[MIRROR] Turfsuff (#10366)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-12 09:36:08 -07:00
committed by GitHub
parent 5b76a749ac
commit 87be9dc7e8
245 changed files with 739 additions and 1091 deletions

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//PORTERD OVER FROM TETHER.
//Note: Clear out all the things we won't ever be using from this file at some point.
/obj/structure/window/reinforced/polarized/full
dir = SOUTHWEST
icon_state = "fwindow"
maxhealth = 80
//Special map objects
/obj/effect/landmark/map_data/borealis2
height = 3 //Height marker. Provides the map with knowledge of how many z levels connecting below.
/datum/turbolift
music = list('sound/music/elevator.ogg') // Woo elevator music!
/obj/machinery/atmospherics/unary/vent_pump/positive
use_power = 1
icon_state = "map_vent_out"
external_pressure_bound = ONE_ATMOSPHERE * 1.1
/obj/item/blueprints
SPACE_OUTSIDE_TYPES = list(
/area/borealis2/outdoors/exterior,
/area/borealis2/outdoors/grounds
)
/obj/effect/step_trigger/teleporter/planetary_fall/borealis2/find_planet()
planet = planet_borealis2
. = ..()
/obj/effect/step_trigger/lost_in_space
var/deathmessage = "You drift off into space, floating alone in the void until your life support runs out."
/obj/effect/step_trigger/lost_in_space/Trigger(var/atom/movable/A) //replacement for shuttle dump zones because there's no empty space levels to dump to
if(ismob(A))
to_chat(A, span_danger("[deathmessage]"))
qdel(A)
/obj/effect/step_trigger/lost_in_space/bluespace
deathmessage = "Everything goes blue as your component particles are scattered throughout the known and unknown universe."
var/last_sound = 0
/obj/effect/step_trigger/lost_in_space/bluespace/Trigger(A)
if(world.time - last_sound > 5 SECONDS)
last_sound = world.time
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 75, 1)
if(ismob(A) && prob(5))//lucky day
var/destturf = locate(rand(5,world.maxx-5),rand(5,world.maxy-5),pick(using_map.station_levels))
new /datum/teleport/instant(A, destturf, 0, 1, null, null, null, 'sound/effects/phasein.ogg')
else
return ..()
// Invisible object that blocks z transfer to/from its turf and the turf above.
/obj/effect/ceiling
invisibility = 101 // nope cant see this
anchored = 1
/obj/effect/ceiling/CheckExit(atom/movable/O as mob|obj, turf/target as turf)
if(target && target.z > src.z)
return FALSE // Block exit from our turf to above
return TRUE
/obj/effect/ceiling/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(mover && mover.z > src.z)
return FALSE // Block entry from above to our turf
return TRUE
//
// TRAM STATION
//
//Not in use but...Might be useful in an away mission at some point. -RadiantFlash
// The tram's electrified maglev tracks
/turf/simulated/floor/maglev
name = "maglev track"
desc = "Magnetic levitation tram tracks. Caution! Electrified!"
icon = 'icons/turf/flooring/maglevs.dmi'
icon_state = "maglevup"
var/area/shock_area = /area/cryogaia/tram
/turf/simulated/floor/maglev/Initialize(mapload)
. = ..()
shock_area = locate(shock_area)
// Walking on maglev tracks will shock you! Horray!
/turf/simulated/floor/maglev/Entered(var/atom/movable/AM, var/atom/old_loc)
if(isliving(AM) && prob(50))
track_zap(AM)
/turf/simulated/floor/maglev/attack_hand(var/mob/user)
if(prob(75))
track_zap(user)
/turf/simulated/floor/maglev/proc/track_zap(var/mob/living/user)
if (!istype(user)) return
if (electrocute_mob(user, shock_area, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
// Tram air scrubbers for keeping arrivals clean - they work even with no area power
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/tram
name = "\improper Tram Air Scrubber"
icon_state = "scrubber:1"
on = TRUE
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/tram/powered()
return TRUE // Always be powered
//Chemistry 'chemavator'
/obj/machinery/smartfridge/chemistry/chemvator
name = "\improper Smart Chemavator - Upper"
desc = "A refrigerated storage unit for medicine and chemical storage. Now sporting a fancy system of pulleys to lift bottles up and down."
var/obj/machinery/smartfridge/chemistry/chemvator/attached
/obj/machinery/smartfridge/chemistry/chemvator/down/Destroy()
attached = null
return ..()
/obj/machinery/smartfridge/chemistry/chemvator/down
name = "\improper Smart Chemavator - Lower"
/obj/machinery/smartfridge/chemistry/chemvator/down/Initialize(mapload)
. = ..()
var/obj/machinery/smartfridge/chemistry/chemvator/above = locate(/obj/machinery/smartfridge/chemistry/chemvator,get_zstep(src,UP))
if(istype(above))
above.attached = src
attached = above
item_records = attached.item_records
else
to_chat(world,span_danger("[src] at [x],[y],[z] cannot find the unit above it!"))
/obj/machinery/smartfridge/plantvator
name = "\improper Smart plantavator - Upper"
desc = "A refrigerated storage unit for Food and plant storage. Now sporting a fancy system of pulleys to lift bottles up and down."
var/obj/machinery/smartfridge/plantvator/attached
/obj/machinery/smartfridge/plantvator/down/Destroy()
attached = null
return ..()
/obj/machinery/smartfridge/plantvator/down
name = "\improper Smart Plantavator - Lower"
/obj/machinery/smartfridge/plantvator/down/Initialize(mapload)
. = ..()
var/obj/machinery/smartfridge/plantvator/above = locate(/obj/machinery/smartfridge/plantvator,get_zstep(src,UP))
if(istype(above))
above.attached = src
attached = above
item_records = attached.item_records
else
to_chat(world,span_danger("[src] at [x],[y],[z] cannot find the unit above it!"))
// Tram departure cryo doors that turn into ordinary airlock doors at round end
/obj/machinery/cryopod/robot/door/tram
name = "\improper Tram Station"
icon = 'icons/obj/doors/Doorextglass.dmi'
icon_state = "door_closed"
can_atmos_pass = ATMOS_PASS_NO
base_icon_state = "door_closed"
occupied_icon_state = "door_locked"
desc = "The tram station you might've came in from. You could leave the base easily using this."
on_store_message = "has departed on the tram."
on_store_name = "Travel Oversight"
on_enter_occupant_message = "The tram arrives at the platform; you step inside and take a seat."
on_store_visible_message_1 = "'s speakers chime, anouncing a tram has arrived to take"
on_store_visible_message_2 = "to the colony"
time_till_despawn = 10 SECONDS
spawnpoint_type = /datum/spawnpoint/tram
/obj/machinery/cryopod/robot/door/tram/process()
if(emergency_shuttle.online() || emergency_shuttle.returned())
// Transform into a door! But first despawn anyone inside
time_till_despawn = 0
..()
var/turf/T = get_turf(src)
var/obj/machinery/door/airlock/glass_external/door = new(T)
door.req_access = null
door.req_one_access = null
qdel(src)
// Otherwise just operate normally
return ..()
/obj/machinery/cryopod/robot/door/tram/Bumped(var/atom/movable/AM)
if(!ishuman(AM))
return
var/mob/living/carbon/human/user = AM
var/choice = tgui_alert(user, "Do you want to depart via the tram? Your character will leave the round.","Departure",list("Yes","No"))
if(user && Adjacent(user) && choice == "Yes")
var/mob/observer/dead/newghost = user.ghostize()
newghost.timeofdeath = world.time
despawn_occupant(user)
// Tram arrival point landmarks and datum
var/global/list/latejoin_tram = list()
/obj/effect/landmark/tram
name = "JoinLateTram"
delete_me = 1
/obj/effect/landmark/tram/New()
latejoin_tram += loc // Register this turf as tram latejoin.
latejoin += loc // Also register this turf as fallback latejoin, since we won't have any arrivals shuttle landmarks.
..()
/datum/spawnpoint/tram
display_name = "Tram Station"
msg = "has arrived on the tram"
/datum/spawnpoint/tram/New()
..()
turfs = latejoin_tram
//
// Holodorms
//
/obj/machinery/computer/HolodeckControl/holodorm
name = "Don't use this one!!!"
powerdown_program = "Off"
default_program = "Off"
//Smollodeck
active_power_usage = 500
item_power_usage = 100
supported_programs = list(
"Off" = new/datum/holodeck_program(/area/holodeck/holodorm/source_off),
"Basic Dorm" = new/datum/holodeck_program(/area/holodeck/holodorm/source_basic),
"Table Seating" = new/datum/holodeck_program(/area/holodeck/holodorm/source_seating),
"Beach Sim" = new/datum/holodeck_program(/area/holodeck/holodorm/source_beach),
"Desert Area" = new/datum/holodeck_program(/area/holodeck/holodorm/source_desert),
"Snow Field" = new/datum/holodeck_program(/area/holodeck/holodorm/source_snow),
"Flower Garden" = new/datum/holodeck_program(/area/holodeck/holodorm/source_garden),
"Space Sim" = new/datum/holodeck_program(/area/holodeck/holodorm/source_space),
"Boxing Ring" = new/datum/holodeck_program(/area/holodeck/holodorm/source_boxing)
)
/obj/machinery/computer/HolodeckControl/holodorm/one
name = "dorm one holodeck control"
projection_area = /area/crew_quarters/sleep/Dorm_1/holo
/obj/machinery/computer/HolodeckControl/holodorm/three
name = "dorm three holodeck control"
projection_area = /area/crew_quarters/sleep/Dorm_3/holo
/obj/machinery/computer/HolodeckControl/holodorm/five
name = "dorm five holodeck control"
projection_area = /area/crew_quarters/sleep/Dorm_5/holo
/obj/machinery/computer/HolodeckControl/holodorm/seven
name = "dorm seven holodeck control"
projection_area = /area/crew_quarters/sleep/Dorm_7/holo
// Small Ship Holodeck
/obj/machinery/computer/HolodeckControl/houseboat
projection_area = /area/houseboat/holodeck_area
powerdown_program = "Turn Off"
default_program = "Empty Court"
supported_programs = list(
"Basketball" = new/datum/holodeck_program(/area/houseboat/holodeck/basketball, list('sound/music/THUNDERDOME.ogg')),
"Thunderdome" = new/datum/holodeck_program(/area/houseboat/holodeck/thunderdome, list('sound/music/THUNDERDOME.ogg')),
"Beach" = new/datum/holodeck_program(/area/houseboat/holodeck/beach),
"Desert" = new/datum/holodeck_program(/area/houseboat/holodeck/desert,
list(
'sound/effects/weather/wind/wind_2_1.ogg',
'sound/effects/weather/wind/wind_2_2.ogg',
'sound/effects/weather/wind/wind_3_1.ogg',
'sound/effects/weather/wind/wind_4_1.ogg',
'sound/effects/weather/wind/wind_4_2.ogg',
'sound/effects/weather/wind/wind_5_1.ogg'
)
),
"Snowfield" = new/datum/holodeck_program(/area/houseboat/holodeck/snow,
list(
'sound/effects/weather/wind/wind_2_1.ogg',
'sound/effects/weather/wind/wind_2_2.ogg',
'sound/effects/weather/wind/wind_3_1.ogg',
'sound/effects/weather/wind/wind_4_1.ogg',
'sound/effects/weather/wind/wind_4_2.ogg',
'sound/effects/weather/wind/wind_5_1.ogg'
)
),
"Space" = new/datum/holodeck_program(/area/houseboat/holodeck/space,
list(
'sound/ambience/ambispace.ogg',
'sound/music/main.ogg',
'sound/music/space.ogg',
'sound/music/traitor.ogg',
)
),
"Picnic Area" = new/datum/holodeck_program(/area/houseboat/holodeck/picnic, list('sound/music/title2.ogg')),
"Gaming" = new/datum/holodeck_program(/area/houseboat/holodeck/gaming, list('sound/music/traitor.ogg')),
"Bunking" = new/datum/holodeck_program(/area/houseboat/holodeck/bunking, list()),
"Turn Off" = new/datum/holodeck_program(/area/houseboat/holodeck/off, list())
)
// Our map is small, if the supermatter is ejected lets not have it just blow up somewhere else
/obj/machinery/power/supermatter/touch_map_edge()
qdel(src)
//Airlock antitox vendor
/obj/machinery/vending/wallmed_airlock
name = "Airlock NanoMed"
desc = "Wall-mounted Medical Equipment dispenser. This limited-use version dispenses antitoxins with mild painkillers for surface EVAs."
icon_state = "wallmed"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/reagent_containers/pill/airlock = 10,/obj/item/healthanalyzer = 1)
contraband = list(/obj/item/reagent_containers/pill/tox = 2)
req_log_access = access_cmo
has_logs = 1
/obj/item/reagent_containers/pill/airlock
name = "\'Airlock\' Pill"
desc = "Neutralizes toxins and provides a mild analgesic effect."
icon_state = "pill2"
/obj/item/reagent_containers/pill/airlock/New()
..()
reagents.add_reagent(REAGENT_ID_ANTITOXIN, 15)
reagents.add_reagent(REAGENT_ID_PARACETAMOL, 5)
//"Red" Armory Door
/obj/machinery/door/airlock/multi_tile/metal/red
name = "Red Armory"
//color = ""
/obj/machinery/door/airlock/multi_tile/metal/red/allowed(mob/user)
if(get_security_level() in list("green","blue","yellow","violet","orange"))
return FALSE
return ..(user)
/obj/machinery/door/airlock/highsecurity/red
name = "Bridge Holdout Armory"
desc = "Only to be opened on Code red or greater."
req_one_access = list(access_heads)
/obj/machinery/door/airlock/highsecurity/red/allowed(mob/user)
if(get_security_level() in list("green","blue"))
return FALSE
return ..(user)
//Freezable Airlock Door
/obj/machinery/door/airlock/glass_external/freezable
maxhealth = 600
var/frozen = 0
var/freezing = 0 //see process().
var/deiceTools[0]
var/nextWeatherCheck
/obj/machinery/door/airlock/glass_external/freezable/New()
//Associate objects with the number of seconds it would take to de-ice a door.
//Most items are either more or less effecient at it.
//For items with very specific cases (like welders using fuel, or needing to be on) see attackby().
deiceTools[/obj/item/ice_pick] = 3 //Ice Pick
deiceTools[/obj/item/tool/crowbar] = 5 //Crowbar
deiceTools[/obj/item/pen] = 30 //Pen
deiceTools[/obj/item/card] = 35 //Cards. (Mostly ID cards)
//Generic weapon items. Tools are better then weapons.
//This is for preventing "Sierra" syndrome that could result from needing very specific objects.
deiceTools[/obj/item/tool] = 10
deiceTools[/obj/item] = 12
..()
/obj/machinery/door/airlock/glass_external/freezable/attackby(obj/item/I, mob/user as mob)
//Special cases for tools that need more then just a type check.
var/welderTime = 5 //Welder
//debug
//message_admins("[user] has used \the [I] of type [I.type] on [src]", R_DEBUG)
if(frozen)
//the welding tool is a special snowflake.
if(istype(I, /obj/item/weldingtool))
var/obj/item/weldingtool/welder = I
if(welder.remove_fuel(0,user) && welder && welder.isOn())
to_chat(user, span_notice("You start to melt the ice off \the [src]"))
playsound(src, welder.usesound, 50, 1)
if(do_after(user, welderTime SECONDS))
to_chat(user, span_notice("You finish melting the ice off \the [src]"))
unFreeze()
return
if(istype(I, /obj/item/pen/crayon))
to_chat(user, span_notice("You try to use \the [I] to clear the ice, but it crumbles away!"))
qdel(I)
return
//Most items will be checked in this for loop using the list in New().
//Code for objects with specific checks (Like the welder) should be inserted above.
for(var/IT in deiceTools)
if(istype(I, IT))
handleRemoveIce(I, user, deiceTools[IT])
return
//if we can't de-ice the door tell them what's wrong.
to_chat(user, span_notice("\the [src] is frozen shut!"))
return
..()
/obj/machinery/door/airlock/glass_external/freezable/proc/handleRemoveIce(obj/item/W as obj, mob/user as mob, var/time = 15 as num)
to_chat(user, span_notice("You start to chip at the ice covering \the [src]"))
if(do_after(user, text2num(time SECONDS)))
unFreeze()
to_chat(user, span_notice("You finish chipping the ice off \the [src]"))
/obj/machinery/door/airlock/glass_external/freezable/proc/unFreeze()
frozen = 0
update_icon()
return
/obj/machinery/door/airlock/glass_external/freezable/proc/freeze()
frozen = 1
update_icon()
return
/obj/machinery/door/airlock/glass_external/freezable/update_icon()
..()
if(frozen)
overlays += image(icon = 'icons/turf/overlays.dmi', icon_state = "snowairlock")
return
/obj/machinery/door/airlock/glass_external/freezable/proc/handleFreezeUnfreeze()
for(var/datum/planet/borealis2/P in SSplanets.planets)
if(istype(P.weather_holder.current_weather, /datum/weather/borealis2/blizzard))
if(!frozen && density && prob(25))
freeze()
else if(!istype(P.weather_holder.current_weather, /datum/weather/borealis2/blizzard))
if(frozen && prob(50))
unFreeze()
return
/obj/machinery/door/airlock/glass_external/freezable/process()
if(world.time >= nextWeatherCheck && !freezing) //don't do the thing if i'm already doing it.
freezing = 1
var/random = rand(2,7)
nextWeatherCheck = (world.time + ((random + 13) SECONDS))
handleFreezeUnfreeze()
freezing = 0
..()
/obj/machinery/door/airlock/glass_external/freezable/examine(mob/user)
. = ..()
if(frozen)
to_chat(user, "it's frozen shut!")
/obj/machinery/door/airlock/glass_external/freezable/open(var/forced = 0)
//Frozen airlocks can't open.
if(frozen && !forced)
return
else if(frozen && forced)
unFreeze()
return ..()
else
..()
/obj/machinery/door/airlock/glass_external/freezable/close(var/forced = 0)
//Frozen airlocks can't shut either. (Though they shouldn't be able to freeze open)
if(frozen && !forced)
return
else if(frozen && forced)
unFreeze()
return ..()
else
..()
//end of freezable airlock stuff.
/obj/structure/closet/secure_closet/guncabinet/excursion
name = "expedition weaponry cabinet"
req_one_access = list(access_explorer,access_brig)
/obj/structure/closet/secure_closet/guncabinet/excursion/New()
..()
for(var/i = 1 to 4)
new /obj/item/gun/energy/locked/frontier(src)
for(var/i = 1 to 4)
new /obj/item/gun/energy/locked/frontier/holdout(src)
// Underdark mob spawners
/*
/obj/cryogaia_away_spawner/underdark_normal
name = "Underdark Normal Spawner"
faction = "underdark"
atmos_comp = TRUE
prob_spawn = 100
prob_fall = 50
guard = 20
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/space/jelly = 3,
/mob/living/simple_mob/animal/giant_spider/hunter = 1,
/mob/living/simple_mob/animal/giant_spider/phorogenic = 1,
/mob/living/simple_mob/animal/giant_spider/lurker = 1,
)
/obj/cryogaia_away_spawner/underdark_hard
name = "Underdark Hard Spawner"
faction = "underdark"
atmos_comp = TRUE
prob_spawn = 100
prob_fall = 50
guard = 20
mobs_to_pick_from = list(
/mob/living/simple_mob/vore/aggressive/corrupthound = 1,
/mob/living/simple_mob/vore/aggressive/rat = 1
)
/obj/cryogaia_away_spawner/underdark_boss
name = "Underdark Boss Spawner"
faction = "underdark"
atmos_comp = TRUE
prob_spawn = 100
prob_fall = 100
guard = 70
mobs_to_pick_from = list(
/mob/living/simple_mob/vore/aggressive/dragon = 1
)
*/
// Used at centcomm for the elevator
/obj/machinery/cryopod/robot/door/dorms
spawnpoint_type = /datum/spawnpoint/tram
//Dance pole
/obj/structure/dancepole
name = "dance pole"
desc = "Engineered for your entertainment"
icon = 'icons/obj/objects_vr.dmi'
icon_state = "dancepole"
density = 0
anchored = 1
/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.is_wrench())
anchored = !anchored
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(anchored)
to_chat(user, span_blue("You secure \the [src]."))
else
to_chat(user, span_blue("You unsecure \the [src]."))
//
// ### Wall Machines On Full Windows ###
// To make sure wall-mounted machines placed on full-tile windows are clickable they must be above the window
//
/obj/item/radio/intercom
layer = ABOVE_WINDOW_LAYER
/obj/item/storage/secure/safe
layer = ABOVE_WINDOW_LAYER
/obj/machinery/airlock_sensor
layer = ABOVE_WINDOW_LAYER
/obj/machinery/alarm
layer = ABOVE_WINDOW_LAYER
/obj/machinery/button
layer = ABOVE_WINDOW_LAYER
/obj/machinery/access_button
layer = ABOVE_WINDOW_LAYER
/obj/machinery/computer/guestpass
layer = ABOVE_WINDOW_LAYER
/obj/machinery/computer/security/telescreen
layer = ABOVE_WINDOW_LAYER
/obj/machinery/door_timer
layer = ABOVE_WINDOW_LAYER
/obj/machinery/embedded_controller
layer = ABOVE_WINDOW_LAYER
/obj/machinery/firealarm
layer = ABOVE_WINDOW_LAYER
/obj/machinery/flasher
layer = ABOVE_WINDOW_LAYER
/obj/machinery/keycard_auth
layer = ABOVE_WINDOW_LAYER
/obj/machinery/light_switch
layer = ABOVE_WINDOW_LAYER
/obj/machinery/mineral/processing_unit_console
layer = ABOVE_WINDOW_LAYER
/obj/machinery/mineral/stacking_unit_console
layer = ABOVE_WINDOW_LAYER
/obj/machinery/newscaster
layer = ABOVE_WINDOW_LAYER
/obj/machinery/power/apc
layer = ABOVE_WINDOW_LAYER
/obj/machinery/requests_console
layer = ABOVE_WINDOW_LAYER
/obj/machinery/status_display
layer = ABOVE_WINDOW_LAYER
/obj/machinery/vending/wallmed1
layer = ABOVE_WINDOW_LAYER
/obj/machinery/vending/wallmed2
layer = ABOVE_WINDOW_LAYER
/obj/structure/closet/fireaxecabinet
layer = ABOVE_WINDOW_LAYER
/obj/structure/extinguisher_cabinet
layer = ABOVE_WINDOW_LAYER
/obj/structure/mirror
layer = ABOVE_WINDOW_LAYER
/obj/structure/noticeboard
layer = ABOVE_WINDOW_LAYER
// Icy crystals.
/datum/category_item/catalogue/material/trail_blazer
name = "Ice Colony Equipment - Trailblazer"
desc = "This is a glowing stick embedded in the ground with a light on top, commonly used in snowy installations \
and in tundra conditions."
value = CATALOGUER_REWARD_EASY
/obj/machinery/trailblazer
name = "trail blazer"
desc = "A glowing stick- light."
icon = 'icons/obj/mining_yw.dmi'
icon_state = "redtrail_light_on"
density = TRUE
anchored = TRUE
catalogue_data = list(/datum/category_item/catalogue/material/trail_blazer)
obj/machinery/trailblazer/Initialize(mapload)
randomize_color()
return ..()
/obj/machinery/trailblazer/proc/randomize_color()
if(prob(30))
icon_state = "redtrail_light_on"
set_light(2, 2, "#FF0000")
else
set_light(2, 2, "#33CC33")
/obj/machinery/trailblazer/red
name = "trail blazer"
desc = "A glowing stick- light.This one is glowing red."
icon = 'icons/obj/mining_yw.dmi'
icon_state = "redtrail_light_on"
/obj/machinery/trailblazer/red/randomize_color()
if(prob(30))
icon_state = "redtrail_light_on"
set_light(2, 2, "#FF0000")
/obj/machinery/trailblazer/blue
name = "trail blazer"
desc = "A glowing stick- light. This one is glowing blue."
icon = 'icons/obj/mining_yw.dmi'
icon_state = "bluetrail_light_on"
/obj/machinery/trailblazer/blue/randomize_color()
if(prob(30))
icon_state = "bluetrail_light_on"
set_light(2, 2, "#C4FFFF")
/obj/machinery/trailblazer/yellow
name = "trail blazer"
desc = "A glowing stick- light. This one is glowing yellow."
icon_state = "yellowtrail_light_on"
/obj/machinery/trailblazer/yellow/randomize_color()
if(prob(30))
icon_state = "yellowtrail_light_on"
set_light(2, 2, "#ffea00")
/obj/machinery/computer/security/exploration
name = "head mounted camera monitor"
desc = "Used to access the built-in cameras in helmets."
icon_state = "syndicam"
network = list(NETWORK_EXPLORATION)
circuit = null
//Suit Storage Units
/obj/machinery/suit_cycler/exploration
name = "Explorer suit cycler"
model_text = "Exploration"
req_one_access = list(access_pilot,access_explorer)
/obj/machinery/suit_cycler/pilot
name = "Pilot suit cycler"
model_text = "Pilot"
req_access = null
req_one_access = list(access_pilot,access_explorer)
/obj/effect/step_trigger/teleporter/from_plains/New()
..()
teleport_x = world.maxx - 1
teleport_y = src.y
teleport_z = Z_LEVEL_CRYOGAIA_MAIN
/obj/effect/step_trigger/teleporter/to_plains/New()
..()
teleport_x = 2
teleport_y = src.y
teleport_z = Z_LEVEL_PLAINS
/obj/cryogaia_away_spawner/wilds
name = "wilds Spawner"
faction = "shadekin"
prob_spawn = 100
prob_fall = 40
//guard = 10 //Don't wander too far, to stay alive.
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/sif/shantak = 3,
/mob/living/simple_mob/animal/space/goose = 1,
/mob/living/simple_mob/animal/giant_spider/frost = 5,
/mob/living/simple_mob/animal/sif/kururak = 3,
/mob/living/simple_mob/animal/sif/frostfly = 1
)
/obj/cryogaia_away_spawner/cryogaia
name = "wilds Spawner"
faction = "shadekin"
prob_spawn = 100
prob_fall = 40
//guard = 10 //Don't wander too far, to stay alive.
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/passive/gaslamp/snow = 3,
)