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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes multi-z things.
This commit is contained in:
committed by
SkyMarshal
parent
772c320303
commit
8c61c3ab6f
86
code/modules/multiz/structures.dm
Normal file
86
code/modules/multiz/structures.dm
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@@ -0,0 +1,86 @@
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//////////////////////////////
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//Contents: Ladders, Stairs.//
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//////////////////////////////
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/obj/structure/ladder
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name = "ladder"
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desc = "A ladder. You can climb it up and down."
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icon_state = "ladderdown"
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icon = 'icons/obj/structures.dmi'
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density = 0
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opacity = 0
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anchored = 1
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var/obj/structure/ladder/target
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initialize()
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// the upper will connect to the lower
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if(icon_state == "ladderup")
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return
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for(var/obj/structure/ladder/L in GetBelow(src))
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if(L.icon_state == "ladderup")
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target = L
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L.target = src
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return
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Destroy()
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if(target && icon_state == "ladderdown")
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qdel(target)
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return ..()
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attackby(obj/item/C as obj, mob/user as mob)
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. = ..()
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attack_hand(user)
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return
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attack_hand(var/mob/M)
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if(!target || !istype(target.loc, /turf))
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M << "<span class='notice'>\The [src] is incomplete and can't be climbed.</span>"
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return
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var/turf/T = target.loc
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for(var/atom/A in T)
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if(A.density)
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M << "<span class='notice'>\A [A] is blocking \the [src].</span>"
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return
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M.visible_message("<span class='notice'>\A [M] climbs [icon_state == "ladderup" ? "up" : "down"] \a [src]!</span>",
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"You climb [icon_state == "ladderup" ? "up" : "down"] \the [src]!",
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"You hear the grunting and clanging of a metal ladder being used.")
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M.Move(T)
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CanPass(obj/mover, turf/source, height, airflow)
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return airflow || !density
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/obj/structure/stairs
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name = "Stairs"
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desc = "Stairs. You walk up and down them."
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icon_state = "rampbottom"
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icon = 'icons/obj/structures.dmi'
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density = 0
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opacity = 0
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anchored = 1
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var/obj/structure/stairs/connected
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New()
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..()
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var/turf/above = GetAbove(src)
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if(istype(above, /turf/space))
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above.ChangeTurf(/turf/simulated/open)
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initialize()
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var/updown = icon_state == "rampbottom" ? UP : DOWN
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var/turf/T = get_step(src, dir | updown)
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connected = locate() in T
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ASSERT(connected)
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Uncross(var/atom/movable/M)
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if(connected && M.dir == dir)
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M.loc = connected.loc
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return 1
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CanPass(obj/mover, turf/source, height, airflow)
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return airflow || !density
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