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Crematorium Destroy()
Adds a missing Destroy() for the crematorium tray. Changes X.loc = loc into X.forceMove(loc).
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@@ -46,7 +46,7 @@
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eject()
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if(trunk)
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trunk.linked = null
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..()
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return ..()
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// attack by item places it in to disposal
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/obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user)
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@@ -636,7 +636,7 @@
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/obj/structure/disposalholder/Destroy()
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qdel(gas)
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active = 0
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..()
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return ..()
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// Disposal pipes
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