diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index c0fc9457d0..9e81b6312e 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -1225,11 +1225,11 @@ About the new airlock wires panel: var/volume if(old_sounds) // Do we have old sounds enabled? Play these even if we have department door sounds enabled. if(arePowerSystemsOn()) + sound = open_sound_powered + volume = 50 + else sound = open_sound_unpowered volume = 75 - else - sound = legacy_open_powered - volume = 50 else if(!old_sounds && department_door_sounds && src.department_open_powered) // Else, we have old sounds disabled, the door has per-department door sounds, and we have chosen to play department door sounds, use these. if(arePowerSystemsOn()) sound = department_open_powered @@ -1239,7 +1239,7 @@ About the new airlock wires panel: volume = 75 else // Else, play these. if(arePowerSystemsOn()) - sound = open_sound_powered + sound = legacy_open_powered volume = 50 else sound = open_sound_unpowered @@ -1354,11 +1354,11 @@ About the new airlock wires panel: var/volume if(old_sounds) if(arePowerSystemsOn()) + sound = close_sound_powered + volume = 50 + else sound = open_sound_unpowered volume = 75 - else - sound = legacy_close_powered - volume = 50 else if(!old_sounds && department_door_sounds && src.department_close_powered) // Else, we have old sounds disabled, the door has per-department door sounds, and we have chosen to play department door sounds, use these. if(arePowerSystemsOn()) sound = department_close_powered @@ -1368,7 +1368,7 @@ About the new airlock wires panel: volume = 75 else if(arePowerSystemsOn()) - sound = close_sound_powered + sound = legacy_close_powered volume = 50 else sound = open_sound_unpowered