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Big Bastard Incidental Sound Port
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@@ -12,6 +12,7 @@
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slot_flags = SLOT_EARS
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var/string_attached
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var/sides = 2
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drop_sound = 'sound/items/drop/ring.ogg'
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/obj/item/weapon/coin/New()
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randpixel_xy()
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@@ -23,7 +23,7 @@
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = 'sound/weapons/Genhit.ogg'
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var/drill_sound = "pickaxe"
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var/drill_verb = "drilling"
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sharp = 1
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