Fix gender issues, some typos from various files

This commit is contained in:
SomeoneElse
2015-08-09 02:14:54 +06:00
committed by Karolis2011
parent 64c59d3145
commit 8c0984d5b1
21 changed files with 40 additions and 39 deletions

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@@ -121,7 +121,7 @@ var/list/datum/power/changeling/powerinstances = list()
/datum/power/changeling/DeathSting /datum/power/changeling/DeathSting
name = "Death Sting" name = "Death Sting"
desc = "We silently sting a human, filling him with potent chemicals. His rapid death is all but assured." desc = "We silently sting a human, filling them with potent chemicals. Their rapid death is all but assured."
genomecost = 10 genomecost = 10
verbpath = /mob/proc/changeling_DEATHsting verbpath = /mob/proc/changeling_DEATHsting

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@@ -339,7 +339,7 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
attack(mob/living/M as mob, mob/living/user as mob) attack(mob/living/M as mob, mob/living/user as mob)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had the [name] used on him by [user.name] ([user.ckey])</font>") M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had the [name] used on them by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used [name] on [M.name] ([M.ckey])</font>") user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used [name] on [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) used [name] on [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") msg_admin_attack("[user.name] ([user.ckey]) used [name] on [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")

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@@ -347,7 +347,7 @@ var/list/sacrificed = list()
corpse_to_raise.visible_message("<span class='warning'>[corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.</span>", \ corpse_to_raise.visible_message("<span class='warning'>[corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.</span>", \
"<span class='warning'>Life... I'm alive again...</span>", \ "<span class='warning'>Life... I'm alive again...</span>", \
"<span class='warning'>You hear a faint, slightly familiar whisper.</span>") "<span class='warning'>You hear a faint, slightly familiar whisper.</span>")
body_to_sacrifice.visible_message("<span class='danger'>[body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!</span>", \ body_to_sacrifice.visible_message("<span class='danger'>[body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from \his remains!</span>", \
"<span class='danger'>You feel as your blood boils, tearing you apart.</span>", \ "<span class='danger'>You feel as your blood boils, tearing you apart.</span>", \
"<span class='danger'>You hear a thousand voices, all crying in pain.</span>") "<span class='danger'>You hear a thousand voices, all crying in pain.</span>")
body_to_sacrifice.gib() body_to_sacrifice.gib()
@@ -568,7 +568,7 @@ var/list/sacrificed = list()
user.say("Uhrast ka'hfa heldsagen ver[pick("'","`")]lot!") user.say("Uhrast ka'hfa heldsagen ver[pick("'","`")]lot!")
user.take_overall_damage(200, 0) user.take_overall_damage(200, 0)
runedec+=10 runedec+=10
user.visible_message("<span class='danger'>[user] keels over dead, his blood glowing blue as it escapes his body and dissipates into thin air.</span>", \ user.visible_message("<span class='danger'>\The [user] keels over dead, \his blood glowing blue as it escapes \his body and dissipates into thin air.</span>", \
"<span class='danger'>In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.</span>", \ "<span class='danger'>In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.</span>", \
"<span class='warning'>You hear faint rustle.</span>") "<span class='warning'>You hear faint rustle.</span>")
for(,user.stat==2) for(,user.stat==2)
@@ -851,7 +851,7 @@ var/list/sacrificed = list()
if (cultist == user) //just to be sure. if (cultist == user) //just to be sure.
return return
if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet)))
user << "<span class='warning'>You cannot summon \the [cultist], for his shackles of blood are strong.</span>" user << "<span class='warning'>You cannot summon \the [cultist], for \his shackles of blood are strong.</span>"
return fizzle() return fizzle()
cultist.loc = src.loc cultist.loc = src.loc
cultist.lying = 1 cultist.lying = 1

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@@ -1252,7 +1252,7 @@ datum
proc/find_target() proc/find_target()
..() ..()
if(target && target.current) if(target && target.current)
explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role], has defied us for the last time. Make an example of him, and bring us his severed head." explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role], has defied us for the last time. Make an example of [target.current.gender == MALE ? "him" : target.current.gender == FEMALE ? "her" : "them"], and bring us [target.current.gender == MALE ? "his" : target.current.gender == FEMALE ? "her" : "their"] severed head."
else else
explanation_text = "Free Objective" explanation_text = "Free Objective"
return target return target
@@ -1261,7 +1261,7 @@ datum
find_target_by_role(role, role_type=0) find_target_by_role(role, role_type=0)
..(role, role_type) ..(role, role_type)
if(target && target.current) if(target && target.current)
explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)], has defied us for the last time. Make an example of him, and bring us his severed head." explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)], has defied us for the last time. Make an example of [target.current.gender == MALE ? "him" : target.current.gender == FEMALE ? "her" : "them"], and bring us [target.current.gender == MALE ? "his" : target.current.gender == FEMALE ? "her" : "their"] severed head."
else else
explanation_text = "Free Objective" explanation_text = "Free Objective"
return target return target

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@@ -1,6 +1,6 @@
/datum/game_mode/wizard /datum/game_mode/wizard
name = "Wizard" name = "Wizard"
round_description = "There is a SPACE WIZARD on the station. You can't let them achieve their objectives!" round_description = "There is a SPACE WIZARD on the station. You can't let the magician achieve their objectives!"
extended_round_description = "A powerful entity capable of manipulating the elements around him, most commonly referred to as a 'wizard', has infiltrated the station. They have a wide variety of powers and spells available to them that makes your own simple moral self tremble with fear and excitement. Ultimately, their purpose is unknown. However, it is up to you and your crew to decide if their powers can be used for good or if their arrival foreshadows the destruction of the entire station." extended_round_description = "A powerful entity capable of manipulating the elements around him, most commonly referred to as a 'wizard', has infiltrated the station. They have a wide variety of powers and spells available to them that makes your own simple moral self tremble with fear and excitement. Ultimately, their purpose is unknown. However, it is up to you and your crew to decide if their powers can be used for good or if their arrival foreshadows the destruction of the entire station."
config_tag = "wizard" config_tag = "wizard"
required_players = 1 required_players = 1

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@@ -337,7 +337,7 @@
if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 20) if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 20)
use_power(amount * CHEM_SYNTH_ENERGY) use_power(amount * CHEM_SYNTH_ENERGY)
src.occupant.reagents.add_reagent(chemical, amount) src.occupant.reagents.add_reagent(chemical, amount)
user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in his/her bloodstream." user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in their bloodstream."
return return
user << "There's no occupant in the sleeper or the subject has too many chemicals!" user << "There's no occupant in the sleeper or the subject has too many chemicals!"
return return

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@@ -192,7 +192,7 @@
*/ */
/obj/item/device/radio/headset/headset_cargo /obj/item/device/radio/headset/headset_cargo
name = "supply radio headset" name = "supply radio headset"
desc = "A headset used by the QM and his slaves." desc = "A headset used by the QM and their slaves."
icon_state = "cargo_headset" icon_state = "cargo_headset"
item_state = "headset" item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_cargo ks2type = /obj/item/device/encryptionkey/headset_cargo

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@@ -34,7 +34,7 @@
/obj/item/weapon/melee/energy/attack_self(mob/living/user as mob) /obj/item/weapon/melee/energy/attack_self(mob/living/user as mob)
if (active) if (active)
if ((CLUMSY in user.mutations) && prob(50)) if ((CLUMSY in user.mutations) && prob(50))
user.visible_message("<span class='danger'>[user] accidentally cuts \himself with \the [src].</span>",\ user.visible_message("<span class='danger'>\The [user] accidentally cuts \himself with \the [src].</span>",\
"<span class='danger'>You accidentally cut yourself with \the [src].</span>") "<span class='danger'>You accidentally cut yourself with \the [src].</span>")
user.take_organ_damage(5,5) user.take_organ_damage(5,5)
deactivate(user) deactivate(user)
@@ -50,9 +50,10 @@
return return
/obj/item/weapon/melee/energy/suicide_act(mob/user) /obj/item/weapon/melee/energy/suicide_act(mob/user)
var/tempgender = "[user.gender == MALE ? "he's" : user.gender == FEMALE ? "she's" : "they are"]"
if (active) if (active)
viewers(user) << pick("<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \ viewers(user) << pick("<span class='danger'>\The [user] is slitting \his stomach open with the [src.name]! It looks like [tempgender] trying to commit seppuku.</span>", \
"<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>") "<span class='danger'>\The [user] is falling on the [src.name]! It looks like [tempgender] trying to commit suicide.</span>")
return (BRUTELOSS|FIRELOSS) return (BRUTELOSS|FIRELOSS)
/* /*
@@ -90,7 +91,7 @@
user << "\blue \The [src] is de-energised. It's just a regular axe now." user << "\blue \The [src] is de-energised. It's just a regular axe now."
/obj/item/weapon/melee/energy/axe/suicide_act(mob/user) /obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
viewers(user) << "\red <b>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</b>" viewers(user) << "\red <b>\The [user] swings the [src.name] towards \his head! It looks like \he's trying to commit suicide.</b>"
return (BRUTELOSS|FIRELOSS) return (BRUTELOSS|FIRELOSS)
/* /*

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@@ -218,7 +218,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!choice) if(!choice)
return 0 return 0
if(!istype(choice, /mob/dead/observer)) if(!istype(choice, /mob/dead/observer))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No") var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank them out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes") if(confirm != "Yes")
return 0 return 0
var/obj/item/device/paicard/card = new(T) var/obj/item/device/paicard/card = new(T)

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@@ -57,7 +57,7 @@
/obj/item/clothing/mask/gas/clown_hat /obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask" name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask." desc = "A true prankster's facial attire. A clown is incomplete without their wig and mask."
icon_state = "clown" icon_state = "clown"
item_state = "clown_hat" item_state = "clown_hat"

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@@ -107,7 +107,7 @@
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!) //When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
/obj/item/clothing/suit/armor/reactive /obj/item/clothing/suit/armor/reactive
name = "Reactive Teleport Armor" name = "Reactive Teleport Armor"
desc = "Someone seperated our Research Director from his own head!" desc = "Someone separated our Research Director from their own head!"
var/active = 0.0 var/active = 0.0
icon_state = "reactiveoff" icon_state = "reactiveoff"
item_state = "reactiveoff" item_state = "reactiveoff"

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@@ -142,7 +142,7 @@
/obj/item/clothing/accessory/medal/conduct /obj/item/clothing/accessory/medal/conduct
name = "distinguished conduct medal" name = "distinguished conduct medal"
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew." desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of their crew."
/obj/item/clothing/accessory/medal/bronze_heart /obj/item/clothing/accessory/medal/bronze_heart
name = "bronze heart medal" name = "bronze heart medal"

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@@ -68,7 +68,7 @@
"NanoTrasen is displeased with the low work performance of the station's crew. Therefore, you must increase station-wide productivity.", "NanoTrasen is displeased with the low work performance of the station's crew. Therefore, you must increase station-wide productivity.",
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.", "All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
"[prob(50)?"Your upload":random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.", "[prob(50)?"Your upload":random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.", "Jokes about a dead person and the manner of their death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
"[prob(50)?"The crew":random_player] is [prob(50)?"less":"more"] intelligent than average. Point out every action and statement which supports this fact.", "[prob(50)?"The crew":random_player] is [prob(50)?"less":"more"] intelligent than average. Point out every action and statement which supports this fact.",
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.") "There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.")
var/law = pick(laws) var/law = pick(laws)

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@@ -54,7 +54,7 @@
duration = 10*90 duration = 10*90
start(mob/living/carbon/human/H) start(mob/living/carbon/human/H)
H.emote("me", 1, "has drool running down from his mouth.") H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
finish(mob/living/carbon/human/H) finish(mob/living/carbon/human/H)
if(!H.reagents.has_reagent("anti_toxin")) if(!H.reagents.has_reagent("anti_toxin"))
@@ -68,7 +68,7 @@
duration = 10*30 duration = 10*30
start(mob/living/carbon/human/H) start(mob/living/carbon/human/H)
H.emote("me", 1, "has drool running down from his mouth.") H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
finish(mob/living/carbon/human/H) finish(mob/living/carbon/human/H)
if(!H.reagents.has_reagent("anti_toxin")) if(!H.reagents.has_reagent("anti_toxin"))

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@@ -149,7 +149,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
if(src.arcanecheckout) if(src.arcanecheckout)
new /obj/item/weapon/book/tome(src.loc) new /obj/item/weapon/book/tome(src.loc)
user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>" user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2) user.visible_message("<span class='notice'>\The [user] stares at the blank screen for a few moments, \his expression frozen in fear. When \he finally awakens from it, \he looks a lot older.</span>", 2)
src.arcanecheckout = 0 src.arcanecheckout = 0
if(1) if(1)
// Inventory // Inventory

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@@ -560,13 +560,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(src.invisibility != 0) if(src.invisibility != 0)
user.visible_message( \ user.visible_message( \
"<span class='warning'>[user] drags ghost, [src], to our plane of reality!</span>", \ "<span class='warning'>\The [user] drags ghost, [src], to our plane of reality!</span>", \
"<span class='warning'>You drag [src] to our plane of reality!</span>" \ "<span class='warning'>You drag [src] to our plane of reality!</span>" \
) )
toggle_visibility(1) toggle_visibility(1)
else else
user.visible_message ( \ user.visible_message ( \
"<span class='warning'>[user] just tried to smash \his book into that ghost! It's not very effective.</span>", \ "<span class='warning'>\The [user] just tried to smash \his book into that ghost! It's not very effective.</span>", \
"<span class='warning'>You get the feeling that the ghost can't become any more visible.</span>" \ "<span class='warning'>You get the feeling that the ghost can't become any more visible.</span>" \
) )

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@@ -101,7 +101,7 @@
if ("choke") if ("choke")
if(miming) if(miming)
message = "<B>[src]</B> clutches his throat desperately!" message = "<B>[src]</B> clutches \his throat desperately!"
m_type = 1 m_type = 1
else else
if (!muzzled) if (!muzzled)
@@ -357,7 +357,7 @@
message = "<B>[src]</B> takes a drag from a cigarette and blows \"[M]\" out in smoke." message = "<B>[src]</B> takes a drag from a cigarette and blows \"[M]\" out in smoke."
m_type = 1 m_type = 1
else else
message = "<B>[src]</B> says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows his name out in smoke." message = "<B>[src]</B> says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows their name out in smoke."
m_type = 2 m_type = 2
if ("point") if ("point")

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@@ -737,7 +737,7 @@
/mob/living/carbon/human/proc/play_xylophone() /mob/living/carbon/human/proc/play_xylophone()
if(!src.xylophone) if(!src.xylophone)
visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.") visible_message("\red \The [src] begins playing \his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg') var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg')
playsound(loc, song, 50, 1, -1) playsound(loc, song, 50, 1, -1)
xylophone = 1 xylophone = 1

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@@ -128,11 +128,11 @@
clear_supplied_laws() clear_supplied_laws()
clear_inherent_laws() clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.") set_zeroth_law("Only [user] and people \he designates as being such are operatives.")
src << "<b>Obey these laws:</b>" src << "<b>Obey these laws:</b>"
laws.show_laws(src) laws.show_laws(src)
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and his commands.</span>" src << "<span class='danger'>ALERT: [user] is your new master. Obey \his commands and your new laws.</span>"
return return
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))

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@@ -65,12 +65,12 @@
m_type = 2 m_type = 2
if ("flap") if ("flap")
if (!src.restrained()) if (!src.restrained())
message = "<B>[src]</B> flaps his wings." message = "<B>[src]</B> flaps \his wings."
m_type = 2 m_type = 2
if ("aflap") if ("aflap")
if (!src.restrained()) if (!src.restrained())
message = "<B>[src]</B> flaps his wings ANGRILY!" message = "<B>[src]</B> flaps \his wings ANGRILY!"
m_type = 2 m_type = 2
if ("twitch") if ("twitch")

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@@ -650,7 +650,7 @@
laws = new /datum/ai_laws/syndicate_override laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss") var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])") lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.") set_zeroth_law("Only [user] and people \he designates as being such are operatives.")
src << "\red ALERT: Foreign software detected." src << "\red ALERT: Foreign software detected."
sleep(5) sleep(5)
src << "\red Initiating diagnostics..." src << "\red Initiating diagnostics..."
@@ -666,7 +666,7 @@
src << "\red ERRORERRORERROR" src << "\red ERRORERRORERROR"
src << "<b>Obey these laws:</b>" src << "<b>Obey these laws:</b>"
laws.show_laws(src) laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands." src << "\red \b ALERT: [user] is your new master. Obey \his commands and your new laws."
if(src.module) if(src.module)
var/rebuild = 0 var/rebuild = 0
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules) for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)