diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm index 869b10c3a1..2b941562b0 100644 --- a/code/_onclick/observer.dm +++ b/code/_onclick/observer.dm @@ -25,6 +25,7 @@ // Otherwise jump else + following = null loc = get_turf(A) /mob/dead/observer/ClickOn(var/atom/A, var/params) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index e23af51473..4bed45418a 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -105,7 +105,7 @@ var/list/sacrificed = list() continue usr.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!") M.visible_message("\red [M] writhes in pain as the markings below \him glow a bloody red.", \ - "\red AAAAAAHHHH!.", \ + "\red AAAAAAHHHH!", \ "\red You hear an anguished scream.") if(is_convertable_to_cult(M.mind) && !jobban_isbanned(M, "cultist"))//putting jobban check here because is_convertable uses mind as argument diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 238fe6b12d..1c8f8b9b40 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -153,7 +153,7 @@ set name = "System Override" set desc = "Start the victory timer" if (!istype(ticker.mode,/datum/game_mode/malfunction)) - usr << "You cannot begin a takeover in this round type!." + usr << "You cannot begin a takeover in this round type!" return if (ticker.mode:malf_mode_declared) usr << "You've already begun your takeover." diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index 65871a67b3..3c153b58d1 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -472,7 +472,7 @@ var/global/list/holodeck_programs = list( /obj/structure/holohoop name = "basketball hoop" - desc = "Boom, Shakalaka!." + desc = "Boom, Shakalaka!" icon = 'icons/obj/basketball.dmi' icon_state = "hoop" anchored = 1 diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 0da251e1ee..ee82396788 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -11,14 +11,13 @@ would spawn and follow the beaker, even if it is carried or thrown. icon = 'icons/effects/effects.dmi' mouse_opacity = 0 unacidable = 1//So effect are not targeted by alien acid. - flags = TABLEPASS + pass_flags = PASSTABLE | PASSGRILLE /obj/effect/effect/water name = "water" icon = 'icons/effects/effects.dmi' icon_state = "extinguish" var/life = 15.0 - flags = TABLEPASS mouse_opacity = 0 /obj/effect/proc/delete() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 5b41ba88b7..5ef7686e42 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -684,7 +684,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. usr.client.pixel_x = -viewoffset usr.client.pixel_y = 0 - usr.visible_message("[usr] peers through the [devicename].") + usr.visible_message("[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].") /* if(istype(usr,/mob/living/carbon/human/)) @@ -704,6 +704,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. usr.client.pixel_y = 0 if(!cannotzoom) - usr.visible_message("[usr] lowers the [devicename].") + usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].") return \ No newline at end of file diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index a2c959e33d..fb99ad1ff7 100755 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -260,9 +260,9 @@ var/global/list/obj/item/device/pda/PDAs = list() var/HTML = "
At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or phoron! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.
You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!.
Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.
Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.
That's all to it, be safe, be green!
" + info = "At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or phoron! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.
You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!
Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.
Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.
That's all to it, be safe, be green!
" diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index cfb5e2cf3d..44941eb532 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -225,7 +225,7 @@ obj/item/weapon/gun/energy/staff/focus charge_cost = 250 fire_delay = 35 w_class = 4.0 - zoomdevicename = "sniper scope" + zoomdevicename = "scope" /obj/item/weapon/gun/energy/sniperrifle/verb/scope() set category = "Object" diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index a19c1d6a9c..885301fa4d 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -3363,7 +3363,7 @@ datum ethanol/brave_bull name = "Brave Bull" id = "bravebull" - description = "It's just as effective as Dutch-Courage!." + description = "It's just as effective as Dutch-Courage!" color = "#664300" // rgb: 102, 67, 0 boozepwr = 3 diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index e8af24aecc..df9c8a219a 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -1279,7 +1279,7 @@ datum for(var/mob/living/carbon/slime/slime in viewers(get_turf(holder.my_atom), null)) slime.rabid = 1 for(var/mob/O in viewers(get_turf(holder.my_atom), null)) - O.show_message(text("\red The [slime] is driven into a frenzy!."), 1) + O.show_message(text("\red The [slime] is driven into a frenzy!"), 1) //Pink slimeppotion diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 5eb37452f8..035c16e70e 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -474,7 +474,7 @@ M.show_message("\the [I] lands in \the [src].", 3) else for(var/mob/M in viewers(src)) - M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3) + M.show_message("\the [I] bounces off of \the [src]'s rim!", 3) return 0 else return ..(mover, target, height, air_group) diff --git a/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm b/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm index 9f48c7d6a7..111e465e48 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_depthscanner.dm @@ -66,7 +66,7 @@ positive_locations.Add(D) for(var/mob/L in range(src, 1)) - L << "\blue \icon[src] [src] pings [pick("madly","wildly","excitedly","crazily")]!." + L << "\blue \icon[src] [src] pings [pick("madly","wildly","excitedly","crazily")]!" /obj/item/device/depth_scanner/attack_self(var/mob/user as mob) return src.interact(user) diff --git a/html/changelog.html b/html/changelog.html index fecd3052c1..a091338d90 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,18 @@ should be listed in the changelog upon commit though. Thanks. --> +