Merge pull request #5917 from mwerezak/fix

Some fixes
This commit is contained in:
Ccomp5950
2014-08-08 20:45:27 -05:00
3 changed files with 14 additions and 3 deletions

View File

@@ -33,16 +33,21 @@
return 1
/obj/item/clothing/proc/refit_for_species(var/target_species)
//Set species_restricted list
switch(target_species)
if("Human", "Skrell") //humanoid bodytypes
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
else
species_restricted = list(target_species)
//Set icon
if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
icon = sprite_sheets_obj[target_species]
else
icon = initial(icon)
/obj/item/clothing/head/helmet/refit_for_species(var/target_species)
//Set species_restricted list
switch(target_species)
if("Skrell")
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
@@ -51,8 +56,11 @@
else
species_restricted = list(target_species)
//Set icon
if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
icon = sprite_sheets_obj[target_species]
else
icon = initial(icon)
//Ears: headsets, earmuffs and tiny objects

View File

@@ -982,8 +982,7 @@ mob/proc/yank_out_object()
if(valid_objects.len == 1) //Yanking out last object - removing verb.
src.verbs -= /mob/proc/yank_out_object
if(istype(src,/mob/living/carbon/human))
if(ishuman(src))
var/mob/living/carbon/human/H = src
var/datum/organ/external/affected
@@ -994,13 +993,16 @@ mob/proc/yank_out_object()
affected.implants -= selection
H.shock_stage+=20
H.bloody_hands(S)
affected.take_damage((selection.w_class * 3), 0, 0, 1, "Embedded object extraction")
if(prob(selection.w_class * 5)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
if (ishuman(U))
var/mob/living/carbon/human/human_user = U
human_user.bloody_hands(H)
selection.loc = get_turf(src)

View File

@@ -84,6 +84,7 @@
if(!..()) return //Only do this on a successful shot.
icon_state = "crossbow"
tension = 0
/obj/item/weapon/gun/launcher/crossbow/attack_self(mob/living/user as mob)
if(tension)