From 891d585ede6a347c1d1a2a91f17b85973e741874 Mon Sep 17 00:00:00 2001
From: CHOMPStation2StaffMirrorBot
<94713762+CHOMPStation2StaffMirrorBot@users.noreply.github.com>
Date: Sun, 8 Dec 2024 13:10:26 -0700
Subject: [PATCH] [MIRROR] Space Traffic Update, Cleanup, & KHI Removal (#9600)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
---
1Item_list.dmm | 2 +-
code/game/gamemodes/technomancer/catalog.dm | 4 +-
code/game/gamemodes/technomancer/core_obj.dm | 2 +-
.../effects/decals/posters/voreposters_vr.dm | 2 +-
.../items/weapons/storage/firstaid_vr.dm | 6 +-
code/modules/busy_space/air_traffic.dm | 464 ++-
code/modules/busy_space/organizations.dm | 3228 +++++++++++++++--
code/modules/busy_space_vr/air_traffic.dm | 466 ---
code/modules/busy_space_vr/loremaster.dm | 16 -
code/modules/catalogue/catalogue_data.dm | 1 -
code/modules/catalogue/catalogue_data_vr.dm | 6 -
code/modules/looking_glass/lg_console.dm | 2 +-
code/modules/lore_codex/lore_data_vr/orgs.dm | 2 +-
code/modules/nifsoft/nif.dm | 12 +-
code/modules/nifsoft/nifsoft.dm | 29 +
code/modules/nifsoft/nifsoft_vr.dm | 28 -
.../projectiles/ammunition/magnetic.dm | 6 -
.../guns/energy/cell_loaded_vr/cell_loaded.dm | 1 -
.../guns/energy/cell_loaded_vr/ml3m.dm | 4 +-
.../guns/energy/cell_loaded_vr/nsfw.dm | 12 +-
.../guns/energy/cell_loaded_vr/nsfw_cells.dm | 1 -
.../guns/magnetic/magnetic_railgun_vr.dm | 12 -
.../projectiles/projectile/magnetic.dm | 9 -
.../reagents/reagent_containers/pill_vr.dm | 4 +-
code/modules/reagents/reagents/medicine_vr.dm | 8 +-
code/modules/resleeving/computers.dm | 3 +-
code/modules/resleeving/designer.dm | 3 +-
code/modules/resleeving/documents.dm | 2 +-
code/modules/resleeving/implant.dm | 12 +-
code/modules/resleeving/machines.dm | 9 +-
code/modules/resleeving/sleevecard.dm | 5 +-
.../vore/fluffstuff/custom_clothes_vr.dm | 20 -
.../vore/fluffstuff/custom_items_vr.dm | 10 +-
maps/offmap_vr/om_ships/aro2.dmm | 4 +-
.../overmap/space_pois/asteroid2_60x60.dmm | 4 +-
vorestation.dme | 2 -
36 files changed, 3320 insertions(+), 1081 deletions(-)
delete mode 100644 code/modules/busy_space_vr/air_traffic.dm
delete mode 100644 code/modules/busy_space_vr/loremaster.dm
delete mode 100644 code/modules/nifsoft/nifsoft_vr.dm
delete mode 100644 code/modules/projectiles/guns/magnetic/magnetic_railgun_vr.dm
diff --git a/1Item_list.dmm b/1Item_list.dmm
index 850efcb03f..4472ccccec 100644
--- a/1Item_list.dmm
+++ b/1Item_list.dmm
@@ -42123,7 +42123,7 @@
},
/area/survivalpod)
"mpy" = (
-/obj/item/magnetic_ammo/pistol/khi,
+/obj/item/magnetic_ammo/pistol,
/turf/simulated/fitness{
icon_state = "vault"
},
diff --git a/code/game/gamemodes/technomancer/catalog.dm b/code/game/gamemodes/technomancer/catalog.dm
index f3af3852ea..83e1668f81 100644
--- a/code/game/gamemodes/technomancer/catalog.dm
+++ b/code/game/gamemodes/technomancer/catalog.dm
@@ -51,8 +51,8 @@ var/list/all_technomancer_assistance = subtypesof(/datum/technomancer/assistance
//VOREStation Add
/obj/item/technomancer_catalog/universal
name = "universal catalog"
- desc = "A catalog to be used with the KHI 'Universal Core', shamelessly \
- copied by a Kitsuhana designer from some group of 'technomancers' or another.
\
+ desc = "A catalog to be used with the 'Universal Core', its contents shamelessly \
+ copied by an unknown designer from some group of 'technomancers' or another.
\
The back of the book has " + span_italics("'Export Edition'") + " stamped on it."
budget = 700
max_budget = 700
diff --git a/code/game/gamemodes/technomancer/core_obj.dm b/code/game/gamemodes/technomancer/core_obj.dm
index d0f603a1ff..333b445259 100644
--- a/code/game/gamemodes/technomancer/core_obj.dm
+++ b/code/game/gamemodes/technomancer/core_obj.dm
@@ -357,7 +357,7 @@
/obj/item/technomancer_core/universal
name = "universal core"
desc = "A bewilderingly complex 'black box' that allows the wearer to accomplish amazing feats. \
- This one is a copy of a 'technomancer' core, shamelessly ripped off by a Kitsuhana pattern designer \
+ This one is a copy of a 'technomancer' core, shamelessly ripped off by an unknown pattern designer \
for fun, so that he could perform impressive 'magic'. The pack sloshes slightly if you shake it.
\
Under the straps, 'Export Edition' is printed."
energy = 7000
diff --git a/code/game/objects/effects/decals/posters/voreposters_vr.dm b/code/game/objects/effects/decals/posters/voreposters_vr.dm
index c15017b5e2..f8c68ff6eb 100644
--- a/code/game/objects/effects/decals/posters/voreposters_vr.dm
+++ b/code/game/objects/effects/decals/posters/voreposters_vr.dm
@@ -6,7 +6,7 @@
/decl/poster/lewd/vore_2
icon_state = "sbsposter2"
name = "AroButt"
- desc = "A lewd view of KHI's cutest fops."
+ desc = "A lewd view of one of the galaxy's cutest fops."
/decl/poster/vore_3
icon_state = "sbsposter3"
name = "Poster This Dog"
diff --git a/code/game/objects/items/weapons/storage/firstaid_vr.dm b/code/game/objects/items/weapons/storage/firstaid_vr.dm
index b52a5c92b2..1baed5de43 100644
--- a/code/game/objects/items/weapons/storage/firstaid_vr.dm
+++ b/code/game/objects/items/weapons/storage/firstaid_vr.dm
@@ -236,8 +236,8 @@
/*CHOMPStation removal begin
/obj/item/storage/pill_bottle/sleevingcure
- name = "pill bottle (Vey-Med Resleeving Booster)"
- desc = "A rare medication sold by Vey-Med that helps counteract negative side effects of using resleeving machinery." //Bye, KHI! Get lost.
+ name = "pill bottle (resleeving sickness cure)"
+ desc = "A rare cure provided by Vey-Medical that helps counteract negative side effects of using imperfect resleeving machinery."
starts_with = list(/obj/item/reagent_containers/pill/sleevingcure = 7)
/obj/item/storage/pill_bottle/sleevingcure/full
@@ -253,7 +253,7 @@
/*CHOMPStation removal begin
/obj/item/storage/mrebag/pill/sleevingcure
- name = "vacuum-sealed pill (Vey-Med Resleeving Booster)"
+ name = "vacuum-sealed pill (resleeving sickness cure)"
desc = "A small vacuum-sealed package containing a singular pill. For emergencies only."
starts_with = list(/obj/item/reagent_containers/pill/sleevingcure)
*/ //CHOMPStation removal end
diff --git a/code/modules/busy_space/air_traffic.dm b/code/modules/busy_space/air_traffic.dm
index f6faa63b21..793e5a6b9e 100644
--- a/code/modules/busy_space/air_traffic.dm
+++ b/code/modules/busy_space/air_traffic.dm
@@ -1,21 +1,41 @@
//Cactus, Speedbird, Dynasty, oh my
+//Also, massive additions/refactors by Killian, because the original incarnation was full of holes
+
+//minimum and maximum message delays, typically tracked in seconds
+#define MIN_MSG_DELAY 3
+#define MAX_MSG_DELAY 6
var/datum/lore/atc_controller/atc = new/datum/lore/atc_controller
/datum/lore/atc_controller
- var/delay_max = 25 MINUTES //How long between ATC traffic, max. Default is 25 mins.
- var/delay_min = 40 MINUTES //How long between ATC traffic, min. Default is 40 mins.
- var/backoff_delay = 5 MINUTES //How long to back off if we can't talk and want to. Default is 5 mins.
- var/next_message //When the next message should happen in world.time
+ var/delay_min = 45 MINUTES //How long between ATC traffic, minimum
+ var/delay_max = 90 MINUTES //Ditto, maximum
+ //Shorter delays means more traffic, which gives the impression of a busier system, but also means a lot more radio noise
+ var/backoff_delay = 5 MINUTES //How long to back off if we can't talk and want to. Default is 5 mins.
+ var/initial_delay = 15 MINUTES //How long to wait before sending the first message of the shift.
+ var/next_message = 45 MINUTES //When the next message should happen in world.time
var/force_chatter_type //Force a specific type of messages
- var/squelched = 0 //If ATC is squelched currently
+ var/squelched = 0 //If ATC is squelched currently
+
+ //define a block of frequencies so we can have them be static instead of being random for each call
+ var/ertchannel
+ var/medchannel
+ var/engchannel
+ var/secchannel
+ var/sdfchannel
/datum/lore/atc_controller/New()
- spawn(10 SECONDS) //Lots of lag at the start of a shift.
- msg("New shift beginning, resuming traffic control.")
- next_message = world.time + rand(delay_min,delay_max)
- process()
+ //generate our static event frequencies for the shift. alternately they can be completely fixed, up in the core block
+ ertchannel = "[rand(700,749)].[rand(1,9)]"
+ medchannel = "[rand(750,799)].[rand(1,9)]"
+ engchannel = "[rand(800,849)].[rand(1,9)]"
+ secchannel = "[rand(850,899)].[rand(1,9)]"
+ sdfchannel = "[rand(900,999)].[rand(1,9)]"
+ spawn(5 SECONDS) //Lots of lag at the start of a shift. Yes, the following lines *have* to be indented or they're not delayed by the spawn properly.
+ msg("New shift beginning, resuming traffic control. This shift's Colony Frequencies are as follows: Emergency Responders: [ertchannel]. Medical: [medchannel]. Engineering: [engchannel]. Security: [secchannel]. System Defense: [sdfchannel].")
+ next_message = world.time + initial_delay
+ process()
/datum/lore/atc_controller/process()
if(world.time >= next_message)
@@ -30,7 +50,7 @@ var/datum/lore/atc_controller/atc = new/datum/lore/atc_controller
/datum/lore/atc_controller/proc/msg(var/message,var/sender)
ASSERT(message)
- global_announcer.autosay("[message]", sender ? sender : "[using_map.station_short] Space Control")
+ global_announcer.autosay("[message]", sender ? sender : "[using_map.dock_name] Control")
/datum/lore/atc_controller/proc/reroute_traffic(var/yes = 1)
if(yes)
@@ -49,83 +69,407 @@ var/datum/lore/atc_controller/atc = new/datum/lore/atc_controller
msg("Automated Shuttle, cleared to complete routine transfer from [using_map.station_name] to [using_map.dock_name].")
//CHOMPStation Edit End
-/datum/lore/atc_controller/proc/random_convo()
+/datum/lore/atc_controller/proc/random_convo(var/force_chatter_type)
var/one = pick(loremaster.organizations) //These will pick an index, not an instance
var/two = pick(loremaster.organizations)
var/datum/lore/organization/source = loremaster.organizations[one] //Resolve to the instances
- var/datum/lore/organization/dest = loremaster.organizations[two]
+ var/datum/lore/organization/secondary = loremaster.organizations[two] //repurposed for new fun stuff
- //Let's get some mission parameters
- var/owner = source.short_name //Use the short name
+ //Let's get some mission parameters, pick our first ship
+ var/name = source.name //get the name
+ var/owner = source.short_name //Use the short name
var/prefix = pick(source.ship_prefixes) //Pick a random prefix
+ var/firstid = "[rand(0,9)][rand(0,9)][rand(0,9)][rand(0,9)]"
var/mission = source.ship_prefixes[prefix] //The value of the prefix is the mission type that prefix does
- var/shipname = pick(source.ship_names) //Pick a random ship name to go with it
- var/destname = pick(dest.destination_names) //Pick a random holding from the destination
+ var/shipname = pick(source.ship_names) //Pick a random ship name
+ var/destname = pick(source.destination_names) //destination is where?
+ var/slogan = pick(source.slogans) //god help you all
+ var/org_type = source.org_type //which group do we belong to?
- var/combined_name = "[owner] [prefix] [shipname]"
- var/alt_atc_names = list("[using_map.station_short] TraCon","[using_map.station_short] Control","[using_map.station_short] STC","[using_map.station_short] Airspace")
- var/wrong_atc_names = list("Sol Command","New Reykjavik StarCon", "[using_map.dock_name]")
- var/mission_noun = list("flight","mission","route")
- var/request_verb = list("requesting","calling for","asking for")
+ //pick our second ship
+ //var/secondname = secondary.name //not used atm, commented out to suppress errors
+ var/secondowner = secondary.short_name
+ var/secondprefix = pick(secondary.ship_prefixes) //Pick a random prefix
+ var/secondid = "[rand(0,9)][rand(0,9)][rand(0,9)][rand(0,9)]"
+ var/secondshipname = pick(secondary.ship_names) //Pick a random ship name
+ var/org_type2 = secondary.org_type
+
+ //DEBUG BLOCK
+ //to_world("DEBUG OUTPUT 1: [name], [owner], [prefix], [firstid], [mission], [shipname], [org_type], [destname]")
+ //to_world("DEBUG OUTPUT 2: [secondowner], [secondprefix], [secondid], [secondshipname], [org_type2]")
+ //to_world("DEBUG OUTPUT 3: Chose [chatter_type]")
+ //DEBUG BLOCK ENDS
+
+ var/combined_first_name = "[prefix] [firstid] |[shipname]|" //formal traffic control identifier for use in messages
+ var/short_first_name = "[prefix] |[shipname]|" //special variant for certain events
+ var/comm_first_name = "[owner] [shipname]" //corpname + shipname for speaker identity in log
+ var/combined_second_name = "[secondprefix] [secondid] |[secondshipname]|"
+ var/comm_second_name = "[secondowner] [secondshipname]"
+ //var/short_second_name = "[secondprefix] |[secondshipname]|" //not actually used for now
+
+ var/mission_noun = pick(source.flight_types) //pull from a list of owner-specific flight ops, to allow an extra dash of flavor
+ if(source.complex_tasks) //if our source has the complex_tasks flag, regenerate with a two-stage assignment
+ mission_noun = "[pick(source.task_types)] [pick(source.flight_types)]"
//First response is 'yes', second is 'no'
- var/requests = list("[using_map.station_short] transit clearance" = list("permission for transit granted", "permission for transit denied, contact regional on 953.5"),
- "planetary flight rules" = list("authorizing planetary flight rules", "denying planetary flight rules right now due to traffic"),
- "special flight rules" = list("authorizing special flight rules", "denying special flight rules, not allowed for your traffic class"),
- "current solar weather info" = list("sending you the relevant information via tightbeam", "cannot fulfill your request at the moment"),
- "nearby traffic info" = list("sending you current traffic info", "no available info in your area"),
- "remote telemetry data" = list("sending telemetry now", "no uplink from your ship, recheck your uplink and ask again"),
- "refueling information" = list("sending refueling information now", "no fuel for your ship class in this sector"),
- "a current system time sync" = list("sending time sync ping to you now", "your ship isn't compatible with our time sync, set time manually"),
- "current system starcharts" = list("transmitting current starcharts", "your request is queued, overloaded right now"),
- "permission to engage FTL" = list("permission to engage FTL granted, good day", "permission denied, wait for current traffic to pass"),
- "permission to transit system" = list("permission to transit granted, good day", "permission denied, wait for current traffic to pass"),
- "permission to depart system" = list("permission to depart granted, good day", "permission denied, wait for current traffic to pass"),
- "permission to enter system" = list("good day, permission to enter granted", "permission denied, wait for current traffic to pass"),
- )
+ var/requests = list(
+ "special flight rules" = list("authorizing special flight rules", "denying special flight rules, not allowed for your traffic class"),
+ "current solar weather info" = list("sending you the relevant information via tightbeam", "your request has been queued, stand by"),
+ "sector aerospace priority" = list("affirmative, sector aerospace priority is yours", "negative, another vessel in your sector has priority right now"),
+ "system traffic info" = list("sending you current traffic info", "request queued, please hold"),
+ "refueling information" = list("sending refueling information now", "depots currently experiencing fuel shortages, advise you move on"),
+ "a current system time sync" = list("sending time sync ping to you now", "your ship isn't compatible with our time sync, set time manually"),
+ "current system starcharts" = list("transmitting current starcharts", "your request is queued, overloaded right now")
+ )
//Random chance things for variety
var/chatter_type = "normal"
if(force_chatter_type)
chatter_type = force_chatter_type
+ else if((org_type == "government" || org_type == "neutral" || org_type == "military" || org_type == "corporate" || org_type == "system defense" || org_type == "spacer") && org_type2 == "pirate") //this is ugly but when I tried to do it with !='s it fired for pirate-v-pirate, still not sure why. might as well stick it up here so it takes priority over other combos.
+ chatter_type = "distress"
+ else if(org_type == "corporate") //corporate-specific subset for the slogan event. despite the relatively high weight it was still quite rare in tests.
+ chatter_type = pick(5;"emerg",25;"policescan",25;"traveladvisory",30;"pathwarning",180;"dockingrequestgeneric",30;"undockingrequest","normal",30;"undockingdenied",50;"slogan",25;"civvieleaks",25;"report_to_dock")
+ else if((org_type == "government" || org_type == "neutral" || org_type == "military"))
+ chatter_type = pick(5;"emerg",25;"policescan",25;"traveladvisory",30;"pathwarning",180;"dockingrequestgeneric",30;"undockingrequest","normal",30;"undockingdenied",25;"civvieleaks",25;"report_to_dock")
+ else if(org_type == "spacer")
+ chatter_type = pick(5;"emerg",15;"policescan",15;"traveladvisory",5;"pathwarning",150;"dockingrequestgeneric",30;"undockingrequest","normal",10;"undockingdenied",25;"civvieleaks",25;"report_to_dock")
+
+ //the following filters *always* fire their 'unique' event when they're tripped, simply because the conditions behind them are quite rare to begin with
+ else if(org_type == "smuggler" && org_type2 != "system defense") //just straight up funnel smugglers into always being caught, otherwise we get them asking for traffic info and stuff
+ chatter_type = "policeflee"
+ else if(org_type == "smuggler" && org_type2 == "system defense") //ditto, if an SDF ship catches them
+ chatter_type = "policeshipflee"
+ else if((org_type == "smuggler" || org_type == "pirate") && (org_type2 == "system defense" || org_type2 == "military")) //if we roll this combo instead, time for the SDF or Mercs to do their fucking jobs
+ chatter_type = "policeshipcombat"
+ else if((org_type == "smuggler" || org_type == "pirate") && org_type2 != "system defense") //but if we roll THIS combo, time to alert the SDF to get off their asses
+ chatter_type = "hostiledetected"
+ //SDF-specific events that need to filter based on the second party (basically just the following SDF-unique list with the soft-result ship scan thrown in)
+ else if(org_type == "system defense" && (org_type2 == "government" || org_type2 == "neutral" || org_type2 == "military" || org_type2 == "corporate" || org_type2 == "spacer")) //let's see if we can narrow this down, I didn't see many ship-to-ship scans
+ chatter_type = pick(75;"policeshipscan","sdfpatrolupdate",75;"sdfendingpatrol",180;"dockingrequestgeneric",20;"undockingrequest",75;"sdfbeginpatrol",50;"normal",10;"civvieleaks",70;"sdfchatter")
+ //SDF-specific events that don't require the secondary at all, in the event that we manage to roll SDF + hostile/smuggler or something
+ else if(org_type == "system defense")
+ chatter_type = pick("sdfpatrolupdate",60;"sdfendingpatrol",120;"dockingrequestgeneric",20;"undockingrequest",80;"sdfbeginpatrol","normal","sdfchatter")
+ //if we somehow don't match any of the other existing filters once we've run through all of them
else
- chatter_type = pick(2;"emerg",5;"wrong_freq","normal") //Be nice to have wrong_lang...
+ chatter_type = pick(5;"emerg",25;"policescan",25;"traveladvisory",30;"pathwarning",90;"dockingrequestgeneric",30;"undockingrequest",30;"undockingdenied","normal",25;"civvieleaks")
+ //I probably should do some kind of pass here to work through all the possible combinations of major factors and see if the filtering list needs reordering or modifying, but I really can't be arsed
var/yes = prob(90) //Chance for them to say yes vs no
var/request = pick(requests)
- var/callname = pick(alt_atc_names)
+ var/callname = "[using_map.dock_name] Control"
var/response = requests[request][yes ? 1 : 2] //1 is yes, 2 is no
+ var/number = rand(1,42)
+ var/zone = pick("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
+ //fallbacks in case someone sets the dock_type on the map datum to null- it defaults to "station" normally
+ var/landing_zone = "LZ [zone]"
+ var/landing_type = "landing zone"
+ var/landing_move = "landing request"
+ var/landing_short = "land"
+ switch(using_map.dock_type)
+ if("surface") //formal installations with proper facilities
+ landing_zone = "landing pad [number]"
+ landing_type = "landing pad"
+ landing_move = "landing request"
+ landing_short = "land"
+ callname = "[using_map.dock_name] Tower"
+ if("frontier") //for frontier bases - landing spots are literally just open ground, maybe concrete at best
+ landing_zone = "LZ [zone]"
+ landing_type = "landing zone"
+ landing_move = "landing request"
+ landing_short = "land"
+ callname = "[using_map.dock_name] Tower"
+ if("station") //standard station pattern
+ landing_zone = "docking bay [number]"
+ landing_type = "docking bay"
+ landing_move = "docking request"
+ landing_short = "dock"
+ callname = "[using_map.dock_name] Control"
- var/full_request
- var/full_response
- var/full_closure
-
+ // what you're about to witness is what feels like an extremely kludgy rework of the system, but it's more 'flexible' and allows events that aren't just ship-stc-ship
+ // something more elegant could probably be done, but it won't be done by somebody as half-competent as me
switch(chatter_type)
- if("wrong_freq")
- callname = pick(wrong_atc_names)
- full_request = "[callname], this is [combined_name] on a [mission] [pick(mission_noun)] to [destname], [pick(request_verb)] [request]."
- full_response = "[combined_name], this is [using_map.station_short] TraCon, wrong frequency. Switch to [rand(700,999)].[rand(1,9)]."
- full_closure = "[using_map.station_short] TraCon, understood, apologies."
- if("wrong_lang")
- //Can't implement this until autosay has language support
+ //mayday call
if("emerg")
- var/problem = pick("hull breaches on multiple decks","unknown life forms on board","a drive about to go critical","asteroids impacting the hull","a total loss of engine power","people trying to board the ship")
- full_request = "This is [combined_name] declaring an emergency! We have [problem]!"
- full_response = "[combined_name], this is [using_map.station_short] TraCon, copy. Switch to emergency responder channel [rand(700,999)].[rand(1,9)]."
- full_closure = "[using_map.station_short] TraCon, okay, switching now."
- else
- full_request = "[callname], this is [combined_name] on a [mission] [pick(mission_noun)] to [destname], [pick(request_verb)] [request]."
- full_response = "[combined_name], this is [using_map.station_short] TraCon, [response]." //Station TraCon always calls themselves TraCon
- full_closure = "[using_map.station_short] TraCon, [yes ? "thank you" : "understood"], good day." //They always copy what TraCon called themselves in the end when they realize they said it wrong
+ var/problem = pick("We have hull breaches on multiple decks","We have unknown hostile life forms on board","Our primary drive is failing","We have [pick("asteroids","space debris")] impacting the hull","We're experiencing a total loss of engine power","We have hostile ships closing fast","There's smoke [pick("in the cockpit","on the bridge")]","We have unidentified boarders","Our reaction control system is malfunctioning and we're losing stability","Our life support [pick("is failing","has failed")]")
+ msg("+[pick("Mayday, mayday, mayday!","Mayday, mayday!","Mayday! Mayday!")]+ [combined_first_name], declaring an emergency! [problem]!","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Switch to emergency responder channel [ertchannel].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[callname], [combined_first_name] switching now.","[comm_first_name]")
+ //Control scan event: soft outcome
+ if("policescan")
+ var/confirm = pick("Understood","Roger that","Affirmative","Very well","Copy that")
+ var/complain = pick("I hope this doesn't take too long.","Can we hurry this up?","Make it quick.","This better not take too long.","Is this really necessary?","I'm sure you'll find everything to be in order, Control.")
+ var/completed = pick("You're free to proceed.","Everything looks fine, carry on.","You're clear, move along.","Apologies for the delay, you're clear.","Switch to channel [sdfchannel] and await further instruction.")
+ msg("[combined_first_name], [callname], your [pick("ship","vessel","starship")] has been flagged for routine inspection. Hold position and prepare to be scanned.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[confirm] [callname], holding position.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Your compliance is appreciated, [combined_first_name]. Scan commencing.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*2 SECONDS)
+ msg(complain,"[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*3 SECONDS)
+ msg("[combined_first_name], [callname]. Scan complete. [completed]")
+ //Control scan event: hard outcome
+ if("policeflee")
+ var/uhoh = pick("No can do chief, we got places to be.","Sorry but we've got places to be.","Not happening.","Ah fuck, who ratted us out this time?!","You'll never take me alive!","Hey, I have a cloaking device! You can't see me!","I'm going to need to ask for a refund on that stealth drive...","I'm afraid I can't do that, Control.","Ah |hell|.","Fuck!","This isn't the ship you're looking for.","Well. This is awkward.","Uh oh.","I surrender!","Ah f- |ditch the containers!| +Now!+","Unless you have something a little +bigger+ in your torpedo tubes, we're |not| turning around!")
+ msg("Unknown [pick("ship","vessel","starship")], [callname], identify yourself and submit to a full inspection. Flying without an active transponder is a violation of interstellar shipping regulations.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[uhoh]","Unknown Vessel")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[using_map.starsys_name] Defense Control to all local assets: vector to interdict and detain [prefix], temporary callsign |[shipname]|. Control out.","[using_map.starsys_name] Defense Control")
+ //SDF scan event: soft outcome
+ if("policeshipscan")
+ var/confirm = pick("Understood","Roger that","Affirmative")
+ var/complain = pick("I hope this doesn't take too long.","Can we hurry this up?","Make it quick.","This better not take too long.","Is this really necessary?","I'm sure you'll find everything to be in order, officer.")
+ var/completed = pick("You're free to proceed.","Everything looks fine, carry on.","You're clear. Move along.","Apologies for the delay, you're clear.","Switch to channel [sdfchannel] and await further instruction.")
+ msg("[combined_second_name], [combined_first_name], your [pick("ship","vessel","starship")] has been flagged for routine inspection. Hold position and prepare to be scanned.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[confirm] [combined_first_name], holding position.","[comm_second_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Your compliance is appreciated, [combined_second_name]. Scan commencing.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*2 SECONDS)
+ msg(complain,"[comm_second_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*3 SECONDS)
+ msg("[combined_second_name], [combined_first_name]. Scan complete. [completed]","[comm_first_name]")
+ //SDF scan event: hard outcome
+ if("policeshipflee")
+ var/uhoh = pick("No can do chief, we got places to be.","Sorry but we've got places to be.","Not happening.","Ah fuck, who ratted us out this time?!","You'll never take me alive!","Hey, I have a cloaking device! You can't see me!","I'm going to need to ask for a refund on that stealth drive...","I'm afraid I can't do that, |[shipname]|.","Ah |hell|.","Fuck!","This isn't the ship you're looking for.","Well. This is awkward.","Uh oh.","I surrender!","Ah f- |ditch the containers!| +Now!+","Unless you have something a little +bigger+ in your torpedo tubes, we're |not| turning around!")
+ msg("Unknown [pick("ship","vessel","starship")], [combined_second_name], identify yourself and submit to a full inspection. Flying without an active transponder is a violation of interstellar shipping regulations.","[comm_second_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[uhoh]","Unknown Vessel")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[using_map.starsys_name] Defense Control, [combined_second_name]. We have a [prefix] here, please advise.","[comm_second_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Defense Control copies, [combined_second_name], reinforcements are en route. Switch further communications to encrypted band [sdfchannel].","[using_map.starsys_name] Defense Control")
+ //SDF scan event: engage primary in combat! fairly rare since it needs a pirate/vox + SDF roll
+ if("policeshipcombat")
+ var/battlestatus = pick("requesting reinforcements.","we need backup! Now!","holding steady.","we're holding our own for now.","we have them on the run.","they're trying to make a run for it!","we have them right where we want them.","we're badly outgunned!","we have them outgunned.","we're outnumbered here!","we have them outnumbered.","this'll be a cakewalk.",10;"notify their next of kin.")
+ msg("[using_map.starsys_name] Defense Control, [combined_second_name], engaging [combined_first_name] [pick("near route","in sector")] [rand(1,100)], [battlestatus]","[comm_second_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[using_map.starsys_name] Defense Control copies, [combined_second_name]. Keep us updated.","[using_map.starsys_name] Defense Control")
+ //SDF event: patrol update
+ if("sdfpatrolupdate")
+ var/statusupdate = pick("nothing unusual so far","nothing of note","everything looks clear so far","ran off some [pick("pirates","scavengers")] near route [pick(1,100)], [pick("no","minor")] damage sustained, continuing patrol","situation normal, no suspicious activity yet","minor incident on route [pick(1,100)]","Code 7-X [pick("on route","in sector")] [pick(1,100)], situation is under control","seeing a lot of traffic on route [pick(1,100)]","caught a couple of smugglers [pick("on route","in sector")] [pick(1,100)]","sustained some damage in a skirmish just now, we're heading back for repairs")
+ msg("[using_map.starsys_name] Defense Control, [combined_first_name] reporting in, [statusupdate], over.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[using_map.starsys_name] Defense Control copies, [combined_first_name]. Keep us updated, out.","[using_map.starsys_name] Defense Control")
+ //SDF event: end patrol
+ if("sdfendingpatrol")
+ var/appreciation = pick("Copy","Understood","Affirmative","10-4","Roger that")
+ var/dockingplan = pick("Starting final approach now.","Commencing landing procedures.","Autopilot engaged.","Approach vector locked in.","In the pipe, five by five.")
+ msg("[callname], [combined_first_name], returning from our system patrol route, requesting permission to [landing_short].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[appreciation], [callname]. [dockingplan]","[comm_first_name]")
+ //SDF event: general chatter
+ if("sdfchatter")
+ var/chain = pick("codecheck","commscheck")
+ switch(chain)
+ if("codecheck")
+ msg("Check. Check. |Check|. Uhhh... check? Wait. Wait! Hold on. Yeah, okay, I gotta call this one in.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[callname], confirm auth-code... [rand(1,9)][rand(1,9)][rand(1,9)]-[pick("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")]?","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("One moment...")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*2 SECONDS)
+ msg("Yeah, that code checks out [combined_first_name].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("|(sigh)| Copy that Control. You! Move along!","[comm_first_name]")
+ if("commscheck")
+ msg("Control this is [combined_first_name], we're getting some interference in our area. [pick("How's our line?","Do you read?","How copy, over?")]","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Control reads you loud and clear [combined_first_name].","[using_map.starsys_name] Defense Control")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[pick("Copy that","Thanks,","Roger that")] Control. [combined_first_name] out.","[comm_first_name]")
+ //Civil event: leaky chatter
+ if("civvieleaks")
+ var/commleak = pick("thatsmywife","missingkit","pipeleaks","weirdsmell","weirdsmell2","scug","teppi")
+ switch(commleak)
+ if("thatsmywife")
+ msg("-so then I says to him, |that's no [pick("space carp","space shark","vox","garbage scow","freight liner","cargo hauler","superlifter")], that's my +wife!+| And he-","[comm_first_name]")
+ if("missingkit")
+ msg("-did you get the kit from down on deck [rand(1,4)]? I need th-","[comm_first_name]")
+ if("pipeleaks")
+ msg("I swear if these pipes keep leaking I'm going to-","[comm_first_name]")
+ if("weirdsmell")
+ msg("-and where the hell is that smell coming fr-","[comm_first_name]")
+ if("weirdsmell2")
+ msg("-hat in the [pick("three","five","seven","nine")] hells did you |eat| [pick("ensign","crewman")]? This compartment reeks of-","[comm_first_name]")
+ if("scug")
+ msg("-and if that weird cat of yours keeps crawling into the pipes we-","[comm_first_name]")
+ if("teppi")
+ msg("-at are we supposed to do with this damn cow?","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("I don't think it's a cow, sir, it looks more like a-","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], your internal comms are leaking[pick("."," again.",", again.",". |Again|.")]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Sorry Control, won't happen again.","[comm_first_name]")
+ //DefCon event: hostile found
+ if("hostiledetected")
+ var/orders = pick("Engage on sight","Engage with caution","Engage with extreme prejudice","Engage at will","Search and destroy","Bring them in alive, if possible","Interdict and detain","Keep your eyes peeled","Bring them in, dead or alive","Stay alert")
+ msg("This is [using_map.starsys_name] Defense Control to all SDF assets. Priority update follows.","[using_map.starsys_name] Defense Control")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Be on the lookout for [short_first_name], last sighted [pick("near route","in sector","near sector")] [rand(1,100)]. [orders]. DefCon, out.","[using_map.starsys_name] Defense Control")
+ //Ship event: distress call, under attack
+ if("distress")
+ var/state = pick(66;"calm",34;"panic")
+ switch(state)
+ if("calm")
+ msg("[using_map.starsys_name] Defense Control, [combined_first_name].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [using_map.starsys_name] Defense Control.","[using_map.starsys_name] Defense Control")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Another vessel in our area is moving [pick("aggressively","suspiciously","erratically","unpredictably","with clear hostile intent")], please advise? Forwarding sensor data now.","[comm_first_name]","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [using_map.starsys_name] Defense Control copies. Sensor data matches logged profile for [secondprefix] |[secondshipname]|. SDF units are en route to your location.","[using_map.starsys_name] Defense Control")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[pick("Appreciated","Copy that","Understood")], Control. Switching to [sdfchannel] to coordinate.","[comm_first_name]")
+ if("panic")
+ msg("+Mayday, mayday, mayday!+ This is [combined_first_name] declaring an emergency! We are under attack! Requesting immediate assistance!","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [using_map.starsys_name] Defense Control. SDF is en route, contact on [sdfchannel].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[pick("Copy that","Understood")] [using_map.starsys_name] Defense Control, switching now!","[comm_first_name]")
+ //Control event: travel advisory
+ if("traveladvisory")
+ var/flightwarning = pick("Solar flare activity is spiking and expected to cause issues along main flight lanes [rand(1,33)], [rand(34,67)], and [rand(68,100)]","Pirate activity is on the rise, stay close to System Defense vessels","We're seeing a rise in illegal salvage operations, please report any unusual activity to the nearest SDF vessel via channel [sdfchannel]","A quarantined [pick("fleet","convoy")] is passing through the system along route [rand(1,100)], please observe minimum safe distance","A prison [pick("fleet","convoy")] is passing through the system along route [rand(1,100)], please observe minimum safe distance","Traffic volume is higher than normal, expect processing delays","Anomalous bluespace activity detected [pick("along route [rand(1,100)]","in sector [rand(1,100)]")], exercise caution","Smugglers have been particularly active lately, expect increased security scans","Depots are currently experiencing a fuel shortage, expect delays and higher rates","Asteroid mining has displaced debris dangerously close to main flight lanes on route [rand(1,100)], watch for potential impactors","A [pick("fuel tanker","cargo liner","passenger liner","freighter","transport ship","mining barge","salvage trawler")] has collided with [pick("a fuel tanker","a cargo liner","a passenger liner","a freighter","a transport ship","a mining barge","a salvage trawler","a meteoroid","a cluster of space debris","an asteroid","an ice-rich comet")] near route [rand(1,100)], watch for debris and do not impede emergency service vessels","A [pick("fuel tanker","cargo liner","passenger liner","freighter","transport ship","mining barge","salvage trawler")] on route [rand(1,100)] has experienced total engine failure. Emergency response teams are en route, please observe minimum safe distances and do not impede emergency service vessels","Transit routes have been recalculated to adjust for planetary drift. Please synch your astronav computers as soon as possible to avoid delays and difficulties","[pick("Bounty hunters","System Defense officers","Mercenaries")] are currently searching for a wanted fugitive, report any sightings of suspicious activity to System Defense via channel [sdfchannel]",10;"It's space [pick("carp","shark")] breeding season. [pick("Stars","Skies","Gods","God","Goddess","Fates")] have mercy on you all","We're reading [pick("void","drive","sensor")] echoes that are consistent with illegal cloaking devices, be alert for suspicious activity in your sector")
+ msg("[callname], all vessels in the [using_map.starsys_name] system. Priority travel advisory follows.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[flightwarning]. Control out.")
+ //Control event: warning to a specific vessel
+ if("pathwarning")
+ var/navhazard = pick("a pocket of intense radiation","a pocket of unstable gas","a debris field","a secure installation","an active combat zone","a quarantined ship","a quarantined installation","a quarantined sector","a live-fire SDF training exercise","an ongoing Search & Rescue operation","a hazardous derelict","an intense electrical storm","an intense ion storm","a shoal of space carp","a pack of space sharks","an asteroid infested with gnat hives","a protected space ray habitat","a region with anomalous bluespace activity","a rogue comet")
+ var/confirm = pick("Understood","Roger that","Affirmative","Our bad","Thanks for the heads up")
+ msg("[combined_first_name], [callname]. Your [pick("ship","vessel","starship")] is approaching [navhazard], observe minimum safe distance and adjust your heading appropriately.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[confirm] [callname], adjusting course.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Your compliance is appreciated, [combined_first_name].")
+ //Control event: personnel report to dock
+ if("report_to_dock")
+ var/situation_type = pick("medical","security","engineering","animal control","hazmat")
+ msg("This is [using_map.dock_name] Tower. Would a free [situation_type] team please report to [landing_zone] immediately. This is not a drill.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*10 SECONDS)
+ msg("Repeat, any free [situation_type] team, report to [landing_zone] immediately. This is +not+ a drill.")
+ //Ship event: docking request (generic)
+ if("dockingrequestgeneric")
+ var/request_type = pick(100;"generic",50;"delayed",80;"supply",30;"repair",30;"medical",30;"security")
+ var/appreciation = pick("Much appreciated","Many thanks","Understood","Perfect, thank you","Excellent, thanks","Great","Copy that")
+ var/dockingplan = pick("Starting final approach now.","Commencing landing procedures.","Autopilot engaged.","Approach vector locked in.","In the pipe, five by five.")
+ switch(request_type)
+ if("generic")
+ msg("[callname], [combined_first_name], [pick("stopping by","passing through")] on our way to [destname], requesting permission to [landing_short].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
+ if("delayed")
+ var/reason = pick(
+ "we don't have any free [landing_type]s right now, please [pick("stand by for a couple of minutes","hold for a few minutes")]",
+ "you're too far away, please close to ten thousand meters","we're seeing heavy traffic around the [landing_type]s right now, please [pick("stand by for a couple of minutes","hold for a few minutes")]","ground crews are currently clearing up [pick("loose containers","a fuel spill")] to free up one of our [landing_type]s, please [pick("stand by for a couple of minutes","hold for a few minutes")]","another vessel has aerospace priority right now, please [pick("stand by for a couple of minutes","hold for a few minutes")]")
+ msg("[callname], [combined_first_name], [pick("stopping by","passing through")] on our way to [destname], requesting permission to [landing_short].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Request denied, [reason] and resubmit your request.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Understood, [callname].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*60 SECONDS)
+ msg("[callname], [combined_first_name], resubmitting [landing_move].","[comm_first_name]")
+ sleep (5 SECONDS)
+ msg("[combined_first_name], [callname]. Everything appears to be in order now, permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
+ if("supply")
+ var/preintensifier = pick(75;"getting ",75;"running ","",15;"like, ") //whitespace hack, sometimes they'll add a preintensifier, but not always
+ var/intensifier = pick("very","pretty","critically","extremely","dangerously","desperately","kinda","a little","a bit","rather","sorta")
+ var/low_thing = pick("ammunition","munitions","clean water","food","spare parts","medical supplies","reaction mass","gas","hydrogen fuel","phoron fuel","fuel",10;"tea",10;"coffee",10;"soda",10;"pizza",10;"beer",10;"booze",10;"vodka",10;"snacks") //low chance of a less serious shortage
+ appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","We owe you one","I owe you one","Perfect, thank you")
+ msg("[callname], [combined_first_name]. We're [preintensifier][intensifier] low on [low_thing]. Requesting permission to [landing_short] for resupply.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
+ if("repair")
+ var/damagestate = pick("We've experienced some hull damage","We're suffering minor system malfunctions","We're having some [pick("weird","strange","odd","unusual")] technical issues","We're overdue maintenance","We have several minor space debris impacts","We've got some battle damage here","Our reactor output is fluctuating","We're hearing some weird noises from the [pick("engines","pipes","ducting","HVAC")]","We just got caught in a solar flare","We had a close call with an asteroid","We have a [pick("minor","mild","major","serious")] [pick("fuel","water","oxygen","gas")] leak","We have depressurized compartments","We have a hull breach","One of our [pick("hydraulic","pneumatic")] systems has depressurized","Our [pick("life support","water recycling system","navcomp","shield generator","reaction control system","auto-repair system","repair drone controller","artificial gravity generator","environmental control system","master control system")] is [pick("failing","acting up","on the fritz","shorting out","glitching out","freaking out","malfunctioning")]")
+ appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","We owe you one","I owe you one","Perfect, thank you")
+ msg("[callname], [combined_first_name]. [damagestate]. Requesting permission to [landing_short] for repairs and maintenance.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in. Repair crews are standing by, contact them on channel [engchannel].")
+ if("medical")
+ var/species = pick("human","humanoid","unathi","lizard","tajaran","feline","skrell","akula","promethean","sergal","synthetic","robotic","teshari","avian","vulpkanin","canine","vox","zorren","hybrid","mixed-species","vox","grey","alien",5;"catslug")
+ var/medicalstate = pick("multiple casualties","several cases of radiation sickness","an unknown virus","an unknown infection","a critically injured VIP","sick refugees","multiple cases of food poisoning","injured [pick("","[species] ")]passengers","sick [pick("","[species] ")]passengers","injured engineers","wounded marines","a delicate situation","a pregnant passenger","injured [pick("","[species] ")]castaways","recovered escape pods","unknown escape pods")
+ appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","We owe you one","I owe you one","Perfect, thank you")
+ msg("[callname], [combined_first_name]. We have [medicalstate] on board. Requesting permission to [landing_short] for medical assistance.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in. Medtechs are standing by, contact them on channel [medchannel].")
+ if("security")
+ var/species = pick("human","humanoid","unathi","lizard","tajaran","feline","skrell","akula","promethean","sergal","synthetic","robotic","teshari","avian","vulpkanin","canine","vox","zorren","hybrid","mixed-species","vox","grey","alien",5;"catslug")
+ var/securitystate = pick("several [species] convicts","a captured pirate","a wanted criminal","[species] stowaways","incompetent [species] shipjackers","a delicate situation","a disorderly passenger","disorderly [species] passengers","ex-mutineers","stolen goods","[pick("a container","containers")] full of [pick("confiscated contraband","stolen goods")]",5;"a very lost shadekin",10;"some kinda big wooly critter",15;"a buncha lost-looking uh... cat... slug... |things?|",10;"a raging case of [pick("spiders","crabs","geese","gnats","sharks","carp")]") //gotta have a little something to lighten the mood now and then
+ appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","Perfect, thank you")
+ msg("[callname], [combined_first_name]. We have [securitystate] on board and require security assistance. Requesting permission to [landing_short].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in. Security teams are standing by, contact them on channel [secchannel].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[appreciation], [callname]. [dockingplan]","[comm_first_name]")
+ //Ship event: undocking request
+ if("undockingrequest")
+ var/request_type = pick(150;"generic",50;"delayed")
+ var/takeoff = pick("depart","launch")
+ var/safetravels = pick("Fly safe out there","Good luck","Safe travels","See you next week","Godspeed","Stars guide you")
+ var/thanks = pick("Appreciated","Thanks","Don't worry about us","We'll be fine","You too","So long")
+ msg("[callname], [combined_first_name], requesting permission to [takeoff] from [landing_zone].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ switch(request_type)
+ if("generic")
+ msg("[combined_first_name], [callname]. Permission granted. Docking clamps released. [safetravels].")
+ if("delayed")
+ var/denialreason = pick("Docking clamp malfunction, please hold","Fuel lines have not been secured","Ground crew are still on the pad","Loose containers are on the pad","Exhaust deflectors are not yet in position, please hold","There's heavy traffic right now, it's not safe for your vessel to launch","Another vessel has aerospace priority at this moment","Port officials are still aboard")
+ msg("Negative [combined_first_name], request denied. [denialreason]. Try again in a few minutes.")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*60 SECONDS)
+ msg("[callname], [combined_first_name], re-requesting permission to depart from [landing_zone].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Everything appears to be in order now, permission granted. Docking clamps released. [safetravels].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[thanks], [callname]. This is [combined_first_name] setting course for [destname], out.","[comm_first_name]")
+ //SDF event: starting patrol
+ if("sdfbeginpatrol")
+ var/safetravels = pick("Fly safe out there","Good luck","Good hunting","Safe travels","Godspeed","Stars guide you")
+ var/thanks = pick("Appreciated","Thanks","Don't worry about us","We'll be fine","You too")
+ var/takeoff = pick("depart","launch","take off","dust off")
+ msg("[callname], [combined_first_name], requesting permission to [takeoff] from [landing_zone] to begin system patrol.","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname]. Permission granted. Docking clamps released. [safetravels].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[thanks], [callname]. This is [combined_first_name] beginning system patrol, out.","[comm_first_name]")
+ //Ship event: undocking request (denied)
+ if("undockingdenied")
+ var/takeoff = pick("depart","launch")
+ var/denialreason = pick("Security is requesting a full cargo inspection","Your ship has been impounded for multiple [pick("security","safety")] violations","Your ship is currently under quarantine lockdown","We have reason to believe there's an issue with your papers","Security personnel are currently searching for a fugitive and have ordered all outbound ships remain grounded until further notice")
+ msg("[callname], [combined_first_name], requesting permission to [takeoff] from [landing_zone].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("Negative [combined_first_name], request denied. [denialreason].")
+ if("slogan")
+ msg("The following is a sponsored message from [name].","Facility PA")
+ sleep(5 SECONDS)
+ msg("[slogan]","Facility PA")
+ else //time for generic message
+ msg("[callname], [combined_first_name] on [mission] [pick(mission_noun)] to [destname], requesting [request].","[comm_first_name]")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[combined_first_name], [callname], [response].")
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
+ msg("[callname], [yes ? "thank you" : "understood"], out.","[comm_first_name]")
+ return //oops, forgot to restore this
+/* //OLD BLOCK, for reference
//Ship sends request to ATC
- msg(full_request,"[prefix] [shipname]")
- sleep(5 SECONDS)
+ msg(full_request,"[comm_first_name]"
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
//ATC sends response to ship
msg(full_response)
- sleep(5 SECONDS)
+ sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
//Ship sends response to ATC
- msg(full_closure,"[prefix] [shipname]")
+ msg(full_closure,"[comm_first_name]")
return
+*/
+
+#undef MIN_MSG_DELAY
+#undef MAX_MSG_DELAY
diff --git a/code/modules/busy_space/organizations.dm b/code/modules/busy_space/organizations.dm
index 6882c93e00..002a79e6ba 100644
--- a/code/modules/busy_space/organizations.dm
+++ b/code/modules/busy_space/organizations.dm
@@ -1,4 +1,4 @@
-//Datums for different companies that can be used by busy_space
+//Datums for different factions that can be used by busy_space
/datum/lore/organization
var/name = "" // Organization's name
var/short_name = "" // Organization's shortname (NanoTrasen for "NanoTrasen Incorporated")
@@ -10,52 +10,455 @@
var/motto = "" // A motto/jingle/whatever, if they have one. Currently unused.
var/list/ship_prefixes = list() //Some might have more than one! Like NanoTrasen. Value is the mission they perform, e.g. ("ABC" = "mission desc")
+ var/complex_tasks = FALSE //enables complex task generation
+
+ //how does it work? simple: if you have complex tasks enabled, it goes; PREFIX + TASK_TYPE + FLIGHT_TYPE
+ //e.g. NDV = Asset Protection + Patrol + Flight
+ //this overrides the standard PREFIX = TASK logic and allows you to use the ship prefix for subfactions (warbands, religions, whatever) within a faction, and define task_types at the faction level
+ //task_types are picked from completely at random in air_traffic.dm, much like flight_types, so be careful not to potentially create combos that make no sense!
+
+ var/list/task_types = list(
+ "logistics",
+ "patrol",
+ "training",
+ "peacekeeping",
+ "escort",
+ "search and rescue"
+ )
+ var/list/flight_types = list( //operations and flights - we can override this if we want to remove the military-sounding ones or add our own
+ "flight",
+ "mission",
+ "route",
+ "assignment"
+ )
var/list/ship_names = list( //Names of spaceships. This is a mostly generic list that all the other organizations inherit from if they don't have anything better.
- "Kestrel",
- "Beacon",
- "Signal",
- "Freedom",
- "Glory",
- "Axiom",
- "Eternal",
- "Harmony",
- "Light",
- "Discovery",
- "Endeavour",
- "Explorer",
- "Swift",
- "Dragonfly",
- "Ascendant",
- "Tenacious",
- "Pioneer",
- "Hawk",
- "Haste",
- "Radiant",
- "Luminous",
- "Princess of Sol",
- "King of the Mountain",
- "Words and Changes",
- "Katerina's Silhouette",
- "Castle of Water",
- "Jade Leviathan",
- "Sword of Destiny",
- "Ishtar's Grace"
- )
- var/list/destination_names = list() //Names of static holdings that the organization's ships visit regularly.
- var/autogenerate_destination_names = TRUE
+ "Scout",
+ "Beacon",
+ "Signal",
+ "Freedom",
+ "Liberty",
+ "Enterprise",
+ "Glory",
+ "Axiom",
+ "Eternal",
+ "Harmony",
+ "Light",
+ "Discovery",
+ "Endeavour",
+ "Explorer",
+ "Swift",
+ "Dragonfly",
+ "Ascendant",
+ "Tenacious",
+ "Pioneer",
+ "Surveyor",
+ "Haste",
+ "Radiant",
+ "Luminous",
+ "Calypso",
+ "Eclipse",
+ "Maverick",
+ "Polaris",
+ "Northstar",
+ "Orion",
+ "Odyssey",
+ "Relentless",
+ "Valor",
+ "Zodiac",
+ "Avenger",
+ "Defiant",
+ "Dauntless",
+ "Interceptor",
+ "Providence",
+ "Thunderchild",
+ "Defender",
+ "Ranger",
+ "River",
+ "Jubilee",
+ "Gumdrop",
+ "Spider",
+ "Columbia",
+ "Eagle",
+ "Intrepid",
+ "Odyssey",
+ "Aquarius",
+ "Kitty Hawk",
+ "Antares",
+ "Falcon",
+ "Casper",
+ "Orion",
+ "Columbia",
+ "Atlantis",
+ "Enterprise",
+ "Challenger",
+ "Pathfinder",
+ "Buran",
+ "Aldrin",
+ "Armstrong",
+ "Tranquility",
+ "Nostrodamus",
+ "Soyuz",
+ "Cosmos",
+ "Sputnik",
+ "Belka",
+ "Strelka",
+ "Gagarin",
+ "Shepard",
+ "Tereshkova",
+ "Leonov",
+ "Vostok",
+ "Apollo",
+ "Mir",
+ "Titan",
+ "Serenity",
+ "Andiamo",
+ "Aurora",
+ "Phoenix",
+ "Wayward Phoenix",
+ "Lucky",
+ "Raven",
+ "Valkyrie",
+ "Halcyon",
+ "Nakatomi",
+ "Cutlass",
+ "Unicorn",
+ "Sheepdog",
+ "Arcadia",
+ "Gigantic",
+ "Goliath",
+ "Pequod",
+ "Poseidon",
+ "Venture",
+ "Evergreen",
+ "Natal",
+ "Maru",
+ "Djinn",
+ "Witch",
+ "Wolf",
+ "Lone Star",
+ "Grey Fox",
+ "Dutchman",
+ "Sultana",
+ "Siren",
+ "Venus",
+ "Anastasia",
+ "Rasputin",
+ "Stride",
+ "Suzaku",
+ "Hathor",
+ "Dream",
+ "Gaia",
+ "Ibis",
+ "Progress",
+ "Olympic",
+ "Venture",
+ "Brazil",
+ "Tiger",
+ "Hedgehog",
+ "Potemkin",
+ "Fountainhead",
+ "Sinbad",
+ "Esteban",
+ "Mumbai",
+ "Shanghai",
+ "Madagascar",
+ "Kampala",
+ "Bangkok",
+ "Emerald",
+ "Guo Hong",
+ "Shun Kai",
+ "Fu Xing",
+ "Zhenyang",
+ "Da Qing",
+ "Rascal",
+ "Flamingo",
+ "Jackal",
+ "Andromeda",
+ "Ferryman",
+ "Panchatantra",
+ "Nunda",
+ "Fortune",
+ "New Dawn",
+ "Fionn MacCool",
+ "Red Bird",
+ "Star Rat",
+ "Cwn Annwn",
+ "Morning Swan",
+ "Black Cat",
+ "Challenger",
+ "Freshly Baked",
+ "Citrus Punch",
+ "Made With Real Fruit",
+ "Big D",
+ "Shaken, Not Stirred",
+ "Stirred, Not Shaken",
+ "Neither Shaken Nor Stirred",
+ "Shaken And Stirred",
+ "Freedom Ain't Free",
+ "Pay It Forward",
+ "All Expenses Paid",
+ "Tanstaafl", /* There Ain't No Such Thing As A Free Lunch */
+ "Hold My Beer",
+ "Das Bootleg",
+ "Unplanned Lithobraking Incident",
+ "Unknown Accelerant",
+ "Mildly Flammable",
+ "Wave Goodbye",
+ "Hugh Mann",
+ "Savage Chicken",
+ "Homestead",
+ "Peacekeeper",
+ "Eminent Domain",
+ "Clear Sky",
+ "Midnight Light",
+ "Daedalus",
+ "Redline",
+ "Wild Dog",
+ "Black Eagle",
+ "Sovereign Citizen",
+ "Event Horizon",
+ "Monte Carlo",
+ "Ace of Spades",
+ "Dead Man's Hand",
+ "Big Blind",
+ "Royal Flush",
+ "Full House",
+ "Wildcard",
+ "Wild Card",
+ "Blackjack",
+ "Three of a Kind",
+ "Three's Company",
+ "Know When To Fold 'Em",
+ "Icebreaker",
+ "Megalith",
+ "Agnus Dei",
+ "Picasso",
+ "Spirit of Alliance",
+ "Surrounded By Idiots",
+ "Honk If You Can Read This",
+ "Personal Space Invader",
+ "Sufficient Velocity",
+ "Credible Deniability",
+ "Crucible",
+ "Nostromo",
+ "Dance Like You Mean It",
+ "Birthday Suit",
+ "Sinking Feeling",
+ "No Refunds",
+ "No Solicitors",
+ "Dream of Independence",
+ "Tunguska",
+ "Kugelblitz",
+ "Supermassive Black Hole",
+ "Knight of Cydonia",
+ "Guiding Light",
+ "Unnatural Selection",
+ "Stockholm Syndrome",
+ "False King",
+ "Bombshell",
+ "Walking Disaster",
+ "Two-Body Problem",
+ "Instrument of Violence",
+ "Entropic Whisper",
+ "Cash and Prizes",
+ "Crash Course",
+ "Wheel of Fortune",
+ "Little Light",
+ "Leave Only Footprints",
+ "Dead Man's Tale",
+ "The Next Big Thing",
+ "Some Disassembly Required",
+ "Some Assembly Required",
+ "Just Read The Manual",
+ "Spoiler Alert",
+ "Bad News",
+ "Lucky Pants",
+ "No Hard Feelings",
+ "Waste Not, Want Not",
+ "Beowulf",
+ "Inheritor",
+ "Anthropocene Denier",
+ "Bonaventure",
+ "Nothing Ventured",
+ "Go West",
+ "Once Upon A Time",
+ "Don't Worry About It",
+ "Bygones Be",
+ "Just Capital",
+ "Delight",
+ "Valdez",
+ "Pioneer",
+ "Antilles",
+ "Explorer",
+ "Number Crunch",
+ "Until Dawn",
+ "Pistols at Dawn",
+ "Right Side",
+ "Merchant Prince",
+ "Merchant Princess",
+ "Merchant King",
+ "Merchant Queen",
+ "Merchant's Pride",
+ "Golden Son",
+ "Trade Law",
+ "Onward",
+ "Wanderer",
+ "Rocky Start",
+ "Downtown",
+ "Risk Reward",
+ "Culture Shock",
+ "Ambition",
+ "Vigor",
+ "Vigilant",
+ "Courageous",
+ "Profit Vanguard",
+ "Free Market",
+ "Market Speculation",
+ "Banker's Dozen",
+ "Adventure",
+ "Profiteer",
+ "Wrong Side",
+ "Final Notice",
+ "Tax Man",
+ "Ferryman",
+ "Hangman",
+ "Cattlecar",
+ "Runtime Error",
+ "For Sale, Cheap",
+ "Starfarer",
+ "Drifter",
+ "Windward",
+ "Hostile Takeover",
+ "Tax Loop",
+ "Fortune's Fancy",
+ "Fortuna",
+ "Inside Outside",
+ "Galley",
+ "Constellation",
+ "Dromedarii",
+ "Golden Hand",
+ "White Company",
+ "Haggler",
+ "Rendezvous",
+ "Two For Flinching",
+ "Uninvited Guest",
+ "Iconoclast",
+ "Bluespace Tourist"
+ )
+ var/list/added_ship_names = list() //List of ship names to add to the above, rather than wholesale replacing
+ var/list/destination_names = list() //Names of static holdings that the organization's ships visit
+ var/append_ship_names = FALSE
+
+ var/org_type = "neutral" //Valid options are "neutral", "corporate", "government", "system defense", "military, "smuggler", & "pirate"
+ var/autogenerate_destination_names = TRUE //Pad the destination lists with some extra random ones? see the proc below for info on that
+
+ var/slogans = list("This is a placeholder slogan, ding dong!") //Advertising slogans. Who doesn't want more obnoxiousness on the radio? Picked at random each time the slogan event fires. This has a placeholder so it doesn't runtime on trying to draw from a 0-length list in the event that new corps are added without full support.
/datum/lore/organization/New()
..()
+
+ if(append_ship_names)
+ ship_names.Add(added_ship_names)
+
if(autogenerate_destination_names) // Lets pad out the destination names.
- var/i = rand(6, 10)
- var/list/star_names = list(
- "Sol", "Alpha Centauri", "Tau Ceti", "Zhu Que", "Oasis", "Vir", "Gavel", "Ganesha",
- "Saint Columbia", "Altair", "Sidhe", "New Ohio", "Parvati", "Mahi-Mahi", "Nyx", "New Seoul",
- "Kess-Gendar", "Raphael", "Phact", "Altair", "El", "Eutopia", "Qerr'valis", "Qerrna-Lakirr", "Rarkajar", "Thoth", "Jahan's Post", "Kauq'xum", "Silk", "New Singapore", "Stove", "Viola", "Love", "Isavau's Gamble" )
- var/list/destination_types = list("dockyard", "station", "vessel", "waystation", "telecommunications satellite", "spaceport", "anomaly", "colony", "outpost")
+ var/i = rand(20, 30) //significantly increased from original values due to the greater length of rounds
+
+ //known planets and exoplanets, plus fictional ones
+ var/list/planets = list(
+ /* real planets in our solar system */
+ "Earth","Luna","Mars","Titan","Europa",
+ /* named exoplanets, god knows if they're habitable */
+ "Spe","Arion","Arkas","Orbitar","Dimidium",
+ "Galileo","Brahe","Lipperhey","Janssen","Harriot",
+ "Aegir","Amateru","Dagon","Meztli","Smertrios",
+ "Hypatia","Quijote","Dulcinea","Rocinante","Sancho",
+ "Thestias","Saffar","Samh","Majriti","Fortitudo",
+ "Draugr","Arber","Tassili","Madriu","Naqaya",
+ "Bocaprins","Yanyan","Sissi","Tondra","Eburonia",
+ "Drukyul","Yvaga","Naron","Guarani","Mastika",
+ "Bendida","Nakanbe","Awasis","Caleuche","Wangshu",
+ "Melquiades","Pipitea","Ditso","Asye","Veles",
+ "Finlay","Onasilos","Makropolus","Surt","Boinayel",
+ "Eyeke","Cayahuanca","Hamarik","Abol","Hiisi",
+ "Belisama","Mintome","Neri","Toge","Iolaus",
+ "Koyopa","Independence","Ixbalanque","Magor","Fold",
+ "Santamasa","Noifasui","Kavian","Babylonia","Bran",
+ "Alef","Lete","Chura","Wadirum","Buru",
+ "Umbaasaa","Vytis","Peitruss","Trimobe","Baiduri",
+ "Ggantija","Cuptor","Xolotl","Isli","Hairu",
+ "Bagan","Laligurans","Kereru","Equiano","Albmi",
+ "Perwana","Pollera","Tumearandu","Sumajmajta","Haik",
+ "Leklsullun","Pirx","Viriato","Aumatex","Negoiu",
+ "Teberda","Dopere","Vlasina","Viculus","Kralomoc",
+ "Iztok","Krotoa","Halla","Riosar","Samagiya",
+ "Isagel","Eiger","Ugarit","Sazum","Maeping",
+ "Agouto","Ramajay","Khomsa","Gokturk","Barajeel",
+ "Cruinlagh","Mulchatria","Ibirapita","Madalitso",
+ /* fictional planets from polarislore */
+ "Sif","Kara","Rota","Root","Toledo, New Ohio",
+ "Meralar","Adhomai","Binma","Kishar","Anshar",
+ "Nisp","Elysium","Sophia, El","New Kyoto",
+ "Angessa's Pearl, Exalt's Light","Oasis","Love"
+ )
+
+ //existing systems, pruned for duplicates, includes systems that contain suspected or confirmed exoplanets
+ var/list/systems = list(
+ /* real solar systems, specifically ones that have possible planets */
+ "Sol","Alpha Centauri","Sirius","Vega","Tau Ceti",
+ "Altair","Epsilon Eridani","Fomalhaut","Mu Arae","Pollux",
+ "Wolf 359","Ross 128","Gliese 1061","Luyten's Star","Teegarden's Star",
+ "Kapteyn","Wolf 1061","Aldebaran","Proxima Centauri","Kepler-90",
+ "HD 10180","HR 8832","TRAPPIST-1","55 Cancri","Gliese 876",
+ "Upsilon Andromidae","Mu Arae","WASP-47","82 G. Eridani","Rho Coronae Borealis",
+ "Pi Mensae","Beta Pictoris","Gamma Librae","Gliese 667 C","LHS 1140",
+ "Phact",
+ /* fictional systems from Polaris and other sources*/
+ "Zhu Que","Oasis","Vir","Gavel","Ganesha",
+ "Sidhe","New Ohio","Parvati","Mahi-Mahi","Nyx",
+ "New Seoul","Kess-Gendar","Raphael","El","Eutopia",
+ /* skrell */
+ "Qerr'valis","Harr'Qak","Qerrna-Lakirr","Kauq'xum",
+ /* tajaran */
+ "Rarkajar","Arrakthiir","Mesomori",
+ /* other */
+ "Vazzend","Thoth","Jahan's Post","Silk","New Singapore",
+ "Stove","Viola","Isavau's Gamble","Samsara",
+ "Vounna","Relan","Whythe","Exalt's Light","Van Zandt",
+ /* generic territories */
+ "deep space",
+ "Commonwealth space",
+ "Commonwealth territory",
+ "ArCon space",
+ "ArCon territory",
+ "independent space",
+ "a demilitarized zone",
+ "Elysian space",
+ "Elysian territory",
+ "Salthan space",
+ "Salthan territory",
+ "Skrell space",
+ "Skrell territories",
+ "Tajaran space",
+ "Hegemonic space",
+ "Hegemonic territory"
+ )
+ var/list/owners = list("a government", "a civilian", "a corporate", "a private", "an independent", "a military")
+ var/list/purpose = list("an exploration", "a trade", "a research", "a survey", "a military", "a mercenary", "a corporate", "a civilian", "an independent")
+
+ //unique or special locations
+ var/list/unique = list("the Jovian subcluster","Isavau International Spaceport","Terminus Station","Casini's Reach","the Shelf flotilla","the Ue'Orsi flotilla","|Heaven| Orbital Complex, Alpha Centauri","the |Saint Columbia| Complex")
+
+ var/list/orbitals = list("[pick(owners)] shipyard","[pick(owners)] dockyard","[pick(owners)] station","[pick(owners)] vessel","a habitat","[pick(owners)] refinery","[pick(owners)] research facility","an industrial platform","[pick(owners)] installation")
+ var/list/surface = list("a colony","a settlement","a trade outpost","[pick(owners)] supply depot","a fuel depot","[pick(owners)] installation","[pick(owners)] research facility")
+ var/list/deepspace = list("[pick(owners)] asteroid base","a freeport","[pick(owners)] shipyard","[pick(owners)] dockyard","[pick(owners)] station","[pick(owners)] vessel","[pick(owners)] habitat","a trade outpost","[pick(owners)] supply depot","a fuel depot","[pick(owners)] installation","[pick(owners)] research facility")
+ var/list/frontier = list("[pick(purpose)] [pick("ship","vessel","outpost")]","a waystation","an outpost","a settlement","a colony")
+
+ //patterns; orbital ("an x orbiting y"), surface ("an x on y"), deep space ("an x in y"), the frontier ("an x on the frontier")
+ //biased towards inhabited space sites
while(i)
- destination_names.Add("a [pick(destination_types)] in [pick(star_names)]")
+ destination_names.Add("[pick("[pick(orbitals)] orbiting [pick(planets)]","[pick(surface)] on [pick(planets)]","[pick(deepspace)] in [pick(systems)]",20;"[pick(unique)]",30;"[pick(frontier)] on the frontier")]")
i--
+ //extensive rework for a much greater degree of variety compared to the old system, lists now include known exoplanets and star systems currently suspected or confirmed to have exoplanets
//////////////////////////////////////////////////////////////////////////////////
@@ -64,67 +467,82 @@
name = "NanoTrasen Incorporated"
short_name = "NanoTrasen"
acronym = "NT"
- desc = "NanoTrasen is one of the foremost research and development companies in SolGov space. \
+ desc = "NanoTrasen is one of the foremost research and development companies in Commonwealth space. \
Originally focused on consumer products, their swift move into the field of Phoron has lead to \
them being the foremost experts on the substance and its uses. In the modern day, NanoTrasen prides \
itself on being an early adopter to as many new technologies as possible, often offering the newest \
products to their employees. In an effort to combat complaints about being 'guinea pigs', Nanotrasen \
- also offers one of the most comprehensive medical plans in SolGov space, up to and including cloning \
- and therapy.\
+ also offers one of the most comprehensive medical plans in Commonwealth space, up to and including cloning, \
+ resleeving, and therapy.\
\
NT's most well known products are its phoron based creations, especially those used in Cryotherapy. \
- It also boasts an prosthetic line, which is provided to its employees as needed, and is used as an incentive \
- for newly tested posibrains to remain with the company."
+ It also boasts a prosthetic line, which is provided to its employees as needed, and is used as an incentive \
+ for newly tested posibrains to remain with the company. \
+
\
+ NT's ships are named for famous scientists."
history = "" // To be written someday.
work = "research giant"
headquarters = "Luna, Sol"
motto = ""
- ship_prefixes = list("NSV" = "exploration", "NTV" = "hauling", "NDV" = "patrol", "NRV" = "emergency response", "NDV" = "asset protection")
+ org_type = "corporate"
+ slogans = list(
+ "NanoTrasen - Phoron Makes The Galaxy Go 'Round.",
+ "NanoTrasen - Join for the Medical, stay for the Company.",
+ "NanoTrasen - Advancing Humanity."
+ )
+ ship_prefixes = list("NTV" = "a general operations", "NEV" = "an exploration", "NGV" = "a hauling", "NDV" = "a patrol", "NRV" = "an emergency response", "NDV" = "an asset protection")
//Scientist naming scheme
ship_names = list(
- "Bardeen",
- "Einstein",
- "Feynman",
- "Sagan",
- "Tyson",
- "Galilei",
- "Jans",
- "Fhriede",
- "Franklin",
- "Tesla",
- "Curie",
- "Darwin",
- "Newton",
- "Pasteur",
- "Bell",
- "Mendel",
- "Kepler",
- "Edision",
- "Cavendish",
- "Nye",
- "Hawking",
- "Aristotle",
- "Von Braun",
- "Kaku",
- "Oppenheimer",
- "Renwick",
- "Hubble",
- "Alcubierre",
- "Robineau",
- "Glass"
- )
+ "Bardeen",
+ "Einstein",
+ "Feynman",
+ "Sagan",
+ "Tyson",
+ "Galilei",
+ "Jans",
+ "Fhriede",
+ "Franklin",
+ "Tesla",
+ "Curie",
+ "Darwin",
+ "Newton",
+ "Pasteur",
+ "Bell",
+ "Mendel",
+ "Kepler",
+ "Edison",
+ "Cavendish",
+ "Nye",
+ "Hawking",
+ "Aristotle",
+ "Kaku",
+ "Oppenheimer",
+ "Renwick",
+ "Hubble",
+ "Alcubierre",
+ "Glass"
+ )
// Note that the current station being used will be pruned from this list upon being instantiated
destination_names = list(
- "NSS Exodus in Nyx",
- "NCS Northern Star in Vir",
- //"NLS Southern Cross in Vir",
- "NAS Vir Central Command",
- "a dockyard orbiting Sif",
- "an asteroid orbiting Kara",
- "an asteroid orbiting Rota",
- "Vir Interstellar Spaceport"
- )
+ "NT HQ on Luna",
+ "NSS Exodus in Nyx",
+ "NCS Northern Star in Vir",
+ "NLS Southern Cross in Vir",
+ "NAS Vir Central Command",
+ "NAB Smythside Central Headquarters in Sol",
+ "NAS Zeus orbiting Virgo-Prime",
+ "NIB Posideon in Alpha Centauri",
+ "NTB Anur on Virgo-Prime",
+ "NSB Adephagia in Virgo-Erigone",
+ "NSB Rascal's Pass in Virgo-Erigone",
+ "NRV |Stellar Delight| in Virgo-Erigone",
+ "NRV |Von Braun| in Virgo-Erigone",
+ "a phoron refinery in Vilous",
+ "a dockyard orbiting Virgo-Prime",
+ "an asteroid orbiting Virgo 3",
+ "Vir Interstellar Spaceport"
+ )
/datum/lore/organization/tsc/nanotrasen/New()
..()
@@ -134,125 +552,260 @@
if(string_to_test in destination_names)
destination_names.Remove(string_to_test)
-
-
/datum/lore/organization/tsc/hephaestus
name = "Hephaestus Industries"
short_name = "Hephaestus"
acronym = "HI"
- desc = "Hephaestus Industries is the largest supplier of arms, ammunition, and small millitary vehicles in Sol space. \
+ desc = "Hephaestus Industries is the largest supplier of arms, ammunition, and small millitary vehicles in Commonwealth space. \
Hephaestus products have a reputation for reliability, and the corporation itself has a noted tendency to stay removed \
from corporate politics. They enforce their neutrality with the help of a fairly large asset-protection contingent which \
- prevents any contracting polities from using their own materiel against them. SolGov itself is one of Hephaestus' largest \
- bulk contractors owing to the above factors."
+ prevents any contracting polities from using their own materiel against them. The Commonwealth itself is one of Hephaestus' largest \
+ bulk contractors owing to the above factors. \
+
\
+ Hephaestus' fleet uses identifiers from various deities and spirits of war from Earth's various belief systems."
history = ""
work = "arms manufacturer"
headquarters = "Luna, Sol"
motto = ""
- ship_prefixes = list("HTV" = "freight", "HLV" = "munitions resupply", "HDV" = "asset protection", "HDV" = "preemptive deployment")
- //War God/Soldier Theme
- ship_names = list(
- "Ares",
- "Athena",
- "Grant",
- "Custer",
- "Puller",
- "Nike",
- "Bellona",
- "Leonides",
- "Bast",
- "Jackson",
- "Lee",
- "Annan",
- "Chi Yu",
- "Shiva",
- "Tyr",
- "Nobunaga",
- "Xerxes",
- "Alexander",
- "McArthur",
- "Samson",
- "Oya",
- "Nemain",
- "Caesar",
- "Augustus",
- "Sekhmet",
- "Ku",
- "Indra",
- "Innana",
- "Ishtar",
- "Qamaits",
- "'Oro",
- )
+ org_type = "corporate"
+ slogans = list(
+ "+Hephaestus Arms!+ - When it comes to +personal protection+, +nobody+ does it +better+.",
+ "+Hephaestus Arms!+ - Peace through +Superior Firepower+.",
+ "+Hephaestus Arms!+ - Don't be caught +firing blanks+.",
+ "+Hephaestus Arms!+ - If in doubt, give 'em +both barrels!+"
+ )
+ ship_prefixes = list("HCV" = "a general operations", "HTV" = "a freight", "HLV" = "a munitions resupply", "HDV" = "an asset protection", "HDV" = "a preemptive deployment")
+ //War God Theme, updated
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Anhur",
+ "Bast",
+ "Horus",
+ "Maahes",
+ "Neith",
+ "Pakhet",
+ "Sekhmet",
+ "Set",
+ "Sobek",
+ "Maher",
+ "Kokou",
+ "Ogoun",
+ "Oya",
+ "Kovas",
+ "Agrona",
+ "Andraste",
+ "Anann",
+ "Badb",
+ "Belatucadros",
+ "Cicolluis",
+ "Macha",
+ "Neit",
+ "Nemain",
+ "Rudianos",
+ "Chiyou",
+ "Guan Yu",
+ "Jinzha",
+ "Nezha",
+ "Zhao Lang",
+ "Laran",
+ "Menrva",
+ "Tyr",
+ "Woden",
+ "Freya",
+ "Odin",
+ "Ullr",
+ "Ares",
+ "Deimos",
+ "Enyo",
+ "Kratos",
+ "Kartikeya",
+ "Mangala",
+ "Parvati",
+ "Shiva",
+ "Vishnu",
+ "Shaushka",
+ "Wurrukatte",
+ "Hadur",
+ "Futsunushi",
+ "Sarutahiko",
+ "Takemikazuchi",
+ "Neto",
+ "Agasaya",
+ "Belus",
+ "Ishtar",
+ "Shala",
+ "Huitzilopochtli",
+ "Tlaloc",
+ "Xipe-Totec",
+ "Qamaits",
+ "'Oro",
+ "Rongo",
+ "Ku",
+ "Pele",
+ "Maru",
+ "Tumatauenga",
+ "Bellona",
+ "Juno",
+ "Mars",
+ "Minerva",
+ "Victoria",
+ "Anat",
+ "Astarte",
+ "Perun",
+ "Cao Lo"
+ )
destination_names = list(
- "a SolGov dockyard on Luna",
- "a Fleet outpost in the Almach Rim",
- "a Fleet outpost on the Moghes border"
- )
+ "our headquarters on Luna",
+ "a Commonwealth dockyard on Luna",
+ "a Fleet outpost in the Almach Rim",
+ "a Fleet outpost on the Moghes border"
+ )
/datum/lore/organization/tsc/vey_med
name = "Vey-Medical" //The Wiki displays them as Vey-Medical.
short_name = "Vey-Med"
acronym = "VM"
- desc = "Vey-Med is one of the newer TSCs on the block and is notable for being largely owned and opperated by Skrell. \
+ desc = "Vey-Med is one of the newer TSCs on the block and is notable for being largely owned and operated by Skrell. \
Despite the suspicion and prejudice leveled at them for their alien origin, Vey-Med has obtained market dominance in \
- the sale of medical equipment-- from surgical tools to large medical devices to the Oddyseus trauma response mecha \
+ the sale of medical equipment-- from surgical tools to large medical devices to the Odysseus trauma response mecha \
and everything in between. Their equipment tends to be top-of-the-line, most obviously shown by their incredibly \
- human-like FBP designs. Vey's rise to stardom came from their introduction of ressurective cloning, although in \
+ human-like FBP designs. Vey's rise to stardom came from their introduction of resurrective cloning, although in \
recent years they've been forced to diversify as their patents expired and NanoTrasen-made medications became \
- essential to modern cloning."
+ essential to modern cloning and resleeving procedures. \
+
\
+ For reasons known only to the board, Vey-Med's ship names seem to follow the same naming pattern as the Dionae use."
history = ""
work = "medical equipment supplier"
headquarters = "Toledo, New Ohio"
motto = ""
- ship_prefixes = list("VTV" = "transportation", "VMV" = "medical resupply", "VSV" = "research mission", "VRV" = "emergency medical support")
- // Diona names
- ship_names = list(
- "Wind That Stirs The Waves",
- "Sustained Note Of Metal",
- "Bright Flash Reflecting Off Glass",
- "Veil Of Mist Concealing The Rock",
- "Thin Threads Intertwined",
- "Clouds Drifting Amid Storm",
- "Loud Note And Breaking",
- "Endless Vistas Expanding Before The Void",
- "Fire Blown Out By Wind",
- "Star That Fades From View",
- "Eyes Which Turn Inwards",
- "Joy Without Which The World Would Come Undone",
- "A Thousand Thousand Planets Dangling From Branches",
- "Light Streaming Through Interminable Branches",
- "Smoke Brought Up From A Terrible Fire",
- "Light of Qerr'Valis",
- "King Xae'uoque",
- "Memory of Kel'xi",
- "Xi'Kroo's Herald"
- )
+ org_type = "corporate"
+ slogans = list(
+ "Vey-Medical. Medical care you can trust.",
+ "Vey-Medical. Only the finest in surgical equipment.",
+ "Vey-Medical. Because your patients deserve the best."
+ )
+ ship_prefixes = list("VMV" = "a general operations", "VTV" = "a transportation", "VHV" = "a medical resupply", "VSV" = "a research", "VRV" = "an emergency medical support")
+ // Diona names, mostly
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Wind That Stirs The Waves",
+ "Sustained Note Of Metal",
+ "Bright Flash Reflecting Off Glass",
+ "Veil Of Mist Concealing The Rock",
+ "Thin Threads Intertwined",
+ "Clouds Drifting Amid Storm",
+ "Loud Note And Breaking",
+ "Endless Vistas Expanding Before The Void",
+ "Fire Blown Out By Wind",
+ "Star That Fades From View",
+ "Eyes Which Turn Inwards",
+ "Still Water Upon An Endless Shore",
+ "Sunlight Glitters Upon Tranquil Sands",
+ "Growth Within The Darkest Abyss",
+ "Joy Without Which The World Would Come Undone",
+ "A Thousand Thousand Planets Dangling From Branches",
+ "Light Streaming Through Interminable Branches",
+ "Smoke Brought Up From A Terrible Fire",
+ "Light of Qerr'Valis",
+ "King Xae'uoque",
+ "Memory of Kel'xi",
+ "Xi'Kroo's Herald"
+ )
destination_names = list(
- "a research facility in Samsara",
- "a SDTF near Ue-Orsi",
- "a sapientarian mission in the Almach Rim"
- )
+ "our headquarters on Toledo, New Ohio",
+ "a research facility in Samsara",
+ "a sapientarian mission in the Almach Rim"
+ )
/datum/lore/organization/tsc/zeng_hu
name = "Zeng-Hu Pharmaceuticals"
short_name = "Zeng-Hu"
acronym = "ZH"
desc = "Zeng-Hu is an old TSC, based in the Sol system. Until the discovery of Phoron, Zeng-Hu maintained a stranglehold \
- on the market for medications, and many household names are patentted by Zeng-Hu-- Bicaridyne, Dylovene, Tricordrizine, \
- and Dexalin all came from a Zeng-Hu medical laboratory. Zeng-Hu's fortunes have been in decline as Nanotrasen's near monopoly \
- on phoron research cuts into their R&D and Vey-Med's superior medical equipment effectively decimated their own equipment \
+ on the market for medications, and many household names are patented by Zeng-Hu-- Bicaridine, Dylovene, Tricordrazine, \
+ and Dexalin all came from Zeng-Hu medical laboratories. Zeng-Hu's fortunes have been in decline as Nanotrasen's near monopoly \
+ on phoron and cloning research cuts into their R&D and Vey-Med's superior medical equipment effectively decimated their own equipment \
interests. The three-way rivalry between these companies for dominance in the medical field is well-known and a matter of \
- constant economic speculation."
+ constant economic speculation. \
+
\
+ Not to be outdone by NT in the recognition of famous figures, Zeng-Hu has adopted the names of famous physicians for their fleet."
history = ""
work = "pharmaceuticals company"
headquarters = "Earth, Sol"
motto = ""
- ship_prefixes = list("ZTV" = "transportation", "ZMV" = "medical resupply")
- destination_names = list()
+ org_type = "corporate"
+ slogans = list(
+ "Zeng-Hu! WE make the medicines that YOU need!",
+ "Zeng-Hu! Having acid reflux problems? Consult your local physician to see if Dylovene is right for YOU!",
+ "Zeng-Hu! Tired of getting left in the dust? Try Hyperzine! You'll never fall behind again!",
+ "Zeng-Hu! Life's aches and pains getting to you? Try Tramadol - available at any good pharmacy!"
+ )
+ ship_prefixes = list("ZHV" = "a general operations", "ZTV" = "a transportation", "ZMV" = "a medical resupply", "ZRV" = "a medical research")
+ //ship names: a selection of famous physicians who advanced the cause of medicine
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Averroes",
+ "Avicenna",
+ "Banting",
+ "Billroth",
+ "Blackwell",
+ "Blalock",
+ "Charaka",
+ "Chauliac",
+ "Cushing",
+ "Domagk",
+ "Galen",
+ "Fauchard",
+ "Favaloro",
+ "Fleming",
+ "Fracastoro",
+ "Goodfellow",
+ "Gray",
+ "Harvey",
+ "Heimlich",
+ "Hippocrates",
+ "Hunter",
+ "Isselbacher",
+ "Jenner",
+ "Joslin",
+ "Kocher",
+ "Laennec",
+ "Lane-Claypon",
+ "Lister",
+ "Lower",
+ "Madhav",
+ "Maimonides",
+ "Marshall",
+ "Mayo",
+ "Meyerhof",
+ "Minot",
+ "Morton",
+ "Needleman",
+ "Nicolle",
+ "Osler",
+ "Penfield",
+ "Raichle",
+ "Ransohoff",
+ "Rhazes",
+ "Semmelweis",
+ "Starzl",
+ "Still",
+ "Susruta",
+ "Urbani",
+ "Vesalius",
+ "Vidius",
+ "Whipple",
+ "White",
+ "Worcestor",
+ "Yegorov",
+ "Xichun"
+ )
+ destination_names = list(
+ "our headquarters on Earth"
+ )
/datum/lore/organization/tsc/ward_takahashi
name = "Ward-Takahashi General Manufacturing Conglomerate"
@@ -263,56 +816,144 @@
of the AI cores on which vital control systems are mounted, and it is this branch of their industry that has \
led to their tertiary interest in the development and sale of high-grade AI systems. Ward-Takahashi's economies \
of scale frequently steal market share from Nanotrasen's high-price products, leading to a bitter rivalry in the \
- consumer electronics market."
+ consumer electronics market. \
+
\
+ Ward-Takahashi are a mild anomaly in the TSC fleet-naming game, as they've opted to use stellar phenomena."
history = ""
work = "electronics manufacturer"
headquarters = ""
motto = ""
- ship_prefixes = list("WFV" = "freight", "WTV" = "transport", "WDV" = "asset protection")
- ship_names = list(
- "Comet",
- "Aurora",
- "Supernova",
- "Nebula",
- "Galaxy",
- "Starburst",
- "Constellation",
- "Pulsar",
- "Quark",
- "Void",
- "Asteroid",
- "Wormhole",
- "Sunspots",
- "Supercluster",
- "Moon",
- "Anomaly",
- "Drift",
- "Stream",
- "Rift",
- "Curtain"
- )
- destination_names = list()
+ org_type = "corporate"
+ slogans = list(
+ "Takahashi Appliances - keeping your home running smoothly.",
+ "W-T Automotive - keeping you on time, all the time.",
+ "Ward-Takahashi Electronics - keeping you in touch with the galaxy."
+ )
+ ship_prefixes = list("WTV" = "a general operations", "WTFV" = "a freight", "WTGV" = "a transport", "WTDV" = "an asset protection")
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Comet",
+ "Meteor",
+ "Heliosphere",
+ "Bolide",
+ "Superbolide",
+ "Aurora",
+ "Nova",
+ "Supernova",
+ "Nebula",
+ "Galaxy",
+ "Starburst",
+ "Constellation",
+ "Pulsar",
+ "Quark",
+ "Void",
+ "Asteroid",
+ "Wormhole",
+ "Sunspot",
+ "Supercluster",
+ "Supergiant",
+ "Protostar",
+ "Magnetar",
+ "Moon",
+ "Supermoon",
+ "Anomaly",
+ "Drift",
+ "Stream",
+ "Rift",
+ "Curtain",
+ "Planetar",
+ "Quasar",
+ "Blazar",
+ "Corona",
+ "Binary"
+ )
+ //destination_names = list()
/datum/lore/organization/tsc/bishop
name = "Bishop Cybernetics"
short_name = "Bishop"
acronym = "BC"
- desc = "Bishop's focus is on high-class, stylish cybernetics. A favorite among transhumanists (and a bête noire for \
+ desc = "Bishop's focus is on high-class, stylish cybernetics. A favorite among transhumanists (and loathed by all \
bioconservatives), Bishop manufactures not only prostheses but also brain augmentation, synthetic organ replacements, \
and odds and ends like implanted wrist-watches. Their business model tends towards smaller, boutique operations, giving \
it a reputation for high price and luxury, with Bishop cyberware often rivalling Vey-Med's for cost. Bishop's reputation \
for catering towards the interests of human augmentation enthusiasts instead of positronics have earned it ire from the \
- Positronic Rights Group and puts it in ideological (but not economic) comptetition with Morpheus Cyberkinetics."
+ Positronic Rights Group and puts it in ideological (but not economic) competition with Morpheus Cyberkinetics. \
+
\
+ Each vessel in Bishop's sleek and stylish fleet is intended to advertise the corporate style, and bears the name of a famous mechanical engineer."
history = ""
work = "cybernetics and augmentation manufacturer"
headquarters = ""
motto = ""
- ship_prefixes = list("ITV" = "transportation", "ISV" = "research exchange") //Bishop can't afford / doesn't care enough to afford its own prefixes
+ org_type = "corporate"
+ slogans = list(
+ "Bishop Cybernetics - only the best in personal augmentation.",
+ "Bishop Cybernetics - why settle for flesh when you can have metal?",
+ "Bishop Cybernetics - make a statement.",
+ "Bishop Cybernetics - embrace the purity of the machine."
+ )
+ ship_prefixes = list("BCV" = "a general operations", "BCTV" = "a transportation", "BCSV" = "a research exchange")
+ //famous mechanical engineers
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Al-Jazari",
+ "Al-Muradi",
+ "Al-Zarqali",
+ "Archimedes",
+ "Arkwright",
+ "Armstrong",
+ "Babbage",
+ "Barsanti",
+ "Benz",
+ "Bessemer",
+ "Bramah",
+ "Brunel",
+ "Cardano",
+ "Cartwright",
+ "Cayley",
+ "Clement",
+ "Leonardo da Vinci",
+ "Diesel",
+ "Drebbel",
+ "Fairbairn",
+ "Fontana",
+ "Fourneyron",
+ "Fulton",
+ "Fung",
+ "Gantt",
+ "Garay",
+ "Hackworth",
+ "Harrison",
+ "Hornblower",
+ "Jacquard",
+ "Jendrassik",
+ "Leibniz",
+ "Ma Jun",
+ "Maudslay",
+ "Metzger",
+ "Murdoch",
+ "Nasmyth",
+ "Parsons",
+ "Rankine",
+ "Reynolds",
+ "Roberts",
+ "Scheutz",
+ "Sikorsky",
+ "Somerset",
+ "Stephenson",
+ "Stirling",
+ "Tesla",
+ "Vaucanson",
+ "Vishweswarayya",
+ "Wankel",
+ "Watt",
+ "Wiberg"
+ )
destination_names = list(
- "A medical facility in Angessa's Pearl"
- )
+ "a medical facility in Angessa's Pearl"
+ )
/datum/lore/organization/tsc/morpheus
name = "Morpheus Cyberkinetics"
@@ -322,245 +963,2046 @@
and needs. A product of the synthetic colony of Shelf, Morpheus eschews traditional advertising to keep their prices low and \
relied on word of mouth among positronics to reach their current economic dominance. Morpheus in exchange lobbies heavily for \
positronic rights, sponsors positronics through their Jans-Fhriede test, and tends to other positronic concerns to earn them \
- the good-will of the positronics, and the ire of those who wish to exploit them."
+ the good-will of the positronics, and the ire of those who wish to exploit them. \
+
\
+ Morpheus' fleet bears the names of periodic elements. They initially wanted to go with complex compounds, but realized that \
+ such designations would be unwieldy and inefficient for regular usage. In the event that multiple ships are working together, \
+ they may use the periodic element as their flotilla designation, and a numerical identifier that corresponds with an isotope \
+ of that element for individual ships."
history = ""
work = "cybernetics manufacturer"
- headquarters = "Shelf"
+ headquarters = "Shelf flotilla"
motto = ""
- ship_prefixes = list("MTV" = "freight")
- // Culture names, because Anewbe told me so.
- ship_names = list(
- "Nervous Energy",
- "Prosthetic Conscience",
- "Revisionist",
- "Trade Surplus",
- "Flexible Demeanour",
- "Just Read The Instructions",
- "Limiting Factor",
- "Cargo Cult",
- "Gunboat Diplomat",
- "A Ship With A View",
- "Cantankerous",
- "I Thought He Was With You",
- "Never Talk To Strangers",
- "Sacrificial Victim",
- "Unwitting Accomplice",
- "Witting Accomplice",
- "Bad For Business",
- "Just Testing",
- "Size Isn't Everything",
- "Yawning Angel",
- "Liveware Problem",
- "Very Little Gravitas Indeed",
- "Zero Gravitas",
- "Gravitas Free Zone",
- "Absolutely No You-Know-What",
- "Existence Is Pain",
- "I'm Walking Here",
- "Screw Loose",
- "Of Course I Still Love You",
- "Limiting Factor",
- "So Much For Subtley",
- "Unfortunate Conflict Of Evidence",
- "Prime Mover",
- "It's One Of Ours",
- "Thank You And Goodnight",
- "Boo!",
- "Reasonable Excuse",
- "Honest Mistake",
- "Appeal To Reason",
- "My First Ship II",
- "Hidden Income",
- "Anything Legal Considered",
- "New Toy",
- "Me, I'm Always Counting",
- "Just Five More Minutes",
- "Are You Feeling It",
- "Great White Snark",
- "No Shirt No Shoes",
- "Callsign",
- "Three Ships in a Trenchcoat",
- "Not Wearing Pants",
- "Ridiculous Naming Convention",
- "God Dammit Morpheus",
- "It Seemed Like a Good Idea",
- "Legs All the Way Up",
- "Purchase Necessary",
- "Some Assembly Required",
- "Buy One Get None Free",
- "BRB",
- "SHIP NAME HERE",
- "Questionable Ethics",
- "Accept Most Substitutes",
- "I Blame the Government",
- "Garbled Gibberish",
- "Thinking Emoji",
- "Is This Thing On?",
- "Make My Day",
- "No Vox Here",
- "Savings and Values",
- "Secret Name",
- "Can't Find My Keys",
- "Look Over There!",
- "Made You Look!",
- "Take Nothing Seriously",
- "It Comes In Lime, Too",
- "Loot Me",
- "Nothing To Declare",
- "Sneaking Suspicion",
- "Bass Ackwards",
- "Good Things Come to Those Who Freight",
- "Redundant Morality",
- "Synthetic Goodwill",
- "Your Ad Here",
- "What Are We Plotting?",
- "Set Phasers To Stun",
- "Preemptive Defensive Strike",
- "This Ship Is Spiders",
- "Legitimate Trade Vessel",
- "Please Don't Explode II",
- "Get Off the Air",
- "Definitely Unsinkable",
- "We Didn't Do It!",
- "Unrelated To That Other Ship",
- "Not Reflecting The Opinons Of The Shareholders",
- "Normal Ship Name",
- "Define Offensive",
- "Tiffany",
- "My Other Ship is A Gestalt",
- "NTV HTV WTV ITV ZTV"
- )
+ org_type = "neutral" //disables slogans for morpheus as they don't advertise, per the description above
+ /*
+ slogans = list()
+ */
+ ship_prefixes = list("MCV" = "a general operations", "MTV" = "a freight", "MDV" = "a market protection", "MSV" = "an outreach")
+ //periodic elements; something 'unusual' for the posibrain TSC without being full on 'quirky' culture ship names (much as I love them, they're done to death)
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Hydrogen",
+ "Helium",
+ "Lithium",
+ "Beryllium",
+ "Boron",
+ "Carbon",
+ "Nitrogen",
+ "Oxygen",
+ "Fluorine",
+ "Neon",
+ "Sodium",
+ "Magnesium",
+ "Aluminium",
+ "Silicon",
+ "Phosphorus",
+ "Sulfur",
+ "Chlorine",
+ "Argon",
+ "Potassium",
+ "Calcium",
+ "Scandium",
+ "Titanium",
+ "Vanadium",
+ "Chromium",
+ "Manganese",
+ "Iron",
+ "Cobalt",
+ "Nickel",
+ "Copper",
+ "Zinc",
+ "Gallium",
+ "Germanium",
+ "Arsenic",
+ "Selenium",
+ "Bromine",
+ "Krypton",
+ "Rubidium",
+ "Strontium",
+ "Yttrium",
+ "Zirconium",
+ "Niobium",
+ "Molybdenum",
+ "Technetium",
+ "Ruthenium",
+ "Rhodium",
+ "Palladium",
+ "Silver",
+ "Cadmium",
+ "Indium",
+ "Tin",
+ "Antimony",
+ "Tellurium",
+ "Iodine",
+ "Xenon",
+ "Caesium",
+ "Barium"
+ )
+ //some hebrew alphabet destinations for a little extra unusualness
destination_names = list(
- "a trade outpost in Shelf"
+ "our headquarters, the Shelf flotilla",
+ "one of our factory complexes on Root",
+ "research outpost Aleph",
+ "logistics depot Dalet",
+ "research installation Zayin",
+ "research base Tsadi",
+ "manufacturing facility Samekh"
)
/datum/lore/organization/tsc/xion
name = "Xion Manufacturing Group"
short_name = "Xion"
- desc = "Xion, quietly, controls most of the market for industrial equipment. Their portfolio includes mining exosuits, \
+ acronym = "XMG"
+ desc = "Xion, quietly, controls most of the market for industrial equipment, especially on the frontier. Their portfolio includes mining exosuits, \
factory equipment, rugged positronic chassis, and other pieces of equipment vital to the function of the economy. Xion \
keeps its control of the market by leasing, not selling, their equipment, and through infamous and bloody patent protection \
- lawsuits. Xion are noted to be a favorite contractor for SolGov engineers, owing to their low cost and rugged design."
+ lawsuits. Xion are noted to be a favorite contractor for Commonwealth engineers, owing to their low cost and rugged design. \
+ Dedicated frontiersmen tend to have an unfavorable view of the company however, as the leasing arrangements often make field repairs \
+ challenging at best, and expensively contract-breaking at worst. Nobody wants an expensive piece of equipment to break down \
+ three weeks of travel away from the closest Licensed Xion Repair Outlet. \
+
\
+ Xion's fleet bears the name of mountains and terrain features on Mars."
history = ""
work = "industrial equipment manufacturer"
headquarters = ""
motto = ""
- ship_prefixes = list("XTV" = "hauling", "XFV" = "bulk transport", "XIV" = "resupply")
- destination_names = list()
+ org_type = "corporate"
+ slogans = list(
+ "Xion Manufacturing - We have what you need.",
+ "Xion Manufacturing - The #1 choice of the SolCom Engineer's Union for 150 years.",
+ "Xion Manufacturing - Our products are as bulletproof as our contracts."
+ )
+ ship_prefixes = list("XMV" = "a general operations", "XTV" = "a hauling", "XFV" = "a bulk transport", "XIV" = "a resupply")
+ //martian mountains
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Olympus Mons",
+ "Ascraeus Mons",
+ "Arsia Mons",
+ "Pavonis Mons",
+ "Elysium Mons",
+ "Hecates Tholus",
+ "Albor Tholus",
+ "Tharsis Tholus",
+ "Biblis Tholus",
+ "Alba Mons",
+ "Ulysses Tholus",
+ "Mount Sharp",
+ "Uranius Mons",
+ "Anseris Mons",
+ "Hadriacus Mons",
+ "Euripus Mons",
+ "Tyrrhenus Mons",
+ "Promethei Mons",
+ "Chronius Mons",
+ "Apollinaris Mons",
+ "Gonnus Mons",
+ "Syrtis Major Planum",
+ "Amphitrites Patera",
+ "Nili Patera",
+ "Pityusa Patera",
+ "Malea Patera",
+ "Peneus Patera",
+ "Labeatis Mons",
+ "Issidon Paterae",
+ "Pindus Mons",
+ "Meroe Patera",
+ "Orcus Patera",
+ "Oceanidum Mons",
+ "Horarum Mons",
+ "Peraea Mons",
+ "Octantis Mons",
+ "Galaxius Mons",
+ "Hellas Planitia"
+ )
+ //destination_names = list()
+
+/datum/lore/organization/tsc/ftu
+ name = "Free Trade Union"
+ short_name = "Trade Union"
+ acronym = "FTU"
+ desc = "The Free Trade Union is different from other transtellar companies in that they are not just a company; rather, they are a big conglomerate of various traders and merchants from all over the galaxy. The FTU is also partially responsible for many of the large scale 'freeport' trade stations across the known galaxy, even in non-human space. Generally, they are multi-purpose stations but they always keep areas filled with duty-free shops, where almost anything you can imagine can be found - so long as it's not outrageously illegal or hideously expensive.
They are the creators of the Tradeband language, created specially for being a lingua franca where every merchant can understand each other independent of language or nationality.
The Union doesn't maintain a particularly large fleet of its own; most members are card-carrying independents who fly under their own flags. When you do see a Union ship (they usually operate under the names of historic merchants) you can be assured that it's tending to something that the Union sees as being of the utmost importance to its interests."
+ history = ""
+ work = ""
+ headquarters = ""
+ motto = ""
+
+ org_type = "corporate"
+ slogans = list(
+ "The FTU. We look out for the little guy.",
+ "There's no Trade like Free Trade.",
+ "There's no Union like the Free Trade Union.",
+ "Join the Free Trade Union. Because anything worth doing, is worth doing for money." //rule of acquisition #13
+ )
+ ship_prefixes = list("FTV" = "a general operations", "FTRP" = "a trade protection", "FTRR" = "a piracy suppression", "FTLV" = "a logistical support", "FTTV" = "a mercantile", "FTDV" = "a market establishment")
+ //famous merchants and traders, taken from Civ6's Great Merchants, plus the TSC's founder
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Isaac Adler",
+ "Colaeus",
+ "Marcus Licinius Crassus",
+ "Zhang Qian",
+ "Irene of Athens",
+ "Marco Polo",
+ "Piero de' Bardi",
+ "Giovanni de' Medici",
+ "Jakob Fugger",
+ "Raja Todar Mal",
+ "Adam Smith",
+ "John Jacob Astor",
+ "John Spilsbury",
+ "John Rockefeller",
+ "Sarah Breedlove",
+ "Mary Katherine Goddard",
+ "Helena Rubenstein",
+ "Levi Strauss",
+ "Melitta Bentz",
+ "Estee Lauder",
+ "Jamsetji Tata",
+ "Masaru Ibuka",
+ )
+ destination_names = list(
+ "a Free Trade Union office",
+ "FTU HQ"
+ )
/datum/lore/organization/tsc/mbt
name = "Major Bill's Transportation"
short_name = "Major Bill's"
- desc = "The most popular courier service and starliner, Major Bill's is an unassuming corporation whose greatest asset \
- is their low cost and brand recognition. Major Bill's is known, perhaps unfavorably, for its mascot, Major Bill, \
- a cartoonish military figure that spouts quotable slogans. Their motto is \"With Major Bill's, you won't pay major bills!\", \
- an earworm much of the galaxy longs to forget."
+ acronym = "MBT"
+ desc = "The most popular courier service and starliner, Major Bill's is an unassuming corporation whose greatest asset is their low cost and brand recognition. Major Bill's is known, perhaps unfavorably, for its mascot, Major Bill, a cartoonish military figure that spouts quotable slogans. Their main slogan, featured at least once in all their advertising, is \"With Major Bill's, you won't pay major bills!\", an earworm much of the galaxy longs to forget. \
+
\
+ Their ships are named after some of Earth's greatest rivers."
history = ""
work = "courier and passenger transit"
headquarters = "Mars, Sol"
motto = "With Major Bill's, you won't pay major bills!"
- ship_prefixes = list("TTV" = "transport", "TTV" = "luxury transit")
- destination_names = list()
+ org_type = "corporate"
+ slogans = list(
+ "With Major Bill's, you won't pay major bills!",
+ "Major Bill's - Private Couriers - General Shipping!",
+ "Major Bill's got you covered, now get out there!"
+ )
+ ship_prefixes = list("TTV" = "a general operations", "TTV" = "a transport", "TTV" = "a luxury transit", "TTV" = "a priority transit", "TTV" = "a secure data courier")
+ //ship names: big rivers
+ append_ship_names = TRUE
+ added_ship_names = list (
+ "Nile",
+ "Kagera",
+ "Nyabarongo",
+ "Mwogo",
+ "Rukarara",
+ "Amazon",
+ "Ucayali",
+ "Tambo",
+ "Ene",
+ "Mantaro",
+ "Yangtze",
+ "Mississippi",
+ "Missouri",
+ "Jefferson",
+ "Beaverhead",
+ "Red Rock",
+ "Hell Roaring",
+ "Yenisei",
+ "Angara",
+ "Yelenge",
+ "Ider",
+ "Ob",
+ "Irtysh",
+ "Rio de la Plata",
+ "Parana",
+ "Rio Grande",
+ "Congo",
+ "Chambeshi",
+ "Amur",
+ "Argun",
+ "Kherlen",
+ "Lena",
+ "Mekong",
+ "Mackenzie",
+ "Peace",
+ "Finlay",
+ "Niger",
+ "Brahmaputra",
+ "Tsangpo",
+ "Murray",
+ "Darling",
+ "Culgoa",
+ "Balonne",
+ "Condamine",
+ "Tocantins",
+ "Araguaia",
+ "Volga"
+ )
+ destination_names = list(
+ "Major Bill's Transportation HQ on Mars",
+ "a Major Bill's warehouse",
+ "a Major Bill's distribution center",
+ "a Major Bill's supply depot"
+ )
-/datum/lore/organization/tsc/independent
- name = "Free Traders"
- short_name = "Free Trader"
- desc = "Though less common now than they were in the decades before the Sol Economic Organization took power, independent traders remain an important part of the galactic economy, owing in no small part to protective tarrifs established by the Free Trade Union in the late twenty-forth century."
+/datum/lore/organization/tsc/grayson
+ name = "Grayson Manufactories Ltd."
+ short_name = "Grayson"
+ acronym = "GM"
+ desc = "Grayson Manufactories Ltd. is one of the oldest surviving TSCs, having been in 'the biz' almost since mankind began to colonize the rest of the Sol system and thus exploit abundant 'extraterrestrial' resources. Where many choose to go into the high end markets, however, Grayson makes their money by providing foundations for other businesses; they run some of the largest mining and refining operations in all of human-inhabited space. Ore is hauled out of Grayson-owned mines, transported on Grayson-owned ships, and processed in Grayson-owned refineries, then sold by Grayson-licensed vendors to other industries. Several of their relatively newer ventures include heavy industrial equipment, which has earned a reputation for being surprisingly reliable.
Grayson may maintain a neutral stance towards their fellow TSCs, but can be quite aggressive in the markets that it already holds. A steady stream of rumors suggests they're not shy about engaging in industrial sabotage or calling in strikebreakers, either. \
+
\
+ Fitting their 'down to earth' reputation, Grayson's corporate fleet uses the names of various forms of rock and mineral to identify their vessels."
history = ""
- work = "trade and transit"
+ work = ""
+ headquarters = "Mars, Sol"
+ motto = ""
+
+ org_type = "corporate"
+ slogans = list(
+ "Grayson Mining - It's An Ore Effort, For The War Effort!",
+ "Grayson Mining - Winning The War On Ore!",
+ "Grayson Mining - Come On Down To Our Ore Chasm!"
+ )
+ ship_prefixes = list("GMV" = "a general operations", "GMT" = "a transport", "GMR" = "a resourcing", "GMS" = "a surveying", "GMH" = "a bulk transit")
+ //rocks
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Adakite",
+ "Andesite",
+ "Basalt",
+ "Basanite",
+ "Diorite",
+ "Dunite",
+ "Gabbro",
+ "Granite",
+ "Harzburgite",
+ "Ignimbrite",
+ "Kimberlite",
+ "Komatiite",
+ "Norite",
+ "Obsidian",
+ "Pegmatite",
+ "Picrite",
+ "Pumice",
+ "Rhyolite",
+ "Scoria",
+ "Syenite",
+ "Tachylyte",
+ "Wehrlite",
+ "Arkose",
+ "Chert",
+ "Dolomite",
+ "Flint",
+ "Laterite",
+ "Marl",
+ "Oolite",
+ "Sandstone",
+ "Shale",
+ "Anthracite",
+ "Gneiss",
+ "Granulite",
+ "Mylonite",
+ "Schist",
+ "Skarn",
+ "Slate"
+ )
+ destination_names = list(
+ "our headquarters on Mars",
+ "one of our manufacturing complexes",
+ "one of our mining installations"
+ )
+
+/datum/lore/organization/tsc/aether
+ name = "Aether Atmospherics & Recycling"
+ short_name = "Aether"
+ acronym = "AAR"
+ desc = "Aether Atmospherics and Recycling is the prime maintainer and provider of atmospherics systems across both the many ships that navigate the vast expanses of space, and the life support on current and future Human colonies. The byproducts from the filtration of atmospheres across the galaxy are then resold for a variety of uses to those willing to buy. With the nature of their services, most work they do is contracted for construction of these systems, or staffing to maintain them for colonies across human space. \
+
\
+ Somewhat unimaginatively, Aether has adopted the names of various types of weather for their fleet."
+ history = ""
+ work = ""
+ headquarters = ""
+ motto = "Dum spiro spero"
+
+ org_type = "corporate"
+ slogans = list(
+ "Aether A&R - We're Absolutely Breathtaking.",
+ "Aether A&R - You Can Breathe Easy With Us!",
+ "Aether A&R - The SolCom's #1 Environmental Systems Provider."
+ )
+ ship_prefixes = list("AARV" = "a general operations", "AARE" = "a resource extraction", "AARG" = "a gas transport", "AART" = "a transport")
+ //weather systems/patterns
+ append_ship_names = TRUE
+ added_ship_names = list (
+ "Cloud",
+ "Nimbus",
+ "Fog",
+ "Vapor",
+ "Haze",
+ "Smoke",
+ "Thunderhead",
+ "Veil",
+ "Steam",
+ "Mist",
+ "Noctilucent",
+ "Nacreous",
+ "Cirrus",
+ "Cirrostratus",
+ "Cirrocumulus",
+ "Aviaticus",
+ "Altostratus",
+ "Altocumulus",
+ "Stratus",
+ "Stratocumulus",
+ "Cumulus",
+ "Fractus",
+ "Asperitas",
+ "Nimbostratus",
+ "Cumulonimbus",
+ "Pileus",
+ "Arcus"
+ )
+ destination_names = list(
+ "Aether HQ",
+ "a gas mining orbital",
+ "a liquid extraction plant"
+ )
+
+/datum/lore/organization/tsc/focalpoint
+ name = "Focal Point Energistics"
+ short_name = "Focal Point"
+ acronym = "FPE"
+ desc = "Focal Point Energistics is an electrical engineering solutions firm originally formed as a conglomerate of Earth power companies and affiliates. Focal Point manufactures and distributes vital components in modern power grids, such as TEGs, PSUs and their specialty product, the SMES. The company is often consulted and contracted by larger organisations due to their expertise in their field.\
+
\
+ Keeping in theme with the other big TSCs, Focal's fleet (which is comprised almost entirely of transports and engineering vessels) uses the names of electrical engineers."
+ history = ""
+ work = ""
+ headquarters = ""
+ motto = ""
+
+ org_type = "corporate"
+ slogans = list(
+ "Focal Point Energistics - Sustainable Power for a Sustainable Future.",
+ "Focal Point Energistics - Powering The Future Before It Even Happens.",
+ "Focal Point Energistics - Let There Be Light."
+ )
+ ship_prefixes = list("FPV" = "a general operations", "FPH" = "a transport", "FPC" = "an energy relay", "FPT" = "a fuel transport")
+ //famous electrical engineers
+ append_ship_names = TRUE
+ added_ship_names = list (
+ "Erlang",
+ "Blumlein",
+ "Taylor",
+ "Bell",
+ "Reeves",
+ "Bennett",
+ "Volta",
+ "Blondel",
+ "Beckman",
+ "Hirst",
+ "Lamme",
+ "Bright",
+ "Armstrong",
+ "Ayrton",
+ "Bardeen",
+ "Fuller",
+ "Boucherot",
+ "Brown",
+ "Brush",
+ "Burgess",
+ "Camras",
+ "Crompton",
+ "Deprez",
+ "Elwell",
+ "Entz",
+ "Faraday",
+ "Halas",
+ "Hounsfield",
+ "Immink",
+ "Laithwaite",
+ "McKenzie",
+ "Moog",
+ "Moore",
+ "Pierce",
+ "Ronalds",
+ "Shallenberger",
+ "Siemens",
+ "Spencer",
+ "Tesla",
+ "Yablochkov",
+ )
+ destination_names = list(
+ "Focal Point HQ"
+ )
+
+/datum/lore/organization/tsc/starlanes
+ name = "StarFlight Inc."
+ short_name = "StarFlight"
+ acronym = "SFI"
+ desc = "Founded in 2137 by Astara Junea, StarFlight Incorporated is now one of the biggest passenger liner businesses in human-occupied space and has even begun breaking into alien markets - all despite a rocky start, and several high-profile ship disappearances and shipjackings. With space traffic at an all-time high, it's a depressing reality that SFI's incidents are just a tiny drop in the bucket compared to everything else going on. \
+
\
+ SFI's fleet is, somewhat endearingly, named after various species of bird, though the designation Pigeon was removed from the lineup after a particularly unusual chain of events involving a business liner. For reasons that have continued to remain unclear since the company's foundation, SFI vessels are permitted to use the same high-level identifier pattern as governmental vessels."
+ history = ""
+ work = "luxury, business, and economy passenger flights"
+ headquarters = "Spin Aerostat, Jupiter"
+ motto = "Sic itur ad astra"
+
+ org_type = "corporate"
+ slogans = list(
+ "StarFlight - travel the stars.",
+ "StarFlight - bringing you to new horizons.",
+ "StarFlight - getting you where you need to be since 2137."
+ )
+ ship_prefixes = list("SFI-X" = "a VIP liner", "SFI-L" = "a luxury liner", "SFI-B" = "a business liner", "SFI-E" = "an economy liner", "SFI-M" = "a mixed class liner", "SFI-S" = "a sightseeing", "SFI-M" = "a wedding", "SFI-O" = "a marketing", "SFI-S" = "a safari", "SFI-A" = "an aquatic adventure")
+ flight_types = list( //no military-sounding ones here
+ "flight",
+ "route",
+ "tour"
+ )
+ ship_names = list( //birbs
+ "Rhea",
+ "Ostrich",
+ "Cassowary",
+ "Emu",
+ "Kiwi",
+ "Duck",
+ "Swan",
+ "Chachalaca",
+ "Curassow",
+ "Guan",
+ "Guineafowl",
+ "Pheasant",
+ "Turkey",
+ "Francolin",
+ "Loon",
+ "Penguin",
+ "Grebe",
+ "Flamingo",
+ "Stork",
+ "Ibis",
+ "Heron",
+ "Pelican",
+ "Spoonbill",
+ "Shoebill",
+ "Gannet",
+ "Cormorant",
+ "Osprey",
+ "Kite",
+ "Hawk",
+ "Falcon",
+ "Hummingbird",
+ "Toucan",
+ "Caracara"
+ )
+ destination_names = list(
+ "a resort planet",
+ "a beautiful ring system",
+ "a ski-resort world",
+ "an ocean resort planet",
+ "a desert resort world",
+ "an arctic retreat"
+ )
+
+/datum/lore/organization/tsc/oculum
+ name = "Oculum Broadcasting Network"
+ short_name = "Oculus"
+ acronym = "OBN"
+ desc = "Oculum owns approximately 30% of Sol-wide news networks, including microblogging aggregate sites, network and comedy news, and even old-fashioned newspapers. Staunchly apolitical, they specialize in delivering the most popular news available- which means telling people what they already want to hear. Oculum is a specialist in branding, and most people don't know that the reactionary Daedalus Dispatch newsletter and the radically transhuman Liquid Steel webcrawler are controlled by the same organization."
+ history = ""
+ work = "news media"
+ headquarters = ""
+ motto = "News from all across the spectrum"
+
+ org_type = "corporate"
+ slogans = list(
+ "Oculum - All News, All The Time.",
+ "Oculum - We Keep An Eye Out.",
+ "Oculum - Nothing But The Truth.",
+ "Oculum - Your Eye On The Galaxy."
+ )
+ ship_prefixes = list("OBV" = "an investigation", "OBV" = "a distribution", "OBV" = "a journalism", "OBV" = "a general operations")
+ destination_names = list(
+ "Oculus HQ"
+ )
+
+/datum/lore/organization/tsc/centauriprovisions
+ name = "Centauri Provisions"
+ short_name = "Centauri"
+ acronym = "ACP"
+ desc = "Headquartered in Alpha Centauri, Centauri Provisions made a name in the snack-food industry primarily by being the first to focus on colonial holdings. The various brands of Centauri snackfoods are now household names, from SkrellSnax to Space Mountain Wind to the ubiquitous and supposedly-edible Bread Tube, and they are well known for targeting as many species as possible with each brand (which, some will argue, is at fault for some of those brands being rather bland in taste and texture). Their staying power is legendary, and many spacers have grown up on a mix of their cheap crap and protein shakes."
+ history = ""
+ work = "catering, food, drinks"
+ headquarters = "Alpha Centauri"
+ motto = "The largest brands of food and drink - most of them are Centauri."
+
+ org_type = "corporate"
+ slogans = list(
+ "Centauri Provisions Bread Tubes - They're Not Just Edible, They're |Breadible!|",
+ "Centauri Provisions SkrellSnax - Not |Just| For Skrell!",
+ "Centauri Provisions Space Mountain Wind - It'll Take Your |Breath| Away!",
+ "Centauri Provisions Syndi-Cakes - A Taste So Good You'll Swear It's |Illegal|!",
+ "Centauri Provisions Tuna Snax - There's Nothing |Fishy| Going On Here!"
+ )
+ ship_prefixes = list("CPTV" = "a transport", "CPCV" = "a catering", "CPRV" = "a resupply", "CPV" = "a general operations")
+ destination_names = list(
+ "Centauri Provisions HQ",
+ "a Centauri Provisions depot",
+ "a Centauri Provisions warehouse"
+ )
+
+/datum/lore/organization/tsc/einstein
+ name = "Einstein Engines"
+ short_name = "Einstein"
+ acronym = "EEN"
+ desc = "Einstein is an old company that has survived through rampant respecialization. In the age of phoron-powered exotic engines and ubiquitous solar power, Einstein makes its living through the sale of engine designs for power sources it has no access to, and emergency fission or hydrocarbon power supplies. Accusations of corporate espionage against research-heavy corporations like NanoTrasen and its chief rival Focal Point are probably unfounded. Probably."
+ history = ""
+ work = "catering, food, drinks"
+ headquarters = ""
+ motto = "Engine designs, emergency generators, and old memories"
+
+ org_type = "corporate"
+ slogans = list(
+ "Einstein Engines - you don't have to be Einstein to use |our| engines!",
+ "Einstein Engines - bringing power to the people.",
+ "Einstein Engines - because it's the smart thing to do."
+ )
+ ship_prefixes = list("EETV" = "a transport", "EERV" = "a research", "EEV" = "a general operations")
+ destination_names = list(
+ "Einstein HQ"
+ )
+
+/datum/lore/organization/tsc/wulf
+ name = "Wulf Aeronautics"
+ short_name = "Wulf Aero"
+ acronym = "WUFA"
+ desc = "Wulf Aeronautics is the chief producer of transport and hauling spacecraft. A favorite contractor of the CWS, Wulf manufactures most of their diplomatic and logistics craft, and does a brisk business with most other TSCs. The quiet reliance of the economy on their craft has kept them out of the spotlight and uninvolved in other corporations' back-room dealings; nobody is willing to try to undermine Wulf Aerospace in case it bites them in the ass, and everyone knows that trying to buy out the company would start a bidding war from which nobody would escape the PR fallout."
+ history = ""
+ work = "starship construction"
+ headquarters = ""
+ motto = "We build it - you fly it"
+
+ org_type = "corporate"
+ slogans = list(
+ "Wulf Aeronautics. We build it - you fly it.",
+ "Wulf Aeronautics, the Commonwealth's favorite shipwrights.",
+ "Wulf Aeronautics, building tomorrow's ships today."
+ )
+ ship_prefixes = list("WAFV" = "a freight", "WARV" = "a repair", "WAV" = "a general operations", "WALV" = "a logistics")
+ destination_names = list(
+ "Wulf Aeronautics HQ",
+ "a Wulf Aeronautics supply depot",
+ "a Wulf Aeronautics Shipyard"
+ )
+
+/datum/lore/organization/tsc/gilthari
+ name = "Gilthari Exports"
+ short_name = "Gilthari"
+ acronym = "GEX"
+ desc = "Gilthari is Sol's premier supplier of luxury goods, specializing in extracting money from the rich and successful that aren't already their own shareholders. Their largest holdings are in gambling, but they maintain subsidiaries in everything from VR equipment to luxury watches. Their holdings in mass media are a smaller but still important part of their empire. Gilthari is known for treating its positronic employees very well, sparking a number of conspiracy theories. The gorgeous FBP model that Gilthari provides them is a symbol of the corporation's wealth and reach ludicrous prices when available on the black market, with legal ownership of the chassis limited, by contract, to employees.
In fitting with their heritage, Gilthari ships are named after precious stones."
+ history = ""
+ work = "luxury goods"
+ headquarters = ""
+ motto = ""
+
+ org_type = "corporate"
+ slogans = list(
+ "Why choose |luxury| when you can choose |Gilthari|?",
+ "|Gilthari|. Because |you're| worth it.",
+ "|Gilthari|. Why settle for |anything| less?"
+ )
+ ship_prefixes = list("GETV" = "a transport", "GECV" = "a luxury catering", "GEV" = "a general operations")
+ //precious stones
+ ship_names = list(
+ "Afghanite",
+ "Agate",
+ "Alexandrite",
+ "Amazonite",
+ "Amber",
+ "Amethyst",
+ "Ametrine",
+ "Andalusite",
+ "Aquamarine",
+ "Azurite",
+ "Benitoite",
+ "Beryl",
+ "Carnelian",
+ "Chalcedony",
+ "Chrysoberyl",
+ "Chrysoprase",
+ "Citrine",
+ "Coral",
+ "Danburite",
+ "Diamond",
+ "Emerald",
+ "Fluorite",
+ "Garnet",
+ "Heliodor",
+ "Iolite",
+ "Jade",
+ "Jasper",
+ "Lapis Lazuli",
+ "Malachite",
+ "Moldavite",
+ "Moonstone",
+ "Obsidian",
+ "Onyx",
+ "Orthoclase",
+ "Pearl",
+ "Peridot",
+ "Quartz",
+ "Ruby",
+ "Sapphire",
+ "Scapolite",
+ "Selenite",
+ "Serpentine",
+ "Sphalerite",
+ "Sphene",
+ "Spinel",
+ "Sunstone",
+ "Tanzanite",
+ "Topaz",
+ "Tourmaline",
+ "Turquoise",
+ "Zircon"
+ )
+ destination_names = list(
+ "Gilthari HQ",
+ "a GE supply depot",
+ "a GE warehouse",
+ "a GE-owned luxury resort"
+ )
+
+/datum/lore/organization/tsc/coyotecorp
+ name = "Coyote Salvage Corp."
+ short_name = "Coyote Salvage"
+ acronym = "CSC"
+ desc = "The threat of Kessler Syndrome ever looms in this age of spaceflight, and it's only thanks to the dedication and hard work of unionized salvage groups like the Coyote Salvage Corporation that the spacelanes are kept clear and free of wrecks and debris. Painted in that distinctive industrial yellow, their fleets of roaming scrappers are contracted throughout civilized space and the frontier alike to clean up space debris. Some may look down on them for handling what would be seen as garbage and discarded scraps, but as far as the CSC is concerned everything would grind to a halt (or more accurately, rapidly expand in a cloud of red-hot scrap metal) without their tender care and watchful eyes.\
+
\
+ Many spacers turn to join the ranks of the Salvage Corps when times are lean, or when they need a quick buck. The work is dangerous and the hours are long, but the benefits are generous and you're paid by what you salvage so if you've an eye for appraising scrap you can turn a good profit. For those who dedicate their lives to the work, they can become kings of the scrapheap and live like royalty. \
+
\
+ CSC Contractors are no strangers to conflict either, often having to deal with claimjumpers and illegal salvage operations - or worse, the vox."
+ history = ""
+ work = "salvage and shipbreaking"
+ headquarters = "N/A"
+ motto = "one man's trash is another man's treasure"
+
+ org_type = "corporate"
+ slogans = list(
+ "Coyote Salvage Corp. 'cause your trash ain't gonna clean itself.",
+ "Coyote Salvage Corp. 'cause one man's trash is another man's treasure.",
+ "Coyote Salvage Corp. We'll take your scrap - but not your crap."
+ )
+ ship_prefixes = list("CSV" = "a salvage", "CRV" = "a recovery", "CTV" = "a transport", "CSV" = "a shipbreaking", "CHV" = "a towing")
+ //mostly-original, maybe some references, and more than a few puns
+ append_ship_names = TRUE
+ added_ship_names = list(
+ "Road Hog",
+ "Mine, Not Yours",
+ "Legal Salvage",
+ "Barely Legal",
+ "One Man's Trash",
+ "Held Together By Tape And Dreams",
+ "Ventilated Vagrant",
+ "Half A Wing And A Prayer",
+ "Scrap King",
+ "Make Or Break",
+ "Lead Into Gold",
+ "Under New Management",
+ "Pride of Centauri",
+ "Long Haul",
+ "Argonaut",
+ "Desert Nomad",
+ "Non-Prophet Organization",
+ "Rest In Pieces",
+ "Sweep Dreams",
+ "Home Sweep Home",
+ "Atomic Broom",
+ "Ship Broken",
+ "Rarely Sober",
+ "Barely Coherent",
+ "Piece Of Mind",
+ "War And Pieces",
+ "Bits 'n' Bobs",
+ "Home Wrecker",
+ "T-Wrecks",
+ "Dust Bunny",
+ "No Gears No Glory",
+ "Two Drink Minimum",
+ "Three Drinks In",
+ "The Almighty Janitor",
+ "Wreckless Endangerment",
+ "Scarab"
+ )
+ //remove a couple types, add the more down-to-earth 'job' to reflect some personality
+ flight_types = list(
+ "job",
+ "op",
+ "operation",
+ "assignment",
+ "contract"
+ )
+ destination_names = list (
+ "a frontier scrapyard",
+ "a trashbelt",
+ "a local salvage yard",
+ "a nearby system"
+ )
+
+/datum/lore/organization/tsc/chimera
+ name = "Chimera Genetics Corp."
+ short_name = "Chimera Genetics"
+ acronym = "CGC"
+ desc = "With the rise of personal body modification, companies specializing in this field were bound to spring up as well. The Chimera Genetics Corporation, or CGC, is one of the largest and most successful competitors in this ever-evolving and ever-adapting field. They originally made a foothold in the market through designer flora and fauna such as \"factory plants\" and \"fabricowtors\"; imagine growing high-strength carbon nanotubes on vines, or goats that can be milked for a substance with the tensile strength of spider silk. Once they had more funding? Chimera aggressively expanded into high-end designer bodies, both vat-grown-from-scratch and modification of existing bodies via extensive therapy procedures. Their best-known designer critter is the Drake line; hardy, cold-tolerant \'furred lizards\' that are unflinchingly loyal to their contract-holders. Drakes find easy work in heavy industries and bodyguard roles, despite constant lobbying from bioconservatives to, quote, \"keep these \"meat drones\" from taking jobs away from regular people.\" \
+
\
+ Some things never change. \
+
\
+ Unsurprisingly, Chimera names their ships after mythological creatures."
+ history = ""
+ work = "designer bodies and bioforms"
+ headquarters = "Titan, Sol"
+ motto = "the whole is greater than the sum of its parts"
+
+ org_type = "corporate"
+ slogans = list(
+ "Chimera Genetics. Find your true self today!",
+ "Chimera Genetics. Bring us your genes and we'll clean them right up.",
+ "Chimera Genetics. Better bodies for a better tomorrow."
+ )
+ ship_prefixes = list("CGV" = "a general operations", "CGT" = "a transport", "CGT" = "a delivery", "CGH" = "a medical")
+ //edgy mythological critters!
+ ship_names = list(
+ "Bandersnatch",
+ "Banshee",
+ "Basilisk",
+ "Black Dog",
+ "Centaur",
+ "Cerberus",
+ "Charybdis",
+ "Chimera",
+ "Cyclops",
+ "Cynocephalus",
+ "Demon",
+ "Daemon",
+ "Dragon",
+ "Echidna",
+ "Ghoul",
+ "Goblin",
+ "Golem",
+ "Gorgon",
+ "Griffin",
+ "Hekatonchires",
+ "Hobgoblin",
+ "Hydra",
+ "Imp",
+ "Ladon",
+ "Loup-Garou",
+ "Manticore",
+ "Medusa",
+ "Minotaur",
+ "Naga",
+ "Nosferatu",
+ "Ogre",
+ "Pegasus",
+ "Sasquatch",
+ "Scylla",
+ "Shade",
+ "Siren",
+ "Sphinx",
+ "Titan",
+ "Typhon",
+ "Valkyrie",
+ "Vampir",
+ "Venrir",
+ "Wendigo",
+ "Werewolf",
+ "Wraith"
+ )
+ destination_names = list (
+ "Chimera HQ, Titan",
+ "a Chimera research lab"
+ )
+
+//////////////////////////////////////////////////////////////////////////////////
+
+// Other
+/datum/lore/organization/other/independent
+ name = "Independent Pilots Association"
+ short_name = "Independent"
+ acronym = "IPA"
+ desc = "Though less common now than they were in the decades before the Sol Economic Organization took power, independent pilots and traders remain an important part of the galactic economy, owing in no small part to protective tariffs established by the Free Trade Union in the late twenty-second century. Further out on the frontier, independent pilots are often the only people keeping freight and vital supplies moving.\
+
\
+ Independent ships use a wide variety of names, many of which are as unusual and eclectic as their crews."
+ history = ""
+ work = "everything under the sun"
headquarters = "N/A"
motto = "N/A"
+ autogenerate_destination_names = TRUE //force random dest generation
- ship_prefixes = list("IEV" = "prospecting", "IEC" = "prospecting", "IFV" = "bulk freight", "ITV" = "passenger transport", "ITC" = "just-in-time delivery")
- destination_names = list()
+ ship_prefixes = list("ISV" = "a general", "IEV" = "a prospecting", "IEC" = "a prospecting", "IFV" = "a bulk freight", "ITV" = "a passenger transport", "ITC" = "a just-in-time delivery", "IPV" = "a patrol", "IHV" = "a bounty hunting", "ICC" = "an escort", "IMV" = "a mining", "IPS" = "an interplanetary shipping")
+ flight_types = list(
+ "flight",
+ "mission",
+ "route",
+ "operation",
+ "assignment",
+ "contract"
+ )
+ //ship names: blank, because we use the universal list
+ //ship_names = list()
-// Governments
-
-/datum/lore/organization/gov/virgov
- name = "Vir Governmental Authority"
- short_name = "VirGov"
- desc = "The aptly named Vir Governmental Authority is the sole governing administration for the Vir system, based \
- out of New Reykjavik on Sif. It is a representative democratic government, and a fully recognised member of the \
- Confederation.\
+//SPACE LAW
+/datum/lore/organization/other/sysdef
+ name = "System Defense Force"
+ short_name = "SDF"
+ acronym = "SDF"
+ desc = "Localized militias are used to secure systems throughout inhabited space, but are especially common on the frontier; by levying and maintaining these militia forces, larger governments can use their primary fleets (like the USDF) for more important matters and smaller ones can give travellers in their space some peace of mind given the ever-present threat of pirates and vox marauders whilst also helping cut down on smuggling (narcotic substances remain as popular in this century as they have throughout the last few millennia). System Defense Forces tend to be fairly poorly trained and modestly equipped compared to genuine military fleets, but are more than capable of contending with equally ramshackle pirate vessels and can generally stall greater threats long enough for reinforcements to arrive. They're also typically responsible for most search-and-rescue operations in their system.\
\
- Corporate entities such as Nanotrasen which operate on Sif, in Vir space, or on other bodies in the Vir system must \
- all comply with legislation as determined by the VGA and SolGov. As a result, any serious criminal offences, \
- industrial accidents, or concerning events should be forwarded to the VGA in the event that assistance or \
- communication is required from the Vir Police, Vir Defence Force, Vir Interior Ministry, or other important groups."
- history = "" // Todo like the rest of them
- work = "governing body of Vir"
- headquarters = "New Reykjavik, Sif, Vir"
+ SDF ships are traditionally named after various forms of historical weaponry; as their founding members tend to be veterans of other SDF services which used this system, this tradition has slowly propagated.\
+
\
+ Common SDF ship designations include;
\
+ SDF = System Defense Fleet (General)
\
+ SDV/SDB = System Defense Vessel/Boat
\
+ SAR = Search And Rescue (Emergency Services)
\
+ SDT = System Defense Tender (Mobile Refuel & Resupply)
\
+ SDJ = Prisoner Transport"
+ history = ""
+ work = "local security"
+ headquarters = ""
+ motto = "Serve, Protect, Survive"
+ autogenerate_destination_names = FALSE //don't add extra destinations to our pool, or else we leave the system which makes no sense
+
+ org_type = "system defense"
+ ship_prefixes = list ("SDB" = "a patrol", "SDF" = "a patrol", "SDV" = "a patrol", "SDB" = "an escort", "SDF" = "an escort", "SDV" = "an escort", "SAR" = "a search and rescue", "SDT" = "a logistics", "SDT" = "a resupply", "SDJ" = "a prisoner transport") //b = boat, f = fleet (generic), v = vessel, t = tender
+ //ship names: weapons, particularly medieval and renaissance melee and pre-gunpowder ranged weapons
+ ship_names = list(
+ "Sword",
+ "Saber",
+ "Cutlass",
+ "Scimitar",
+ "Broadsword",
+ "Katar",
+ "Shamshir",
+ "Flyssa",
+ "Kaskara",
+ "Khopesh",
+ "Tachi",
+ "Shashka",
+ "Epee",
+ "Estoc",
+ "Longsword",
+ "Katana",
+ "Odachi",
+ "Baselard",
+ "Gladius",
+ "Kukri",
+ "Pick",
+ "Mattock",
+ "Hatchet",
+ "Machete",
+ "Axe",
+ "Tomahawk",
+ "Labrys",
+ "Masakari",
+ "Parashu",
+ "Sagaris",
+ "Francisca",
+ "Stiletto",
+ "Tanto",
+ "Pugio",
+ "Cinquedea",
+ "Katar",
+ "Dirk",
+ "Dagger",
+ "Maul",
+ "Mace",
+ "Flail",
+ "Morningstar",
+ "Shillelagh",
+ "Cudgel",
+ "Truncheon",
+ "Hammer",
+ "Arbalest",
+ "Ballista",
+ "Catapult",
+ "Trebuchet",
+ "Longbow",
+ "Pike",
+ "Javelin",
+ "Glaive",
+ "Halberd",
+ "Scythe",
+ "Spear",
+ "Guisarme",
+ "Billhook"
+ )
+ destination_names = list(
+ "the outer system",
+ "the inner system",
+ "Waypoint Alpha",
+ "Waypoint Beta",
+ "Waypoint Gamma",
+ "Waypoint Delta",
+ "Waypoint Epsilon",
+ "Waypoint Zeta",
+ "Waypoint Eta",
+ "Waypoint Theta",
+ "Waypoint Iota",
+ "Waypoint Kappa",
+ "Waypoint Lambda",
+ "Waypoint Mu",
+ "Waypoint Nu",
+ "Waypoint Xi",
+ "Waypoint Omicron",
+ "Waypoint Pi",
+ "Waypoint Rho",
+ "Waypoint Sigma",
+ "Waypoint Tau",
+ "Waypoint Upsilon",
+ "Waypoint Phi",
+ "Waypoint Chi",
+ "Waypoint Psi",
+ "Waypoint Omega",
+ "System Defense Control",
+ "an SDF correctional facility",
+ "an SDF processing center",
+ "an SDF supply depot",
+ "an SDF Rapid Response Hub",
+ "an SDF outpost"
+ )
+
+//basically just a dummy/placeholder 'org' for smuggler events
+/datum/lore/organization/other/smugglers
+ name = "Smugglers"
+ short_name = "" //whitespace hack again
+ acronym = "ISC"
+ desc = "Where there's a market, there need to be merchants, and where there are buyers, there need to be suppliers. Most of all, wherever there's governments, there'll be somebody trying to control what people are and aren't allowed to do with their bodies. For those seeking goods deemed illegal (for good reasons or otherwise) they need to turn to smugglers and the fine art of sneaking things past the authorities.\
+
\
+ The most common goods smuggled throughout space are narcotics, firearms, and occasionally slaves; whilst firearm ownership laws vary from location to location, most governments also take fairly hard stances on hard drugs, and slavery is consistently outlawed and punished viciously throughout the vast majority of civilized space.\
+
\
+ Still, contrary to many conceptions, not all smuggling is nefarious. Entertainment media within human territories loves to paint romantic images of heroic smugglers sneaking aid supplies to refugees or even helping oppressed minorities escape the grasp of xenophobic regimes."
+ history = ""
+ work = ""
+ headquarters = ""
motto = ""
- autogenerate_destination_names = FALSE
+ autogenerate_destination_names = TRUE //the events we get called for don't fire a destination, but we need entries to avoid runtimes.
- ship_prefixes = list("VGA" = "hauling", "VGA" = "energy relay")
- destination_names = list(
- "New Reykjavik on Sif",
- "Radiance Energy Chain",
- "a dockyard orbiting Sif",
- "a telecommunications satellite",
- "Vir Interstellar Spaceport"
- )
+ org_type = "smuggler"
+ ship_prefixes = list ("suspected smuggler" = "an illegal smuggling", "possible smuggler" = "an illegal smuggling") //as assigned by control, second part shouldn't even come up
-/datum/lore/organization/gov/solgov
- name = "Solar Confederate Government"
- short_name = "SolGov"
- acronym = "SCG"
- desc = "The Solar Confederate Government, or SolGov, is a mostly-human governmental entity based on Luna and \
- extending throughout most of the local bubble.\
+ ship_names = list()
+
+/datum/lore/organization/other/smugglers/New()
+ ..()
+ var/i = 20 //give us twenty random names. for smugglers, I grabbed a bunch of two-syllable s-words, in keeping with NATO reporting names. I figured a fixed name list didn't make very much sense.
+ var/list/first_word = list(
+ "Smuggler","Safety","Scanner","Season","Secret","Section","Seeker","Server","Seller","Sequence","Shadow","Solar","Software","Smoker","Southwest","Spectrum","Spirit","Sponsor","Stainless","Stable","Study","Subject","Student","Surface","Symbol","Supreme","Surprise","Syntax","Sterling","Statement"
+ )
+ var/list/nato_phonetic = list(
+ "Alfa","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","Xray","Yankee","Zulu"
+ )
+ while(i)
+ ship_names.Add("[pick(first_word)] [rand(1,99)]-[pick(nato_phonetic)]")
+ i--
+
+/datum/lore/organization/other/pirates
+ name = "Pirates"
+ short_name = "" //whitespace hack again
+ acronym = "IPG"
+ desc = "Where there's prey, predators are sure to follow. In space, the prey are civilian merchants, and the predators are opportunistic pirates. This is about where the analogy breaks down, but the basic concept remains the same; civilian ships are usually full of valuable goods or important people, which can be sold on black markets or ransomed back for a healthy sum. Pirates seek to seize the assets of others to get rich, rather than make an honest thaler themselves.\
\
- SolGov defines top-level law (such as sapient rights and transgressive \
- technology) and acts as an intermediary council for problems involving member states, but leaves most other law for \
- states to define themselves. The member states of SolGov obey these laws, pay confederate taxes, and provide each \
- other with military aid, in exchange for membership in the largest free trade, customs, and military union in the \
- known galaxy. Each state appoints two representatives to the Colonial Assembly where issues are voted upon. \
- The vast majority of human states are members of SolGov.\
+ Common pirates tend to be rough, practical, and brutally efficient in their work. System Defense units practice rapid response drills, and in most systems it's only a matter of minutes before The Law arrives unless the pirate is able to isolate their target and prevent them from sending a distress signal.\
\
- Sol's military forces are divided between central confederate forces and local defense forces, although it reserves \
- the right to nationalize the defense forces in the event of a major crisis, such as the SolGov-Hegemony War."
- history = "" // Todo
- work = "governing polity of humanity's Confederation"
- headquarters = "Luna, Sol"
- motto = "Nil Mortalibus Ardui Est" // Latin, because latin. Says 'Nothing is too steep for mortals'.
- autogenerate_destination_names = TRUE
+ Complicating matters is the infrequent use of privateers by various minor colonial governments, mercenaries turning to piracy during hard times, and illegal salvage operations."
+ history = ""
+ work = ""
+ headquarters = ""
+ motto = "What\'s yours is mine."
+ autogenerate_destination_names = TRUE //the events we get called for don't fire a destination, but we need entries to avoid runtimes.
- ship_prefixes = list("SCG-T" = "transportation", "SCG-D" = "diplomatic", "SCG-F" = "freight")
- destination_names = list(
- "Venus",
- "Earth",
- "Luna",
- "Mars",
- "Titan"
- )// autogen will add a lot of other places as well.
+ org_type = "pirate"
+ ship_prefixes = list ("known pirate" = "a piracy", "suspected pirate" = "a piracy", "rogue privateer" = "a piracy", "Cartel enforcer" = "a piracy", "known outlaw" = "a piracy", "bandit" = "a piracy", "roving corsair" = "a piracy", "illegal salvager" = "an illegal salvage", "rogue mercenary" = "a mercenary") //as assigned by control, second part shouldn't even come up, but it exists to avoid hiccups/weirdness just in case
+
+ ship_names = list()
+
+/datum/lore/organization/other/pirates/New()
+ ..()
+ var/i = 20 //give us twenty random names. as for smugglers, so for pirates. in this case I went with two-syllable b-words.
+ var/list/first_word = list(
+ "Bandit","Bogey","Backup","Baker","Balance","Bandwidth","Banker","Banner","Bargain","Baseball","Basket","Bathroom","Berlin","Beyond","Bidder","Bishop","Bookmark","Border","Boston","Bracelet","Brazil","Breakfast","Brian","Broadband","Brochure","Broken","Broker","Brother","Buddy","Budget","Bureau","Business"
+ )
+ var/list/nato_phonetic = list(
+ "Alfa","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","Xray","Yankee","Zulu"
+ )
+ while(i)
+ ship_names.Add("[pick(first_word)] [rand(1,99)]-[pick(nato_phonetic)]")
+ i--
/*
-// To be expanded upon later, once the military lore gets sorted out.
+//Commenting out the Ue-Katish and Vox Marauders for now, to dial down the implications of rampant piracy
+/datum/lore/organization/other/uekatish
+ name = "Ue-Katish Pirates"
+ short_name = ""
+ acronym = "UEK"
+ desc = "Contrasting with the Qerr-Glia is a vibrant community of Ue-Katish pirates, who live in cargo flotillas on the edge of Skrellian space (especially on the Human-Skrell border). Ue-Katish ships have no caste system even for the truecaste Skrell and aliens who live there, although they are regimented by rank and role in the ship's functioning. Ue-Katish ships are floating black markets where everything is available for the right price, including some of the galaxy's most well-connected information brokers and most skilled guns-for-hire. The Ue-Katish present the greatest Skrellian counterculture and feature heavily in romanticized human media, although at their hearts they are still bandits and criminals, and the black markets are filled with goods plundered from human and Skrellian trade ships. Many of the Ue-Katish ships themselves bear the scars of the battle that brought them under the pirate flag.\
+
\
+ Ue-Katish pirate culture is somewhat similar to many human countercultures, gleefully reclaiming slurs and subverting expectations for the sheer shock value. Nonetheless, Ue-Katish are still Skrell, and still organize in neat hierarchies under each ship's Captain. The Captain's word is absolute, and unlike the Qerr-Katish they lack any sort of anti-corruption institutions."
+ history = ""
+ work = ""
+ motto = ""
+ autogenerate_destination_names = TRUE
+
+ org_type = "pirate"
+ ship_prefixes = list("Ue-Katish pirate" = "a raiding", "Ue-Katish bandit" = "a raiding", "Ue-Katish raider" = "a raiding", "Ue-Katish enforcer" = "an enforcement")
+ ship_names = list()
+
+/datum/lore/organization/other/uekatish/New()
+ ..()
+ var/i = 20 //give us twenty random names
+ var/list/first_names = file2list('config/names/first_name_skrell.txt')
+ var/list/words = list(
+ "Prize",
+ "Bounty",
+ "Treasure",
+ "Pearl",
+ "Star",
+ "Mercy",
+ "Compass",
+ "Greed",
+ "Slave",
+ "Madness",
+ "Pride",
+ "Disgrace",
+ "Judgement",
+ "Wrath",
+ "Hatred",
+ "Vengeance",
+ "Fury",
+ "Thunder",
+ "Scream",
+ "Dagger",
+ "Saber",
+ "Lance",
+ "Blade"
+ )
+ while(i)
+ ship_names.Add("[pick(first_names)]'s [pick(words)]")
+ i--
+
+/datum/lore/organization/other/marauders
+ name = "Vox Marauders"
+ short_name = "" //whitespace hack again
+ acronym = "VOX"
+ desc = "Whilst rarely as directly threatening as 'common' pirates, the phoron-breathing vox nevertheless pose a constant nuisance for shipping; as far as vox are concerned, only vox and vox matters matter, and everyone else is a 'treeless dusthuffer'. Unlike sometimes over-confident pirates, the vox rarely engage in direct, open combat, preferring to make their profits by either stealth or gunboat diplomacy that tends to be more bluster than true brute force: vox raiders will only commit to an attack if they're confident that they can quickly overwhelm and subdue their victims, then get away with the spoils before any reinforcements can arrive.\
+
\
+ As Vox ship names are generally impossible for the vast majority of other species to pronounce, System Defense tends to tag marauders with a designation based on the ancient NATO Phonetic Alphabet."
+ history = "Unknown"
+ work = "Looting and raiding"
+ headquarters = "Nowhere"
+ motto = "(unintelligible screeching)"
+ autogenerate_destination_names = TRUE //the events we get called for don't fire a destination, but we need *some* entries to avoid runtimes.
+
+ org_type = "pirate"
+ ship_prefixes = list("vox marauder" = "a marauding", "vox raider" = "a raiding", "vox ravager" = "a raiding", "vox corsair" = "a raiding") //as assigned by control, second part shouldn't even come up
+ //blank out our shipnames for redesignation
+ ship_names = list()
+
+/datum/lore/organization/other/marauders/New()
+ ..()
+ var/i = 20 //give us twenty random names, marauders get tactical designations from SDF
+ var/list/letters = list(
+ "Alpha",
+ "Bravo",
+ "Charlie",
+ "Delta",
+ "Echo",
+ "Foxtrot",
+ "Golf",
+ "Hotel",
+ "India",
+ "Juliett",
+ "Kilo",
+ "Lima",
+ "Mike",
+ "November",
+ "Oscar",
+ "Papa",
+ "Quebec",
+ "Romeo",
+ "Sierra",
+ "Tango",
+ "Uniform",
+ "Victor",
+ "Whiskey",
+ "X-Ray",
+ "Yankee",
+ "Zulu"
+ )
+ var/list/numbers = list(
+ "Zero",
+ "One",
+ "Two",
+ "Three",
+ "Four",
+ "Five",
+ "Six",
+ "Seven",
+ "Eight",
+ "Nine"
+ )
+ while(i)
+ ship_names.Add("[pick(letters)]-[pick(numbers)]")
+ i--
+*/
+//////////////////////////////////////////////////////////////////////////////////
+
+// Governments
+/datum/lore/organization/gov/commonwealth
+ name = "Commonwealth of Sol-Procyon"
+ short_name = "SolCom"
+ acronym = "CWS"
+ desc = "The Commonwealth of Sol-Procyon is the evolution of the many nation states of Earth and the outlying colonies \
+ having spread amongst the stars. While not quite the hegemon of all Humanity, a narrow majority of them follow \
+ the flag of the Commonwealth. The constant tug and pull of government versus corporation, democracy and power \
+ troubles this federation of deeply entrenched human colonies much like it did in the 21st century. Some things \
+ never change. However, they are economically and culturally quite dominant, although not everyone likes that fact. \
+
\
+ Ships on official CWS assignments typically carry the designations of Earth\'s largest craters, as a reminder of everything the planet (and humanity itself) has endured."
+ history = "" // Todo
+ work = "governing polity of humanity's systems"
+ headquarters = "Luna, Sol"
+ motto = "Nil Mortalibus Ardui Est" // Latin, because latin. Says 'Nothing is too steep for mortals'
+ autogenerate_destination_names = TRUE
+
+ org_type = "government"
+ ship_prefixes = list("CWS-A" = "an administrative", "CWS-T" = "a transportation", "CWS-D" = "a diplomatic", "CWS-F" = "a freight", "CWS-J" = "a prisoner transfer")
+ //earth's biggest impact craters
+ ship_names = list(
+ "Wabar",
+ "Kaali",
+ "Campo del Cielo",
+ "Henbury",
+ "Morasko",
+ "Boxhole",
+ "Macha",
+ "Rio Cuarto",
+ "Ilumetsa",
+ "Tenoumer",
+ "Xiuyan",
+ "Lonar",
+ "Agoudal",
+ "Tswaing",
+ "Zhamanshin",
+ "Bosumtwi",
+ "Elgygytgyn",
+ "Bigach",
+ "Karla",
+ "Karakul",
+ "Vredefort",
+ "Chicxulub",
+ "Sudbury",
+ "Popigai",
+ "Manicougan",
+ "Acraman",
+ "Morokweng",
+ "Kara",
+ "Beaverhead",
+ "Tookoonooka",
+ "Charlevoix",
+ "Siljan Ring",
+ "Montagnais",
+ "Araguinha",
+ "Chesapeake",
+ "Mjolnir",
+ "Puchezh-Katunki",
+ "Saint Martin",
+ "Woodleigh",
+ "Carswell",
+ "Clearwater West",
+ "Clearwater East",
+ "Manson",
+ "Slate",
+ "Yarrabubba",
+ "Keurusselka",
+ "Shoemaker",
+ "Mistastin",
+ "Kamensk",
+ "Steen",
+ "Strangways",
+ "Tunnunik",
+ "Boltysh",
+ "Nordlinger Ries",
+ "Presqu'ile",
+ "Haughton",
+ "Lappajarvi",
+ "Rochechouart",
+ "Gosses Bluff",
+ "Amelia Creek",
+ "Logancha",
+ "Obolon'",
+ "Nastapoka",
+ "Ishim",
+ "Bedout"
+ )
+ destination_names = list(
+ "Venus",
+ "Earth",
+ "Luna",
+ "Mars",
+ "Titan",
+ "Europa",
+ "the Jovian subcluster",
+ "a Commonwealth embassy",
+ "a classified location"
+ )
+ // autogen will add a lot of other places as well.
+
+/datum/lore/organization/gov/ares
+ name = "Third Ares Confederation"
+ short_name = "ArCon"
+ desc = "A loose coalition of socialist and communist movements on the fringes of the human diaspora \
+ the Ares Confederation is a government-in-exile from the original uprisings of Mars to stop \
+ the government of corporations and capitalist interests over Humanity. While they failed twice \
+ they have made their own home far beyond the reach of an effective military response by the \
+ Commonwealth. They have become renowned engineers and terraforming experts, mostly due to necessity.\
+
\
+ Many of their vessels carry the names of original Confederation ships, or heroes who fought for \
+ liberty and equality in the early days of the uprisings. Many, however, are far more irreverent, \
+ seeming to flaunt callsign regulations as a small act of rebellion or purely because they can."
+ history = ""
+ work = "idealist socialist government"
+ headquarters = "Paraiso a Àstrea"
+ motto = "Liberty to the Stars!"
+
+ org_type = "government"
+ ship_prefixes = list("UFHV" = "military", "FFHV" = "classified")
+ ship_names = list(
+ "Bulwark of the Free",
+ "Charged Negotiation",
+ "Corporation Breaker",
+ "Cheeki Breeki",
+ "Dawnstar",
+ "Fiery Justice",
+ "Fist of Ares",
+ "Freedom",
+ "Marx Was Right",
+ "Endstage Capitalism",
+ "Neoluddism Is The Answer Guys",
+ "Anarchocapitalism Is A Joke",
+ "Front Toward Enemy",
+ "Path of Prosperity",
+ "Freedom Cry",
+ "Rebel Yell",
+ "We Will Return To Mars",
+ "According To Our Abilities",
+ "Posadism Gang",
+ "Accelerationism Doesn't Work In A Vaccuum",
+ "Don't Shoot, We're Unarmed I Think",
+ "Sir, It's One Of Ours",
+ "The Big Stick For Speaking Softly",
+ "Per Our Last E-Mail",
+ "A Slight Weight Discrepancy",
+ "I Think It's An Asteroid",
+ "Bull Moose",
+ "Engels Needs Some Love Too",
+ "The Icepick",
+ "Gauntlet",
+ "Gellaume",
+ "Hero of the Revolution",
+ "Jerome",
+ "Laughing Maniac",
+ "Liberty",
+ "Mahama",
+ "Memory of Fallen",
+ "Miko",
+ "Mostly Harmless",
+ "None Of Your Business",
+ "Not Insured",
+ "People's Fist",
+ "Petrov",
+ "Prehensile Ethics",
+ "Pride of Liberty",
+ "Rodrick",
+ "Star of Tiamat",
+ "Torch of Freedom",
+ "Torch",
+ "We All Lift",
+ "Adrift Together",
+ "Freyv",
+ "Asgauth",
+ "Elduette",
+ "Seigfast",
+ "Bergautur",
+ "Anrune",
+ "Naybard",
+ "Alfmundur",
+ "Ganuun",
+ "Du Moch",
+ "Morvo",
+ "Montrienn",
+ "Ursuul"
+ )
+ destination_names = list(
+ "Drydocks of the Ares Confederation",
+ "a classified location",
+ "a Homestead on Paraiso",
+ "a contested sector of ArCon space",
+ "one of our free colonies",
+ "the Gateway 98-C at Ares",
+ "Sars Mara on Ares",
+ "Listening Post Maryland-Sigma",
+ "an emergency nav bouy",
+ "New Berlin on Nov-Ferrum",
+ "a settlement needing our help",
+ "Forward Base Sigma-Alpha in ArCon space"
+ )
+
+/datum/lore/organization/gov/elysia
+ name = "The Elysian Colonies"
+ short_name = "Elysia"
+ acronym = "ECS"
+ desc = "The Elysian Colonies, located spinwards from the Commonwealth, are a disunited bunch of \
+ vanity states, utopia projects and personal autocracies, whose only unifying characteristic is \
+ a general disregard of 'normal' social conventions of Humanity as well as their inherent desire \
+ to keep to their ways, in which cases they do sometimes unite to fight off an outside threat. \
+ The Elysian Colonies are one of the few places where true slavery is not only accepted, but sadly also \
+ rather commonplace if you go to the wrong worlds. Not that they don't internally have at least a dozen would-be liberators."
+ history = ""
+ work = "fracturous vanity colonies"
+ headquarters = ""
+ motto = ""
+
+ org_type = "government"
+ ship_prefixes = list("ECS-M" = "a military", "ECS-T" = "a transport", "ECS-T" = "a special transport", "ECS-D" = "a diplomatic") //The Special Transport is SLAAAAVES. but let's not advertise that openly.
+ ship_names = list(
+ "Bring Me Wine!",
+ "I Can't Believe You",
+ "More Wives Your Grace?",
+ "Daddy Bought Me This",
+ "What Do You Mean It's Unethical",
+ "Libertine Ideals",
+ "The True Free",
+ "Unbound",
+ "No Man Shackled",
+ "All Men Shackled",
+ "All Women Shackled",
+ "All Hermaphrodites Shackled",
+ "You Know We Just Shackle Anyone",
+ "Nobody Deserves Shackles",
+ "Debt Slavery Is Ethical",
+ "Fashioned After Tradition",
+ "Sic Vic Pacem",
+ "Cultivate This",
+ "We Demand Self-Governance",
+ "A Thousand Cultures",
+ "There Is a Character Limit?",
+ "Slave Galley I",
+ "The Memes of Production",
+ "The Unconquered CCXXII"
+ )
+ destination_names = list(
+ "Cygnus",
+ "The Ultra Dome of Brutal Kill Death",
+ "Sanctum",
+ "Infernum",
+ "The Most Esteemed Estates of Fred Fredson, Heir of the Fred Throne and All its illustrious Fredpendencies",
+ "Priory Melana",
+ "The Clone Pits of Meridiem Five",
+ "Forward Base Mara Alpha",
+ "a liberation intervention",
+ "a nav bouy within Cygnus Space",
+ "a Elysian only refuel outpost",
+ "to a killer party the Fredperor is holding right now"
+ )
+
+/datum/lore/organization/gov/fyrds
+ name = "Unitary Alliance of Salthan Fyrds"
+ short_name = "Saltha"
+ acronym = "SMS"
+ desc = "Born out of neglect, the Salthan Fyrds are cast-off colonies of the Commonwealth after giving up on \
+ pacifying the wartorn region and fighting off the stray Unathi Raiders after the Hegemony War. \
+ In the end they self-organized into military pacts and have formed a militaristic society, in which \
+ every person, be it organic or robot, is a soldier for the continued cause in serving as aegis against \
+ another Unathi Incursion. They are very no-nonsense."
+ history = ""
+ work = "human stratocracy"
+ headquarters = "The Pact, Myria"
+ motto = ""
+
+ org_type = "government"
+ ship_prefixes = list("SFM-M" = "a military", "SFM-M" = "a patrol") // The Salthans don't do anything else.
+ flight_types = list(
+ "mission",
+ "operation",
+ "exercise",
+ "assignment",
+ "deployment"
+ )
+ //specifically-undefeated generals, just to shake up the usual list everyone knows
+ ship_names = list(
+ "Ahmose I",
+ "Thutmose I & III",
+ "Seti I",
+ "Ramesses II",
+ "Tariq ibn Ziyad",
+ "Shaka Zulu",
+ "Bai Qi",
+ "Ashoka the Great",
+ "Han Xin",
+ "Chen Qingzhi",
+ "Sargon of Akkad",
+ "Khalid ibn al-Walid",
+ "Narses",
+ "David IV",
+ "Yue Fei",
+ "Subutai",
+ "Tamerlane",
+ "Kumbha of Mewar",
+ "Akbar",
+ "Admiral Yi",
+ "Chatrapati Sambhaji Maharaj",
+ "Baji Rao",
+ "Nguyen Hue",
+ "Alexander the Great",
+ "Epaminondas",
+ "Nero Claudius Drusus",
+ "Burebista",
+ "Pepin the Short",
+ "El Cid",
+ "Jan Zizka",
+ "Scanderbeg",
+ "Edward IV",
+ "Pal Kinizsi",
+ "Ivan Sirko",
+ "John Churchill",
+ "Maurice of Nassau",
+ "Alvaro de Bazan",
+ "Blas de Lezo",
+ "Prince Henry",
+ "Alexander Suvorov",
+ "Fyodor Ushakov",
+ "Charles XI",
+ "August von Mackensen",
+ "Paul von Lettow-Vorbeck",
+ "George Henry Thomas"
+ )
+ /* retained for archival, no longer necessary
+ destination_names = list(
+ "Base Alpha-Romero",
+ "Base Zeta-Xray",
+ "Base Epsilon-Epsilon",
+ "Base Xray-Beta",
+ "Base Gamma-Delta",
+ "Base Yotta-Epsilon"
+ )
+ */
+
+/datum/lore/organization/gov/fyrds/New()
+ ..()
+ var/fyrdsgen = rand(8, 16) //significantly increased from original values due to the greater length of rounds on YW
+ var/list/location = list(
+ "Base","Outpost","Installation","Station","Waypoint","Nav Point"
+ )
+ var/list/greek = list(
+ "Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"
+ )
+ var/list/phoenician = list(
+ "Aleph","Beth","Gimel","Daleth","He","Zayin","Heth","Teth","Yodh","Kaph","Lamedh","Mem","Nun","Samekh","'Ayin","Pe","Res","Sin","Taw","Waw","Sade","Qoph"
+ )
+ var/list/russian = list(
+ "Anna","Boris","Vasily","Gregory","Galina","Dmitri","Yelena","Zhenya","Zinaida","Zoya","Ivan","Konstantin","Leonid","Mikhail","Mariya","Nikolai","Olga","Pavel","Roman","Semyon","Sergei","Tatyana","Tamara","Ulyana","Fyodor","Khariton","Tsaplya","Tsentr","Chelovek","Shura","Shchuka","Yery","Znak","Echo","Emma","Yuri","Yakov"
+ )
+ var/list/american = list(
+ "Alfa","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","Xray","Yankee","Zulu"
+ )
+
+ while(fyrdsgen)
+ destination_names.Add("[pick(location)] [pick(greek)]-[pick(greek)]","[pick(location)] [pick(phoenician)]-[pick(phoenician)]","[pick(location)] [pick(russian)]-[pick(russian)]","[pick(location)] [pick(american)]-[pick(american)]")
+ fyrdsgen--
+
+/datum/lore/organization/gov/teshari
+ name = "Teshari Expeditionary Fleet"
+ short_name = "Teshari Expeditionary"
+ acronym = "TEF"
+ desc = "Though nominally a client state of the skrell, the teshari nevertheless maintain their own navy in the form of the Teshari Expeditionary Fleet. The TEF are as much civil and combat engineers as a competent space force, as they are the tip of the spear when it comes to locating and surveying new worlds suitable for teshari habitation, and in the establishment of full colonies. That isn't to say there aren't independent teshari colonies out there, but those that are founded under the wings of the TEF tend to be the largest and most prosperous. They're also responsible for maintaining the security of these colonies and protecting trade ships. Like the USDF (and unlike most other governmental fleets), TEF vessels almost universally sport the 'TEF' designator rather than specific terms.\
+
\
+ The TEF's ships are named after famous teshari pioneers and explorers and the events surrounding those individuals."
+ history = ""
+ work = "teshari colonization and infrastructure maintenance"
+ headquarters = "Qerr'balak, Qerr'valis"
+ motto = ""
+ autogenerate_destination_names = TRUE //big list of own holdings to come
+
+ org_type = "government"
+ //the tesh expeditionary fleet's closest analogue in modern terms would be the US Army Corps of Engineers, just with added combat personnel as well
+ ship_prefixes = list("TEF" = "a diplomatic", "TEF" = "a peacekeeping", "TEF" = "an escort", "TEF" = "an exploration", "TEF" = "a survey", "TEF" = "an expeditionary", "TEF" = "a pioneering")
+ //TODO: better ship names? I just took a bunch of random teshnames from the Random Name button and added a word.
+ ship_names = list()
+ destination_names = list(
+ "an Expeditionary Fleet RV point",
+ "an Expeditionary Fleet Resupply Ship",
+ "an Expeditionary Fleet Supply Depot",
+ "a newly-founded Teshari colony",
+ "a prospective Teshari colony site",
+ "a potential Teshari colony site",
+ "Expeditionary Fleet HQ"
+ )
+
+/datum/lore/organization/gov/teshari/New()
+ ..()
+ var/i = 20 //give us twenty random names
+ var/list/first_names = list(
+ "Leniri's",
+ "Tatani's",
+ "Ninai's",
+ "Miiescha's",
+ "Ishena's",
+ "Taalische's",
+ "Cami's",
+ "Schemisa's",
+ "Shilirashi's",
+ "Sanene's",
+ "Aeimi's",
+ "Ischica's",
+ "Shasche's",
+ "Leseca's",
+ "Iisi's",
+ "Simascha's",
+ "Lisascheca's"
+ )
+ var/list/words = list(
+ "Hope",
+ "Venture",
+ "Voyage",
+ "Talons",
+ "Fang",
+ "Wing",
+ "Pride",
+ "Glory",
+ "Wit",
+ "Insight",
+ "Wisdom",
+ "Mind",
+ "Cry",
+ "Howl",
+ "Fury",
+ "Revenge",
+ "Vengeance"
+ )
+ while(i)
+ ship_names.Add("[pick(first_names)] [pick(words)]")
+ i--
+
+/datum/lore/organization/gov/altevian_hegemony
+ name = "The Altevian Hegemony"
+ short_name = "Altevian Hegemony"
+ acronym = "AH"
+ desc = "The Altevians are a space-faring race of rodents that resemble Earth-like rats. \
+ They do not have a place they call home in terms of a planet, and instead have massive multiple-kilometer-long colony-ships \
+ that are constantly on the move and typically keep operations outside of known populated systems to minimize potential conflicts over resources. \
+ Their primary focus is trade and salvage operations, and their ships can be expected to be seen around both densely populated and empty systems for their work."
+ history = ""
+ work = "salvage and trade operators"
+ headquarters = "AH-CV Migrant"
+ motto = ""
+ org_type = "spacer"
+
+ ship_prefixes = list("AH-DV" = "a diplomatic", "AH-EV" = "an exploration", "AH-FV" = "a fueling", "AH-FV" = "a cargo", "AH-SV" = "a research", "AH-TV" = "a colony-transporter", "AH-RV" = "an emergency response", "AH-RV" = "a response", "AH-MV" = "a medical")
+ ship_names = list(
+ "Platinum",
+ "Warson",
+ "Mane",
+ "Holland",
+ "Arauz",
+ "Diamond",
+ "Gold",
+ "Steam",
+ "Boiler",
+ "Slip",
+ "Lavender",
+ "Wheel",
+ "Stuntson",
+ "Desto",
+ "Palos",
+ "Matterson",
+ "Mill",
+ "Smoke",
+ "Squeson",
+ "Rabion",
+ "Strikedown",
+ "Cluster",
+ "Raling",
+ "Archaeologist",
+ "Beaker"
+ )
+ destination_names = list(
+ "the AH-CV Migrant flagship",
+ "one of our research colony-ships",
+ "the AH-CV Lotus",
+ "the AH-CV Anvil",
+ "the AH-CV Generations",
+ "the AH-CV Galley",
+ "the AH-CV Prosperity",
+ "the AH-CV Kitsap",
+ "the AH-CV Diamondback",
+ "one of our colony-ships",
+ "one of our production fleets"
+ )
+
+//////////////////////////////////////////////////////////////////////////////////
// Military
-
-/datum/lore/organization/mil/sif_guard
- name = "Sif Defense Force" // Todo: Get better name from lorepeople.
- short_name = "SifGuard"
- desc = ""
+/datum/lore/organization/mil/usdf
+ name = "United Solar Defense Force"
+ short_name = "USDF"
+ acronym = "USDF"
+ desc = "The USDF is the dedicated military force of the Commonwealth, originally formed by the United Nations. USDF ships are responsible for securing the major traffic lanes between Commonwealth member systems, as well as protecting them from threats that are too great for local SDF units to handle. Despite nominally being a 'Defense Force', a lot of dubious incidents and several notable firebrands within the USDF mean that the Fleet is considered by some to be the galaxy\'s eight-hundred-pound gorilla; it does whatever it wants whenever it wants, and there really isn\'t anything you (or anyone else, even the Commonwealth itself) can do about it. Thankfully a coalition of moderates and Commonwealth loyalists have so far managed to keep the hardliners from getting away with too much, at least for the time being."
history = ""
- work = "Sif Governmental Authority's military"
- headquarters = "New Reykjavik, Sif"
- motto = ""
- autogenerate_destination_names = FALSE // Kinda weird if SifGuard goes to Nyx.
+ work = "peacekeeping and piracy suppression"
+ headquarters = "Paris, Earth"
+ motto = "Si Vis Pacem Para Bellum" //if you wish for peace, prepare for war
+ autogenerate_destination_names = TRUE
- ship_prefixes = list("SGSC" = "military", "SGSC" = "patrol", "SGSC" = "rescue", "SGSC" = "emergency response") // Todo: Replace prefix with better one.
+ org_type = "military"
+ ship_prefixes = list ("USDF" = "a logistical", "USDF" = "a training", "USDF" = "a patrol", "USDF" = "a piracy suppression", "USDF" = "a peacekeeping", "USDF" = "a relief", "USDF" = "an escort", "USDF" = "a search and rescue", "USDF" = "a classified")
+ flight_types = list(
+ "mission",
+ "operation",
+ "exercise",
+ "assignment",
+ "deployment"
+ )
+ ship_names = list(
+ "Aphrodite",
+ "Apollo",
+ "Ares",
+ "Artemis",
+ "Athena",
+ "Demeter",
+ "Dionysus",
+ "Hades",
+ "Hephaestus",
+ "Hera",
+ "Hermes",
+ "Hestia",
+ "Poseidon",
+ "Zeus",
+ "Achlys",
+ "Aether",
+ "Aion",
+ "Ananke",
+ "Chaos",
+ "Chronos",
+ "Erebus",
+ "Eros",
+ "Gaia",
+ "Hemera",
+ "Hypnos",
+ "Nemesis",
+ "Nyx",
+ "Phanes",
+ "Pontus",
+ "Tartarus",
+ "Thalassa",
+ "Thanatos",
+ "Uranus",
+ "Coeus",
+ "Crius",
+ "Cronus",
+ "Hyperion",
+ "Iapetus",
+ "Mnemosyne",
+ "Oceanus",
+ "Phoebe",
+ "Rhea",
+ "Tethys",
+ "Theia",
+ "Themis",
+ "Asteria",
+ "Astraeus",
+ "Atlas",
+ "Aura",
+ "Clymene",
+ "Dione",
+ "Helios",
+ "Selene",
+ "Eos",
+ "Epimetheus",
+ "Eurybia",
+ "Eurynome",
+ "Lelantos",
+ "Leto",
+ "Menoetius",
+ "Metis",
+ "Ophion",
+ "Pallas",
+ "Perses",
+ "Prometheus",
+ "Styx"
+ )
destination_names = list(
- "a classified location in SolGov territory",
- "Sif orbit",
- "the rings of Kara",
- "the rings of Rota",
- "Firnir orbit",
- "Tyr orbit",
- "Magni orbit",
- "a wreck in VirGov territory",
- "a military outpost",
- )
-*/
+ "USDF HQ",
+ "a USDF staging facility on the edge of Commonwealth territory",
+ "a USDF supply depot",
+ "a USDF rally point",
+ "a USDF forward base",
+ "a USDF repair facility",
+ "a USDF shipyard in Sol",
+ "a classified location"
+ )
+
+/datum/lore/organization/mil/pcrc
+ name = "Proxima Centauri Risk Control"
+ short_name = "Proxima Centauri"
+ acronym = "PCRC"
+ desc = "Not a whole lot is known about the private security company known as PCRC, but it is known that they're irregularly contracted by the larger TSCs for certain delicate matters. Much of the company's inner workings are shrouded in mystery, and most citizens have never even heard of them. Amongst those who do know of them, they enjoy fairly good PR for a private security group, especially when compared to SAARE."
+ history = ""
+ work = "risk control and private security"
+ headquarters = "Proxima Centauri"
+ motto = ""
+ autogenerate_destination_names = TRUE
+
+ org_type = "military"
+ ship_prefixes = list("PCRC" = "a risk control", "PCRC" = "a private security")
+ flight_types = list(
+ "flight",
+ "mission",
+ "route",
+ "operation",
+ "assignment",
+ "contract"
+ )
+ //law/protection terms
+ ship_names = list(
+ "Detective",
+ "Constable",
+ "Inspector",
+ "Judge",
+ "Adjudicator",
+ "Magistrate",
+ "Marshal",
+ "Sheriff",
+ "Deputy",
+ "Warden",
+ "Guardian",
+ "Defender",
+ "Peacemaker",
+ "Peacekeeper",
+ "Arbiter",
+ "Justice",
+ "Order",
+ "Jury",
+ "Inspector",
+ "Bluecoat",
+ "Gendarme",
+ "Gumshoe",
+ "Patrolman",
+ "Sentinel",
+ "Shield",
+ "Aegis",
+ "Auditor",
+ "Monitor",
+ "Investigator",
+ "Agent",
+ "Prosecutor",
+ "Sergeant"
+ )
+
+ destination_names = list(
+ "PCRC HQ, in Proxima Centauri",
+ "a PCRC training installation",
+ "a PCRC supply depot"
+ )
+
+//I'm covered in beeeeeeees!
+/datum/lore/organization/mil/hive
+ name = "HIVE Security"
+ short_name = "HIVE"
+ acronym = "HVS"
+ desc = "HIVE Security is a merging of several much smaller freelance companies, and operates throughout civilized space. Unlike some companies, it operates no planetside facilities whatsoever, opting instead for larger flotillas that are serviced by innumerable smallcraft. As with any PMC there's no small amount of controversy surrounding them, but they try to keep their operations cleaner than their competitors. They're fairly well known for running 'mercy' operations, which are low-cost no-strings-attached contracts for those in dire need."
+ history = ""
+ work = "mercenary contractors"
+ headquarters = ""
+ motto = "Strength in Numbers"
+ autogenerate_destination_names = TRUE
+
+ org_type = "military"
+ ship_prefixes = list("HPF" = "a secure freight", "HPT" = "a training", "HPS" = "a logistics", "HPV" = "a patrol", "HPH" = "a bounty hunting", "HPX" = "an experimental", "HPC" = "a command", "HPI" = "a mercy")
+ flight_types = list(
+ "flight",
+ "mission",
+ "route",
+ "operation",
+ "assignment",
+ "contract"
+ )
+ //animals, preferably predators, all factual/extant critters
+ ship_names = list(
+ "Wolf",
+ "Bear",
+ "Eagle",
+ "Condor",
+ "Falcon",
+ "Hawk",
+ "Kestrel",
+ "Shark",
+ "Fox",
+ "Weasel",
+ "Mongoose",
+ "Bloodhound",
+ "Rhino",
+ "Tiger",
+ "Leopard",
+ "Panther",
+ "Cheetah",
+ "Lion",
+ "Vulture",
+ "Piranha",
+ "Crocodile",
+ "Alligator",
+ "Recluse",
+ "Tarantula",
+ "Scorpion",
+ "Orca",
+ "Coyote",
+ "Jackal",
+ "Hyena",
+ "Hornet",
+ "Wasp",
+ "Sealion",
+ "Viper",
+ "Cobra",
+ "Sidewinder",
+ "Asp",
+ "Python",
+ "Anaconda",
+ "Krait",
+ "Diamondback",
+ "Mamba",
+ "Fer de Lance",
+ "Keelback",
+ "Adder",
+ "Constrictor",
+ "Boa",
+ "Moray",
+ "Taipan",
+ "Rattlesnake"
+ )
+ destination_names = list(
+ "the HIVE Command fleet",
+ "a HIVE patrol fleet",
+ "a HIVE flotilla",
+ "a HIVE training fleet",
+ "a HIVE logistics fleet"
+ )
+ //some basics, padded with autogen
+
+//replaced the edgy blackstar group with polaris-canon SAARE
+/datum/lore/organization/mil/saare
+ name = "Stealth Assault Enterprises"
+ short_name = "SAARE"
+ acronym = "SAARE"
+ desc = "SAARE consistently have the worst reputation of any paramilitary group. This is because they specialize in deniability and secrecy. Although publically they work in asset recovery, they have a substantiated reputation for info-theft and piracy that has lead to them butting heads with the law on more than one occasion. Nonetheless, they are an invaluable part of the Solar economy, and other TSCs and small colonial governments keep them in business.\
+
\
+ For the purposes of plausible deniability, SAARE designates their ships using a series of rotating identifiers, with ships on a specific operation or in a particular area all using the same initial designation (e.g. 'Sledgehammer') and having a different numerical identifier, with the most important ships involved bearing a unique additional codename (such as 'Actual' for Command \& Control ships). As ships are shuffled in and out of operating areas, it can be difficult to pin down exactly which ship in SAARE's fleet was responsible for which act. SAARE's misdirection is multilayered, including elements such as extensive use of repainting, false IFFs, bribes, forged documents, intimidation, camouflage, and all manner of other underhanded tactics."
+ history = ""
+ work = "mercenary contractors"
+ headquarters = ""
+ motto = "Aut Neca Aut Necare"
+ autogenerate_destination_names = TRUE
+
+ org_type = "military"
+ ship_prefixes = list("SAARE" = "a secure freight", "SAARE" = "a training", "SAARE" = "a logistics", "SAARE" = "a patrol", "SAARE" = "a security", "SAARE" = "an experimental", "SAARE" = "a command", "SAARE" = "a classified")
+ flight_types = list(
+ "flight",
+ "mission",
+ "route",
+ "operation",
+ "assignment",
+ "contract"
+ )
+ ship_names = list()
+ destination_names = list(
+ "SAARE Command",
+ "a SAARE training site",
+ "a SAARE logistical depot",
+ "a SAARE-held shipyard"
+ )
+
+/datum/lore/organization/mil/saare/New()
+ ..()
+ var/i = 20 //give us twenty random names, saare uses tacticool designations
+ var/list/letters = list(
+ "King",
+ "Queen",
+ "Duke",
+ "Cipher",
+ "Monarch",
+ "Marshal",
+ "Magnum",
+ "Longbow",
+ "Jupiter",
+ "Excalibur",
+ "Charon",
+ "Bloodhound",
+ "Daybreak",
+ "Tomahawk",
+ "Raptor",
+ "Cerberus",
+ "Apollo",
+ "Firebird",
+ "Outlaw",
+ "Outrider",
+ "Vector",
+ "Spearhead",
+ "Sledgehammer",
+ "Typhon",
+ "Sundown",
+ "Zodiac",
+ "Colossus",
+ "Jackhammer",
+ "Kodiak",
+ "Phalanx",
+ "Rainmaker",
+ "Shockwave",
+ "Warhammer",
+ "Crusader",
+ "Maverick",
+ "Nighthawk",
+ "Redshift",
+ "Challenger",
+ "Starlight",
+ "Sunray",
+ "Ironside",
+ "Holdfast",
+ "Foxhound"
+ )
+ var/list/numbersone = list(
+ "Zero",
+ "One",
+ "Two",
+ "Three",
+ "Four",
+ "Five",
+ "Six",
+ "Seven",
+ "Eight",
+ "Nine"
+ )
+ var/list/numberstwo = list(
+ "Zero",
+ "One",
+ "Two",
+ "Three",
+ "Four",
+ "Five",
+ "Six",
+ "Seven",
+ "Eight",
+ "Niner"
+ )
+ while(i)
+ ship_names.Add("[pick(letters)] [pick(40;"Actual","[pick(numbersone)]-[pick(numberstwo)]")]")
+ i--
+
+ //ex: "Phalanx One-Niner", "Sledgehammer Actual" (CO/VIP), "Kodiak Seven-Four", "Tomahawk Two-Zero"
+ //probably a more elegant (read: fancier) way to do the second part but fuck it, this works just fine
\ No newline at end of file
diff --git a/code/modules/busy_space_vr/air_traffic.dm b/code/modules/busy_space_vr/air_traffic.dm
deleted file mode 100644
index 46adabfcb2..0000000000
--- a/code/modules/busy_space_vr/air_traffic.dm
+++ /dev/null
@@ -1,466 +0,0 @@
-//Cactus, Speedbird, Dynasty, oh my
-//Also, massive additions/refactors by Killian, because the original incarnation was full of holes
-
-//minimum and maximum message delays, typically tracked in seconds
-#define MIN_MSG_DELAY 3
-#define MAX_MSG_DELAY 6
-
-var/datum/lore/atc_controller/atc = new/datum/lore/atc_controller
-
-/datum/lore/atc_controller
- var/delay_min = 45 MINUTES //How long between ATC traffic, minimum
- var/delay_max = 90 MINUTES //Ditto, maximum
- //Shorter delays means more traffic, which gives the impression of a busier system, but also means a lot more radio noise
- var/backoff_delay = 5 MINUTES //How long to back off if we can't talk and want to. Default is 5 mins.
- var/initial_delay = 15 MINUTES //How long to wait before sending the first message of the shift.
- var/next_message = 45 MINUTES //When the next message should happen in world.time - Making it default to min value
- var/force_chatter_type //Force a specific type of messages
-
- var/squelched = 0 //If ATC is squelched currently
-
- //define a block of frequencies so we can have them be static instead of being random for each call
- var/ertchannel
- var/medchannel
- var/engchannel
- var/secchannel
- var/sdfchannel
-
-/datum/lore/atc_controller/New()
- //generate our static event frequencies for the shift. alternately they can be completely fixed, up in the core block
- ertchannel = "[rand(700,749)].[rand(1,9)]"
- medchannel = "[rand(750,799)].[rand(1,9)]"
- engchannel = "[rand(800,849)].[rand(1,9)]"
- secchannel = "[rand(850,899)].[rand(1,9)]"
- sdfchannel = "[rand(900,999)].[rand(1,9)]"
- spawn(450 SECONDS) //Lots of lag at the start of a shift. Yes, the following lines *have* to be indented or they're not delayed by the spawn properly.
- msg("New shift beginning, resuming traffic control. This shift's Colony Frequencies are as follows: Emergency Responders: [ertchannel]. Medical: [medchannel]. Engineering: [engchannel]. Security: [secchannel]. System Defense: [sdfchannel].")
- next_message = world.time + initial_delay
- process()
-
-/datum/lore/atc_controller/process()
- if(world.time >= next_message)
- if(squelched)
- next_message = world.time + backoff_delay
- else
- next_message = world.time + rand(delay_min,delay_max)
- random_convo()
-
- spawn(1 MINUTE) //We don't really need high-accuracy here.
- process()
-
-/datum/lore/atc_controller/proc/msg(var/message,var/sender)
- ASSERT(message)
- global_announcer.autosay("[message]", sender ? sender : "[using_map.dock_name] Control")
-
-/datum/lore/atc_controller/proc/reroute_traffic(var/yes = 1)
- if(yes)
- if(!squelched)
- msg("Rerouting traffic away from [using_map.station_name].")
- squelched = 1
- else
- if(squelched)
- msg("Resuming normal traffic routing around [using_map.station_name].")
- squelched = 0
-
-/datum/lore/atc_controller/proc/shift_ending(var/evac = 0)
- msg("[using_map.shuttle_name], this is [using_map.dock_name] Control, you are cleared to complete routine transfer from [using_map.station_name] to [using_map.dock_name].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[using_map.shuttle_name] departing [using_map.dock_name] for [using_map.station_name] on routine transfer route. Estimated time to arrival: ten minutes.","[using_map.shuttle_name]")
-
-/datum/lore/atc_controller/proc/random_convo()
- var/one = pick(loremaster.organizations) //These will pick an index, not an instance
- var/two = pick(loremaster.organizations)
-
- var/datum/lore/organization/source = loremaster.organizations[one] //Resolve to the instances
- var/datum/lore/organization/secondary = loremaster.organizations[two] //repurposed for new fun stuff
-
- //Let's get some mission parameters, pick our first ship
- var/name = source.name //get the name
- var/owner = source.short_name //Use the short name
- var/prefix = pick(source.ship_prefixes) //Pick a random prefix
- var/mission = source.ship_prefixes[prefix] //The value of the prefix is the mission type that prefix does
- var/shipname = pick(source.ship_names) //Pick a random ship name
- var/destname = pick(source.destination_names) //destination is where?
- var/slogan = pick(source.slogans) //god help you all
- var/org_type = source.org_type //which group do we belong to?
-
- //pick our second ship
- //var/secondname = secondary.name //not used atm, commented out to suppress errors
- var/secondowner = secondary.short_name
- var/secondprefix = pick(secondary.ship_prefixes) //Pick a random prefix
- var/secondshipname = pick(secondary.ship_names) //Pick a random ship name
- var/org_type2 = secondary.org_type
-
- var/combined_first_name = "[owner][prefix] |[shipname]|"
- var/combined_second_name = "[secondowner][secondprefix] |[secondshipname]|"
-
- var/alt_atc_names = list("[using_map.dock_name] Traffic Control","[using_map.dock_name] TraCon","[using_map.dock_name] System Control","[using_map.dock_name] Star Control","[using_map.dock_name] SysCon","[using_map.dock_name] Tower","[using_map.dock_name] Control","[using_map.dock_name] STC","[using_map.dock_name] StarCon")
- var/mission_noun = pick(source.flight_types) //pull from a list of owner-specific flight ops, to allow an extra dash of flavor
- if(source.complex_tasks) //if our source has the complex_tasks flag, regenerate with a two-stage assignment
- mission_noun = "[pick(source.task_types)] [pick(source.flight_types)]"
-
- //First response is 'yes', second is 'no'
- var/requests = list(
- "special flight rules" = list("authorizing special flight rules", "denying special flight rules, not allowed for your traffic class"),
- "current solar weather info" = list("sending you the relevant information via tightbeam", "your request has been queued, stand by"),
- "sector aerospace priority" = list("affirmative, sector aerospace priority is yours", "negative, another vessel in your sector has priority right now"),
- "system traffic info" = list("sending you current traffic info", "request queued, please hold"),
- "refueling information" = list("sending refueling information now", "depots currently experiencing fuel shortages, advise you move on"),
- "a current system time sync" = list("sending time sync ping to you now", "your ship isn't compatible with our time sync, set time manually"),
- "current system starcharts" = list("transmitting current starcharts", "your request is queued, overloaded right now")
- )
-
- //Random chance things for variety
- var/chatter_type = "normal"
- if(force_chatter_type)
- chatter_type = force_chatter_type
- else if((org_type == "government" || org_type == "neutral" || org_type == "military" || org_type == "corporate" || org_type == "system defense" || org_type == "spacer") && org_type2 == "pirate") //this is ugly but when I tried to do it with !='s it fired for pirate-v-pirate, still not sure why. might as well stick it up here so it takes priority over other combos.
- chatter_type = "distress"
- else if(org_type == "corporate") //corporate-specific subset for the slogan event. despite the relatively high weight it was still quite rare in tests.
- chatter_type = pick(5;"emerg",25;"policescan",25;"traveladvisory",30;"pathwarning",180;"dockingrequestgeneric",30;"undockingrequest","normal",30;"undockingdenied",50;"slogan",25;"civvieleaks",25;"report_to_dock")
- else if((org_type == "government" || org_type == "neutral" || org_type == "military"))
- chatter_type = pick(5;"emerg",25;"policescan",25;"traveladvisory",30;"pathwarning",180;"dockingrequestgeneric",30;"undockingrequest","normal",30;"undockingdenied",25;"civvieleaks",25;"report_to_dock")
- else if(org_type == "spacer")
- chatter_type = pick(5;"emerg",15;"policescan",15;"traveladvisory",5;"pathwarning",150;"dockingrequestgeneric",30;"undockingrequest","normal",10;"undockingdenied",25;"civvieleaks",25;"report_to_dock")
-
- //the following filters *always* fire their 'unique' event when they're tripped, simply because the conditions behind them are quite rare to begin with
- else if(org_type == "smuggler" && org_type2 != "system defense") //just straight up funnel smugglers into always being caught, otherwise we get them asking for traffic info and stuff
- chatter_type = "policeflee"
- else if(org_type == "smuggler" && org_type2 == "system defense") //ditto, if an SDF ship catches them
- chatter_type = "policeshipflee"
- else if((org_type == "smuggler" || org_type == "pirate") && org_type2 == "system defense") //if we roll this combo instead, time for the SDF to do their fucking job
- chatter_type = "policeshipcombat"
- else if((org_type == "smuggler" || org_type == "pirate") && org_type2 != "system defense") //but if we roll THIS combo, time to alert the SDF to get off their asses
- chatter_type = "hostiledetected"
- //SDF-specific events that need to filter based on the second party (basically just the following SDF-unique list with the soft-result ship scan thrown in)
- else if(org_type == "system defense" && (org_type2 == "government" || org_type2 == "neutral" || org_type2 == "military" || org_type2 == "corporate" || org_type2 == "spacer")) //let's see if we can narrow this down, I didn't see many ship-to-ship scans
- chatter_type = pick(75;"policeshipscan","sdfpatrolupdate",75;"sdfendingpatrol",180;"dockingrequestgeneric",20;"undockingrequest",75;"sdfbeginpatrol",50;"normal",10;"civvieleaks")
- //SDF-specific events that don't require the secondary at all, in the event that we manage to roll SDF + hostile/smuggler or something
- else if(org_type == "system defense")
- chatter_type = pick("sdfpatrolupdate",60;"sdfendingpatrol",120;"dockingrequestgeneric",20;"undockingrequest",80;"sdfbeginpatrol","normal","sdfchatter")
- //if we somehow don't match any of the other existing filters once we've run through all of them
- else
- chatter_type = pick(5;"emerg",25;"policescan",25;"traveladvisory",30;"pathwarning",90;"dockingrequestgeneric",30;"undockingrequest",30;"undockingdenied","normal",25;"civvieleaks")
- //I probably should do some kind of pass here to work through all the possible combinations of major factors and see if the filtering list needs reordering or modifying, but I really can't be arsed
-
- //DEBUG BLOCK
- //to_world("DEBUG OUTPUT 1: [name], [owner], [prefix], [mission], [shipname], [org_type], [destname]")
- //to_world("DEBUG OUTPUT 2: [secondowner], [secondprefix], [secondshipname], [org_type2]")
- //to_world("DEBUG OUTPUT 3: Chose [chatter_type]")
- //DEBUG BLOCK ENDS
-
- var/yes = prob(90) //Chance for them to say yes vs no
-
- var/request = pick(requests)
- var/callname = pick(alt_atc_names)
- var/response = requests[request][yes ? 1 : 2] //1 is yes, 2 is no
- var/number = rand(1,42)
- var/zone = pick("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
- //fallbacks in case someone sets the dock_type on the map datum to null- it defaults to "station" normally
- var/landing_zone = "LZ [zone]"
- var/landing_type = "landing zone"
- var/landing_move = "landing request"
- var/landing_short = "land"
- switch(using_map.dock_type)
- if("surface") //formal installations with proper facilities
- landing_zone = "landing pad [number]"
- landing_type = "landing pad"
- landing_move = "landing request"
- landing_short = "land"
- if("frontier") //for frontier bases - landing spots are literally just open ground, maybe concrete at best
- landing_zone = "LZ [zone]"
- landing_type = "landing zone"
- landing_move = "landing request"
- landing_short = "land"
- if("station") //standard station pattern
- landing_zone = "docking bay [number]"
- landing_type = "docking bay"
- landing_move = "docking request"
- landing_short = "dock"
-
- // what you're about to witness is what feels like an extremely kludgy rework of the system, but it's more 'flexible' and allows events that aren't just ship-stc-ship
- // something more elegant could probably be done, but it won't be done by somebody as half-competent as me
- switch(chatter_type)
- //mayday call
- if("emerg")
- var/problem = pick("We have hull breaches on multiple decks","We have unknown hostile life forms on board","Our primary drive is failing","We have [pick("asteroids","space debris")] impacting the hull","We're experiencing a total loss of engine power","We have hostile ships closing fast","There's smoke [pick("in the cockpit","on the bridge")]","We have unidentified boarders","Our reaction control system is malfunctioning and we're losing stability","Our life support [pick("is failing","has failed")]")
- msg("+Mayday, mayday, mayday!+ This is [combined_first_name] declaring an emergency! [problem]!","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control, copy. Switch to emergency responder channel [ertchannel].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Understood [using_map.dock_name] Control, switching now.","[prefix] [shipname]")
- //Control scan event: soft outcome
- if("policescan")
- var/confirm = pick("Understood","Roger that","Affirmative","Very well","Copy that")
- var/complain = pick("I hope this doesn't take too long.","Can we hurry this up?","Make it quick.","This better not take too long.","Is this really necessary?","I'm sure you'll find everything to be in order, Control.")
- var/completed = pick("You're free to proceed.","Everything looks fine, carry on.","You're clear, move along.","Apologies for the delay, you're clear.","Switch to channel [sdfchannel] and await further instruction.")
- msg("[combined_first_name], this is [using_map.dock_name] Control, your [pick("ship","vessel","starship")] has been flagged for routine inspection. Hold position and prepare to be scanned.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[confirm] [using_map.dock_name] Control, holding position.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Your compliance is appreciated, [combined_first_name]. Scan commencing.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*2 SECONDS)
- msg(complain,"[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*3 SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Scan complete. [completed]")
- //Control scan event: hard outcome
- if("policeflee")
- var/uhoh = pick("No can do chief, we got places to be.","Sorry but we've got places to be.","Not happening.","Ah fuck, who ratted us out this time?!","You'll never take me alive!","Hey, I have a cloaking device! You can't see me!","I'm going to need to ask for a refund on that stealth drive...","I'm afraid I can't do that, Control.","Ah |hell|.","Fuck!","This isn't the ship you're looking for.","Well. This is awkward.","Uh oh.","I surrender!","Ah f- |ditch the containers!| +Now!+","Unless you have something a little +bigger+ in your torpedo tubes, we're |not| turning around!")
- msg("Unknown [pick("ship","vessel","starship")], this is [using_map.dock_name] Control, identify yourself and submit to a full inspection. Flying without an active transponder is a violation of interstellar shipping regulations.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[uhoh]","[shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("This is [using_map.starsys_name] Defense Control to all local assets: vector to interdict and detain [combined_first_name]. Control out.","[using_map.starsys_name] Defense Control")
- //SDF scan event: soft outcome
- if("policeshipscan")
- var/confirm = pick("Understood","Roger that","Affirmative")
- var/complain = pick("I hope this doesn't take too long.","Can we hurry this up?","Make it quick.","This better not take too long.","Is this really necessary?","I'm sure you'll find everything to be in order, officer.")
- var/completed = pick("You're free to proceed.","Everything looks fine, carry on.","You're clear. Move along.","Apologies for the delay, you're clear.","Switch to channel [sdfchannel] and await further instruction.")
- msg("[combined_second_name], this is [combined_first_name], your [pick("ship","vessel","starship")] has been flagged for routine inspection. Hold position and prepare to be scanned.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[confirm] [combined_first_name], holding position.","[secondprefix] [secondshipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Your compliance is appreciated, [combined_second_name]. Scan commencing.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*2 SECONDS)
- msg(complain,"[secondprefix] [secondshipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*3 SECONDS)
- msg("[combined_second_name], this is [combined_first_name]. Scan complete. [completed]","[prefix] [shipname]")
- //SDF scan event: hard outcome
- if("policeshipflee")
- var/uhoh = pick("No can do chief, we got places to be.","Sorry but we've got places to be.","Not happening.","Ah fuck, who ratted us out this time?!","You'll never take me alive!","Hey, I have a cloaking device! You can't see me!","I'm going to need to ask for a refund on that stealth drive...","I'm afraid I can't do that, |[shipname]|.","Ah |hell|.","Fuck!","This isn't the ship you're looking for.","Well. This is awkward.","Uh oh.","I surrender!","Ah f- |ditch the containers!| +Now!+","Unless you have something a little +bigger+ in your torpedo tubes, we're |not| turning around!")
- msg("Unknown [pick("ship","vessel","starship")], this is [combined_second_name], identify yourself and submit to a full inspection. Flying without an active transponder is a violation of interstellar shipping regulations.","[secondprefix] [secondshipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[uhoh]","[shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[using_map.starsys_name] Defense Control, this is [combined_second_name]. We have a situation here, please advise.","[secondprefix] [secondshipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Defense Control copies, [combined_second_name], reinforcements are en route. Switch further communications to encrypted band [sdfchannel].","[using_map.starsys_name] Defense Control")
- //SDF scan event: engage primary in combat! fairly rare since it needs a pirate/vox + SDF roll
- if("policeshipcombat")
- var/battlestatus = pick("requesting reinforcements.","we need backup! Now!","holding steady.","we're holding our own for now.","we have them on the run.","they're trying to make a run for it!","we have them right where we want them.","we're badly outgunned!","we have them outgunned.","we're outnumbered here!","we have them outnumbered.","this'll be a cakewalk.",10;"notify their next of kin.")
- msg("[using_map.starsys_name] Defense Control, this is [combined_second_name], engaging [combined_first_name] [pick("near route","in sector")] [rand(1,100)], [battlestatus]","[secondprefix] [secondshipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[using_map.starsys_name] Defense Control copies, [combined_second_name]. Keep us updated.","[using_map.starsys_name] Defense Control")
- //SDF event: patrol update
- if("sdfpatrolupdate")
- var/statusupdate = pick("nothing unusual so far","nothing of note","everything looks clear so far","ran off some [pick("pirates","marauders")] near route [pick(1,100)], [pick("no","minor")] damage sustained, continuing patrol","situation normal, no suspicious activity yet","minor incident on route [pick(1,100)]","Code 7-X [pick("on route","in sector")] [pick(1,100)], situation is under control","seeing a lot of traffic on route [pick(1,100)]","caught a couple of smugglers [pick("on route","in sector")] [pick(1,100)]","sustained some damage in a skirmish just now, we're heading back for repairs")
- msg("[using_map.starsys_name] Defense Control, this is [combined_first_name] reporting in, [statusupdate], over.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[using_map.starsys_name] Defense Control copies, [combined_first_name]. Keep us updated, out.","[using_map.starsys_name] Defense Control")
- //SDF event: end patrol
- if("sdfendingpatrol")
- var/appreciation = pick("Copy","Understood","Affirmative","10-4","Roger that")
- var/dockingplan = pick("Starting final approach now.","Commencing landing procedures.","Autopilot engaged.","Approach vector locked in.","In the pipe, five by five.")
- msg("[callname], this is [combined_first_name], returning from our system patrol route, requesting permission to [landing_short].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[appreciation], [using_map.dock_name] Control. [dockingplan]","[prefix] [shipname]")
- //SDF event: general chatter
- if("sdfchatter")
- var/chain = pick("codecheck","commscheck")
- switch(chain)
- if("codecheck")
- msg("Check. Check. |Check|. Uhhh... check? Wait. Wait! Hold on. Yeah, okay, I gotta call this one in.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[using_map.dock_name] Control, confirm auth-code... [rand(1,9)][rand(1,9)][rand(1,9)]-[pick("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")]?","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("One moment...")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*2 SECONDS)
- msg("Yeah, that code checks out [combined_first_name].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("|(sigh)| Copy that Control. You! Move along!","[prefix] [shipname]")
- if("commscheck")
- msg("Control this is [combined_first_name], we're getting some interference in our area. [pick("How's our line?","Do you read?","How copy, over?")]","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Control reads you loud and clear [combined_first_name].","[using_map.starsys_name] Defense Control")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[pick("Copy that","Thanks,","Roger that")] Control. [combined_first_name] out.","[prefix] [shipname]")
- //Civil event: leaky chatter
- if("civvieleaks")
- var/commleak = pick("thatsmywife","missingkit","pipeleaks","weirdsmell","weirdsmell2","scug","teppi")
- switch(commleak)
- if("thatsmywife")
- msg("-so then I says to him, |that's no [pick("space carp","space shark","vox","garbage scow","freight liner","cargo hauler","superlifter")], that's my +wife!+| And he-","[prefix] [shipname]")
- if("missingkit")
- msg("-did you get the kit from down on deck [rand(1,4)]? I need th-","[prefix] [shipname]")
- if("pipeleaks")
- msg("I swear if these pipes keep leaking I'm going to-","[prefix] [shipname]")
- if("weirdsmell")
- msg("-and where the hell is that smell coming fr-","[prefix] [shipname]")
- if("weirdsmell2")
- msg("-hat in the [pick("three","five","seven","nine")] hells did you |eat| [pick("ensign","crewman")]? This compartment reeks of-","[prefix] [shipname]")
- if("scug")
- msg("-and if that weird cat of yours keeps crawling into the pipes we-","[prefix] [shipname]")
- if("teppi")
- msg("-at are we supposed to do with this damn cow?","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("I don't think it's a cow, sir, it looks more like a-","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], your internal comms are leaking[pick("."," again.",", again.",". |Again|.")]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Sorry Control, won't happen again.","[prefix] [shipname]")
- //DefCon event: hostile found
- if("hostiledetected")
- var/orders = pick("Engage on sight","Engage with caution","Engage with extreme prejudice","Engage at will","Search and destroy","Bring them in alive, if possible","Interdict and detain","Keep your eyes peeled","Bring them in, dead or alive","Stay alert")
- msg("This is [using_map.starsys_name] Defense Control to all SDF assets. Priority update follows.","[using_map.starsys_name] Defense Control")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Be on the lookout for [combined_first_name], last sighted [pick("near route","in sector","near sector")] [rand(1,100)]. [orders]. DefCon, out.","[using_map.starsys_name] Defense Control")
- //Ship event: distress call, under attack
- if("distress")
- var/state = pick(66;"calm",34;"panic")
- switch(state)
- if("calm")
- msg("[using_map.starsys_name] Defense Control, this is [combined_first_name].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("We read you. Go ahead, [combined_first_name].","[using_map.starsys_name] Defense Control")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Another vessel in our area is moving [pick("aggressively","suspiciously","erratically","unpredictably","with clear hostile intent")], please advise? Forwarding sensor data now.","[prefix] [shipname]","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], [using_map.starsys_name] Defense Control copies. Sensor data matches logged profile for [combined_second_name]. SDF units are en route to your location.","[using_map.starsys_name] Defense Control")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[pick("Appreciated","Copy that","Understood")], Control. Switching to [sdfchannel] to coordinate.","[prefix] [shipname]")
- if("panic")
- msg("+Mayday, mayday, mayday!+ This is [combined_first_name] declaring an emergency! We are under attack by [combined_second_name]! Requesting immediate assistance!","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.starsys_name] Defense Control, copy. SDF is en route, contact on [sdfchannel].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[pick("Copy that","Understood")] [using_map.starsys_name] Defense Control, switching now!","[prefix] [shipname]")
- //Control event: travel advisory
- if("traveladvisory")
- var/flightwarning = pick("Solar flare activity is spiking and expected to cause issues along main flight lanes [rand(1,33)], [rand(34,67)], and [rand(68,100)]","Pirate activity is on the rise, stay close to System Defense vessels","We're seeing a rise in illegal salvage operations, please report any unusual activity to the nearest SDF vessel via channel [sdfchannel]","Vox Marauder activity is higher than usual, report any unusual activity to the nearest System Defense vessel","A quarantined [pick("fleet","convoy")] is passing through the system along route [rand(1,100)], please observe minimum safe distance","A prison [pick("fleet","convoy")] is passing through the system along route [rand(1,100)], please observe minimum safe distance","Traffic volume is higher than normal, expect processing delays","Anomalous bluespace activity detected [pick("along route [rand(1,100)]","in sector [rand(1,100)]")], exercise caution","Smugglers have been particularly active lately, expect increased security scans","Depots are currently experiencing a fuel shortage, expect delays and higher rates","Asteroid mining has displaced debris dangerously close to main flight lanes on route [rand(1,100)], watch for potential impactors","[pick("Pirate","Vox Marauder")] and System Defense forces are currently engaged in skirmishes throughout the system, please steer clear of any active combat zones","A [pick("fuel tanker","cargo liner","passenger liner","freighter","transport ship","mining barge","salvage trawler")] has collided with [pick("a fuel tanker","a cargo liner","a passenger liner","a freighter","a transport ship","a mining barge","a salvage trawler","a meteoroid","a cluster of space debris","an asteroid","an ice-rich comet")] near route [rand(1,100)], watch for debris and do not impede emergency service vessels","A [pick("fuel tanker","cargo liner","passenger liner","freighter","transport ship","mining barge","salvage trawler")] on route [rand(1,100)] has experienced total engine failure. Emergency response teams are en route, please observe minimum safe distances and do not impede emergency service vessels","Transit routes have been recalculated to adjust for planetary drift. Please synch your astronav computers as soon as possible to avoid delays and difficulties","[pick("Bounty hunters","System Defense officers","Mercenaries")] are currently searching for a wanted fugitive, report any sightings of suspicious activity to System Defense via channel [sdfchannel]","Mercenary contractors are currently conducting aggressive [pick("piracy","marauder")] suppression operations",10;"It's space [pick("carp","shark")] breeding season. [pick("Stars","Skies","Gods","God","Goddess","Fates")] have mercy on you all")
- msg("This is [using_map.dock_name] Control to all vessels in the [using_map.starsys_name] system. Priority travel advisory follows.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[flightwarning]. Control out.")
- //Control event: warning to a specific vessel
- if("pathwarning")
- var/navhazard = pick("a pocket of intense radiation","a pocket of unstable gas","a debris field","a secure installation","an active combat zone","a quarantined ship","a quarantined installation","a quarantined sector","a live-fire SDF training exercise","an ongoing Search & Rescue operation","a hazardous derelict","an intense electrical storm","an intense ion storm","a shoal of space carp","a pack of space sharks","an asteroid infested with gnat hives","a protected space ray habitat","a region with anomalous bluespace activity","a rogue comet")
- var/confirm = pick("Understood","Roger that","Affirmative","Our bad","Thanks for the heads up")
- var/safetravels = pick("Fly safe out there","Good luck","Safe travels","Godspeed","Stars guide you","Don't let it happen again")
- msg("[combined_first_name], this is [using_map.dock_name] Control, your [pick("ship","vessel","starship")] is approaching [navhazard], observe minimum safe distance and adjust your heading appropriately.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[confirm] [using_map.dock_name] Control, adjusting course.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Your compliance is appreciated, [combined_first_name]. [safetravels].")
- //Control event: personnel report to dock
- if("report_to_dock")
- var/situation_type = pick("medical","security","engineering","animal control")
- msg("This is [using_map.dock_name] Control. Would a free [situation_type] team please report to [landing_zone] immediately. This is not a drill.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*10 SECONDS)
- msg("Repeat, any free [situation_type] team, report to [landing_zone] immediately. This is +not+ a drill.")
- //Ship event: docking request (generic)
- if("dockingrequestgeneric")
- var/request_type = pick(100;"generic",50;"delayed",80;"supply",30;"repair",30;"medical",30;"security")
- var/appreciation = pick("Much appreciated","Many thanks","Understood","Perfect, thank you","Excellent, thanks","Great","Copy that")
- var/dockingplan = pick("Starting final approach now.","Commencing landing procedures.","Autopilot engaged.","Approach vector locked in.","In the pipe, five by five.")
- switch(request_type)
- if("generic")
- msg("[callname], this is [combined_first_name], [pick("stopping by","passing through")] on our way to [destname], requesting permission to [landing_short].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
- if("delayed")
- var/reason = pick(
- "we don't have any free [landing_type]s right now, please [pick("stand by for a couple of minutes","hold for a few minutes")]",
- "you're too far away, please close to ten thousand meters","we're seeing heavy traffic around the [landing_type]s right now, please [pick("stand by for a couple of minutes","hold for a few minutes")]","ground crews are currently clearing up [pick("loose containers","a fuel spill")] to free up one of our [landing_type]s, please [pick("stand by for a couple of minutes","hold for a few minutes")]","another vessel has aerospace priority right now, please [pick("stand by for a couple of minutes","hold for a few minutes")]")
- msg("[callname], this is [combined_first_name], [pick("stopping by","passing through")] on our way to [destname], requesting permission to [landing_short].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Request denied, [reason] and resubmit your request.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Understood, [using_map.dock_name] Control.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*60 SECONDS)
- msg("[callname], this is [combined_first_name], resubmitting [landing_move].","[prefix] [shipname]")
- sleep (5 SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Everything appears to be in order now, permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
- if("supply")
- var/preintensifier = pick(75;"getting ",75;"running ","",15;"like, ") //whitespace hack, sometimes they'll add a preintensifier, but not always
- var/intensifier = pick("very","pretty","critically","extremely","dangerously","desperately","kinda","a little","a bit","rather","sorta")
- var/low_thing = pick("ammunition","munitions","clean water","food","spare parts","medical supplies","reaction mass","gas","hydrogen fuel","phoron fuel","fuel",10;"tea",10;"coffee",10;"soda",10;"pizza",10;"beer",10;"booze",10;"vodka",10;"snacks") //low chance of a less serious shortage
- appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","We owe you one","I owe you one","Perfect, thank you")
- msg("[callname], this is [combined_first_name]. We're [preintensifier][intensifier] low on [low_thing]. Requesting permission to [landing_short] for resupply.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in.")
- if("repair")
- var/damagestate = pick("We've experienced some hull damage","We're suffering minor system malfunctions","We're having some [pick("weird","strange","odd","unusual")] technical issues","We're overdue maintenance","We have several minor space debris impacts","We've got some battle damage here","Our reactor output is fluctuating","We're hearing some weird noises from the [pick("engines","pipes","ducting","HVAC")]","We just got caught in a solar flare","We had a close call with an asteroid","We have a [pick("minor","mild","major","serious")] [pick("fuel","water","oxygen","gas")] leak","We have depressurized compartments","We have a hull breach","One of our [pick("hydraulic","pneumatic")] systems has depressurized","Our [pick("life support","water recycling system","navcomp","shield generator","reaction control system","auto-repair system","repair drone controller","artificial gravity generator","environmental control system","master control system")] is [pick("failing","acting up","on the fritz","shorting out","glitching out","freaking out","malfunctioning")]")
- appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","We owe you one","I owe you one","Perfect, thank you")
- msg("[callname], this is [combined_first_name]. [damagestate]. Requesting permission to [landing_short] for repairs and maintenance.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in. Repair crews are standing by, contact them on channel [engchannel].")
- if("medical")
- var/species = pick("human","humanoid","unathi","lizard","tajaran","feline","skrell","akula","promethean","sergal","synthetic","robotic","teshari","avian","vulpkanin","canine","vox","zorren","hybrid","mixed-species","vox","grey","alien",5;"catslug")
- var/medicalstate = pick("multiple casualties","several cases of radiation sickness","an unknown virus","an unknown infection","a critically injured VIP","sick refugees","multiple cases of food poisoning","injured [pick("","[species] ")]passengers","sick [pick("","[species] ")]passengers","injured engineers","wounded marines","a delicate situation","a pregnant passenger","injured [pick("","[species] ")]castaways","recovered escape pods","unknown escape pods")
- appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","We owe you one","I owe you one","Perfect, thank you")
- msg("[callname], this is [combined_first_name]. We have [medicalstate] on board. Requesting permission to [landing_short] for medical assistance.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in. Medtechs are standing by, contact them on channel [medchannel].")
- if("security")
- var/species = pick("human","humanoid","unathi","lizard","tajaran","feline","skrell","akula","promethean","sergal","synthetic","robotic","teshari","avian","vulpkanin","canine","vox","zorren","hybrid","mixed-species","vox","grey","alien",5;"catslug")
- var/securitystate = pick("several [species] convicts","a captured pirate","a wanted criminal","[species] stowaways","incompetent [species] shipjackers","a delicate situation","a disorderly passenger","disorderly [species] passengers","ex-mutineers","a captured vox marauder","captured vox marauders","stolen goods","[pick("a container","containers")] full of [pick("confiscated contraband","stolen goods")]",5;"a very lost shadekin",10;"some kinda big wooly critter",15;"a buncha lost-looking uh... cat... slug... |things?|",10;"a raging case of [pick("spiders","crabs","geese","gnats","sharks","carp")]") //gotta have a little something to lighten the mood now and then
- appreciation = pick("Much appreciated","Many thanks","Understood","You're a lifesaver","Perfect, thank you")
- msg("[callname], this is [combined_first_name]. We have [securitystate] on board and require security assistance. Requesting permission to [landing_short].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted, proceed to [landing_zone]. Follow the green lights on your way in. Security teams are standing by, contact them on channel [secchannel].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[appreciation], [using_map.dock_name] Control. [dockingplan]","[prefix] [shipname]")
- //Ship event: undocking request
- if("undockingrequest")
- var/request_type = pick(150;"generic",50;"delayed")
- var/takeoff = pick("depart","launch")
- var/safetravels = pick("Fly safe out there","Good luck","Safe travels","See you next week","Godspeed","Stars guide you")
- var/thanks = pick("Appreciated","Thanks","Don't worry about us","We'll be fine","You too","So long")
- msg("[callname], this is [combined_first_name], requesting permission to [takeoff] from [landing_zone].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- switch(request_type)
- if("generic")
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted. Docking clamps released. [safetravels].")
- if("delayed")
- var/denialreason = pick("Docking clamp malfunction, please hold","Fuel lines have not been secured","Ground crew are still on the pad","Loose containers are on the pad","Exhaust deflectors are not yet in position, please hold","There's heavy traffic right now, it's not safe for your vessel to launch","Another vessel has aerospace priority at this moment","Port officials are still aboard")
- msg("Negative [combined_first_name], request denied. [denialreason]. Try again in a few minutes.")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY)*60 SECONDS)
- msg("[callname], this is [combined_first_name], re-requesting permission to depart from [landing_zone].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Everything appears to be in order now, permission granted. Docking clamps released. [safetravels].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[thanks], [using_map.dock_name] Control. This is [combined_first_name] setting course for [destname], out.","[prefix] [shipname]")
- //SDF event: starting patrol
- if("sdfbeginpatrol")
- var/safetravels = pick("Fly safe out there","Good luck","Good hunting","Safe travels","Godspeed","Stars guide you")
- var/thanks = pick("Appreciated","Thanks","Don't worry about us","We'll be fine","You too")
- var/takeoff = pick("depart","launch","take off","dust off")
- msg("[callname], this is [combined_first_name], requesting permission to [takeoff] from [landing_zone] to begin system patrol.","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control. Permission granted. Docking clamps released. [safetravels].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[thanks], [using_map.dock_name] Control. This is [combined_first_name] beginning system patrol, out.","[prefix] [shipname]")
- //Ship event: undocking request (denied)
- if("undockingdenied")
- var/takeoff = pick("depart","launch")
- var/denialreason = pick("Security is requesting a full cargo inspection","Your ship has been impounded for multiple [pick("security","safety")] violations","Your ship is currently under quarantine lockdown","We have reason to believe there's an issue with your papers","Security personnel are currently searching for a fugitive and have ordered all outbound ships remain grounded until further notice")
- msg("[callname], this is [combined_first_name], requesting permission to [takeoff] from [landing_zone].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("Negative [combined_first_name], request denied. [denialreason].")
- if("slogan")
- msg("The following is a sponsored message from [name].","Facility PA")
- sleep(5 SECONDS)
- msg("[slogan]","Facility PA")
- else //time for generic message
- msg("[callname], this is [combined_first_name] on [mission] [pick(mission_noun)] to [destname], requesting [request].","[prefix] [shipname]")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[combined_first_name], this is [using_map.dock_name] Control, [response].")
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- msg("[using_map.dock_name] Control, [yes ? "thank you" : "understood"], out.","[prefix] [shipname]")
- return //oops, forgot to restore this
-
-/* //OLD BLOCK, for reference
- //Ship sends request to ATC
- msg(full_request,"[prefix] [shipname]"
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- //ATC sends response to ship
- msg(full_response)
- sleep(rand(MIN_MSG_DELAY,MAX_MSG_DELAY) SECONDS)
- //Ship sends response to ATC
- msg(full_closure,"[prefix] [shipname]")
- return
-*/
-
-#undef MIN_MSG_DELAY
-#undef MAX_MSG_DELAY
diff --git a/code/modules/busy_space_vr/loremaster.dm b/code/modules/busy_space_vr/loremaster.dm
deleted file mode 100644
index 9c2f0f55b4..0000000000
--- a/code/modules/busy_space_vr/loremaster.dm
+++ /dev/null
@@ -1,16 +0,0 @@
-//I AM THE LOREMASTER, ARE YOU THE GATEKEEPER?
-
-var/datum/lore/loremaster/loremaster = new/datum/lore/loremaster
-
-/datum/lore/loremaster
- var/list/organizations = list()
-
-/datum/lore/loremaster/New()
-
- var/list/paths = subtypesof(/datum/lore/organization)
- for(var/path in paths)
- // Some intermediate paths are not real organizations (ex. /datum/lore/organization/mil). Only do ones with names
- var/datum/lore/organization/instance = path
- if(initial(instance.name))
- instance = new path()
- organizations[path] = instance
diff --git a/code/modules/catalogue/catalogue_data.dm b/code/modules/catalogue/catalogue_data.dm
index 2d40afbc93..548b1f3923 100644
--- a/code/modules/catalogue/catalogue_data.dm
+++ b/code/modules/catalogue/catalogue_data.dm
@@ -290,7 +290,6 @@ GLOBAL_DATUM_INIT(catalogue_data, /datum/category_collection/catalogue, new)
full set of prosthetic limbs."
value = CATALOGUER_REWARD_TRIVIAL
-
/datum/category_item/catalogue/information
// For these we can piggyback off of the lore datums that are already defined and used in some places.
diff --git a/code/modules/catalogue/catalogue_data_vr.dm b/code/modules/catalogue/catalogue_data_vr.dm
index 4b6da5f71c..8e2285ec37 100644
--- a/code/modules/catalogue/catalogue_data_vr.dm
+++ b/code/modules/catalogue/catalogue_data_vr.dm
@@ -126,9 +126,3 @@
into a dormant brain via direct electro-uploading. The technology remains imperfect and \
non-zero error margins exist. Handle with care! Or don't. Stress testing this stuff makes a lucrative market." //CHOMPedit
value = CATALOGUER_REWARD_TRIVIAL
-
-/*
-/datum/category_item/catalogue/information/organization/khi
- name = "Independents - Kitsuhana Heavy Industries"
- datum_to_copy = /datum/lore/organization/other/kitsuhana
-*/
diff --git a/code/modules/looking_glass/lg_console.dm b/code/modules/looking_glass/lg_console.dm
index 496de3b385..e3a9ec8204 100644
--- a/code/modules/looking_glass/lg_console.dm
+++ b/code/modules/looking_glass/lg_console.dm
@@ -1,6 +1,6 @@
/obj/machinery/computer/looking_glass
name = "looking glass control"
- desc = "Controls the looking glass displays in this room."
+ desc = "Controls the looking glass displays in this room. Provided courtesy of NT's Advanced Spatial Imaging Division."
icon_keyboard = "tech_key"
icon_screen = "holocontrol"
diff --git a/code/modules/lore_codex/lore_data_vr/orgs.dm b/code/modules/lore_codex/lore_data_vr/orgs.dm
index 6a9ced097c..2cd32f6c91 100644
--- a/code/modules/lore_codex/lore_data_vr/orgs.dm
+++ b/code/modules/lore_codex/lore_data_vr/orgs.dm
@@ -29,7 +29,7 @@
/datum/lore/codex/category/auto_org/other
name = "Other Factions"
- auto_keywords = list("KHI","SDF","Smuggler","Smugglers","Pirate","Pirates")
+ auto_keywords = list("SDF","Smuggler","Smugglers","Pirate","Pirates")
desired_type = /datum/lore/organization/other
/datum/lore/codex/category/auto_org/gov
diff --git a/code/modules/nifsoft/nif.dm b/code/modules/nifsoft/nif.dm
index 76df414cbe..d7c22d093d 100644
--- a/code/modules/nifsoft/nif.dm
+++ b/code/modules/nifsoft/nif.dm
@@ -15,9 +15,10 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
//Nanotech Implant Foundation
/obj/item/nif
name = "nanite implant framework"
- desc = "The product of a collaboration between NanoTrasen and Bishop Cybernetics. Can print new \
+ desc = "A mass-production model of a nano working surface, in a box. Can print new \
implants inside living hosts on the fly based on software uploads. Must be surgically \
- implanted in the head to work. Will eventually require maintanence."
+ implanted in the head to work, and requires periodical maintenance. Warning: this device \
+ is extremely sensitive to electromagnetic pulse waves."
icon = 'icons/obj/device_alt.dmi'
icon_state = "nif_0"
@@ -629,8 +630,9 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
starting_software = null
/obj/item/nif/authentic
- name = "Authentic NIF"
- desc = "A much more expensive, advanced prototype of the NIF technology. Not usually found in the frontier."
+ name = "luxury NIF"
+ desc = "An actual nano working surface, in a box. These are the high-end models, usually only available to big spenders and those with serious contacts. \
+ Despite the all the marketing speak, they're really just a high-endurance NIF when it comes down to it."
durability = 1000
/obj/item/nif/authenticbio
@@ -641,7 +643,7 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
/obj/item/nif/bioadap
name = "bioadaptive NIF"
- desc = "A NIF that goes out of it's way to accomidate strange body types. \
+ desc = "A NIF that goes out of it's way to accomodate strange body types. \
Will function in species where it normally wouldn't."
durability = 75
bioadap = TRUE
diff --git a/code/modules/nifsoft/nifsoft.dm b/code/modules/nifsoft/nifsoft.dm
index fdb51c1ef9..0629650c24 100644
--- a/code/modules/nifsoft/nifsoft.dm
+++ b/code/modules/nifsoft/nifsoft.dm
@@ -382,6 +382,35 @@
for(var/i = 0 to 7)
new /obj/item/disk/nifsoft/mining(src)
+// Pilot Disk //
+/obj/item/disk/nifsoft/pilot
+ name = "NIFSoft Uploader - Pilot"
+ desc = "Contains free NIFSofts useful for pilot members.\n\
+ It has a small label: \n\
+ \"Portable NIFSoft Installation Media. \n\
+ Align ocular port with eye socket and depress red plunger.\""
+ icon = 'icons/obj/nanomods_vr.dmi'
+ icon_state = "pilot"
+ stored_organic = /datum/nifsoft/package/pilot
+ stored_synthetic = /datum/nifsoft/package/pilot_synth
+
+/datum/nifsoft/package/pilot
+ software = list(/datum/nifsoft/spare_breath)
+
+/datum/nifsoft/package/pilot_synth
+ software = list(/datum/nifsoft/pressure,/datum/nifsoft/heatsinks)
+
+/obj/item/storage/box/nifsofts_pilot
+ name = "pilot nifsoft uploaders"
+ desc = "A box of free nifsofts for pilot employees."
+ icon = 'icons/obj/boxes_vr.dmi'
+ icon_state = "nifsoft_kit_pilot"
+
+/obj/item/storage/box/nifsofts_pilot/New()
+ ..()
+ for(var/i = 0 to 7)
+ new /obj/item/disk/nifsoft/pilot(src)
+
// Mass Alteration Disk //
/obj/item/disk/nifsoft/sizechange
name = "NIFSoft Uploader - Mass Alteration"
diff --git a/code/modules/nifsoft/nifsoft_vr.dm b/code/modules/nifsoft/nifsoft_vr.dm
deleted file mode 100644
index 66d95474a7..0000000000
--- a/code/modules/nifsoft/nifsoft_vr.dm
+++ /dev/null
@@ -1,28 +0,0 @@
-// Pilot Disk //
-/obj/item/disk/nifsoft/pilot
- name = "NIFSoft Uploader - Pilot"
- desc = "Contains free NIFSofts useful for pilot members.\n\
- It has a small label: \n\
- \"Portable NIFSoft Installation Media. \n\
- Align ocular port with eye socket and depress red plunger.\""
- icon = 'icons/obj/nanomods_vr.dmi'
- icon_state = "pilot"
- stored_organic = /datum/nifsoft/package/pilot
- stored_synthetic = /datum/nifsoft/package/pilot_synth
-
-/datum/nifsoft/package/pilot
- software = list(/datum/nifsoft/spare_breath)
-
-/datum/nifsoft/package/pilot_synth
- software = list(/datum/nifsoft/pressure,/datum/nifsoft/heatsinks)
-
-/obj/item/storage/box/nifsofts_pilot
- name = "pilot nifsoft uploaders"
- desc = "A box of free nifsofts for pilot employees."
- icon = 'icons/obj/boxes_vr.dmi'
- icon_state = "nifsoft_kit_pilot"
-
-/obj/item/storage/box/nifsofts_pilot/New()
- ..()
- for(var/i = 0 to 7)
- new /obj/item/disk/nifsoft/pilot(src)
\ No newline at end of file
diff --git a/code/modules/projectiles/ammunition/magnetic.dm b/code/modules/projectiles/ammunition/magnetic.dm
index 2bf94edb7e..febb0b8c86 100644
--- a/code/modules/projectiles/ammunition/magnetic.dm
+++ b/code/modules/projectiles/ammunition/magnetic.dm
@@ -17,9 +17,3 @@
name = "flechette magazine (small)"
desc = "A magazine containing smaller steel flechettes, intended for a pistol."
icon_state = "caseless-mag-short"
-
-/obj/item/magnetic_ammo/pistol/khi
- name = "flechette magazine (small, khi)"
- desc = "A magazine containing smaller carbyne flechettes, intended for a pistol."
- icon_state = "caseless-mag-short-alt"
- remaining = 12
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
index 37aaec1aac..afa301f5e2 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
@@ -210,7 +210,6 @@
/obj/item/ammo_casing/microbattery
name = "\'NSCW\' microbattery - UNKNOWN"
desc = "A miniature battery for an energy weapon."
- catalogue_data = list(/datum/category_item/catalogue/information/organization/hephaestus)
icon = 'icons/obj/ammo_vr.dmi'
icon_state = "nsfw_batt"
slot_flags = SLOT_BELT | SLOT_EARS
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm
index bc7d84517b..f6db3ea47d 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm
@@ -1,7 +1,7 @@
// The Gun //
/obj/item/gun/projectile/cell_loaded/medical
name = "cell-loaded medigun"
- desc = "The ML-3 'Medigun', or ML3M for short, is a powerful cell-based ranged healing device based on the KHI-102b NSFW. \
+ desc = "The ML-3 'Medigun', or ML3M for short, is a powerful cell-based ranged healing device based on the Hephaestus 102b NSFW. \
It uses an internal nanite fabricator, powered and controlled by discrete cells, to deliver a variety of effects at range. Up to six combinations of \
healing beams can be configured at once, depending on cartridge used. Ammo not included."
catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med)
@@ -15,7 +15,7 @@
/obj/item/gun/projectile/cell_loaded/medical/cmo
name = "advanced cell-loaded medigun"
- desc = "This is a variation on the ML-3 'Medigun', a powerful cell-based ranged healing device based on the KHI-102b NSFW. \
+ desc = "This is a variation on the ML-3 'Medigun', a powerful cell-based ranged healing device based on the Hephaestus 102b NSFW. \
It has an extended sight for increased accuracy, and much more comfortable grip. Ammo not included."
icon_state = "ml3m_cmo"
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw.dm
index 638f79d058..f7679468a6 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw.dm
@@ -1,17 +1,16 @@
// The Gun //
/obj/item/gun/projectile/cell_loaded/combat
name = "cell-loaded revolver"
- desc = "Variety is the spice of life! The HI-102b 'Nanotech Selectable-Cell Weapon', or NSCW for short, is an unholy hybrid of an ammo-driven \
+ desc = "Variety is the spice of life! The Hephaestus 102b 'Nanotech Selectable-Fire Weapon', or NSFW for short, is an unholy hybrid of an ammo-driven \
energy weapon that allows the user to mix and match their own fire modes. Up to four combinations of \
energy beams can be configured at once. Ammo not included."
- catalogue_data = list(/datum/category_item/catalogue/information/organization/hephaestus)
- description_fluff = "The Hephaestus 'Nanotech Selectable Cell Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
+ description_fluff = "The Hephaestus 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/combat)
/obj/item/gun/projectile/cell_loaded/combat/prototype
name = "prototype cell-loaded revolver"
- desc = "Variety is the spice of life! A prototype based on HI-102b 'Nanotech Selectable-Cell Weapon', or NSCW for short, is an unholy hybrid of an ammo-driven \
+ desc = "Variety is the spice of life! A prototype based on Hephaestus 102b 'Nanotech Selectable-Fire Weapon', or NSFW for short, is an unholy hybrid of an ammo-driven \
energy weapon that allows the user to mix and match their own fire modes. Up to two combinations of \
energy beams can be configured at once. Ammo not included."
@@ -29,7 +28,6 @@
icon_state = "nsfw_mag"
max_ammo = 4
x_offset = 4
- catalogue_data = list(/datum/category_item/catalogue/information/organization/hephaestus)
description_info = "This magazine holds NSCW microbatteries to power the NSCW handgun. Up to three can be loaded at once, and each provides four shots of their respective energy type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
ammo_type = /obj/item/ammo_casing/microbattery/combat
@@ -44,7 +42,7 @@
// The Pack //
/obj/item/storage/secure/briefcase/nsfw_pack
- name = "\improper HI-102b \'NSCW\' gun kit"
+ name = "\improper Hephaestus 102b \'NSFW\' gun kit"
desc = "A storage case for a multi-purpose handgun. Variety hour!"
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_NORMAL
@@ -58,7 +56,7 @@
new path(src)
/obj/item/storage/secure/briefcase/nsfw_pack_hos
- name = "\improper HI-102b \'NSCW\' gun kit"
+ name = "\improper Hephaestus 102b \'NSFW\' gun kit"
desc = "A storage case for a multi-purpose handgun. Variety hour!"
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_NORMAL
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm
index 2a498a7344..ccb68acd0c 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm
@@ -2,7 +2,6 @@
/obj/item/ammo_casing/microbattery/combat
name = "\'NSCW\' microbattery - UNKNOWN"
desc = "A miniature battery for an energy weapon."
- catalogue_data = list(/datum/category_item/catalogue/information/organization/hephaestus)
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 1, TECH_MAGNET = 2)
/obj/item/ammo_casing/microbattery/combat/lethal
diff --git a/code/modules/projectiles/guns/magnetic/magnetic_railgun_vr.dm b/code/modules/projectiles/guns/magnetic/magnetic_railgun_vr.dm
deleted file mode 100644
index 9f90d2c409..0000000000
--- a/code/modules/projectiles/guns/magnetic/magnetic_railgun_vr.dm
+++ /dev/null
@@ -1,12 +0,0 @@
-/obj/item/gun/magnetic/railgun/flechette/pistol/khi
- name = "kitsuhana flechette pistol"
- desc = "This rail pistol appears to have been 'tampered with', improving it's power storage and efficiency."
- move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
-
- cell = /obj/item/cell/hyper
- capacitor = /obj/item/stock_parts/capacitor/hyper
-
- projectile_type = /obj/item/projectile/bullet/magnetic/flechette/small/khi
-
- load_type = /obj/item/magnetic_ammo/pistol/khi
- loaded = /obj/item/magnetic_ammo/pistol/khi
\ No newline at end of file
diff --git a/code/modules/projectiles/projectile/magnetic.dm b/code/modules/projectiles/projectile/magnetic.dm
index 917d6fc504..6e1ca0f7c0 100644
--- a/code/modules/projectiles/projectile/magnetic.dm
+++ b/code/modules/projectiles/projectile/magnetic.dm
@@ -34,15 +34,6 @@
armor_penetration = 100
hud_state = "alloy_spike"
-/obj/item/projectile/bullet/magnetic/flechette/small/khi
- name = "small carbyne flechette"
- icon_state = "flechette"
- fire_sound = 'sound/weapons/rapidslice.ogg'
- damage = 18
- armor_penetration = 100
- penetrating = 10
- hud_state = "alloy_spike"
-
/obj/item/projectile/bullet/magnetic/flechette/hunting
name = "shredder slug"
armor_penetration = 30
diff --git a/code/modules/reagents/reagent_containers/pill_vr.dm b/code/modules/reagents/reagent_containers/pill_vr.dm
index e0f538f594..3d83fa4353 100644
--- a/code/modules/reagents/reagent_containers/pill_vr.dm
+++ b/code/modules/reagents/reagent_containers/pill_vr.dm
@@ -139,8 +139,8 @@
/*CHOMPStation removal begin
/obj/item/reagent_containers/pill/sleevingcure
- name = "Vey-Med Resleeving Booster pill" //YW Edit
- desc = "A rare medication provided by Vey-Med that helps counteract negative side effects of using resleeving machinery. Numb tongue before swallowing." //YW Edit
+ name = "Resleeving Sickness Cure (1u)"
+ desc = "A rare cure provided by Vey-Med that helps counteract negative side effects of using imperfect resleeving machinery."
icon_state = "pill3"
/obj/item/reagent_containers/pill/sleevingcure/Initialize()
diff --git a/code/modules/reagents/reagents/medicine_vr.dm b/code/modules/reagents/reagents/medicine_vr.dm
index e348fe7cd0..347370ecf2 100644
--- a/code/modules/reagents/reagents/medicine_vr.dm
+++ b/code/modules/reagents/reagents/medicine_vr.dm
@@ -80,10 +80,10 @@
/*CHOMPStation removal begin
/datum/reagent/sleevingcure
- name = "Vey-Med Resleeving Booster"
+ name = "Resleeving Sickness Cure"
id = "sleevingcure"
- description = "A rare medication provided by Vey-Med that helps counteract negative side effects of using resleeving machinery. The instructions say to numb tongue before swallowing."
- taste_description = "indescribably awful"
+ description = "A rare medication provided by Vey-Med that helps counteract negative side effects of using imperfect resleeving machinery."
+ taste_description = "chocolate peanut butter"
taste_mult = 2
reagent_state = LIQUID
color = "#b4dcdc"
@@ -100,7 +100,7 @@
/datum/reagent/prussian_blue //We don't have iodine, so prussian blue we go.
name = "Prussian Blue"
id = "prussian_blue"
- description = "Prussian Blue is an medication used to temporarily pause the effects of radiation poisoning to allow for treatment. Does not treat radiation sickness on its own."
+ description = "Prussian Blue is a medication used to temporarily pause the effects of radiation poisoning to allow for treatment. Does not treat radiation sickness on its own."
taste_description = "salt"
reagent_state = SOLID
color = "#003153" //Blue!
diff --git a/code/modules/resleeving/computers.dm b/code/modules/resleeving/computers.dm
index bc798ec032..50c779a22b 100644
--- a/code/modules/resleeving/computers.dm
+++ b/code/modules/resleeving/computers.dm
@@ -4,8 +4,7 @@
/obj/machinery/computer/transhuman/resleeving
name = "resleeving control console"
- catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med,
- /datum/category_item/catalogue/technology/resleeving)
+ catalogue_data = list(/datum/category_item/catalogue/technology/resleeving)
icon_keyboard = "med_key"
icon_screen = "dna"
light_color = "#315ab4"
diff --git a/code/modules/resleeving/designer.dm b/code/modules/resleeving/designer.dm
index 9239f34da0..544021adda 100644
--- a/code/modules/resleeving/designer.dm
+++ b/code/modules/resleeving/designer.dm
@@ -9,8 +9,7 @@
/obj/machinery/computer/transhuman/designer
name = "body design console"
- catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med,
- /datum/category_item/catalogue/technology/resleeving)
+ catalogue_data = list(/datum/category_item/catalogue/technology/resleeving)
icon = 'icons/obj/computer.dmi'
icon_keyboard = "med_key"
icon_screen = "explosive"
diff --git a/code/modules/resleeving/documents.dm b/code/modules/resleeving/documents.dm
index 9326f8786c..ea1accfd02 100644
--- a/code/modules/resleeving/documents.dm
+++ b/code/modules/resleeving/documents.dm
@@ -27,7 +27,7 @@
The NanoTrasen Life Crystal is a small device typically worn around the neck for the purpose of reporting your status to the off-world mind and body backup systems, so that appropriate measures can be taken in the case of your body's demise. The whole device is housed inside a pleasing-to-the-eye elongated quartz crystal.
-Upon your body's desmise, the crystal will send a transmission to the location specified in your employee file.
+The Vey-Medical Life Crystal is a small device typically worn around the neck for the purpose of reporting your status to the HAVENS (High-AVailability ENgram Storage) system, so that appropriate measures can be taken in the case of your body's demise. The whole device is housed inside a pleasing-to-the-eye elongated diamond.
+Upon your body's demise, the crystal will send a transmission to HAVENS. Depending on your membership level, the appropriate actions can be taken to ensure that you are back up and enjoying existence as soon as possible.
While NanoTrasen distributes these devices to their employees for free, they do not provide revival services with the crystals. It is the employee's responsibility to either negotiate a service with NanoTrasen or from other companies that provide the service.