diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index e67d2ad3ac..73ce3f01e8 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -170,7 +170,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin continue //Spread the fire. - if(prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && my_tile.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, my_tile, 0,0)) + if(prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && my_tile.CanPass(src, enemy_tile, 0,0) && enemy_tile.CanPass(src, my_tile, 0,0)) enemy_tile.create_fire(firelevel) else