mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge pull request #1857 from comma/master
Alt titles, char records & small fixes.
This commit is contained in:
@@ -67,7 +67,10 @@
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M.fields["alg_d"] = "No allergies have been detected in this patient."
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M.fields["cdi"] = "None"
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M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
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M.fields["notes"] = "No notes."
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if(H.med_record && !jobban_isbanned(H, "Records"))
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M.fields["notes"] = H.med_record
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else
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M.fields["notes"] = "No notes found."
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medical += M
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//Security Record
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@@ -80,6 +83,10 @@
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S.fields["ma_crim"] = "None"
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S.fields["ma_crim_d"] = "No major crime convictions."
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S.fields["notes"] = "No notes."
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if(H.sec_record && !jobban_isbanned(H, "Records"))
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S.fields["notes"] = H.sec_record
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else
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S.fields["notes"] = "No notes."
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security += S
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//Locked Record
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@@ -32,15 +32,8 @@
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if(3)
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if(prob(1))
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if (affected_mob.nutrition > 100)
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affected_mob.Stun(rand(4,6))
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for(var/mob/O in viewers(world.view, affected_mob))
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O.show_message(text("<b>\red [] throws up!</b>", affected_mob), 1)
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playsound(affected_mob.loc, 'sound/effects/splat.ogg', 50, 1)
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var/turf/location = affected_mob.loc
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if (istype(location, /turf/simulated))
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location.add_vomit_floor(affected_mob)
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affected_mob.nutrition -= 95
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affected_mob.adjustToxLoss(-1)
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var/mob/living/carbon/human/H = affected_mob
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H.vomit()
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else
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affected_mob << "\red You gag as you want to throw up, but there's nothing in your stomach!"
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affected_mob.Weaken(10)
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@@ -496,6 +496,12 @@
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var/jobName
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var/realJobName
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// hack for alt titles
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if(istype(loc, /mob))
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var/mob/M = loc
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if(M.mind.role_alt_title == jobName && M.mind.assigned_role in get_all_jobs())
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return M.mind.assigned_role
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if(istype(src, /obj/item/device/pda))
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if(src:id)
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jobName = src:id:assignment
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@@ -28,5 +28,8 @@
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//the type of the ID the player will have
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var/idtype = /obj/item/weapon/card/id
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//List of alternate titles, if any
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var/list/alt_titles
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/datum/job/proc/equip(var/mob/living/carbon/human/H)
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return 1
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@@ -40,6 +40,7 @@
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spawn_positions = 3
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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alt_titles = list("Surgeon", "Emergency Physician")
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equip(var/mob/living/carbon/human/H)
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@@ -49,10 +50,17 @@
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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if(H.mind.role_alt_title && H.mind.role_alt_title == "Emergency Physician")
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H.equip_if_possible(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/suit/fr_jacket(H), slot_wear_suit)
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else if(H.mind.role_alt_title && H.mind.role_alt_title == "Surgeon")
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H.equip_if_possible(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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@@ -84,6 +84,7 @@
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spawn_positions = 1
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supervisors = "the head of security"
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selection_color = "#ffeeee"
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alt_titles = list("Forensic Technician")
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equip(var/mob/living/carbon/human/H)
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@@ -96,12 +97,15 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
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var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
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/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
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CIG.light("")
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H.equip_to_slot_or_del(CIG, slot_wear_mask)
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H.equip_to_slot_or_del(CIG, slot_wear_mask) */
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(H), slot_wear_suit)
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if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician")
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/forensics/blue(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store)
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if(H.backbag == 1)//Why cant some of these things spawn in his office?
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@@ -44,6 +44,8 @@ var/global/datum/controller/occupations/job_master
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if(J.title == rank) return J
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return null
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proc/GetAltTitle(mob/new_player/player, rank)
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return player.preferences.GetAltTitle(GetJob(rank))
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proc/AssignRole(var/mob/new_player/player, var/rank, var/latejoin = 0)
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Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
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@@ -57,6 +59,7 @@ var/global/datum/controller/occupations/job_master
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if((job.current_positions < position_limit) || position_limit == -1)
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Debug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
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player.mind.assigned_role = rank
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player.mind.role_alt_title = GetAltTitle(player, rank)
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unassigned -= player
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job.current_positions++
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return 1
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@@ -296,6 +299,9 @@ var/global/datum/controller/occupations/job_master
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H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."
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H.job = rank
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if(H.mind && H.mind.assigned_role != rank)
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H.mind.assigned_role = rank
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H.mind.role_alt_title = null
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if(!joined_late)
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var/obj/S = null
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@@ -338,15 +344,19 @@ var/global/datum/controller/occupations/job_master
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H << "<B>You are the [rank].</B>"
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H << "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>"
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spawnId(H,rank)
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if(H.mind.assigned_role == rank && H.mind.role_alt_title)
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spawnId(H, rank, H.mind.role_alt_title)
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else
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spawnId(H,rank)
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
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// H.update_icons()
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return 1
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proc/spawnId(var/mob/living/carbon/human/H, rank)
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proc/spawnId(var/mob/living/carbon/human/H, rank, title)
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if(!H) return 0
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if(!title) title = rank
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var/obj/item/weapon/card/id/C = null
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var/datum/job/job = null
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@@ -364,9 +374,9 @@ var/global/datum/controller/occupations/job_master
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C = new /obj/item/weapon/card/id(H)
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if(C)
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C.registered_name = H.real_name
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C.assignment = rank
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C.assignment = title
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C.name = "[C.registered_name]'s ID Card ([C.assignment])"
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C.access = get_access(C.assignment)
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C.access = get_access(rank)
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H.equip_to_slot_or_del(C, slot_wear_id)
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/* if(prob(50))
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H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_r_store)
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@@ -84,7 +84,7 @@
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/obj/item/mecha_parts/part/durand_right_leg,
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/obj/item/mecha_parts/part/durand_armour
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),
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"H.O.N.K"=list(
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/* "H.O.N.K"=list(
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/obj/item/mecha_parts/chassis/honker,
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/obj/item/mecha_parts/part/honker_torso,
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/obj/item/mecha_parts/part/honker_head,
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@@ -92,7 +92,7 @@
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/obj/item/mecha_parts/part/honker_right_arm,
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/obj/item/mecha_parts/part/honker_left_leg,
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/obj/item/mecha_parts/part/honker_right_leg
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),
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), */
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"Exosuit Equipment"=list(
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/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
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/obj/item/mecha_parts/mecha_equipment/tool/drill,
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@@ -106,9 +106,9 @@
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///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg,
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar,
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/* /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar,
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar,
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/obj/item/mecha_parts/mecha_equipment/weapon/honker
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/obj/item/mecha_parts/mecha_equipment/weapon/honker*/
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),
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"Cyborg Upgrade Modules" = list(
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@@ -6,287 +6,33 @@
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name = "Wall Locker"
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icon = 'walllocker.dmi'
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icon_state = "wall-locker"
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density = 1
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flags = FPRINT
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var/list/spawnitems = list()
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var/amount = 3 // spawns each items X times.
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density = 0
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anchored = 1
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opened = 0
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var/locked = 1
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var/bang_time = 0
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var/broken = 0
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var/large = 1
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icon_closed = "wall-locker"
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var/icon_locked = "wall-locker1"
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icon_opened = "wall-lockeropen"
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var/icon_broken = "wall-lockerbroken"
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var/icon_off = "wall-lockeroff"
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/obj/structure/closet/walllocker/attack_hand(mob/user as mob)
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//spawns endless (3 sets) amounts of breathmask, emergency oxy tank and crowbar
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/obj/structure/closet/walllocker/emerglocker
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name = "emergency locker"
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desc = "A wall mounted locker with emergency supplies"
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var/list/spawnitems = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/weapon/crowbar)
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var/amount = 3 // spawns each items X times.
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icon_state = "emerg"
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/obj/structure/closet/walllocker/emerglocker/attack_hand(mob/user as mob)
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if (istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to
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return //activate emergency lockers. This fixes that. (Does this make sense, the AI can't call attack_hand, can it? --Mloc)
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if(!amount)
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usr << "It's empty.."
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usr << "<spawn class='notice'>It's empty.."
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return
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if(amount)
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usr << "<spawn class='notice'>You take out some items from \the [src]."
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for(var/path in spawnitems)
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new path(src.loc)
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amount--
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return
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/obj/structure/closet/walllocker/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (src.opened)
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if (istype(W, /obj/item/weapon/grab))
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if (src.large)
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src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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else
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user << "The locker is too small to stuff [W] into!"
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user.drop_item()
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if (W)
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W.loc = src.loc
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else if(src.broken)
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user << "\red It appears to be broken."
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return
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else if(istype(W, /obj/item/weapon/card/emag) && !src.broken)
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var/obj/item/weapon/card/emag/E = W
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if(E.uses)
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E.uses--
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else
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return
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src.broken = 1
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src.locked = 0
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src.icon_state = src.icon_broken
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for(var/mob/O in viewers(user, 3))
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if ((O.client && !( O.blinded )))
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O << text("\blue The locker has been broken by [user] with an electromagnetic card!")
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else if(src.allowed(user))
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src.locked = !src.locked
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for(var/mob/O in viewers(user, 3))
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if ((O.client && !( O.blinded )))
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O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user)
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if(src.locked)
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src.icon_state = src.icon_locked
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else
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src.icon_state = src.icon_closed
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else
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user << "\red Access Denied"
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return
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/obj/structure/closet/walllocker/security
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name = "wall locker"
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req_access = list(ACCESS_SECURITY)
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icon_state = "wall-locker1"
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density = 1
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/obj/structure/closet/walllocker/New()
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spawn(10)
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for(var/obj/item/A in src.loc.contents)
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A.loc = src
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/obj/structure/closet/walllocker/alter_health()
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return get_turf(src)
|
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/obj/structure/closet/walllocker/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
|
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|
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return src.opened
|
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|
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for(var/mob/M in src)
|
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M.loc = src.loc
|
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if (M.client)
|
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M.client.eye = M.client.mob
|
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M.client.perspective = MOB_PERSPECTIVE
|
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|
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if (!src.can_open())
|
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return 0
|
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|
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src.dump_contents()
|
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|
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src.icon_state = src.icon_opened
|
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src.opened = 1
|
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playsound(src.loc, 'click.ogg', 15, 1, -3)
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return 1
|
||||
|
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if (!src.can_close())
|
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return 0
|
||||
|
||||
for (var/obj/item/I in src.loc)
|
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if (!I.anchored)
|
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I.loc = src
|
||||
|
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/*for (var/obj/overlay/o in src.loc) //REMOVE THIS
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if (!o.anchored)
|
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o.loc = src*/
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||||
|
||||
for (var/mob/M in src.loc)
|
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if (M.buckled)
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continue
|
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|
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if (M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
|
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|
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M.loc = src
|
||||
src.icon_state = src.icon_closed
|
||||
src.opened = 0
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||||
playsound(src.loc, 'click.ogg', 15, 1, -3)
|
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return 1
|
||||
|
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/obj/structure/closet/walllocker/ex_act(severity)
|
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switch(severity)
|
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if (1)
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for (var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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if (2)
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if (prob(50))
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||||
for (var/atom/movable/A as mob|obj in src)
|
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A.loc = src.loc
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||||
ex_act(severity)
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del(src)
|
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if (3)
|
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if (prob(5))
|
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for (var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
ex_act(severity)
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del(src)
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||||
|
||||
/obj/structure/closet/walllocker/blob_act()
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
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||||
del(src)
|
||||
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||||
/obj/structure/closet/walllocker/meteorhit(obj/O as obj)
|
||||
if (O.icon_state == "flaming")
|
||||
for(var/obj/item/I in src)
|
||||
I.loc = src.loc
|
||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
if (M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
src.icon_state = src.icon_broken
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/closet/walllocker/bullet_act(flag)
|
||||
/* Just in case someone gives closets health
|
||||
if (flag == PROJECTILE_BULLET)
|
||||
src.health -= 1
|
||||
src.healthcheck()
|
||||
return
|
||||
if (flag != PROJECTILE_LASER)
|
||||
src.health -= 3
|
||||
src.healthcheck()
|
||||
return
|
||||
else
|
||||
src.health -= 5
|
||||
src.healthcheck()
|
||||
return
|
||||
*/
|
||||
if(prob(1.5))
|
||||
for (var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/walllocker/relaymove(mob/user as mob)
|
||||
if (user.stat)
|
||||
return
|
||||
if (!( src.locked ))
|
||||
for(var/obj/item/I in src)
|
||||
I.loc = src.loc
|
||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
if (M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
src.icon_state = src.icon_opened
|
||||
src.opened = 1
|
||||
else if(src.locked && world.timeofday - bang_time >= 14)
|
||||
user << "\blue It's locked!"
|
||||
for(var/mob/M in hearers(src, null))
|
||||
if(!(M.disabilities & 32) && M.ear_deaf == 0)
|
||||
M << text("<FONT size=[]>BANG, bang!</FONT>", max(0, 5 - get_dist(src, M)))
|
||||
//user.unlock_medal("It's a trap!", 0, "Get locked or welded into a locker...", "easy")
|
||||
bang_time = world.timeofday
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/closet/walllocker/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||
if ((user.restrained() || user.stat))
|
||||
return
|
||||
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
|
||||
return
|
||||
if(!src.opened)
|
||||
return
|
||||
if(istype(O, /obj/structure/closet/walllocker) || istype(O, /obj/structure/closet))
|
||||
return
|
||||
step_towards(O, src.loc)
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
if ((B.client && !( B.blinded )))
|
||||
B << text("\red [] stuffs [] into []!", user, O, src)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
/*
|
||||
//obj/structure/closet/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if (!src.opened && !src.locked)
|
||||
if(!src.can_open())
|
||||
return
|
||||
//open it
|
||||
for(var/obj/item/I in src)
|
||||
I.loc = src.loc
|
||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
if (M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
src.icon_state = src.icon_opened
|
||||
playsound(src.loc, 'click.ogg', 15, 1, -3)
|
||||
src.opened = 1
|
||||
else if(src.opened)
|
||||
if(!src.can_close())
|
||||
return
|
||||
//close it
|
||||
for(var/obj/item/I in src.loc)
|
||||
if (!( I.anchored ))
|
||||
I.loc = src
|
||||
for(var/mob/M in src.loc)
|
||||
if (M.buckled)
|
||||
continue
|
||||
if (M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.loc = src
|
||||
src.icon_state = src.icon_closed
|
||||
playsound(src.loc, 'click.ogg', 15, 1, -3)
|
||||
src.opened = 0
|
||||
else
|
||||
return src.attackby(null, user)
|
||||
return*/
|
||||
|
||||
/obj/structure/closet/walllocker/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if (!src.toggle())
|
||||
return src.attackby(null, user)
|
||||
|
||||
/obj/structure/closet/walllocker/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
//spawns endless amounts of breathmask, emergency oxy tank and crowbar
|
||||
|
||||
/obj/structure/closet/walllocker/emerglocker
|
||||
name = "Emergency Locker"
|
||||
spawnitems = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/weapon/crowbar)
|
||||
icon_state = "emerg"
|
||||
|
||||
/obj/structure/closet/walllocker/emerglocker/north
|
||||
pixel_y = 32
|
||||
dir = SOUTH
|
||||
|
||||
@@ -107,11 +107,8 @@ Implant Specifics:<BR>"}
|
||||
return
|
||||
|
||||
hear(var/msg)
|
||||
world << "Implant heard: [msg]"
|
||||
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
|
||||
msg = sanitize_simple(msg, replacechars)
|
||||
world << "Implant understood: [msg]"
|
||||
world << "Implant's phrase: [phrase]"
|
||||
if(findtext(msg,phrase))
|
||||
if(istype(imp_in, /mob/))
|
||||
var/mob/T = imp_in
|
||||
@@ -269,8 +266,6 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
process()
|
||||
if (!implanted) return
|
||||
var/mob/M = imp_in
|
||||
if (M == null)
|
||||
world << "Are?.."
|
||||
var/area/t = get_area(M)
|
||||
|
||||
if(isnull(M)) // If the mob got gibbed
|
||||
|
||||
@@ -112,4 +112,10 @@
|
||||
name = "suspenders"
|
||||
desc = "They suspend the illusion of the mime's play."
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "suspenders"
|
||||
icon_state = "suspenders"
|
||||
|
||||
/obj/item/clothing/suit/fr_jacket
|
||||
name = "first responder jacket"
|
||||
desc = "A high-visibility jacket worn by medical first responders."
|
||||
icon_state = "fr_jacket_open"
|
||||
item_state = "fr_jacket"
|
||||
@@ -332,19 +332,19 @@
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "swatcap"
|
||||
|
||||
/obj/item/clothing/head/helmet/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
|
||||
/obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
|
||||
name = "flame decal welding helmet"
|
||||
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "alice_mccrea_1"
|
||||
|
||||
/obj/item/clothing/head/helmet/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda
|
||||
/obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda
|
||||
name = "white decal welding helmet"
|
||||
desc = "A white welding helmet with a character written across it."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "yuki_matsuda_1"
|
||||
|
||||
/obj/item/clothing/head/helmet/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs
|
||||
/obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs
|
||||
name = "blue flame decal welding helmet"
|
||||
desc = "A welding helmet with blue flame decals on it."
|
||||
icon = 'custom_items.dmi'
|
||||
|
||||
@@ -805,4 +805,26 @@
|
||||
xylophone = 1
|
||||
spawn(1200)
|
||||
xylophone=0
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/vomit()
|
||||
if(!lastpuke)
|
||||
lastpuke = 1
|
||||
src << "<spawn class='warning'>You feel nauseous..."
|
||||
spawn(150) //15 seconds until second warning
|
||||
src << "<spawn class='warning'>You feel like you are about to throw up!"
|
||||
spawn(100) //and you have 10 more for mad dash to the bucket
|
||||
Stun(5)
|
||||
|
||||
src.visible_message("<spawn class='warning'>[src] throws up!","<spawn class='warning'>You throw up!")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/turf/location = loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_vomit_floor(src, 1)
|
||||
|
||||
nutrition -= 40
|
||||
adjustToxLoss(-3)
|
||||
spawn(350) //wait 35 seconds before next volley
|
||||
lastpuke = 0
|
||||
|
||||
|
||||
@@ -191,6 +191,27 @@
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
|
||||
if (istype(r_hand,/obj/item/weapon/gun) || istype(l_hand,/obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/W = null
|
||||
var/chance = 0
|
||||
|
||||
if (istype(l_hand,/obj/item/weapon/gun))
|
||||
W = l_hand
|
||||
chance = hand ? 40 : 20
|
||||
|
||||
if (istype(r_hand,/obj/item/weapon/gun))
|
||||
W = r_hand
|
||||
chance = !hand ? 40 : 20
|
||||
|
||||
if (prob(chance))
|
||||
visible_message("<spawn class=danger>[src]'s [W] goes off during struggle!")
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in view())
|
||||
turfs += T
|
||||
var/turf/target = pick(turfs)
|
||||
return W.afterattack(target,src)
|
||||
|
||||
var/randn = rand(1, 100)
|
||||
if (randn <= 25)
|
||||
apply_effect(4, WEAKEN, run_armor_check(affecting, "melee"))
|
||||
|
||||
@@ -1400,23 +1400,7 @@ AND YOU */
|
||||
// Puke if toxloss is too high
|
||||
if(!stat)
|
||||
if (getToxLoss() >= 45 && nutrition > 20)
|
||||
lastpuke ++
|
||||
if(lastpuke >= 25) // about 25 second delay I guess
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
O.show_message(text("<b>\red [] throws up!</b>", src), 1)
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/turf/location = loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_vomit_floor(src, 1)
|
||||
|
||||
nutrition -= 20
|
||||
adjustToxLoss(-3)
|
||||
|
||||
// make it so you can only puke so fast
|
||||
lastpuke = 0
|
||||
vomit()
|
||||
|
||||
//0.1% chance of playing a scary sound to someone who's in complete darkness
|
||||
if(isturf(loc) && rand(1,1000) == 1)
|
||||
|
||||
@@ -245,21 +245,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "torso_[g]_l")
|
||||
individual_limbs = 1
|
||||
|
||||
//remove destroyed limbs from base icon
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& (part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp = new /icon('dam_mask.dmi', "[part.icon_name]")
|
||||
temp.MapColors(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,-1, 1,1,1,1)
|
||||
stand_icon.AddAlphaMask(temp)
|
||||
|
||||
temp = new /icon('dam_mask.dmi', "[part.icon_name]2")
|
||||
temp.MapColors(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,-1, 1,1,1,1)
|
||||
lying_icon.AddAlphaMask(temp)
|
||||
|
||||
// Draw each individual limb (AterIgnis: not sure why this is needed at all - base icon have all of these, but that was before me)
|
||||
if(!husk && individual_limbs)
|
||||
// Draw each individual limb
|
||||
if(individual_limbs)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
@@ -268,24 +255,35 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
|
||||
if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon('human.dmi', "[part.icon_name]_l")
|
||||
if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp , ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
// Draw nondestroyed robotic limbs grayscale
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
|
||||
if(part.status & ORGAN_ROBOT)
|
||||
temp.MapColors(rgb(77,77,77,0), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
if (husk)
|
||||
var/icon/husk_s = new /icon('human.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('human.dmi', "husk_l")
|
||||
|
||||
temp = new /icon('human.dmi', "[part.icon_name]_l")
|
||||
if(part.status & ORGAN_ROBOT)
|
||||
temp.MapColors(rgb(77,77,77,0), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp, ICON_OVERLAY)
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& (part.status & ORGAN_DESTROYED))
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
|
||||
//Skin tone
|
||||
if(!skeleton)
|
||||
|
||||
@@ -143,6 +143,62 @@
|
||||
else
|
||||
message = "<B>[src]</B> looks."
|
||||
m_type = 1
|
||||
if("beep")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> beeps at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> beeps."
|
||||
playsound(src.loc, 'twobeep.ogg', 50, 0)
|
||||
m_type = 2
|
||||
|
||||
if("ping")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> pings at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> pings."
|
||||
playsound(src.loc, 'ping.ogg', 50, 0)
|
||||
m_type = 2
|
||||
|
||||
if("buzz")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<B>[src]</B> buzzes at [param]."
|
||||
else
|
||||
message = "<B>[src]</B> buzzes."
|
||||
playsound(src.loc, 'buzz-sigh.ogg', 50, 0)
|
||||
m_type = 2
|
||||
|
||||
if("law")
|
||||
message = "<B>[src]</B> shows its legal authorization barcode."
|
||||
|
||||
playsound(src.loc, 'biamthelaw.ogg', 50, 0)
|
||||
m_type = 2
|
||||
else
|
||||
src << text("Invalid Emote: []", act)
|
||||
if ((message && src.stat == 0))
|
||||
|
||||
@@ -64,6 +64,8 @@
|
||||
var/real_name = null
|
||||
// var/original_name = null //Original name is only used in ghost chat! Depracated, now used bb
|
||||
var/flavor_text = ""
|
||||
var/med_record = ""
|
||||
var/sec_record = ""
|
||||
var/blinded = null
|
||||
var/bhunger = 0 //Carbon
|
||||
var/ajourn = 0
|
||||
|
||||
@@ -272,7 +272,7 @@ datum/preferences
|
||||
if(jobban_isbanned(user, "Records"))
|
||||
dat += "<b>You are banned from using character records.</b><br>"
|
||||
else
|
||||
dat += "<b><a href=\"byond://?src=\ref[user];preference=records;task=input\">Character Records</a></b><br><br>"
|
||||
dat += "<b><a href=\"byond://?src=\ref[user];preference=records;record=1\">Character Records</a></b><br><br>"
|
||||
|
||||
dat += "<b>Flavor Text</b><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'>Change</a><br>"
|
||||
@@ -401,14 +401,14 @@ datum/preferences
|
||||
HTML += "<tt><center>"
|
||||
HTML += "<b>Set Character Records</b><br>"
|
||||
|
||||
HTML += "<a href=\"byond://?src=\ref[user];preferences=1;med_record=1\">Medical Records</a><br>"
|
||||
HTML += "<a href=\"byond://?src=\ref[user];preference=records;task=med_record\">Medical Records</a><br>"
|
||||
|
||||
if(lentext(med_record) <= 40)
|
||||
HTML += "[med_record]"
|
||||
else
|
||||
HTML += "[copytext(med_record, 1, 37)]..."
|
||||
|
||||
HTML += "<br><br><a href=\"byond://?src=\ref[user];preferences=1;sec_record=1\">Security Records</a><br>"
|
||||
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
||||
|
||||
if(lentext(sec_record) <= 40)
|
||||
HTML += "[sec_record]<br>"
|
||||
@@ -416,7 +416,7 @@ datum/preferences
|
||||
HTML += "[copytext(sec_record, 1, 37)]...<br>"
|
||||
|
||||
HTML += "<br>"
|
||||
HTML += "<a href=\"byond://?src=\ref[user];preferences=1;records=-1\">\[Done\]</a>"
|
||||
HTML += "<a href=\"byond://?src=\ref[user];preference=records;records=-1\">\[Done\]</a>"
|
||||
HTML += "</center></tt>"
|
||||
|
||||
user << browse(null, "window=preferences")
|
||||
@@ -453,7 +453,7 @@ datum/preferences
|
||||
|
||||
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
||||
var/datum/job/lastJob
|
||||
|
||||
if (!job_master) return
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
|
||||
index += 1
|
||||
@@ -500,6 +500,8 @@ datum/preferences
|
||||
HTML += " <font color=orange>\[Low]</font>"
|
||||
else
|
||||
HTML += " <font color=red>\[NEVER]</font>"
|
||||
if(job.alt_titles)
|
||||
HTML += "</a><br> <a href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">\[[GetAltTitle(job)]\]</a></td></tr>"
|
||||
HTML += "</a></td></tr>"
|
||||
|
||||
HTML += "</td'></tr></table>"
|
||||
@@ -625,7 +627,6 @@ datum/preferences
|
||||
|
||||
proc/process_link(mob/user, list/href_list)
|
||||
if(!user) return
|
||||
|
||||
if(href_list["preference"] == "job")
|
||||
switch(href_list["task"])
|
||||
if("close")
|
||||
@@ -634,6 +635,14 @@ datum/preferences
|
||||
if("random")
|
||||
userandomjob = !userandomjob
|
||||
SetChoices(user)
|
||||
if ("alt_title")
|
||||
var/datum/job/job = locate(href_list["job"])
|
||||
if (job)
|
||||
var/choices = list(job.title) + job.alt_titles
|
||||
var/choice = input("Pick a title for [job.title].", "Character Generation", GetAltTitle(job)) as anything in choices | null
|
||||
if(choice)
|
||||
SetAltTitle(job, choice)
|
||||
SetChoices(user)
|
||||
if("input")
|
||||
SetJob(user, href_list["text"])
|
||||
else
|
||||
@@ -674,6 +683,32 @@ datum/preferences
|
||||
SetSkills(user)
|
||||
return 1
|
||||
|
||||
else if(href_list["preference"] == "records")
|
||||
if(text2num(href_list["record"]) >= 1)
|
||||
SetRecords(user)
|
||||
return
|
||||
else
|
||||
user << browse(null, "window=records")
|
||||
if(href_list["task"] == "med_record")
|
||||
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
||||
|
||||
if(medmsg != null)
|
||||
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
||||
medmsg = html_encode(medmsg)
|
||||
|
||||
med_record = medmsg
|
||||
SetRecords(user)
|
||||
|
||||
if(href_list["task"] == "sec_record")
|
||||
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
||||
|
||||
if(secmsg != null)
|
||||
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
||||
secmsg = html_encode(secmsg)
|
||||
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
|
||||
switch(href_list["task"])
|
||||
if("random")
|
||||
switch(href_list["preference"])
|
||||
@@ -936,33 +971,6 @@ datum/preferences
|
||||
else
|
||||
user << browse(null, "window=disabil")
|
||||
|
||||
if("records")
|
||||
if(text2num(href_list["records"]) >= 1)
|
||||
SetRecords(user)
|
||||
return
|
||||
else
|
||||
user << browse(null, "window=records")
|
||||
|
||||
if("med_record")
|
||||
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
||||
|
||||
if(medmsg != null)
|
||||
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
||||
medmsg = html_encode(medmsg)
|
||||
|
||||
med_record = medmsg
|
||||
SetRecords(user)
|
||||
|
||||
if("sec_record")
|
||||
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
||||
|
||||
if(secmsg != null)
|
||||
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
||||
secmsg = html_encode(secmsg)
|
||||
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
|
||||
if("limbs")
|
||||
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
||||
if(!limb_name) return
|
||||
@@ -1139,6 +1147,8 @@ datum/preferences
|
||||
character.dna.real_name = character.real_name
|
||||
|
||||
character.flavor_text = flavor_text
|
||||
character.med_record = med_record
|
||||
character.sec_record = sec_record
|
||||
|
||||
character.gender = gender
|
||||
|
||||
|
||||
Reference in New Issue
Block a user