mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adds rutile (titanium ore) and other materials
This commit is contained in:
@@ -59,3 +59,7 @@
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#define PTO_CIVILIAN "Civilian"
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#define DEPARTMENT_TALON "ITV Talon"
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#define MAT_TITANIUMGLASS "ti-glass"
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#define MAT_PLASTITANIUM "plastitanium"
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#define MAT_PLASTANIUMGLASS "plastitanium glass"
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5
code/game/objects/items/weapons/material/shards_vr.dm
Normal file
5
code/game/objects/items/weapons/material/shards_vr.dm
Normal file
@@ -0,0 +1,5 @@
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/obj/item/weapon/material/shard/titaniumglass/New(loc)
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..(loc, MAT_TITANIUMGLASS)
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/obj/item/weapon/material/shard/plastitaniumglass/New(loc)
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..(loc, MAT_PLASTANIUMGLASS)
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37
code/game/objects/structures/window_vr.dm
Normal file
37
code/game/objects/structures/window_vr.dm
Normal file
@@ -0,0 +1,37 @@
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/obj/structure/window/titanium
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name = "ti-glass window"
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desc = "A titanium alloy window, combining the strength of titanium with the transparency of glass. It seems to be very strong."
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basestate = "window"
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icon_state = "window"
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color = "#A7A3A6"
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shardtype = /obj/item/weapon/material/shard/titaniumglass
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glasstype = /obj/item/stack/material/glass/titanium
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reinf = 0
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maximal_heat = T0C + 5000
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damage_per_fire_tick = 1.0
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maxhealth = 100.0
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force_threshold = 10
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/obj/structure/window/titanium/full
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icon_state = "window-full"
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maxhealth = 200
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fulltile = TRUE
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/obj/structure/window/plastitanium
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name = "plastanium glass window"
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desc = "A plastitanium alloy window, combining the strength of plastitanium with the transparency of glass. It seems to be very strong."
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basestate = "window"
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icon_state = "window"
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color = "#676366"
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shardtype = /obj/item/weapon/material/shard/plastitaniumglass
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glasstype = /obj/item/stack/material/glass/plastitanium
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reinf = 0
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maximal_heat = T0C + 7000
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damage_per_fire_tick = 1.0
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maxhealth = 120.0
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force_threshold = 10
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/obj/structure/window/plastitanium/full
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icon_state = "window-full"
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maxhealth = 250
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fulltile = TRUE
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46
code/modules/materials/material_sheets_vr.dm
Normal file
46
code/modules/materials/material_sheets_vr.dm
Normal file
@@ -0,0 +1,46 @@
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/obj/item/stack/material/titanium
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-titanium"
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no_variants = FALSE
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/obj/fiftyspawner/titanium
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name = "stack of titanium"
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type_to_spawn = /obj/item/stack/material/titanium
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/obj/item/stack/material/glass/titanium
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name = "ti-glass sheets"
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-silver"
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no_variants = FALSE
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drop_sound = 'sound/items/drop/glass.ogg'
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default_type = MAT_TITANIUMGLASS
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/obj/fiftyspawner/titanium_glass
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name = "stack of ti-glass"
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type_to_spawn = /obj/item/stack/material/glass/titanium
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/obj/item/stack/material/plastitanium
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name = "plas-tanium sheets"
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-plastitanium"
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item_state = "sheet-silver"
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no_variants = FALSE
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default_type = MAT_PLASTITANIUM
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/obj/fiftyspawner/plastitanium
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name = "stack of plastitanium"
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type_to_spawn = /obj/item/stack/material/plastitanium
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/obj/item/stack/material/glass/plastitanium
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name = "plas-tanium glass sheets"
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-silver"
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no_variants = FALSE
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drop_sound = 'sound/items/drop/glass.ogg'
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default_type = MAT_PLASTANIUMGLASS
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/obj/fiftyspawner/plastitanium_glass
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name = "stack of plastitanium glass"
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type_to_spawn = /obj/item/stack/material/glass/plastitanium
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@@ -30,3 +30,53 @@
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display_name = "fancyblack"
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icon_base = "fancyblack"
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icon_colour = "#FFFFFF"
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/material/glass/titaniumglass
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name = MAT_TITANIUMGLASS
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display_name = "titanium glass"
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stack_type = /obj/item/stack/material/glass/titanium
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integrity = 150
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hardness = 50
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weight = 50
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flags = MATERIAL_BRITTLE
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icon_colour = "#A7A3A6"
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stack_origin_tech = list(TECH_MATERIAL = 5)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/titanium
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created_fulltile_window = /obj/structure/window/titanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/titanium
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
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/material/plastitanium
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name = MAT_PLASTITANIUM
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stack_type = /obj/item/stack/material/plastitanium
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integrity = 600
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melting_point = 9000
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icon_base = "solid"
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icon_reinf = "reinf_over"
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icon_colour = "#585658"
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explosion_resistance = 35
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hardness = 90
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weight = 40
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protectiveness = 30
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conductivity = 7
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stack_origin_tech = list(TECH_MATERIAL = 5)
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT)
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/material/glass/plastaniumglass
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name = MAT_PLASTANIUMGLASS
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display_name = "plas-titanium glass"
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stack_type = /obj/item/stack/material/glass/plastitanium
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integrity = 200
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hardness = 60
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weight = 80
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flags = MATERIAL_BRITTLE
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icon_colour = "#676366"
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stack_origin_tech = list(TECH_MATERIAL = 6)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/plastitanium
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created_fulltile_window = /obj/structure/window/plastitanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/plastitanium
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composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
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19
code/modules/mining/alloys_vr.dm
Normal file
19
code/modules/mining/alloys_vr.dm
Normal file
@@ -0,0 +1,19 @@
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/datum/alloy/tiglass
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metaltag = MAT_TITANIUMGLASS
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requires = list(
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"rutile" = 1,
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"sand" = 2
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)
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product_mod = 1
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product = /obj/item/stack/material/glass/titanium
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/datum/alloy/plastiglass
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metaltag = MAT_PLASTANIUMGLASS
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requires = list(
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"rutile" = 1,
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"sand" = 2,
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"platinum" = 1,
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"carbon" = 2,
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)
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product_mod = 1
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product = /obj/item/stack/material/glass/plastitanium
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@@ -53,7 +53,8 @@ var/list/mining_overlay_cache = list()
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"carbon" = /obj/item/weapon/ore/coal,
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"verdantium" = /obj/item/weapon/ore/verdantium,
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"marble" = /obj/item/weapon/ore/marble,
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"lead" = /obj/item/weapon/ore/lead
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"lead" = /obj/item/weapon/ore/lead,
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"rutile" = /obj/item/weapon/ore/rutile //VOREStation Add
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)
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has_resources = 1
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@@ -638,10 +639,10 @@ turf/simulated/mineral/floor/light_corner
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var/mineral_name
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if(rare_ore)
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mineral_name = pickweight(list("marble" = 5, "uranium" = 10, "platinum" = 10, "hematite" = 20, "carbon" = 20, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 5, "verdantium" = 1))
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mineral_name = pickweight(list("marble" = 5, "uranium" = 10, "platinum" = 10, "hematite" = 20, "carbon" = 20, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 5, "verdantium" = 1, "rutile" = 4)) //VOREStation Edit
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else
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mineral_name = pickweight(list("marble" = 3, "uranium" = 10, "platinum" = 10, "hematite" = 70, "carbon" = 70, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 2, "verdantium" = 1))
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mineral_name = pickweight(list("marble" = 3, "uranium" = 10, "platinum" = 10, "hematite" = 70, "carbon" = 70, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 2, "verdantium" = 1, "rutile" = 4)) //VOREStation Edit
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if(mineral_name && (mineral_name in ore_data))
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mineral = ore_data[mineral_name]
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@@ -1,6 +1,6 @@
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/obj/effect/mineral
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name = "mineral vein"
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icon = 'icons/obj/mining.dmi'
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icon = 'icons/obj/mining_vr.dmi' //VOREStation Edit
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desc = "Shiny."
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mouse_opacity = 0
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density = 0
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9
code/modules/mining/ore_datum_vr.dm
Normal file
9
code/modules/mining/ore_datum_vr.dm
Normal file
@@ -0,0 +1,9 @@
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/ore/rutile
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name = "rutile"
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display_name = "rutile"
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smelts_to = "titanium"
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alloy = 1
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/rutile
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scan_icon = "mineral_rare"
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6
code/modules/mining/ore_vr.dm
Normal file
6
code/modules/mining/ore_vr.dm
Normal file
@@ -0,0 +1,6 @@
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/obj/item/weapon/ore/rutile
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name = "rutile"
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icon = 'icons/obj/mining_vr.dmi'
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icon_state = "ore_rutile"
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origin_tech = list(TECH_MATERIAL = 2)
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material = "rutile"
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@@ -741,6 +741,7 @@
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"diamond" = list("nutrition" = 50, "remark" = "The heavenly taste of [O] almost brings a tear to your eye. Its glimmering gloriousness is even better on the tongue than you imagined, so you savour it fondly."),
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"platinum" = list("nutrition" = 40, "remark" = "A bit tangy but elegantly balanced with a long faintly sour finish. Delectible."),
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"mhydrogen" = list("nutrition" = 30, "remark" = "Quite sweet on the tongue, you savour the light and easy to chew [O], finishing it quickly."),
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"rutile" = list("nutrition" = 50, "remark" = "A little... angular, you savour the light but chewy [O], finishing it quickly."),
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MAT_VERDANTIUM = list("nutrition" = 50, "remark" = "You taste scientific mystery and a rare delicacy. Your tastebuds tingle pleasantly as you eat [O] and the feeling warmly blossoms in your chest for a moment."),
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MAT_LEAD = list("nutrition" = 40, "remark" = "It takes some work to break down [O] but you manage it, unlocking lasting tangy goodness in the process. Yum."),
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)
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Binary file not shown.
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@@ -131,7 +131,7 @@ VIRGO2_TURF_CREATE(/turf/simulated/mineral)
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if(mineral)
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return
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var/mineral_name = pickweight(list("marble" = 5, "uranium" = 5, "platinum" = 10, "hematite" = 5, "carbon" = 5, "diamond" = 10, "gold" = 20, "silver" = 20, "lead" = 10, "verdantium" = 5))
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var/mineral_name = pickweight(list("marble" = 5, "uranium" = 5, "platinum" = 5, "hematite" = 5, "carbon" = 5, "diamond" = 5, "gold" = 5, "silver" = 5, "lead" = 5, "verdantium" = 5, "rutile" = 20))
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if(mineral_name && (mineral_name in ore_data))
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mineral = ore_data[mineral_name]
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@@ -80,18 +80,18 @@
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/turf/simulated/floor/carpet,
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/area/aro2/couchroom)
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"ap" = (
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/obj/structure/grille,
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/obj/structure/window/phoronreinforced/full,
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/obj/structure/window/phoronreinforced{
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dir = 1
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},
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/obj/machinery/door/firedoor/glass,
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/obj/machinery/door/blast/regular{
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dir = 1;
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icon_state = "pdoor1";
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id = "arobackleft"
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},
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/turf/simulated/floor/reinforced,
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/obj/structure/window/plastitanium/full,
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/obj/structure/window/plastitanium{
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icon_state = "window";
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dir = 1
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},
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/holodeckroom)
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"aq" = (
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/obj/machinery/media/jukebox,
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@@ -1376,9 +1376,6 @@
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/obj/structure/table/rack/shelf/steel,
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/obj/item/weapon/technomancer_catalog/universal,
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/obj/item/weapon/technomancer_core/universal,
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/obj/item/mecha_parts/mecha_equipment/cloak,
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/obj/item/mecha_parts/mecha_equipment/crisis_drone,
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/obj/item/mecha_parts/mecha_equipment/omni_shield,
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/storage)
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"cO" = (
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@@ -1401,18 +1398,18 @@
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/turf/simulated/wall/rpshull,
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/area/aro2/powerroom)
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"cS" = (
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/obj/structure/grille,
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/obj/structure/window/phoronreinforced/full,
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/obj/machinery/door/firedoor/glass,
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/obj/machinery/door/blast/regular{
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dir = 8;
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dir = 1;
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icon_state = "pdoor1";
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id = "arobackleft"
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},
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/obj/structure/window/phoronreinforced{
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/obj/structure/window/plastitanium/full,
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/obj/structure/window/plastitanium{
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icon_state = "window";
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dir = 1
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},
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/obj/machinery/door/firedoor/glass,
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/turf/simulated/floor/reinforced,
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/bighallway)
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"cT" = (
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/obj/structure/cable/cyan{
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@@ -1609,18 +1606,18 @@
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/storage)
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"dp" = (
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/obj/structure/grille,
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/obj/structure/window/phoronreinforced/full,
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/obj/structure/window/phoronreinforced{
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dir = 8
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},
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/obj/machinery/door/firedoor/glass,
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/obj/machinery/door/blast/regular{
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dir = 1;
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dir = 4;
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icon_state = "pdoor1";
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id = "arobackleft"
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},
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/turf/simulated/floor/reinforced,
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/obj/structure/window/plastitanium/full,
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/obj/structure/window/plastitanium{
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dir = 8;
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icon_state = "window"
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},
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/bighallway)
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"dq" = (
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/obj/effect/floor_decal/techfloor/orange{
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||||
@@ -1900,6 +1897,10 @@
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icon_state = "warningcorner";
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dir = 8
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},
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/obj/structure/table/rack/shelf/steel,
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/obj/item/mecha_parts/mecha_equipment/omni_shield,
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/obj/item/mecha_parts/mecha_equipment/crisis_drone,
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/obj/item/mecha_parts/mecha_equipment/cloak,
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||||
/turf/simulated/floor/tiled/techmaint,
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/area/aro2/boatbay)
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"dR" = (
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||||
@@ -2367,20 +2368,23 @@
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||||
dir = 1
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||||
},
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/obj/structure/table/steel,
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/obj/item/weapon/storage/box/lights/tubes,
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/obj/fiftyspawner/plastitanium,
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/obj/fiftyspawner/plastitanium_glass,
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/storage)
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"eJ" = (
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/obj/structure/grille,
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/obj/structure/window/phoronreinforced/full,
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/obj/structure/window/phoronreinforced,
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/obj/machinery/door/firedoor/glass,
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/obj/machinery/door/blast/regular{
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dir = 8;
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||||
dir = 1;
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||||
icon_state = "pdoor1";
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||||
id = "arobackleft"
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||||
},
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||||
/obj/machinery/door/firedoor/glass,
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||||
/turf/simulated/floor/reinforced,
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/obj/structure/window/plastitanium/full,
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/obj/structure/window/plastitanium{
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dir = 2;
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||||
icon_state = "window"
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||||
},
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/turf/simulated/floor/tiled/techmaint,
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||||
/area/aro2/bighallway)
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"eK" = (
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/turf/simulated/wall/r_wall,
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||||
@@ -4239,6 +4243,7 @@
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||||
icon_state = "1-2"
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||||
},
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||||
/obj/machinery/light,
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||||
/obj/item/weapon/storage/box/lights/tubes,
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||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/storage)
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||||
"ia" = (
|
||||
@@ -4426,18 +4431,18 @@
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/aro2/bighallway)
|
||||
"ix" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/obj/structure/window/plastitanium/full,
|
||||
/obj/structure/window/plastitanium{
|
||||
icon_state = "window";
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/couchroom)
|
||||
"iy" = (
|
||||
/obj/structure/table/woodentable,
|
||||
@@ -4485,18 +4490,18 @@
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/shuttle/aroboat2)
|
||||
"qK" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/obj/structure/window/plastitanium/full,
|
||||
/obj/structure/window/plastitanium{
|
||||
icon_state = "window";
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/room2)
|
||||
"qW" = (
|
||||
/obj/structure/table/bench/wooden,
|
||||
@@ -4528,18 +4533,6 @@
|
||||
/obj/machinery/atmospherics/binary/pump/aux,
|
||||
/turf/simulated/floor/reinforced,
|
||||
/area/aro2/boatbay)
|
||||
"um" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced,
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/area/aro2/bighallway)
|
||||
"vA" = (
|
||||
/obj/structure/flora/pottedplant/unusual,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
@@ -4555,18 +4548,18 @@
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/shuttle/aroboat2)
|
||||
"yk" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/obj/structure/window/plastitanium/full,
|
||||
/obj/structure/window/plastitanium{
|
||||
icon_state = "window";
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/room3)
|
||||
"yG" = (
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on{
|
||||
@@ -4642,18 +4635,18 @@
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/shuttle/aroboat2)
|
||||
"Fu" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/obj/structure/window/plastitanium/full,
|
||||
/obj/structure/window/plastitanium{
|
||||
icon_state = "window";
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/room0)
|
||||
"FR" = (
|
||||
/obj/machinery/atmospherics/portables_connector/aux{
|
||||
@@ -4744,18 +4737,18 @@
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/aro2/room0)
|
||||
"PT" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/obj/structure/window/plastitanium/full,
|
||||
/obj/structure/window/plastitanium{
|
||||
icon_state = "window";
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/room1)
|
||||
"QV" = (
|
||||
/obj/effect/shuttle_landmark{
|
||||
@@ -4799,16 +4792,18 @@
|
||||
/turf/simulated/floor/tiled/techfloor/grid,
|
||||
/area/aro2/bighallway)
|
||||
"VH" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/phoronreinforced/full,
|
||||
/obj/structure/window/phoronreinforced,
|
||||
/obj/machinery/door/firedoor/glass,
|
||||
/obj/machinery/door/blast/regular{
|
||||
dir = 1;
|
||||
icon_state = "pdoor1";
|
||||
id = "arobackleft"
|
||||
},
|
||||
/turf/simulated/floor/reinforced,
|
||||
/obj/structure/window/plastitanium/full,
|
||||
/obj/structure/window/plastitanium{
|
||||
dir = 2;
|
||||
icon_state = "window"
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro2/cafe)
|
||||
"VO" = (
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
@@ -15726,7 +15721,7 @@ hf
|
||||
iq
|
||||
fx
|
||||
iw
|
||||
um
|
||||
eJ
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
|
||||
@@ -1259,6 +1259,7 @@
|
||||
#include "code\game\objects\items\weapons\material\material_weapons.dm"
|
||||
#include "code\game\objects\items\weapons\material\misc.dm"
|
||||
#include "code\game\objects\items\weapons\material\shards.dm"
|
||||
#include "code\game\objects\items\weapons\material\shards_vr.dm"
|
||||
#include "code\game\objects\items\weapons\material\swords.dm"
|
||||
#include "code\game\objects\items\weapons\material\thrown.dm"
|
||||
#include "code\game\objects\items\weapons\material\twohanded.dm"
|
||||
@@ -1368,6 +1369,7 @@
|
||||
#include "code\game\objects\structures\windoor_assembly.dm"
|
||||
#include "code\game\objects\structures\window.dm"
|
||||
#include "code\game\objects\structures\window_spawner.dm"
|
||||
#include "code\game\objects\structures\window_vr.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\crates.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\crates_vr.dm"
|
||||
@@ -2220,6 +2222,7 @@
|
||||
#include "code\modules\materials\material_recipes.dm"
|
||||
#include "code\modules\materials\material_recipes_vr.dm"
|
||||
#include "code\modules\materials\material_sheets.dm"
|
||||
#include "code\modules\materials\material_sheets_vr.dm"
|
||||
#include "code\modules\materials\material_synth.dm"
|
||||
#include "code\modules\materials\materials.dm"
|
||||
#include "code\modules\materials\materials_vr.dm"
|
||||
@@ -2236,6 +2239,7 @@
|
||||
#include "code\modules\mining\abandonedcrates.dm"
|
||||
#include "code\modules\mining\abandonedcrates_vr.dm"
|
||||
#include "code\modules\mining\alloys.dm"
|
||||
#include "code\modules\mining\alloys_vr.dm"
|
||||
#include "code\modules\mining\coins.dm"
|
||||
#include "code\modules\mining\fulton.dm"
|
||||
#include "code\modules\mining\machine_input_output_plates.dm"
|
||||
@@ -2253,6 +2257,8 @@
|
||||
#include "code\modules\mining\ore.dm"
|
||||
#include "code\modules\mining\ore_box.dm"
|
||||
#include "code\modules\mining\ore_datum.dm"
|
||||
#include "code\modules\mining\ore_datum_vr.dm"
|
||||
#include "code\modules\mining\ore_vr.dm"
|
||||
#include "code\modules\mining\resonator_vr.dm"
|
||||
#include "code\modules\mining\shelter_atoms_vr.dm"
|
||||
#include "code\modules\mining\shelters_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user