mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-31 09:09:49 +01:00
@@ -1,8 +1,6 @@
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//TODO: Flash range does nothing currently
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///// Z-Level Stuff
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proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, z_transfer = 1)
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///// Z-Level Stuff
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proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, z_transfer = UP|DOWN)
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src = null //so we don't abort once src is deleted
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spawn(0)
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if(config.use_recursive_explosions)
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@@ -14,23 +12,19 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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epicenter = get_turf(epicenter)
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if(!epicenter) return
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///// Z-Level Stuff
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if(z_transfer && (devastation_range > 0 || heavy_impact_range > 0))
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//transfer the explosion in both directions
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explosion_z_transfer(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
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///// Z-Level Stuff
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// Handles recursive propagation of explosions.
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if(devastation_range > 2 || heavy_impact_range > 2)
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if(HasAbove(epicenter.z) && z_transfer & UP)
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explosion(GetAbove(epicenter), max(0, devastation_range - 2), max(0, heavy_impact_range - 2), max(0, light_impact_range - 2), max(0, flash_range - 2), 0, UP)
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if(HasBelow(epicenter.z) && z_transfer & DOWN)
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explosion(GetAbove(epicenter), max(0, devastation_range - 2), max(0, heavy_impact_range - 2), max(0, light_impact_range - 2), max(0, flash_range - 2), 0, DOWN)
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var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flash_range)
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//playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
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//playsound(epicenter, "explosion", 100, 1, round(devastation_range,1) )
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// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
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// Stereo users will also hear the direction of the explosion!
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// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
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// 3/7/14 will calculate to 80 + 35
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// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
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// Stereo users will also hear the direction of the explosion!
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// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
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// 3/7/14 will calculate to 80 + 35
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var/far_dist = 0
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far_dist += heavy_impact_range * 5
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far_dist += devastation_range * 20
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@@ -62,10 +56,6 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
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log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
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// var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit
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// lighting_controller.processing = 0
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var/approximate_intensity = (devastation_range * 3) + (heavy_impact_range * 2) + light_impact_range
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var/powernet_rebuild_was_deferred_already = defer_powernet_rebuild
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// Large enough explosion. For performance reasons, powernets will be rebuilt manually
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@@ -107,7 +97,6 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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sleep(8)
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// if(!lighting_controller.processing) lighting_controller.processing = lighting_controller_was_processing
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if(!powernet_rebuild_was_deferred_already && defer_powernet_rebuild)
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makepowernets()
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defer_powernet_rebuild = 0
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@@ -119,20 +108,3 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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proc/secondaryexplosion(turf/epicenter, range)
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for(var/turf/tile in range(range, epicenter))
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tile.ex_act(2)
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///// Z-Level Stuff
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proc/explosion_z_transfer(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, up = 1, down = 1)
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var/turf/controllerlocation = locate(1, 1, epicenter.z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.down)
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//start the child explosion, no admin log and no additional transfers
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explosion(locate(epicenter.x, epicenter.y, controller.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
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if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough
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explosion(locate(epicenter.x, epicenter.y, controller.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1)
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if(controller.up)
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//start the child explosion, no admin log and no additional transfers
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explosion(locate(epicenter.x, epicenter.y, controller.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
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if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough
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explosion(locate(epicenter.x, epicenter.y, controller.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0)
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///// Z-Level Stuff
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@@ -11,7 +11,7 @@
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/obj/structure/lattice/New()
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..()
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///// Z-Level Stuff
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if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/floor/open)))
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if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open)))
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///// Z-Level Stuff
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qdel(src)
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for(var/obj/structure/lattice/LAT in src.loc)
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