||||
cost = 2
|
||||
slot = "implant"
|
||||
exploitable = 1*/
|
||||
exploitable = 1
|
||||
|
||||
/datum/gear/utility/implant/tracking
|
||||
display_name = "implant, tracking"
|
||||
path = /obj/item/weapon/implant/tracking/weak
|
||||
cost = 0 //VOREStation Edit. Changed cost to 0
|
||||
slot = "implant"
|
||||
exploitable = 1
|
||||
/* VOREStation Edit - Make languages great again
|
||||
/datum/gear/utility/implant/language
|
||||
cost = 2
|
||||
exploitable = 0
|
||||
|
||||
/datum/gear/utility/implant/language/eal
|
||||
display_name = "vocal synthesizer, EAL"
|
||||
description = "A surgically implanted vocal synthesizer which allows the owner to speak EAL, if they know it."
|
||||
path = /obj/item/weapon/implant/language/eal
|
||||
|
||||
/datum/gear/utility/implant/language/skrellian
|
||||
display_name = "vocal synthesizer, Skrellian"
|
||||
description = "A surgically implanted vocal synthesizer which allows the owner to speak Common Skrellian, if they know it."
|
||||
path = /obj/item/weapon/implant/language/skrellian
|
||||
*/
|
||||
/datum/gear/utility/pen
|
||||
display_name = "Fountain Pen"
|
||||
path = /obj/item/weapon/pen/fountain
|
||||
|
||||
@@ -133,6 +133,6 @@
|
||||
key = "s"
|
||||
flags = SIGNLANG|NO_STUTTER|NONVERBAL
|
||||
|
||||
/datum/language/sign/can_speak_special(var/mob/speaker)
|
||||
/datum/language/sign/can_speak_special(var/mob/speaker) // TODO: If ever we make external organs assist languages, convert this over to the new format
|
||||
var/obj/item/organ/external/hand/hands = locate() in speaker //you can't sign without hands
|
||||
return (hands || !iscarbon(speaker))
|
||||
|
||||
@@ -133,7 +133,15 @@
|
||||
return speech_verb
|
||||
|
||||
/datum/language/proc/can_speak_special(var/mob/speaker)
|
||||
return 1
|
||||
. = TRUE
|
||||
if(ishuman(speaker))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
if(src.name in H.species.assisted_langs)
|
||||
. = FALSE
|
||||
var/obj/item/organ/internal/voicebox/vox = locate() in H.internal_organs // Only voiceboxes for now. Maybe someday it'll include other organs, but I'm not that clever
|
||||
if(vox)
|
||||
if(!vox.is_broken() && (src in vox.assists_languages))
|
||||
. = TRUE
|
||||
|
||||
// Language handling.
|
||||
/mob/proc/add_language(var/language)
|
||||
|
||||
@@ -63,6 +63,14 @@
|
||||
"ka","aasi","far","wa","baq","ara","qara","zir","saam","mak","hrar","nja","rir","khan","jun","dar","rik","kah",
|
||||
"hal","ket","jurl","mah","tul","cresh","azu","ragh","mro","mra","mrro","mrra")
|
||||
|
||||
/datum/language/tajaran/get_random_name(var/gender)
|
||||
var/new_name = ..(gender,1)
|
||||
if(prob(50))
|
||||
new_name += " [pick(list("Hadii","Kaytam","Nazkiin","Zhan-Khazan","Hharar","Njarir'Akhan","Faaira'Nrezi","Rhezar","Mi'dynh","Rrhazkal","Bayan","Al'Manq","Mi'jri","Chur'eech","Sanu'dra","Ii'rka"))]"
|
||||
else
|
||||
new_name += " [..(gender,1)]"
|
||||
return new_name
|
||||
|
||||
/datum/language/tajaranakhani
|
||||
name = LANGUAGE_AKHANI
|
||||
desc = "The language of the sea-faring Njarir'Akhan Tajaran. Borrowing some elements from Siik, the language is distinctly more structured."
|
||||
@@ -77,15 +85,6 @@
|
||||
"kar","yar","kzar","rha","hrar","err","fer","rir","rar","yarr","arr","ii'r","jar","kur","ran","rii","ii",
|
||||
"nai","ou","kah","oa","ama","uuk","bel","chi","ayt","kay","kas","akor","tam","yir","enai")
|
||||
|
||||
/datum/language/tajaran/get_random_name(var/gender)
|
||||
|
||||
var/new_name = ..(gender,1)
|
||||
if(prob(50))
|
||||
new_name += " [pick(list("Hadii","Kaytam","Nazkiin","Zhan-Khazan","Hharar","Njarir'Akhan","Faaira'Nrezi","Rhezar","Mi'dynh","Rrhazkal","Bayan","Al'Manq","Mi'jri","Chur'eech","Sanu'dra","Ii'rka"))]"
|
||||
else
|
||||
new_name += " [..(gender,1)]"
|
||||
return new_name
|
||||
|
||||
/datum/language/tajsign
|
||||
name = LANGUAGE_ALAI
|
||||
desc = "A standardized Tajaran sign language that was developed in Zarraya and gradually adopted by other nations, incorporating \
|
||||
@@ -95,6 +94,19 @@
|
||||
key = "l"
|
||||
flags = WHITELISTED | SIGNLANG | NO_STUTTER | NONVERBAL
|
||||
|
||||
/datum/language/tajsign/can_speak_special(var/mob/speaker) // TODO: If ever we make external organs assist languages, convert this over to the new format
|
||||
var/list/allowed_species = list(SPECIES_TAJ, SPECIES_TESHARI) // Need a tail and ears and such to use this.
|
||||
if(iscarbon(speaker))
|
||||
var/obj/item/organ/external/hand/hands = locate() in speaker //you can't sign without hands
|
||||
if(!hands)
|
||||
return FALSE
|
||||
if(ishuman(speaker))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
if(H.species.get_bodytype(H) in allowed_species)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/datum/language/skrell
|
||||
name = LANGUAGE_SKRELLIAN
|
||||
desc = "A set of warbles and hums, the language itself a complex mesh of both melodic and rhythmic components, exceptionally capable of conveying intent and emotion of the speaker."
|
||||
@@ -161,11 +173,6 @@
|
||||
syllables = list("beep","beep","beep","beep","beep","boop","boop","boop","bop","bop","dee","dee","doo","doo","hiss","hss","buzz","buzz","bzz","ksssh","keey","wurr","wahh","tzzz","shh","shk")
|
||||
space_chance = 10
|
||||
|
||||
/datum/language/machine/can_speak_special(var/mob/speaker)
|
||||
var/obj/item/weapon/implant/language/eal/beep = locate() in speaker
|
||||
return ((beep && beep.implanted) || speaker.isSynthetic() || isvoice(speaker))
|
||||
//thank you sweet zuhayr
|
||||
|
||||
/datum/language/machine/get_random_name()
|
||||
if(prob(70))
|
||||
return "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
|
||||
@@ -14,9 +14,10 @@
|
||||
var/muzzled = is_muzzled()
|
||||
//var/m_type = 1
|
||||
|
||||
for (var/obj/item/weapon/implant/I in src)
|
||||
if (I.implanted)
|
||||
I.trigger(act, src)
|
||||
for(var/obj/item/organ/O in src.organs)
|
||||
for (var/obj/item/weapon/implant/I in O)
|
||||
if (I.implanted)
|
||||
I.trigger(act, src)
|
||||
|
||||
if(src.stat == 2.0 && (act != "deathgasp"))
|
||||
return
|
||||
|
||||
@@ -166,25 +166,12 @@
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
/mob/living/carbon/human/proc/implant_loadout(var/datum/gear/G = new/datum/gear/utility/implant)
|
||||
var/obj/item/weapon/implant/I = new G.path(src)
|
||||
I.imp_in = src
|
||||
I.implanted = 1
|
||||
var/obj/item/organ/external/affected = src.organs_by_name[BP_HEAD]
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
I.implanted(src)
|
||||
|
||||
/mob/living/carbon/human/proc/implant_loyalty(override = FALSE) // Won't override by default.
|
||||
if(!config.use_loyalty_implants && !override) return // Nuh-uh.
|
||||
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)
|
||||
L.imp_in = src
|
||||
L.implanted = 1
|
||||
var/obj/item/organ/external/affected = src.organs_by_name[BP_HEAD]
|
||||
affected.implants += L
|
||||
L.part = affected
|
||||
L.implanted(src)
|
||||
if(L.handle_implant(src, BP_HEAD))
|
||||
L.post_implant(src)
|
||||
|
||||
/mob/living/carbon/human/proc/is_loyalty_implanted()
|
||||
for(var/L in src.contents)
|
||||
@@ -1139,6 +1126,8 @@
|
||||
remove_language(species.language)
|
||||
if(species.default_language)
|
||||
remove_language(species.default_language)
|
||||
for(var/datum/language/L in species.assisted_langs)
|
||||
remove_language(L)
|
||||
// Clear out their species abilities.
|
||||
species.remove_inherent_verbs(src)
|
||||
holder_type = null
|
||||
|
||||
@@ -70,6 +70,7 @@ Variables you may want to make use of are:
|
||||
num_alternate_languages = 3
|
||||
species_language = LANGUAGE_GALCOM
|
||||
secondary_langs = list()
|
||||
assisted_langs = list()
|
||||
name_language = null // Use the first-name last-name generator rather than a language scrambler
|
||||
|
||||
min_age = 0
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
genders = list(NEUTER)
|
||||
|
||||
assisted_langs = list()
|
||||
|
||||
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
|
||||
spawn(1)
|
||||
new /obj/effect/decal/cleanable/ash(H.loc)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
language = LANGUAGE_GALCOM
|
||||
species_language = LANGUAGE_VOX
|
||||
num_alternate_languages = 1
|
||||
assisted_langs = list(LANGUAGE_ROOTGLOBAL)
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
|
||||
rarity_value = 4
|
||||
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
|
||||
@@ -71,6 +72,7 @@
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart/vox,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs/vox,
|
||||
O_VOICE = /obj/item/organ/internal/voicebox,
|
||||
O_LIVER = /obj/item/organ/internal/liver/vox,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys/vox,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/vox,
|
||||
|
||||
@@ -52,13 +52,17 @@
|
||||
// Language/culture vars.
|
||||
var/default_language = LANGUAGE_GALCOM // Default language is used when 'say' is used without modifiers.
|
||||
var/language = LANGUAGE_GALCOM // Default racial language, if any.
|
||||
var/species_language = LANGUAGE_GALCOM // Used on the Character Setup screen
|
||||
var/list/species_language = list(LANGUAGE_GALCOM) // Used on the Character Setup screen
|
||||
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/speech_sounds = list() // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance = list() // The likelihood of a speech sound playing.
|
||||
var/num_alternate_languages = 0 // How many secondary languages are available to select at character creation
|
||||
var/name_language = LANGUAGE_GALCOM // The language to use when determining names for this species, or null to use the first name/last name generator
|
||||
|
||||
// The languages the species can't speak without an assisted organ.
|
||||
// This list is a guess at things that no one other than the parent species should be able to speak
|
||||
var/list/assisted_langs = list(LANGUAGE_EAL, LANGUAGE_TERMINUS, LANGUAGE_SKRELLIAN, LANGUAGE_SKRELLIANFAR, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
|
||||
|
||||
//Soundy emotey things.
|
||||
var/scream_verb = "screams"
|
||||
var/male_scream_sound //= 'sound/goonstation/voice/male_scream.ogg' Removed due to licensing, replace!
|
||||
@@ -183,6 +187,7 @@
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_VOICE = /obj/item/organ/internal/voicebox,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
spawn_flags = SPECIES_IS_RESTRICTED
|
||||
siemens_coefficient = 0
|
||||
|
||||
assisted_langs = list()
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_VOICE = /obj/item/organ/internal/voicebox,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
|
||||
@@ -30,6 +30,7 @@ var/datum/species/shapeshifter/promethean/prometheans
|
||||
health_hud_intensity = 2
|
||||
num_alternate_languages = 3
|
||||
species_language = LANGUAGE_SOL_COMMON
|
||||
assisted_langs = list(LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX) // Prometheans are weird, let's just assume they can use basically any language.
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
@@ -104,6 +104,7 @@
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_VOICE = /obj/item/organ/internal/voicebox,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
species_language = LANGUAGE_SOL_COMMON
|
||||
secondary_langs = list(LANGUAGE_SOL_COMMON, LANGUAGE_TERMINUS)
|
||||
name_language = null // Use the first-name last-name generator rather than a language scrambler
|
||||
assisted_langs = list(LANGUAGE_EAL, LANGUAGE_SKRELLIAN, LANGUAGE_SKRELLIANFAR, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
|
||||
|
||||
min_age = 17
|
||||
max_age = 130
|
||||
@@ -217,6 +218,7 @@
|
||||
has_organ = list( //No appendix.
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_VOICE = /obj/item/organ/internal/voicebox,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
@@ -243,6 +245,7 @@
|
||||
secondary_langs = list(LANGUAGE_SKRELLIAN, LANGUAGE_SCHECHI)
|
||||
name_language = LANGUAGE_SKRELLIAN
|
||||
species_language = LANGUAGE_SKRELLIAN
|
||||
assisted_langs = list(LANGUAGE_EAL, LANGUAGE_TERMINUS, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
|
||||
health_hud_intensity = 2
|
||||
|
||||
water_movement = -3
|
||||
@@ -317,13 +320,14 @@
|
||||
hud_type = /datum/hud_data/diona
|
||||
siemens_coefficient = 0.3
|
||||
show_ssd = "completely quiescent"
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list(LANGUAGE_ROOTGLOBAL)
|
||||
name_language = LANGUAGE_ROOTLOCAL
|
||||
species_language = LANGUAGE_ROOTLOCAL
|
||||
health_hud_intensity = 2.5
|
||||
item_slowdown_mod = 0.25
|
||||
|
||||
num_alternate_languages = 2
|
||||
name_language = LANGUAGE_ROOTLOCAL
|
||||
species_language = LANGUAGE_ROOTLOCAL
|
||||
secondary_langs = list(LANGUAGE_ROOTGLOBAL)
|
||||
assisted_langs = list(LANGUAGE_VOX) // Diona are weird, let's just assume they can use basically any language.
|
||||
min_age = 1
|
||||
max_age = 300
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
speech_bubble_appearance = "cyber"
|
||||
|
||||
assisted_langs = list()
|
||||
|
||||
male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
|
||||
female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg')
|
||||
male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg'
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
default_language = "Xenomorph"
|
||||
language = "Hivemind"
|
||||
assisted_langs = list()
|
||||
unarmed_types = list(/datum/unarmed_attack/claws/strong/xeno, /datum/unarmed_attack/bite/strong/xeno)
|
||||
hud_type = /datum/hud_data/alien
|
||||
rarity_value = 3
|
||||
|
||||
42
code/modules/organs/internal/voicebox.dm
Normal file
42
code/modules/organs/internal/voicebox.dm
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Voicebox/Vocal Synthesizers
|
||||
* TL;DR: Assists with speaking languages that a species doesn't normally have,
|
||||
* such as EAL. Not standard or organic, because at the moment it's undesireable to completely mute characters.
|
||||
*/
|
||||
|
||||
/obj/item/organ/internal/voicebox
|
||||
name = "larynx"
|
||||
icon_state = "larynx"
|
||||
parent_organ = BP_TORSO // We don't have a neck area
|
||||
organ_tag = O_VOICE
|
||||
will_assist_languages = list(LANGUAGE_GALCOM)
|
||||
|
||||
/obj/item/organ/internal/voicebox/New()
|
||||
..()
|
||||
amend_assist_langs()
|
||||
|
||||
/obj/item/organ/internal/voicebox/proc/amend_assist_langs() // Adds the list of language datums assisted by the voicebox to the list used in speaking
|
||||
for(var/L in will_assist_languages)
|
||||
assists_languages |= all_languages[L]
|
||||
|
||||
/obj/item/organ/internal/voicebox/proc/add_assistable_langs(var/language) // Adds a new language (by string/define) to the list of things the voicebox can assist
|
||||
will_assist_languages |= language
|
||||
amend_assist_langs() // Can't think of a better place to put this, makes the voicebox actually start to assist with the added language
|
||||
|
||||
/////////////////////////////////
|
||||
// Voicebox Subtypes
|
||||
/////////////////////////////////
|
||||
|
||||
/obj/item/organ/internal/voicebox/assist // In the off chance we get a species that doesn't speak GalCom by default
|
||||
|
||||
/obj/item/organ/internal/voicebox/assist/New()
|
||||
..()
|
||||
mechassist()
|
||||
|
||||
/obj/item/organ/internal/voicebox/robot
|
||||
name = "vocal synthesizer"
|
||||
will_assist_languages = list(LANGUAGE_GALCOM, LANGUAGE_EAL) // Synthetics spawn with this by default
|
||||
|
||||
/obj/item/organ/internal/voicebox/robot/New()
|
||||
..()
|
||||
robotize()
|
||||
@@ -31,6 +31,10 @@ var/list/organ_cache = list()
|
||||
var/rejecting // Is this organ already being rejected?
|
||||
var/preserved = 0 // If this is 1, prevents organ decay.
|
||||
|
||||
// Language vars. Putting them here in case we decide to do something crazy with sign-or-other-nonverbal languages.
|
||||
var/list/will_assist_languages = list()
|
||||
var/list/datum/language/assists_languages = list()
|
||||
|
||||
/obj/item/organ/Destroy()
|
||||
|
||||
if(owner) owner = null
|
||||
|
||||
@@ -23,10 +23,11 @@
|
||||
organ_rel_size = 70
|
||||
base_miss_chance = 10
|
||||
|
||||
/obj/item/organ/external/chest/robotize(var/company, var/skip_prosthetics = 0, var/keep_organs = 0)
|
||||
/obj/item/organ/external/chest/robotize()
|
||||
if(..() && robotic != ORGAN_NANOFORM) //VOREStation Edit
|
||||
// Give them a new cell.
|
||||
owner.internal_organs_by_name["cell"] = new /obj/item/organ/internal/cell(owner,1)
|
||||
// Give them fancy new organs.
|
||||
owner.internal_organs_by_name[O_CELL] = new /obj/item/organ/internal/cell(owner,1)
|
||||
owner.internal_organs_by_name[O_VOICE] = new /obj/item/organ/internal/voicebox/robot(owner, 1)
|
||||
|
||||
/obj/item/organ/external/chest/handle_germ_effects()
|
||||
. = ..() //Should return an infection level
|
||||
|
||||
@@ -27,13 +27,9 @@
|
||||
SStranscore.implants -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/implant/backup/implanted(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
/obj/item/weapon/implant/backup/post_implant(var/mob/living/carbon/human/H)
|
||||
if(istype(H))
|
||||
var/obj/item/weapon/implant/backup/other_imp = locate(/obj/item/weapon/implant/backup,H)
|
||||
if(other_imp && other_imp.imp_in == H)
|
||||
qdel(other_imp) //implant fight
|
||||
|
||||
BITSET(H.hud_updateflag, BACKUP_HUD)
|
||||
SStranscore.implants |= src
|
||||
|
||||
return 1
|
||||
@@ -107,18 +103,10 @@
|
||||
M.visible_message("<span class='notice'>[M] has been backup implanted by [user].</span>")
|
||||
|
||||
var/obj/item/weapon/implant/backup/imp = imps[imps.len]
|
||||
if(imp.implanted(M))
|
||||
imp.forceMove(M)
|
||||
if(imp.handle_implant(M,user.zone_sel.selecting))
|
||||
imp.post_implant(M)
|
||||
imps -= imp
|
||||
imp.imp_in = M
|
||||
imp.implanted = 1
|
||||
add_attack_logs(user,M,"Implanted backup implant")
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
|
||||
affected.implants += imp
|
||||
imp.part = affected
|
||||
BITSET(H.hud_updateflag, BACKUP_HUD)
|
||||
|
||||
update()
|
||||
|
||||
|
||||
@@ -538,14 +538,8 @@
|
||||
|
||||
//Give them a backup implant
|
||||
var/obj/item/weapon/implant/backup/new_imp = new()
|
||||
if(new_imp.implanted(occupant))
|
||||
new_imp.loc = occupant
|
||||
new_imp.imp_in = occupant
|
||||
new_imp.implanted = 1
|
||||
//Put it in the head! Makes sense.
|
||||
var/obj/item/organ/external/affected = occupant.get_organ(BP_HEAD)
|
||||
affected.implants += new_imp
|
||||
new_imp.part = affected
|
||||
if(new_imp.handle_implant(occupant, BP_HEAD))
|
||||
new_imp.post_implant(occupant)
|
||||
|
||||
//Inform them and make them a little dizzy.
|
||||
if(confuse_amount + blur_amount <= 16)
|
||||
|
||||
@@ -725,7 +725,7 @@
|
||||
random_emote = list("hisses softly with a blush on his face", "yelps in embarrassment", "grunts a little")
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_roiz
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/roiz/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/roiz/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
@@ -793,7 +793,7 @@
|
||||
random_emote = list("hisses softly with a blush on her face", "bites down on her lower lip", "lets out a light huff")
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_jasmine
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/jasmine/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/jasmine/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
@@ -861,7 +861,7 @@
|
||||
random_emote = list("hisses softly with a blush on her face", "yelps in embarrassment", "grunts a little")
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_yonra
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/yonra/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/yonra/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
@@ -945,7 +945,7 @@
|
||||
random_emote = list("trembles and huffs, panting from the exertion.", "sees what has happened and covers her face with both hands!", "whimpers softly, her legs shivering, knees pointed inward from the feeling.")
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_rischi
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/rischi/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/rischi/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
@@ -1011,7 +1011,7 @@
|
||||
self_emote_descriptor = list("grab", "pick", "snatch")
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_pumila_apple
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/pumila_apple/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/pumila_apple/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
@@ -1704,7 +1704,7 @@
|
||||
random_emote = list("hisses softly with a blush on his face", "yelps in embarrassment", "grunts a little")
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_evian
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/evian/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/evian/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
|
||||
40
html/changelogs/Anewbe - Languages.yml
Normal file
40
html/changelogs/Anewbe - Languages.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Anewbe
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Certain languages now require assistance for a species to speak, but not understand, much like EAL."
|
||||
- tweak: "Alai can only be `spoken` by Taj and Teshari."
|
||||
- rscadd: "Adds a voicebox/larynx organ. Its only purpose at the moment is to assist in speaking certain langauges."
|
||||
- tweak: "Language implants, like the EAL implant, now affect the voicebox organ, instead of being a freefloating implant."
|
||||
- rscadd: "Adds a language implant for Common Skrellian."
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
@@ -2328,6 +2328,7 @@
|
||||
#include "code\modules\organs\internal\liver.dm"
|
||||
#include "code\modules\organs\internal\lungs.dm"
|
||||
#include "code\modules\organs\internal\organ_internal.dm"
|
||||
#include "code\modules\organs\internal\voicebox.dm"
|
||||
#include "code\modules\organs\subtypes\diona.dm"
|
||||
#include "code\modules\organs\subtypes\indestructible.dm"
|
||||
#include "code\modules\organs\subtypes\machine.dm"
|
||||
|
||||
Reference in New Issue
Block a user