[MIRROR] next grep, no spaces (#10548)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-29 14:13:04 -07:00
committed by GitHub
parent 16a213f699
commit 8d0febfbb6
104 changed files with 1278 additions and 1189 deletions
+2 -2
View File
@@ -183,8 +183,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
/obj/item/gps/attack_self(mob/user)
display(user)
// Compiles all the data not available directly from the GPS
// Like the positions and directions to all other GPS units
// Compiles all the data not available directly from the GPS
// Like the positions and directions to all other GPS units
/obj/item/gps/proc/display_list()
var/list/dat = list()
@@ -73,7 +73,7 @@
if(blood_volume <= M.species.blood_volume*M.species.blood_level_safe)
bloodloss = TRUE
//CHOMPedit start: Wording
//CHOMPedit start: Wording
if(bleeding_external)
dat += span_bold("Surface Bleeding") + " - Apply bandages or administer Bicaridine.<br>"
if(bleeding_internal)
+10 -10
View File
@@ -38,16 +38,16 @@
return //Stub, used on children.
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
/* How to create an uplink in 3 easy steps!
1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
*/
/** How to create an uplink in 3 easy steps!
*
* 1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
*
* 2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
* The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
*
* 3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
* Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
*/
/obj/item/uplink/hidden
name = "hidden uplink"