Merge pull request #5343 from ReddeyfishVor/slimeChanges

prevent slimes from spawning on top of people
This commit is contained in:
Anewbe
2018-06-11 13:10:24 -05:00
committed by GitHub
3 changed files with 14 additions and 13 deletions

View File

@@ -12,4 +12,16 @@
var/area/A = locate(areapath) // Check if it actually exists
if(istype(A) && A.z in using_map.player_levels)
grand_list_of_areas += A
return grand_list_of_areas
return grand_list_of_areas
/** Checks if any living humans are in a given area! */
/proc/is_area_occupied(var/area/myarea)
// Testing suggests looping over human_mob_list is quicker than looping over area contents
for(var/mob/living/carbon/human/H in human_mob_list)
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
continue
var/area/A = get_area(H)
if(A == myarea) //The loc of a turf is the area it is in.
return 1
return 0

View File

@@ -51,17 +51,6 @@
kill()
return
/** Checks if any living humans are in a given area! */
/datum/event/atmos_leak/proc/is_area_occupied(var/area/myarea)
// Testing suggests looping over human_mob_list is quicker than looping over area contents
for(var/mob/living/carbon/human/H in human_mob_list)
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
continue
var/area/A = get_area(H)
if(A == myarea) //The loc of a turf is the area it is in.
return 1
return 0
/datum/event/atmos_leak/announce()
command_announcement.Announce("Warning, hazardous [gas_data.name[gas_type]] gas leak detected in \the [target_area], evacuate the area and contain the damage!", "Hazard Alert")

View File

@@ -33,7 +33,7 @@
/datum/event/escaped_slimes/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels && !is_area_occupied(temp_vent.loc.loc)) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
vents += temp_vent
while((spawncount > 0) && vents.len)