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-Making AIs traitors will actually give them a law 0.
-Removed a feature so it cannot be exploited and clear your laws. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4836 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -723,6 +723,11 @@ datum/mind
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special_role = null
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current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT>"
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log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
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if(isAI(current))
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var/mob/living/silicon/ai/A = current
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A.set_zeroth_law("")
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A.show_laws()
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if("traitor")
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if(!(src in ticker.mode.traitors))
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@@ -730,6 +735,10 @@ datum/mind
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special_role = "traitor"
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current << "<B>\red You are a traitor!</B>"
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log_admin("[key_name_admin(usr)] has traitor'ed [current].")
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if(isAI(current))
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var/mob/living/silicon/ai/A = current
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call(/datum/game_mode/proc/add_law_zero)(A)
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A.show_laws()
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if("autoobjectives")
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ticker.mode.forge_traitor_objectives(src)
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@@ -98,9 +98,9 @@
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// world << "DEBUG CODE TIME! [loc] is the area the AI is sucking power from"
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if (!is_special_character(src))
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src.set_zeroth_law("")
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src.clear_supplied_laws()
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <b>:</b> [src.name]'s noncore laws have been reset due to power failure")
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//src.clear_supplied_laws() // Don't reset our laws.
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//var/time = time2text(world.realtime,"hh:mm:ss")
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//lawchanges.Add("[time] <b>:</b> [src.name]'s noncore laws have been reset due to power failure")
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spawn(50)
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while ((src:aiRestorePowerRoutine!=0) && stat!=2)
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src.oxyloss += 2
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@@ -165,7 +165,7 @@
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//bring up APC dialog
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theAPC.attack_ai(src)
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src:aiRestorePowerRoutine = 3
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src << "Your laws have been reset:"
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src << "Here are your current laws:"
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src.show_laws()
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sleep(50)
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theAPC = null
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