diff --git a/code/game/gamemodes/events/power_failure.dm b/code/game/gamemodes/events/power_failure.dm index a2c7f24e49..3e212577d1 100644 --- a/code/game/gamemodes/events/power_failure.dm +++ b/code/game/gamemodes/events/power_failure.dm @@ -49,7 +49,7 @@ if(S.z != 1) continue S.charge = S.capacity - S.output = output_level_max // Most new SMESs on map are of buildable type, and may actually have higher output limit than 200kW. Use max output of that SMES instead. + S.output = S.output_level_max // Most new SMESs on map are of buildable type, and may actually have higher output limit than 200kW. Use max output of that SMES instead. S.online = 1 S.updateicon() S.power_change()