Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.

Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters 

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2012-02-14 03:29:18 +00:00
parent d38b6ffeec
commit 8caa698d48
15 changed files with 1461 additions and 952 deletions

View File

@@ -29,6 +29,19 @@
IsShield() IsShield()
return 1 return 1
/obj/item/weapon/nullrod
name = "null rod"
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
icon_state = "nullrod"
item_state = "nullrod"
flags = FPRINT | ONBELT | TABLEPASS
force = 15
throw_speed = 1
throw_range = 4
throwforce = 10
w_class = 1
/obj/item/weapon/sord /obj/item/weapon/sord
name = "SORD" name = "SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it." desc = "This thing is so unspeakably shitty you are having a hard time even holding it."

View File

@@ -126,9 +126,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
user << "You retrace your steps, carefully undoing the lines of the rune." user << "You retrace your steps, carefully undoing the lines of the rune."
del(src) del(src)
return return
else if(istype(I, /obj/item/weapon/storage/bible) && usr.mind && (usr.mind.assigned_role == "Chaplain")) else if(istype(I, /obj/item/weapon/nullrod))
var/obj/item/weapon/storage/bible/bible = I user << "\blue You disrupt the vile magic with the deadening field of the null rod!"
user << "\blue You banish the vile magic with the blessing of [bible.deity_name]!"
del(src) del(src)
return return
return return

View File

@@ -650,7 +650,7 @@ var/list/sacrificed = list()
if (istype(W,/obj/item/weapon/paper/talisman)) if (istype(W,/obj/item/weapon/paper/talisman))
rad = 4 rad = 4
go = 1 go = 1
if (istype(W,/obj/item/weapon/storage/bible)) if (istype(W,/obj/item/weapon/nullrod))
rad = 1 rad = 1
go = 1 go = 1
if(go) if(go)
@@ -659,7 +659,7 @@ var/list/sacrificed = list()
R:visibility=15 R:visibility=15
S=1 S=1
if(S) if(S)
if(istype(W,/obj/item/weapon/storage/bible)) if(istype(W,/obj/item/weapon/nullrod))
usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!" usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!"
return return
if(istype(W,/obj/effect/rune)) if(istype(W,/obj/effect/rune))
@@ -759,7 +759,7 @@ var/list/sacrificed = list()
if (cultist == user) //just to be sure. if (cultist == user) //just to be sure.
return return
if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet)))
user << "\red You cannot summon the [cultist], for him shackles of blood are strong" user << "\red You cannot summon the [cultist], for his shackles of blood are strong"
return fizzle() return fizzle()
cultist.loc = src.loc cultist.loc = src.loc
cultist.lying = 1 cultist.lying = 1
@@ -782,7 +782,8 @@ var/list/sacrificed = list()
for(var/mob/living/carbon/C in range(7,src)) for(var/mob/living/carbon/C in range(7,src))
if (iscultist(C)) if (iscultist(C))
continue continue
if(C.mind && (C.mind.assigned_role == "Chaplain")) var/obj/item/weapon/nullrod/N = locate() in C
if(N)
continue continue
C.ear_deaf += 50 C.ear_deaf += 50
C.show_message("\red The world around you suddenly becomes quiet.", 3) C.show_message("\red The world around you suddenly becomes quiet.", 3)
@@ -800,7 +801,8 @@ var/list/sacrificed = list()
for(var/mob/living/carbon/C in range(7,usr)) for(var/mob/living/carbon/C in range(7,usr))
if (iscultist(C)) if (iscultist(C))
continue continue
if(C.mind && (C.mind.assigned_role == "Chaplain")) var/obj/item/weapon/nullrod/N = locate() in C
if(N)
continue continue
C.ear_deaf += 30 C.ear_deaf += 30
//talismans is weaker. //talismans is weaker.
@@ -820,7 +822,8 @@ var/list/sacrificed = list()
for(var/mob/living/carbon/C in viewers(src)) for(var/mob/living/carbon/C in viewers(src))
if (iscultist(C)) if (iscultist(C))
continue continue
if(C.mind && (C.mind.assigned_role == "Chaplain")) var/obj/item/weapon/nullrod/N = locate() in C
if(N)
continue continue
C.eye_blurry += 50 C.eye_blurry += 50
C.eye_blind += 20 C.eye_blind += 20
@@ -841,7 +844,8 @@ var/list/sacrificed = list()
for(var/mob/living/carbon/C in viewers(usr)) for(var/mob/living/carbon/C in viewers(usr))
if (iscultist(C)) if (iscultist(C))
continue continue
if(C.mind && (C.mind.assigned_role == "Chaplain")) var/obj/item/weapon/nullrod/N = locate() in C
if(N)
continue continue
C.eye_blurry += 30 C.eye_blurry += 30
C.eye_blind += 10 C.eye_blind += 10
@@ -870,7 +874,8 @@ var/list/sacrificed = list()
for(var/mob/living/carbon/M in viewers(usr)) for(var/mob/living/carbon/M in viewers(usr))
if(iscultist(M)) if(iscultist(M))
continue continue
if(M.mind && (M.mind.assigned_role == "Chaplain")) var/obj/item/weapon/nullrod/N = locate() in M
if(N)
continue continue
M.take_overall_damage(51,51) M.take_overall_damage(51,51)
M << "\red Your blood boils!" M << "\red Your blood boils!"
@@ -932,7 +937,8 @@ var/list/sacrificed = list()
del(src) del(src)
else ///When invoked as talisman, stun and mute the target mob. else ///When invoked as talisman, stun and mute the target mob.
usr.say("Dream sign ''Evil sealing talisman''!") usr.say("Dream sign ''Evil sealing talisman''!")
if(T.mind && (T.mind.assigned_role == "Chaplain")) var/obj/item/weapon/nullrod/N = locate() in T
if(N)
for(var/mob/O in viewers(T, null)) for(var/mob/O in viewers(T, null))
O.show_message(text("\red <B>[] invokes a talisman at [], but they are unaffected!</B>", usr, T), 1) O.show_message(text("\red <B>[] invokes a talisman at [], but they are unaffected!</B>", usr, T), 1)
else else

View File

@@ -443,6 +443,28 @@
return return
/obj/mecha/attack_animal(mob/living/simple_animal/user as mob)
src.log_message("Attack by simple animal. Attacker - [user].",1)
if(user.melee_damage_upper == 0)
user.emote("[user.friendly] [src]")
else
if(!prob(src.deflect_chance))
var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
src.take_damage(damage)
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
for (var/mob/V in viewers(src))
if(V.client && !(V.blinded))
V.show_message("\red <B>[user]</B> [user.attacktext] [src]!", 1)
else
src.log_append_to_last("Armor saved.")
playsound(src.loc, 'slash.ogg', 50, 1, -1)
src.occupant_message("\blue The [user]'s attack is stopped by the armor.")
for (var/mob/V in viewers(src))
if(V.client && !(V.blinded))
V.show_message("\blue The [user] rebounds off [src.name]'s armor!", 1)
return
/obj/mecha/proc/attack_critter(obj/effect/critter/C) /obj/mecha/proc/attack_critter(obj/effect/critter/C)
src.log_message("Attack by creature. Attacker - [C].",1) src.log_message("Attack by creature. Attacker - [C].",1)
var/damage = max(0, rand(C.melee_damage_lower - 5, C.melee_damage_upper - 5 )) var/damage = max(0, rand(C.melee_damage_lower - 5, C.melee_damage_upper - 5 ))

View File

@@ -45,6 +45,9 @@
// return // return
if (M.stat !=2) if (M.stat !=2)
if(M.mind && (M.mind.assigned_role == "Chaplain"))
user << "\red You can't heal yourself!"
return
if((M.mind in ticker.mode.cult) && (prob(20))) if((M.mind in ticker.mode.cult) && (prob(20)))
M << "\red The power of [src.deity_name] clears your mind of heresy!" M << "\red The power of [src.deity_name] clears your mind of heresy!"
user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!" user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"

View File

@@ -2861,6 +2861,25 @@
..() ..()
reagents.add_reagent("fuel",1000) reagents.add_reagent("fuel",1000)
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
explosion(src.loc,-1,0,2)
if(src)
del(src)
blob_act()
explosion(src.loc,0,1,5,7,10)
if(src)
del(src)
ex_act()
explosion(src.loc,-1,0,2)
if(src)
del(src)
/obj/structure/reagent_dispensers/peppertank /obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller" name = "Pepper Spray Refiller"
desc = "Refill pepper spray canisters." desc = "Refill pepper spray canisters."
@@ -2873,15 +2892,6 @@
..() ..()
reagents.add_reagent("condensedcapsaicin",1000) reagents.add_reagent("condensedcapsaicin",1000)
/obj/structure/reagent_dispensers/fueltank/blob_act()
explosion(src.loc,0,1,5,7,10)
if(src)
del(src)
/obj/structure/reagent_dispensers/fueltank/ex_act()
explosion(src.loc,-1,0,2)
if(src)
del(src)
/obj/structure/reagent_dispensers/water_cooler /obj/structure/reagent_dispensers/water_cooler
name = "Water-Cooler" name = "Water-Cooler"

View File

@@ -116,3 +116,13 @@ Contains the procs that control attacking critters
if(prob(25)) if(prob(25))
src.Die() src.Die()
return return
attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
TakeDamage(damage)
return

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@@ -38,30 +38,21 @@
return return
/mob/living/simple_animal/constructarmoured/attackby(var/obj/item/O as obj, var/mob/user as mob) /mob/living/simple_animal/constructarmoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/storage/bible)) if(O.force)
if(user.mind && (user.mind.assigned_role == "Chaplain")) if(O.force >= 11)
health -= 75 health -= O.force
for(var/mob/M in viewers(src, null)) for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded ))) if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] lets out a pained screech, its armoured skin fizzling and melting. ") M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
else else
usr << "\red Your faith is not strong enough!" for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
else else
if(O.force) usr << "\red This weapon is ineffective, it does no damage."
if(O.force >= 11) for(var/mob/M in viewers(src, null))
health -= O.force if ((M.client && !( M.blinded )))
for(var/mob/M in viewers(src, null)) M.show_message("\red [user] gently taps [src] with the [O]. ")
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
/mob/living/simple_animal/constructarmoured/Bump(atom/movable/AM as mob|obj, yes) /mob/living/simple_animal/constructarmoured/Bump(atom/movable/AM as mob|obj, yes)
@@ -140,26 +131,16 @@
/mob/living/simple_animal/constructwraith/attackby(var/obj/item/O as obj, var/mob/user as mob) /mob/living/simple_animal/constructwraith/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/storage/bible)) if(O.force)
if(user.mind && (user.mind.assigned_role == "Chaplain")) health -= O.force
health -= 75 for(var/mob/M in viewers(src, null))
for(var/mob/M in viewers(src, null)) if ((M.client && !( M.blinded )))
if ((M.client && !( M.blinded ))) M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] lets out a pained screech, its armoured skin fizzling and melting. ")
else
usr << "\red Your faith is not strong enough!"
else else
if(O.force) usr << "\red This weapon is ineffective, it does no damage."
health -= O.force for(var/mob/M in viewers(src, null))
for(var/mob/M in viewers(src, null)) if ((M.client && !( M.blinded )))
if ((M.client && !( M.blinded ))) M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
/mob/living/simple_animal/constructwraith/Bump(atom/movable/AM as mob|obj, yes) /mob/living/simple_animal/constructwraith/Bump(atom/movable/AM as mob|obj, yes)

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@@ -12,7 +12,7 @@
/obj/item/weapon/gun/energy/laser/practice /obj/item/weapon/gun/energy/laser/practice
name = "practice laser gun" name = "practice laser gun"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
projectile_type = "/obj/item/projectile/beam/practice" projectile_type = "/obj/item/projectile/practice"
obj/item/weapon/gun/energy/laser/retro obj/item/weapon/gun/energy/laser/retro

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@@ -7,8 +7,14 @@
flag = "laser" flag = "laser"
eyeblur = 2 eyeblur = 2
/obj/item/projectile/beam/practice /obj/item/projectile/practice
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 0 damage = 0
damage_type = BURN
flag = "laser"
eyeblur = 2
/obj/item/projectile/beam/heavylaser /obj/item/projectile/beam/heavylaser

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@@ -5,177 +5,635 @@
// END_INTERNALS // END_INTERNALS
// BEGIN_FILE_DIR // BEGIN_FILE_DIR
#define FILE_DIR . #define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/prop-base"
#define FILE_DIR ".svn/text-base"
#define FILE_DIR ".svn/tmp"
#define FILE_DIR "bot"
#define FILE_DIR "bot/.svn"
#define FILE_DIR "bot/.svn/text-base"
#define FILE_DIR "bot/fmlquotes"
#define FILE_DIR "bot/fmlquotes/.svn"
#define FILE_DIR "bot/Marakov"
#define FILE_DIR "bot/Marakov/.svn"
#define FILE_DIR "bot/Marakov/.svn/text-base"
#define FILE_DIR "bot/memos"
#define FILE_DIR "bot/memos/.svn"
#define FILE_DIR "bot/suggestions"
#define FILE_DIR "bot/suggestions/.svn"
#define FILE_DIR "bot/userquotes"
#define FILE_DIR "bot/userquotes/.svn"
#define FILE_DIR "bot/xkcdcache"
#define FILE_DIR "bot/xkcdcache/.svn"
#define FILE_DIR "bot/YTCache"
#define FILE_DIR "bot/YTCache/.svn"
#define FILE_DIR "code" #define FILE_DIR "code"
#define FILE_DIR "code/.svn"
#define FILE_DIR "code/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS" #define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/.svn"
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components" #define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" #define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" #define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/unary" #define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
#define FILE_DIR "code/atoms"
#define FILE_DIR "code/atoms/.svn"
#define FILE_DIR "code/atoms/clothing"
#define FILE_DIR "code/atoms/clothing/.svn"
#define FILE_DIR "code/atoms/mob"
#define FILE_DIR "code/atoms/mob/.svn"
#define FILE_DIR "code/atoms/mob/living"
#define FILE_DIR "code/atoms/mob/living/.svn"
#define FILE_DIR "code/atoms/mob/living/sapien"
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
#define FILE_DIR "code/atoms/objects"
#define FILE_DIR "code/atoms/objects/.svn"
#define FILE_DIR "code/atoms/objects/radio"
#define FILE_DIR "code/atoms/objects/radio/.svn"
#define FILE_DIR "code/atoms/objects/storage"
#define FILE_DIR "code/atoms/objects/storage/.svn"
#define FILE_DIR "code/datums" #define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/.svn"
#define FILE_DIR "code/datums/.svn/text-base"
#define FILE_DIR "code/datums/diseases" #define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/.svn"
#define FILE_DIR "code/datums/diseases/.svn/prop-base"
#define FILE_DIR "code/datums/diseases/.svn/text-base"
#define FILE_DIR "code/datums/helper_datums" #define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/helper_datums/.svn"
#define FILE_DIR "code/datums/helper_datums/.svn/text-base"
#define FILE_DIR "code/datums/spells" #define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/datums/spells/.svn"
#define FILE_DIR "code/datums/spells/.svn/text-base"
#define FILE_DIR "code/defines" #define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/.svn"
#define FILE_DIR "code/defines/.svn/text-base"
#define FILE_DIR "code/defines/area" #define FILE_DIR "code/defines/area"
#define FILE_DIR "code/defines/area/.svn"
#define FILE_DIR "code/defines/area/.svn/text-base"
#define FILE_DIR "code/defines/mob" #define FILE_DIR "code/defines/mob"
#define FILE_DIR "code/defines/mob/.svn"
#define FILE_DIR "code/defines/mob/dead" #define FILE_DIR "code/defines/mob/dead"
#define FILE_DIR "code/defines/mob/dead/.svn"
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
#define FILE_DIR "code/defines/mob/living" #define FILE_DIR "code/defines/mob/living"
#define FILE_DIR "code/defines/mob/living/.svn"
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/carbon" #define FILE_DIR "code/defines/mob/living/carbon"
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/silicon" #define FILE_DIR "code/defines/mob/living/silicon"
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/defines/obj" #define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/obj/.svn"
#define FILE_DIR "code/defines/obj/.svn/text-base"
#define FILE_DIR "code/defines/obj/clothing" #define FILE_DIR "code/defines/obj/clothing"
#define FILE_DIR "code/defines/obj/clothing/.svn"
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
#define FILE_DIR "code/defines/obj/spawner"
#define FILE_DIR "code/defines/obj/spawner/.svn"
#define FILE_DIR "code/defines/procs" #define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/defines/procs/.svn"
#define FILE_DIR "code/defines/procs/.svn/text-base"
#define FILE_DIR "code/defines/turf"
#define FILE_DIR "code/defines/turf/.svn"
#define FILE_DIR "code/FEA" #define FILE_DIR "code/FEA"
#define FILE_DIR "code/FEA/.svn"
#define FILE_DIR "code/FEA/.svn/text-base"
#define FILE_DIR "code/game" #define FILE_DIR "code/game"
#define FILE_DIR "code/game/.svn"
#define FILE_DIR "code/game/.svn/prop-base"
#define FILE_DIR "code/game/.svn/text-base"
#define FILE_DIR "code/game/area" #define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/area/.svn"
#define FILE_DIR "code/game/area/.svn/text-base"
#define FILE_DIR "code/game/asteroid" #define FILE_DIR "code/game/asteroid"
#define FILE_DIR "code/game/asteroid/.svn"
#define FILE_DIR "code/game/asteroid/.svn/text-base"
#define FILE_DIR "code/game/gamemodes" #define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/.svn"
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/blob" #define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/.svn"
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/changeling" #define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ctf"
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
#define FILE_DIR "code/game/gamemodes/cult" #define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/cult/.svn"
#define FILE_DIR "code/game/gamemodes/cult/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/deathmatch"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
#define FILE_DIR "code/game/gamemodes/events" #define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/.svn"
#define FILE_DIR "code/game/gamemodes/events/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/extended" #define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/extended/.svn"
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/malfunction" #define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/meteor" #define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/monkey"
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear" #define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/restructuring"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
#define FILE_DIR "code/game/gamemodes/revolution" #define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ruby"
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox" #define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/traitor" #define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/wizard" #define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
#define FILE_DIR "code/game/jobs" #define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/.svn"
#define FILE_DIR "code/game/jobs/.svn/text-base"
#define FILE_DIR "code/game/jobs/job" #define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/jobs/job/.svn"
#define FILE_DIR "code/game/jobs/job/.svn/text-base"
#define FILE_DIR "code/game/machinery" #define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/.svn"
#define FILE_DIR "code/game/machinery/.svn/prop-base"
#define FILE_DIR "code/game/machinery/.svn/text-base"
#define FILE_DIR "code/game/machinery/antimatter_engine"
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
#define FILE_DIR "code/game/machinery/atmoalter" #define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
#define FILE_DIR "code/game/machinery/bots" #define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/bots/.svn"
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
#define FILE_DIR "code/game/machinery/computer" #define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/computer/.svn"
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
#define FILE_DIR "code/game/machinery/doors" #define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/doors/.svn"
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
#define FILE_DIR "code/game/machinery/embedded_controller" #define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
#define FILE_DIR "code/game/machinery/kitchen" #define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/kitchen/.svn"
#define FILE_DIR "code/game/machinery/kitchen/.svn/text-base"
#define FILE_DIR "code/game/machinery/pipe" #define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/pipe/.svn"
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
#define FILE_DIR "code/game/machinery/power"
#define FILE_DIR "code/game/machinery/power/.svn"
#define FILE_DIR "code/game/machinery/telecomms" #define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/machinery/telecomms/.svn"
#define FILE_DIR "code/game/machinery/telecomms/.svn/text-base"
#define FILE_DIR "code/game/magic" #define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/magic/.svn"
#define FILE_DIR "code/game/magic/.svn/text-base"
#define FILE_DIR "code/game/magic/cultist" #define FILE_DIR "code/game/magic/cultist"
#define FILE_DIR "code/game/magic/cultist/.svn"
#define FILE_DIR "code/game/magic/cultist/.svn/prop-base"
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
#define FILE_DIR "code/game/mecha" #define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/.svn"
#define FILE_DIR "code/game/mecha/.svn/prop-base"
#define FILE_DIR "code/game/mecha/.svn/text-base"
#define FILE_DIR "code/game/mecha/combat" #define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/combat/.svn"
#define FILE_DIR "code/game/mecha/combat/.svn/text-base"
#define FILE_DIR "code/game/mecha/equipment" #define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/.svn"
#define FILE_DIR "code/game/mecha/equipment/.svn/text-base"
#define FILE_DIR "code/game/mecha/equipment/tools" #define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/tools/.svn"
#define FILE_DIR "code/game/mecha/equipment/tools/.svn/text-base"
#define FILE_DIR "code/game/mecha/equipment/weapons" #define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/equipment/weapons/.svn"
#define FILE_DIR "code/game/mecha/equipment/weapons/.svn/text-base"
#define FILE_DIR "code/game/mecha/medical" #define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/medical/.svn"
#define FILE_DIR "code/game/mecha/medical/.svn/text-base"
#define FILE_DIR "code/game/mecha/working" #define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/mecha/working/.svn"
#define FILE_DIR "code/game/mecha/working/.svn/text-base"
#define FILE_DIR "code/game/objects" #define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/.svn"
#define FILE_DIR "code/game/objects/.svn/text-base"
#define FILE_DIR "code/game/objects/alien" #define FILE_DIR "code/game/objects/alien"
#define FILE_DIR "code/game/objects/alien/.svn"
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
#define FILE_DIR "code/game/objects/closets" #define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/.svn"
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
#define FILE_DIR "code/game/objects/closets/secure" #define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/closets/secure/.svn"
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices" #define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/devices/PDA" #define FILE_DIR "code/game/objects/devices/PDA"
#define FILE_DIR "code/game/objects/devices/PDA/.svn"
#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base"
#define FILE_DIR "code/game/objects/items" #define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons" #define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons/implants" #define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/implants/.svn"
#define FILE_DIR "code/game/objects/items/weapons/implants/.svn/text-base"
#define FILE_DIR "code/game/objects/radio" #define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage" #define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/stacks" #define FILE_DIR "code/game/objects/stacks"
#define FILE_DIR "code/game/objects/stacks/.svn"
#define FILE_DIR "code/game/objects/stacks/.svn/text-base"
#define FILE_DIR "code/game/objects/storage" #define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/objects/tanks" #define FILE_DIR "code/game/objects/tanks"
#define FILE_DIR "code/game/objects/tanks/.svn"
#define FILE_DIR "code/game/objects/tanks/.svn/text-base"
#define FILE_DIR "code/game/verbs" #define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/js" #define FILE_DIR "code/js"
#define FILE_DIR "code/js/.svn"
#define FILE_DIR "code/js/.svn/text-base"
#define FILE_DIR "code/modules" #define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin" #define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs" #define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly" #define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/assembly/.svn/text-base"
#define FILE_DIR "code/modules/chemical" #define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/chemical/.svn/text-base"
#define FILE_DIR "code/modules/clothing" #define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/.svn"
#define FILE_DIR "code/modules/clothing/.svn/text-base"
#define FILE_DIR "code/modules/clothing/glasses" #define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/glasses/.svn"
#define FILE_DIR "code/modules/clothing/glasses/.svn/text-base"
#define FILE_DIR "code/modules/clothing/spacesuits" #define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/spacesuits/.svn"
#define FILE_DIR "code/modules/clothing/spacesuits/.svn/text-base"
#define FILE_DIR "code/modules/clothing/suits" #define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/suits/.svn"
#define FILE_DIR "code/modules/clothing/suits/.svn/text-base"
#define FILE_DIR "code/modules/clothing/uniforms" #define FILE_DIR "code/modules/clothing/uniforms"
#define FILE_DIR "code/modules/clothing/uniforms/.svn"
#define FILE_DIR "code/modules/clothing/uniforms/.svn/text-base"
#define FILE_DIR "code/modules/critters" #define FILE_DIR "code/modules/critters"
#define FILE_DIR "code/modules/critters/.svn"
#define FILE_DIR "code/modules/critters/.svn/text-base"
#define FILE_DIR "code/modules/critters/hivebots" #define FILE_DIR "code/modules/critters/hivebots"
#define FILE_DIR "code/modules/critters/hivebots/.svn"
#define FILE_DIR "code/modules/critters/hivebots/.svn/text-base"
#define FILE_DIR "code/modules/food" #define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/food/.svn"
#define FILE_DIR "code/modules/food/.svn/text-base"
#define FILE_DIR "code/modules/mining" #define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mining/.svn"
#define FILE_DIR "code/modules/mining/.svn/text-base"
#define FILE_DIR "code/modules/mob" #define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead" #define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer" #define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living" #define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/blob" #define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/blob/.svn"
#define FILE_DIR "code/modules/mob/living/blob/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon" #define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien" #define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" #define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/brain" #define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/brain/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/brain/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human" #define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/metroid" #define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/metroid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/metroid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey" #define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon" #define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai" #define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy" #define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/pai" #define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/pai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/pai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot" #define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player" #define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/mob/organ" #define FILE_DIR "code/modules/mob/organ"
#define FILE_DIR "code/modules/mob/organ/.svn"
#define FILE_DIR "code/modules/mob/organ/.svn/text-base"
#define FILE_DIR "code/modules/mob/simple_animal" #define FILE_DIR "code/modules/mob/simple_animal"
#define FILE_DIR "code/modules/mob/simple_animal/.svn"
#define FILE_DIR "code/modules/mob/simple_animal/.svn/text-base"
#define FILE_DIR "code/modules/power" #define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter" #define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/power/singularity" #define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/.svn"
#define FILE_DIR "code/modules/power/singularity/.svn/text-base"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator" #define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator/.svn"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator/.svn/text-base"
#define FILE_DIR "code/modules/projectiles" #define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/.svn"
#define FILE_DIR "code/modules/projectiles/.svn/text-base"
#define FILE_DIR "code/modules/projectiles/ammunition" #define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/ammunition/.svn"
#define FILE_DIR "code/modules/projectiles/ammunition/.svn/text-base"
#define FILE_DIR "code/modules/projectiles/guns" #define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/.svn"
#define FILE_DIR "code/modules/projectiles/guns/.svn/text-base"
#define FILE_DIR "code/modules/projectiles/guns/energy" #define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/energy/.svn"
#define FILE_DIR "code/modules/projectiles/guns/energy/.svn/text-base"
#define FILE_DIR "code/modules/projectiles/guns/projectile" #define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/guns/projectile/.svn"
#define FILE_DIR "code/modules/projectiles/guns/projectile/.svn/text-base"
#define FILE_DIR "code/modules/projectiles/projectile" #define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/projectiles/projectile/.svn"
#define FILE_DIR "code/modules/projectiles/projectile/.svn/text-base"
#define FILE_DIR "code/modules/recycling" #define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/recycling/.svn"
#define FILE_DIR "code/modules/recycling/.svn/text-base"
#define FILE_DIR "code/modules/research" #define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/research/.svn"
#define FILE_DIR "code/modules/research/.svn/text-base"
#define FILE_DIR "code/modules/security levels" #define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/modules/security levels/.svn"
#define FILE_DIR "code/modules/security levels/.svn/text-base"
#define FILE_DIR "code/unused" #define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/beast" #define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/beast/.svn"
#define FILE_DIR "code/unused/beast/.svn/text-base"
#define FILE_DIR "code/unused/computer2" #define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/computer2/.svn"
#define FILE_DIR "code/unused/computer2/.svn/text-base"
#define FILE_DIR "code/unused/disease2" #define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/disease2/.svn"
#define FILE_DIR "code/unused/disease2/.svn/text-base"
#define FILE_DIR "code/unused/gamemodes" #define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/gamemodes/.svn"
#define FILE_DIR "code/unused/gamemodes/.svn/text-base"
#define FILE_DIR "code/unused/hivebot" #define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/hivebot/.svn"
#define FILE_DIR "code/unused/hivebot/.svn/text-base"
#define FILE_DIR "code/unused/mining" #define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/mining/.svn"
#define FILE_DIR "code/unused/mining/.svn/text-base"
#define FILE_DIR "code/unused/optics" #define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/optics/.svn"
#define FILE_DIR "code/unused/optics/.svn/text-base"
#define FILE_DIR "code/unused/pda2" #define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/pda2/.svn"
#define FILE_DIR "code/unused/pda2/.svn/text-base"
#define FILE_DIR "code/unused/powerarmor" #define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/powerarmor/.svn"
#define FILE_DIR "code/unused/powerarmor/.svn/text-base"
#define FILE_DIR "code/unused/spacecraft" #define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/unused/spacecraft/.svn"
#define FILE_DIR "code/unused/spacecraft/.svn/text-base"
#define FILE_DIR "code/WorkInProgress" #define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/mapload" #define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/mapload/.svn"
#define FILE_DIR "code/WorkInProgress/mapload/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/organs" #define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/organs/.svn"
#define FILE_DIR "code/WorkInProgress/organs/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/virus2" #define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "code/WorkInProgress/virus2/.svn"
#define FILE_DIR "code/WorkInProgress/virus2/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "data/logs"
#define FILE_DIR "data/logs/2012"
#define FILE_DIR "data/logs/2012/02-February"
#define FILE_DIR "html" #define FILE_DIR "html"
#define FILE_DIR "html/.svn"
#define FILE_DIR "html/.svn/prop-base"
#define FILE_DIR "html/.svn/text-base"
#define FILE_DIR "icons" #define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/48x48" #define FILE_DIR "icons/48x48"
#define FILE_DIR "icons/48x48/.svn"
#define FILE_DIR "icons/48x48/.svn/prop-base"
#define FILE_DIR "icons/48x48/.svn/text-base"
#define FILE_DIR "icons/effects" #define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/mecha" #define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/mecha/.svn"
#define FILE_DIR "icons/mecha/.svn/prop-base"
#define FILE_DIR "icons/mecha/.svn/text-base"
#define FILE_DIR "icons/misc" #define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob" #define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj" #define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/assemblies" #define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/assemblies/.svn"
#define FILE_DIR "icons/obj/assemblies/.svn/prop-base"
#define FILE_DIR "icons/obj/assemblies/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics" #define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing" #define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors" #define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines" #define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes" #define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons" #define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/spideros_icons" #define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/spideros_icons/.svn"
#define FILE_DIR "icons/spideros_icons/.svn/prop-base"
#define FILE_DIR "icons/spideros_icons/.svn/text-base"
#define FILE_DIR "icons/Testing" #define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf" #define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "icons/vending_icons" #define FILE_DIR "icons/vending_icons"
#define FILE_DIR "icons/vending_icons/.svn"
#define FILE_DIR "icons/vending_icons/.svn/prop-base"
#define FILE_DIR "icons/vending_icons/.svn/text-base"
#define FILE_DIR "interface" #define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps" #define FILE_DIR "maps"
#define FILE_DIR "maps/backup" #define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound" #define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience" #define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer" #define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/bots" #define FILE_DIR "sound/bots"
#define FILE_DIR "sound/bots/.svn"
#define FILE_DIR "sound/bots/.svn/prop-base"
#define FILE_DIR "sound/bots/.svn/text-base"
#define FILE_DIR "sound/effects" #define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items" #define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines" #define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/mecha" #define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/mecha/.svn"
#define FILE_DIR "sound/mecha/.svn/prop-base"
#define FILE_DIR "sound/mecha/.svn/text-base"
#define FILE_DIR "sound/misc" #define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano" #define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/spells"
#define FILE_DIR "sound/spells/.svn"
#define FILE_DIR "sound/voice" #define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons" #define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
#define FILE_DIR "tools"
#define FILE_DIR "tools/.svn"
#define FILE_DIR "tools/.svn/prop-base"
#define FILE_DIR "tools/.svn/text-base"
// END_FILE_DIR // END_FILE_DIR
// BEGIN_PREFERENCES // BEGIN_PREFERENCES
#define DEBUG #define DEBUG