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Big Bastard Incidental Sound Port
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@@ -137,6 +137,7 @@
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if ("button") soundin = pick('sound/machines/button1.ogg','sound/machines/button2.ogg','sound/machines/button3.ogg','sound/machines/button4.ogg')
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if ("switch") soundin = pick('sound/machines/switch1.ogg','sound/machines/switch2.ogg','sound/machines/switch3.ogg','sound/machines/switch4.ogg')
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if ("casing_sound") soundin = pick('sound/weapons/casingfall1.ogg','sound/weapons/casingfall2.ogg','sound/weapons/casingfall3.ogg')
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<<<<<<< HEAD
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//VORESTATION EDIT - vore sounds for better performance
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if ("hunger_sounds") soundin = pick('sound/vore/growl1.ogg','sound/vore/growl2.ogg','sound/vore/growl3.ogg','sound/vore/growl4.ogg','sound/vore/growl5.ogg')
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@@ -177,6 +178,9 @@
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'sound/vore/sunesound/prey/death_07.ogg','sound/vore/sunesound/prey/death_08.ogg','sound/vore/sunesound/prey/death_09.ogg',
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'sound/vore/sunesound/prey/death_10.ogg')
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//END VORESTATION EDIT
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=======
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if ("pickaxe") soundin = pick('sound/weapons/mine/pickaxe1.ogg', 'sound/weapons/mine/pickaxe2.ogg','sound/weapons/mine/pickaxe3.ogg','sound/weapons/mine/pickaxe4.ogg')
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>>>>>>> 22e28f2... Merge pull request #6804 from Cerebulon/bigsounds
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return soundin
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//Are these even used?
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