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CHECK_TICK in xenoarch setup for the sake of largermaps
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@@ -99,6 +99,9 @@ SUBSYSTEM_DEF(xenoarch)
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if(isnull(M.artifact_find) && digsite != DIGSITE_GARDEN && digsite != DIGSITE_ANIMAL)
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if(isnull(M.artifact_find) && digsite != DIGSITE_GARDEN && digsite != DIGSITE_ANIMAL)
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artifact_spawning_turfs.Add(archeo_turf)
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artifact_spawning_turfs.Add(archeo_turf)
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//Larger maps will convince byond this is an infinite loop, so let go for a second
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CHECK_TICK
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//create artifact machinery
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//create artifact machinery
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var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
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var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
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while(artifact_spawning_turfs.len > num_artifacts_spawn)
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while(artifact_spawning_turfs.len > num_artifacts_spawn)
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