mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible. Chaplains can no longer self heal with the bible. Simple animals can now attack mechas and critters Constructs no longer take extra damage from bibles. Fueltanks now explode when shot by lasers or bullets. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -29,6 +29,19 @@
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IsShield()
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return 1
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/obj/item/weapon/nullrod
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name = "null rod"
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
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icon_state = "nullrod"
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item_state = "nullrod"
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flags = FPRINT | ONBELT | TABLEPASS
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force = 15
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throw_speed = 1
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throw_range = 4
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throwforce = 10
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w_class = 1
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/obj/item/weapon/sord
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name = "SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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@@ -126,9 +126,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
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user << "You retrace your steps, carefully undoing the lines of the rune."
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del(src)
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return
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else if(istype(I, /obj/item/weapon/storage/bible) && usr.mind && (usr.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/storage/bible/bible = I
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user << "\blue You banish the vile magic with the blessing of [bible.deity_name]!"
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else if(istype(I, /obj/item/weapon/nullrod))
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user << "\blue You disrupt the vile magic with the deadening field of the null rod!"
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del(src)
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return
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return
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@@ -650,7 +650,7 @@ var/list/sacrificed = list()
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if (istype(W,/obj/item/weapon/paper/talisman))
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rad = 4
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go = 1
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if (istype(W,/obj/item/weapon/storage/bible))
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if (istype(W,/obj/item/weapon/nullrod))
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rad = 1
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go = 1
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if(go)
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@@ -659,7 +659,7 @@ var/list/sacrificed = list()
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R:visibility=15
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S=1
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if(S)
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if(istype(W,/obj/item/weapon/storage/bible))
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if(istype(W,/obj/item/weapon/nullrod))
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usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!"
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return
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if(istype(W,/obj/effect/rune))
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@@ -759,7 +759,7 @@ var/list/sacrificed = list()
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if (cultist == user) //just to be sure.
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return
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if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet)))
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user << "\red You cannot summon the [cultist], for him shackles of blood are strong"
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user << "\red You cannot summon the [cultist], for his shackles of blood are strong"
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return fizzle()
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cultist.loc = src.loc
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cultist.lying = 1
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@@ -782,7 +782,8 @@ var/list/sacrificed = list()
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for(var/mob/living/carbon/C in range(7,src))
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if (iscultist(C))
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continue
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if(C.mind && (C.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/nullrod/N = locate() in C
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if(N)
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continue
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C.ear_deaf += 50
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C.show_message("\red The world around you suddenly becomes quiet.", 3)
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@@ -800,7 +801,8 @@ var/list/sacrificed = list()
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for(var/mob/living/carbon/C in range(7,usr))
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if (iscultist(C))
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continue
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if(C.mind && (C.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/nullrod/N = locate() in C
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if(N)
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continue
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C.ear_deaf += 30
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//talismans is weaker.
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@@ -820,7 +822,8 @@ var/list/sacrificed = list()
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for(var/mob/living/carbon/C in viewers(src))
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if (iscultist(C))
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continue
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if(C.mind && (C.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/nullrod/N = locate() in C
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if(N)
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continue
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C.eye_blurry += 50
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C.eye_blind += 20
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@@ -841,7 +844,8 @@ var/list/sacrificed = list()
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for(var/mob/living/carbon/C in viewers(usr))
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if (iscultist(C))
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continue
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if(C.mind && (C.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/nullrod/N = locate() in C
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if(N)
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continue
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C.eye_blurry += 30
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C.eye_blind += 10
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@@ -870,7 +874,8 @@ var/list/sacrificed = list()
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for(var/mob/living/carbon/M in viewers(usr))
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if(iscultist(M))
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continue
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if(M.mind && (M.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/nullrod/N = locate() in M
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if(N)
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continue
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M.take_overall_damage(51,51)
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M << "\red Your blood boils!"
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@@ -932,7 +937,8 @@ var/list/sacrificed = list()
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del(src)
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else ///When invoked as talisman, stun and mute the target mob.
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usr.say("Dream sign ''Evil sealing talisman''!")
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if(T.mind && (T.mind.assigned_role == "Chaplain"))
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var/obj/item/weapon/nullrod/N = locate() in T
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if(N)
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for(var/mob/O in viewers(T, null))
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O.show_message(text("\red <B>[] invokes a talisman at [], but they are unaffected!</B>", usr, T), 1)
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else
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@@ -443,6 +443,28 @@
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return
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/obj/mecha/attack_animal(mob/living/simple_animal/user as mob)
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src.log_message("Attack by simple animal. Attacker - [user].",1)
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if(user.melee_damage_upper == 0)
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user.emote("[user.friendly] [src]")
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else
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if(!prob(src.deflect_chance))
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var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
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src.take_damage(damage)
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src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
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for (var/mob/V in viewers(src))
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if(V.client && !(V.blinded))
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V.show_message("\red <B>[user]</B> [user.attacktext] [src]!", 1)
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else
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src.log_append_to_last("Armor saved.")
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playsound(src.loc, 'slash.ogg', 50, 1, -1)
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src.occupant_message("\blue The [user]'s attack is stopped by the armor.")
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for (var/mob/V in viewers(src))
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if(V.client && !(V.blinded))
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V.show_message("\blue The [user] rebounds off [src.name]'s armor!", 1)
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return
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/obj/mecha/proc/attack_critter(obj/effect/critter/C)
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src.log_message("Attack by creature. Attacker - [C].",1)
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var/damage = max(0, rand(C.melee_damage_lower - 5, C.melee_damage_upper - 5 ))
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@@ -45,6 +45,9 @@
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// return
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if (M.stat !=2)
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if(M.mind && (M.mind.assigned_role == "Chaplain"))
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user << "\red You can't heal yourself!"
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return
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if((M.mind in ticker.mode.cult) && (prob(20)))
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M << "\red The power of [src.deity_name] clears your mind of heresy!"
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user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
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@@ -2861,6 +2861,25 @@
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..()
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reagents.add_reagent("fuel",1000)
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bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
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explosion(src.loc,-1,0,2)
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if(src)
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del(src)
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blob_act()
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explosion(src.loc,0,1,5,7,10)
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if(src)
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del(src)
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ex_act()
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explosion(src.loc,-1,0,2)
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if(src)
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del(src)
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/obj/structure/reagent_dispensers/peppertank
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name = "Pepper Spray Refiller"
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desc = "Refill pepper spray canisters."
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@@ -2873,15 +2892,6 @@
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..()
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reagents.add_reagent("condensedcapsaicin",1000)
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/obj/structure/reagent_dispensers/fueltank/blob_act()
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explosion(src.loc,0,1,5,7,10)
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if(src)
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del(src)
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/obj/structure/reagent_dispensers/fueltank/ex_act()
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explosion(src.loc,-1,0,2)
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if(src)
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del(src)
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/obj/structure/reagent_dispensers/water_cooler
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name = "Water-Cooler"
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@@ -116,3 +116,13 @@ Contains the procs that control attacking critters
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if(prob(25))
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src.Die()
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return
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attack_animal(mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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TakeDamage(damage)
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return
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@@ -38,30 +38,21 @@
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return
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/mob/living/simple_animal/constructarmoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/storage/bible))
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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health -= 75
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if(O.force)
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if(O.force >= 11)
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health -= O.force
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] lets out a pained screech, its armoured skin fizzling and melting. ")
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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else
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usr << "\red Your faith is not strong enough!"
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
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else
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if(O.force)
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if(O.force >= 11)
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health -= O.force
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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else
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
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else
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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/mob/living/simple_animal/constructarmoured/Bump(atom/movable/AM as mob|obj, yes)
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@@ -140,26 +131,16 @@
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/mob/living/simple_animal/constructwraith/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/storage/bible))
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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health -= 75
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] lets out a pained screech, its armoured skin fizzling and melting. ")
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else
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usr << "\red Your faith is not strong enough!"
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if(O.force)
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health -= O.force
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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else
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if(O.force)
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health -= O.force
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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else
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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/mob/living/simple_animal/constructwraith/Bump(atom/movable/AM as mob|obj, yes)
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@@ -12,7 +12,7 @@
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/obj/item/weapon/gun/energy/laser/practice
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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projectile_type = "/obj/item/projectile/beam/practice"
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projectile_type = "/obj/item/projectile/practice"
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obj/item/weapon/gun/energy/laser/retro
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@@ -7,8 +7,14 @@
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flag = "laser"
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eyeblur = 2
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/obj/item/projectile/beam/practice
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/obj/item/projectile/practice
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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eyeblur = 2
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/obj/item/projectile/beam/heavylaser
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Binary file not shown.
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Binary file not shown.
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Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 105 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
File diff suppressed because it is too large
Load Diff
460
tgstation.dme
460
tgstation.dme
@@ -5,177 +5,635 @@
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// END_INTERNALS
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||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/prop-base"
|
||||
#define FILE_DIR ".svn/text-base"
|
||||
#define FILE_DIR ".svn/tmp"
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||||
#define FILE_DIR "bot"
|
||||
#define FILE_DIR "bot/.svn"
|
||||
#define FILE_DIR "bot/.svn/text-base"
|
||||
#define FILE_DIR "bot/fmlquotes"
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||||
#define FILE_DIR "bot/fmlquotes/.svn"
|
||||
#define FILE_DIR "bot/Marakov"
|
||||
#define FILE_DIR "bot/Marakov/.svn"
|
||||
#define FILE_DIR "bot/Marakov/.svn/text-base"
|
||||
#define FILE_DIR "bot/memos"
|
||||
#define FILE_DIR "bot/memos/.svn"
|
||||
#define FILE_DIR "bot/suggestions"
|
||||
#define FILE_DIR "bot/suggestions/.svn"
|
||||
#define FILE_DIR "bot/userquotes"
|
||||
#define FILE_DIR "bot/userquotes/.svn"
|
||||
#define FILE_DIR "bot/xkcdcache"
|
||||
#define FILE_DIR "bot/xkcdcache/.svn"
|
||||
#define FILE_DIR "bot/YTCache"
|
||||
#define FILE_DIR "bot/YTCache/.svn"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/.svn"
|
||||
#define FILE_DIR "code/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
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||||
#define FILE_DIR "code/ATMOSPHERICS/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
|
||||
#define FILE_DIR "code/atoms"
|
||||
#define FILE_DIR "code/atoms/.svn"
|
||||
#define FILE_DIR "code/atoms/clothing"
|
||||
#define FILE_DIR "code/atoms/clothing/.svn"
|
||||
#define FILE_DIR "code/atoms/mob"
|
||||
#define FILE_DIR "code/atoms/mob/.svn"
|
||||
#define FILE_DIR "code/atoms/mob/living"
|
||||
#define FILE_DIR "code/atoms/mob/living/.svn"
|
||||
#define FILE_DIR "code/atoms/mob/living/sapien"
|
||||
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
|
||||
#define FILE_DIR "code/atoms/objects"
|
||||
#define FILE_DIR "code/atoms/objects/.svn"
|
||||
#define FILE_DIR "code/atoms/objects/radio"
|
||||
#define FILE_DIR "code/atoms/objects/radio/.svn"
|
||||
#define FILE_DIR "code/atoms/objects/storage"
|
||||
#define FILE_DIR "code/atoms/objects/storage/.svn"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/.svn"
|
||||
#define FILE_DIR "code/datums/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/diseases/.svn"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/prop-base"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/helper_datums"
|
||||
#define FILE_DIR "code/datums/helper_datums/.svn"
|
||||
#define FILE_DIR "code/datums/helper_datums/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
#define FILE_DIR "code/datums/spells/.svn"
|
||||
#define FILE_DIR "code/datums/spells/.svn/text-base"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/.svn"
|
||||
#define FILE_DIR "code/defines/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/area"
|
||||
#define FILE_DIR "code/defines/area/.svn"
|
||||
#define FILE_DIR "code/defines/area/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob"
|
||||
#define FILE_DIR "code/defines/mob/.svn"
|
||||
#define FILE_DIR "code/defines/mob/dead"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/obj/.svn"
|
||||
#define FILE_DIR "code/defines/obj/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/clothing"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/spawner"
|
||||
#define FILE_DIR "code/defines/obj/spawner/.svn"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/defines/procs/.svn"
|
||||
#define FILE_DIR "code/defines/procs/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/turf"
|
||||
#define FILE_DIR "code/defines/turf/.svn"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/FEA/.svn"
|
||||
#define FILE_DIR "code/FEA/.svn/text-base"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/.svn"
|
||||
#define FILE_DIR "code/game/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/.svn/text-base"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/area/.svn"
|
||||
#define FILE_DIR "code/game/area/.svn/text-base"
|
||||
#define FILE_DIR "code/game/asteroid"
|
||||
#define FILE_DIR "code/game/asteroid/.svn"
|
||||
#define FILE_DIR "code/game/asteroid/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/cult/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/cult/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/events/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/.svn"
|
||||
#define FILE_DIR "code/game/jobs/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/jobs/job/.svn"
|
||||
#define FILE_DIR "code/game/jobs/job/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/.svn"
|
||||
#define FILE_DIR "code/game/machinery/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/machinery/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/kitchen/.svn"
|
||||
#define FILE_DIR "code/game/machinery/kitchen/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/power"
|
||||
#define FILE_DIR "code/game/machinery/power/.svn"
|
||||
#define FILE_DIR "code/game/machinery/telecomms"
|
||||
#define FILE_DIR "code/game/machinery/telecomms/.svn"
|
||||
#define FILE_DIR "code/game/machinery/telecomms/.svn/text-base"
|
||||
#define FILE_DIR "code/game/magic"
|
||||
#define FILE_DIR "code/game/magic/.svn"
|
||||
#define FILE_DIR "code/game/magic/.svn/text-base"
|
||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/.svn"
|
||||
#define FILE_DIR "code/game/mecha/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/mecha/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/combat/.svn"
|
||||
#define FILE_DIR "code/game/mecha/combat/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/.svn"
|
||||
#define FILE_DIR "code/game/mecha/equipment/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools/.svn"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons/.svn"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/medical/.svn"
|
||||
#define FILE_DIR "code/game/mecha/medical/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/mecha/working/.svn"
|
||||
#define FILE_DIR "code/game/mecha/working/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/.svn"
|
||||
#define FILE_DIR "code/game/objects/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/spawners"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn"
|
||||
#define FILE_DIR "code/game/objects/stacks"
|
||||
#define FILE_DIR "code/game/objects/stacks/.svn"
|
||||
#define FILE_DIR "code/game/objects/stacks/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/tanks"
|
||||
#define FILE_DIR "code/game/objects/tanks/.svn"
|
||||
#define FILE_DIR "code/game/objects/tanks/.svn/text-base"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/game/verbs/.svn"
|
||||
#define FILE_DIR "code/game/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/js/.svn"
|
||||
#define FILE_DIR "code/js/.svn/text-base"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/.svn"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/.svn"
|
||||
#define FILE_DIR "code/modules/admin/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/assembly/.svn"
|
||||
#define FILE_DIR "code/modules/assembly/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/chemical/.svn"
|
||||
#define FILE_DIR "code/modules/chemical/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/glasses/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/glasses/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/suits/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/suits/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms/.svn"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/.svn"
|
||||
#define FILE_DIR "code/modules/critters/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/critters/hivebots/.svn"
|
||||
#define FILE_DIR "code/modules/critters/hivebots/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/food/.svn"
|
||||
#define FILE_DIR "code/modules/food/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mining/.svn"
|
||||
#define FILE_DIR "code/modules/mining/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/blob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/blob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/organ"
|
||||
#define FILE_DIR "code/modules/mob/organ/.svn"
|
||||
#define FILE_DIR "code/modules/mob/organ/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/simple_animal"
|
||||
#define FILE_DIR "code/modules/mob/simple_animal/.svn"
|
||||
#define FILE_DIR "code/modules/mob/simple_animal/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/.svn"
|
||||
#define FILE_DIR "code/modules/power/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/.svn"
|
||||
#define FILE_DIR "code/modules/power/singularity/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator/.svn"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile/.svn"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/recycling/.svn"
|
||||
#define FILE_DIR "code/modules/recycling/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/research/.svn"
|
||||
#define FILE_DIR "code/modules/research/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/modules/security levels/.svn"
|
||||
#define FILE_DIR "code/modules/security levels/.svn/text-base"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/.svn"
|
||||
#define FILE_DIR "code/unused/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/beast/.svn"
|
||||
#define FILE_DIR "code/unused/beast/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/computer2/.svn"
|
||||
#define FILE_DIR "code/unused/computer2/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/disease2/.svn"
|
||||
#define FILE_DIR "code/unused/disease2/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/gamemodes/.svn"
|
||||
#define FILE_DIR "code/unused/gamemodes/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/hivebot/.svn"
|
||||
#define FILE_DIR "code/unused/hivebot/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/mining/.svn"
|
||||
#define FILE_DIR "code/unused/mining/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/optics/.svn"
|
||||
#define FILE_DIR "code/unused/optics/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/pda2/.svn"
|
||||
#define FILE_DIR "code/unused/pda2/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/powerarmor/.svn"
|
||||
#define FILE_DIR "code/unused/powerarmor/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/unused/spacecraft/.svn"
|
||||
#define FILE_DIR "code/unused/spacecraft/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/organs/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/organs/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2/.svn/text-base"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/.svn"
|
||||
#define FILE_DIR "config/.svn/text-base"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "config/names/.svn"
|
||||
#define FILE_DIR "config/names/.svn/text-base"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/.svn"
|
||||
#define FILE_DIR "data/.svn/text-base"
|
||||
#define FILE_DIR "data/logs"
|
||||
#define FILE_DIR "data/logs/2012"
|
||||
#define FILE_DIR "data/logs/2012/02-February"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "html/.svn"
|
||||
#define FILE_DIR "html/.svn/prop-base"
|
||||
#define FILE_DIR "html/.svn/text-base"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/.svn"
|
||||
#define FILE_DIR "icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/48x48"
|
||||
#define FILE_DIR "icons/48x48/.svn"
|
||||
#define FILE_DIR "icons/48x48/.svn/prop-base"
|
||||
#define FILE_DIR "icons/48x48/.svn/text-base"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/effects/.svn"
|
||||
#define FILE_DIR "icons/effects/.svn/prop-base"
|
||||
#define FILE_DIR "icons/effects/.svn/text-base"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/mecha/.svn"
|
||||
#define FILE_DIR "icons/mecha/.svn/prop-base"
|
||||
#define FILE_DIR "icons/mecha/.svn/text-base"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/misc/.svn"
|
||||
#define FILE_DIR "icons/misc/.svn/prop-base"
|
||||
#define FILE_DIR "icons/misc/.svn/text-base"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/mob/.svn"
|
||||
#define FILE_DIR "icons/mob/.svn/prop-base"
|
||||
#define FILE_DIR "icons/mob/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/.svn"
|
||||
#define FILE_DIR "icons/obj/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/assemblies/.svn"
|
||||
#define FILE_DIR "icons/obj/assemblies/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/assemblies/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/doors/.svn"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/machines/.svn"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/pda_icons/.svn"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/PSD files/.svn"
|
||||
#define FILE_DIR "icons/PSD files/.svn/prop-base"
|
||||
#define FILE_DIR "icons/PSD files/.svn/text-base"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/spideros_icons/.svn"
|
||||
#define FILE_DIR "icons/spideros_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/spideros_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/Testing/.svn"
|
||||
#define FILE_DIR "icons/Testing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/Testing/.svn/text-base"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/turf/.svn"
|
||||
#define FILE_DIR "icons/turf/.svn/prop-base"
|
||||
#define FILE_DIR "icons/turf/.svn/text-base"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "icons/vending_icons/.svn"
|
||||
#define FILE_DIR "icons/vending_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/vending_icons/.svn/text-base"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "interface/.svn"
|
||||
#define FILE_DIR "interface/.svn/text-base"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/.svn"
|
||||
#define FILE_DIR "maps/.svn/text-base"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "music/.svn"
|
||||
#define FILE_DIR "music/.svn/text-base"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/.svn"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/ambience/.svn"
|
||||
#define FILE_DIR "sound/ambience/.svn/prop-base"
|
||||
#define FILE_DIR "sound/ambience/.svn/text-base"
|
||||
#define FILE_DIR "sound/announcer"
|
||||
#define FILE_DIR "sound/announcer/.svn"
|
||||
#define FILE_DIR "sound/announcer/.svn/prop-base"
|
||||
#define FILE_DIR "sound/announcer/.svn/text-base"
|
||||
#define FILE_DIR "sound/bots"
|
||||
#define FILE_DIR "sound/bots/.svn"
|
||||
#define FILE_DIR "sound/bots/.svn/prop-base"
|
||||
#define FILE_DIR "sound/bots/.svn/text-base"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/effects/.svn"
|
||||
#define FILE_DIR "sound/effects/.svn/prop-base"
|
||||
#define FILE_DIR "sound/effects/.svn/text-base"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/items/.svn"
|
||||
#define FILE_DIR "sound/items/.svn/prop-base"
|
||||
#define FILE_DIR "sound/items/.svn/text-base"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/machines/.svn"
|
||||
#define FILE_DIR "sound/machines/.svn/prop-base"
|
||||
#define FILE_DIR "sound/machines/.svn/text-base"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/mecha/.svn"
|
||||
#define FILE_DIR "sound/mecha/.svn/prop-base"
|
||||
#define FILE_DIR "sound/mecha/.svn/text-base"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/misc/.svn"
|
||||
#define FILE_DIR "sound/misc/.svn/prop-base"
|
||||
#define FILE_DIR "sound/misc/.svn/text-base"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/piano/.svn"
|
||||
#define FILE_DIR "sound/piano/.svn/prop-base"
|
||||
#define FILE_DIR "sound/piano/.svn/text-base"
|
||||
#define FILE_DIR "sound/spells"
|
||||
#define FILE_DIR "sound/spells/.svn"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/voice/.svn"
|
||||
#define FILE_DIR "sound/voice/.svn/prop-base"
|
||||
#define FILE_DIR "sound/voice/.svn/text-base"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "sound/weapons/.svn"
|
||||
#define FILE_DIR "sound/weapons/.svn/prop-base"
|
||||
#define FILE_DIR "sound/weapons/.svn/text-base"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "SQL/.svn"
|
||||
#define FILE_DIR "SQL/.svn/text-base"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/.svn"
|
||||
#define FILE_DIR "tools/.svn/prop-base"
|
||||
#define FILE_DIR "tools/.svn/text-base"
|
||||
// END_FILE_DIR
|
||||
// BEGIN_PREFERENCES
|
||||
#define DEBUG
|
||||
|
||||
Reference in New Issue
Block a user