Big Bastard Incidental Sound Port

This commit is contained in:
Atermonera
2020-03-15 11:38:44 -07:00
committed by VirgoBot
parent 08a9fcf0f2
commit 8d2b41ad2c
179 changed files with 380 additions and 29 deletions

View File

@@ -10,6 +10,7 @@
var/heal_brute = 0
var/heal_burn = 0
var/apply_sounds
drop_sound = 'sound/items/drop/box.ogg'
var/upgrade_to // The type path this stack can be upgraded to.
@@ -143,6 +144,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
drop_sound = 'sound/items/drop/gloves.ogg'
upgrade_to = /obj/item/stack/medical/advanced/bruise_pack
@@ -212,6 +214,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/ointment.ogg')
drop_sound = 'sound/items/drop/herb.ogg'
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -354,6 +357,7 @@
icon_state = "splint"
amount = 5
max_amount = 5
drop_sound = 'sound/items/drop/hat.ogg'
var/list/splintable_organs = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO) //List of organs you can splint, natch.

View File

@@ -16,6 +16,7 @@
icon_state = "sheet-glass"
var/is_reinforced = 0
default_type = "glass"
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/glass/attack_self(mob/user as mob)
construct_window(user)

View File

@@ -4,6 +4,7 @@
singular_name = "human skin piece"
icon_state = "sheet-hide"
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/animalhide/human
amount = 50

View File

@@ -17,6 +17,7 @@
randpixel = 7
w_class = ITEMSIZE_NORMAL
max_amount = 60
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/stack/tile/New()
..()
@@ -37,6 +38,7 @@
flags = 0
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
drop_sound = 'sound/items/drop/herb.ogg'
/*
* Wood
*/
@@ -51,6 +53,7 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/tile/wood/sif
name = "alien wood tile"
@@ -80,6 +83,7 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/tile/carpet/teal
name = "teal carpet"