Merge branch 'dev' into PowerTwo

Conflicts:
	code/modules/power/solar.dm
This commit is contained in:
PsiOmega
2014-10-24 13:32:36 +02:00
228 changed files with 3066 additions and 2725 deletions

View File

@@ -109,6 +109,17 @@
O.show_message("\red [usr] destroys the [name]!", 1)
health = 0
else
// Aliens can get straight through these.
if(istype(usr,/mob/living/carbon))
var/mob/living/carbon/M = usr
if(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
for(var/mob/O in oviewers(src))
O.show_message("\red [usr] strokes the [name] and it melts away!", 1)
health = 0
healthcheck()
return
usr << "\blue You claw at the [name]."
for(var/mob/O in oviewers(src))
O.show_message("\red [usr] claws at the [name]!", 1)

View File

@@ -1,8 +0,0 @@
/obj/effect/sign/double/barsign
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
var/list/valid_states = list("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt")
src.icon_state = "[pick(valid_states)]"

View File

@@ -20,7 +20,7 @@
icon_state="poster4"
/datum/poster/tg_5
name = "Syndicate Recruitment Poster"
name = "Mercenary Recruitment Poster"
desc = "See the galaxy! Shatter corrupt megacorporations! Join today!"
icon_state="poster5"

View File

@@ -11,14 +11,13 @@ would spawn and follow the beaker, even if it is carried or thrown.
icon = 'icons/effects/effects.dmi'
mouse_opacity = 0
unacidable = 1//So effect are not targeted by alien acid.
flags = TABLEPASS
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/effect/water
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
var/life = 15.0
flags = TABLEPASS
mouse_opacity = 0
/obj/effect/proc/delete()

View File

@@ -44,7 +44,7 @@
/* Species-specific sprites, concept stolen from Paradise//vg/.
ex:
sprite_sheets = list(
"Tajaran" = 'icons/cat/are/bad'
"Tajara" = 'icons/cat/are/bad'
)
If index term exists and icon_override is not set, this sprite sheet will be used.
*/
@@ -260,6 +260,12 @@
if(ishuman(M))
//START HUMAN
var/mob/living/carbon/human/H = M
var/list/mob_equip = list()
if(H.species.hud && H.species.hud.equip_slots)
mob_equip = H.species.hud.equip_slots
if(H.species && !(slot in mob_equip))
return 0
switch(slot)
if(slot_l_hand)
@@ -303,7 +309,7 @@
if(slot_belt)
if(H.belt)
return 0
if(!H.w_uniform)
if(!H.w_uniform && (slot_w_uniform in mob_equip))
if(!disable_warning)
H << "\red You need a jumpsuit before you can attach this [name]."
return 0
@@ -351,7 +357,7 @@
if(slot_wear_id)
if(H.wear_id)
return 0
if(!H.w_uniform)
if(!H.w_uniform && (slot_w_uniform in mob_equip))
if(!disable_warning)
H << "\red You need a jumpsuit before you can attach this [name]."
return 0
@@ -361,7 +367,7 @@
if(slot_l_store)
if(H.l_store)
return 0
if(!H.w_uniform)
if(!H.w_uniform && (slot_w_uniform in mob_equip))
if(!disable_warning)
H << "\red You need a jumpsuit before you can attach this [name]."
return 0
@@ -372,7 +378,7 @@
if(slot_r_store)
if(H.r_store)
return 0
if(!H.w_uniform)
if(!H.w_uniform && (slot_w_uniform in mob_equip))
if(!disable_warning)
H << "\red You need a jumpsuit before you can attach this [name]."
return 0
@@ -384,7 +390,7 @@
if(slot_s_store)
if(H.s_store)
return 0
if(!H.wear_suit)
if(!H.wear_suit && (slot_wear_suit in mob_equip))
if(!disable_warning)
H << "\red You need a suit before you can attach this [name]."
return 0
@@ -678,7 +684,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
usr.client.pixel_x = -viewoffset
usr.client.pixel_y = 0
usr.visible_message("[usr] peers through the [devicename].")
usr.visible_message("[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].")
/*
if(istype(usr,/mob/living/carbon/human/))
@@ -698,6 +704,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
usr.client.pixel_y = 0
if(!cannotzoom)
usr.visible_message("[usr] lowers the [devicename].")
usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].")
return

View File

@@ -35,6 +35,8 @@
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
open_sound = 'sound/items/zip.ogg'
close_sound = 'sound/items/zip.ogg'
var/item_path = /obj/item/bodybag
density = 0
storage_capacity = (mob_size * 2) - 1
@@ -106,8 +108,6 @@
desc = "A non-reusable plastic bag designed to prevent additional damage to an occupant at the cost of genetic damage."
icon = 'icons/obj/cryobag.dmi'
item_path = /obj/item/bodybag/cryobag
open_sound = 'sound/items/zip.ogg'
close_sound = 'sound/items/zip.ogg'
store_misc = 0
store_items = 0
var/used = 0

View File

@@ -225,7 +225,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (!c) // if the user hasn't selected a PDA file we can't send a message
return
var/selected = plist[c]
create_message(usr, selected)
create_message(usr, selected, 0)
/obj/item/device/pda/ai/verb/cmd_toggle_pda_receiver()
@@ -260,9 +260,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>"
for(var/index in tnote)
if(index["sent"])
HTML += addtext("<i><b>&rarr; To <a href='byond://?src=\ref[src];choice=Message;target=",index["src"],"'>", index["owner"],"</a>:</b></i><br>", index["message"], "<br>")
HTML += addtext("<i><b>&rarr; To <a href='byond://?src=\ref[src];choice=Message;notap;target=",index["src"],"'>", index["owner"],"</a>:</b></i><br>", index["message"], "<br>")
else
HTML += addtext("<i><b>&larr; From <a href='byond://?src=\ref[src];choice=Message;target=",index["target"],"'>", index["owner"],"</a>:</b></i><br>", index["message"], "<br>")
HTML += addtext("<i><b>&larr; From <a href='byond://?src=\ref[src];choice=Message;notap;target=",index["target"],"'>", index["owner"],"</a>:</b></i><br>", index["message"], "<br>")
HTML +="</body></html>"
usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
@@ -656,7 +656,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if("Message")
var/obj/item/device/pda/P = locate(href_list["target"])
src.create_message(U, P)
src.create_message(U, P, !("notap" in href_list))
if(mode == 2)
if(href_list["target"] in conversations) // Need to make sure the message went through, if not welp.
active_conversation = href_list["target"]
@@ -879,11 +879,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
id.loc = get_turf(src)
id = null
/obj/item/device/pda/proc/create_message(var/mob/living/U = usr, var/obj/item/device/pda/P)
U.visible_message("<span class='notice'>[U] taps on \his PDA's screen.</span>")
/obj/item/device/pda/proc/create_message(var/mob/living/U = usr, var/obj/item/device/pda/P, var/tap = 1)
if(tap)
U.visible_message("<span class='notice'>[U] taps on \his PDA's screen.</span>")
U.last_target_click = world.time
var/t = input(U, "Please enter message", name, null) as text
var/t = input(U, "Please enter message", P.name, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t || !istype(P))
return

View File

@@ -17,7 +17,7 @@
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
if(!proximity)
return
if (!target_species)
return //it shouldn't be null, okay?
@@ -31,12 +31,12 @@
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
user << "<span class='notice'>[src] is unable to modify that.</span>"
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
@@ -57,7 +57,7 @@
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.drop_from_inventory(src)
del(src)
@@ -69,4 +69,4 @@
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajaran"
target_species = "Tajara"

View File

@@ -5,6 +5,7 @@
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
item_state = ""
w_class = 1
var/translate_binary = 0
var/translate_hive = 0
var/syndie = 0
@@ -17,7 +18,7 @@
/obj/item/device/encryptionkey/syndicate
icon_state = "cypherkey"
channels = list("Syndicate" = 1)
channels = list("Mercenary" = 1)
origin_tech = "syndicate=3"
syndie = 1//Signifies that it de-crypts Syndicate transmissions

View File

@@ -19,6 +19,18 @@
keyslot1 = new /obj/item/device/encryptionkey/
recalculateChannels()
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
if (channel == "special")
if (translate_binary)
var/datum/language/binary = all_languages["Robot Talk"]
binary.broadcast(M, message)
if (translate_hive)
var/datum/language/hivemind = all_languages["Hivemind"]
hivemind.broadcast(M, message)
return null
return ..()
/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
if (aiOverride)
return ..(freq, level)

View File

@@ -1,6 +1,3 @@
var/GLOBAL_RADIO_TYPE = 1 // radio type to use
// 0 = old radios
// 1 = new radios (subspace technology)
/obj/item/device/radio
@@ -219,6 +216,23 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
del(A)
return
// Interprets the message mode when talking into a radio, possibly returning a connection datum
/obj/item/device/radio/proc/handle_message_mode(mob/living/M as mob, message, message_mode)
// If a channel isn't specified, send to common.
if(!message_mode || message_mode == "headset")
return radio_connection
// Otherwise, if a channel is specified, look for it.
if(channels)
if (message_mode == "department") // Department radio shortcut
message_mode = channels[1]
if (channels[message_mode]) // only broadcast if the channel is set on
return secure_radio_connections[message_mode]
// If we were to send to a channel we don't have, drop it.
return null
/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel, var/verb = "says", var/datum/language/speaking = null)
if(!on) return // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
@@ -231,161 +245,85 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
M.last_target_click = world.time
if(GLOBAL_RADIO_TYPE == 1) // NEW RADIO SYSTEMS: By Doohl
/* Quick introduction:
This new radio system uses a very robust FTL signaling technology unoriginally
dubbed "subspace" which is somewhat similar to 'blue-space' but can't
actually transmit large mass. Headsets are the only radio devices capable
of sending subspace transmissions to the Communications Satellite.
/* Quick introduction:
This new radio system uses a very robust FTL signaling technology unoriginally
dubbed "subspace" which is somewhat similar to 'blue-space' but can't
actually transmit large mass. Headsets are the only radio devices capable
of sending subspace transmissions to the Communications Satellite.
A headset sends a signal to a subspace listener/reciever elsewhere in space,
the signal gets processed and logged, and an audible transmission gets sent
to each individual headset.
*/
A headset sends a signal to a subspace listener/reciever elsewhere in space,
the signal gets processed and logged, and an audible transmission gets sent
to each individual headset.
*/
//#### Grab the connection datum ####//
var/datum/radio_frequency/connection = handle_message_mode(M, message, channel)
if (!istype(connection))
return
if (!connection)
return
//#### Grab the connection datum ####//
var/datum/radio_frequency/connection = null
if(channel == "headset")
channel = null
if(channel) // If a channel is specified, look for it.
if(channels && channels.len > 0)
if (channel == "department")
//world << "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\""
channel = channels[1]
connection = secure_radio_connections[channel]
if (!channels[channel]) // if the channel is turned off, don't broadcast
return
else
// If we were to send to a channel we don't have, drop it.
else // If a channel isn't specified, send to common.
connection = radio_connection
channel = null
if (!istype(connection))
return
if (!connection)
return
var/turf/position = get_turf(src)
var/turf/position = get_turf(src)
//#### Tagging the signal with all appropriate identity values ####//
//#### Tagging the signal with all appropriate identity values ####//
// ||-- The mob's name identity --||
var/displayname = M.name // grab the display name (name you get when you hover over someone's icon)
var/real_name = M.real_name // mob's real name
var/mobkey = "none" // player key associated with mob
var/voicemask = 0 // the speaker is wearing a voice mask
if(M.client)
mobkey = M.key // assign the mob's key
// ||-- The mob's name identity --||
var/displayname = M.name // grab the display name (name you get when you hover over someone's icon)
var/real_name = M.real_name // mob's real name
var/mobkey = "none" // player key associated with mob
var/voicemask = 0 // the speaker is wearing a voice mask
if(M.client)
mobkey = M.key // assign the mob's key
var/jobname // the mob's "job"
var/jobname // the mob's "job"
// --- Human: use their actual job ---
if (ishuman(M))
jobname = M:get_assignment()
// --- Human: use their actual job ---
if (ishuman(M))
jobname = M:get_assignment()
// --- Carbon Nonhuman ---
else if (iscarbon(M)) // Nonhuman carbon mob
jobname = "No id"
// --- Carbon Nonhuman ---
else if (iscarbon(M)) // Nonhuman carbon mob
jobname = "No id"
// --- AI ---
else if (isAI(M))
jobname = "AI"
// --- AI ---
else if (isAI(M))
jobname = "AI"
// --- Cyborg ---
else if (isrobot(M))
jobname = "Cyborg"
// --- Cyborg ---
else if (isrobot(M))
jobname = "Cyborg"
// --- Personal AI (pAI) ---
else if (istype(M, /mob/living/silicon/pai))
jobname = "Personal AI"
// --- Personal AI (pAI) ---
else if (istype(M, /mob/living/silicon/pai))
jobname = "Personal AI"
// --- Unidentifiable mob ---
else
jobname = "Unknown"
// --- Unidentifiable mob ---
else
jobname = "Unknown"
// --- Modifications to the mob's identity ---
// --- Modifications to the mob's identity ---
// The mob is disguising their identity:
if (ishuman(M) && M.GetVoice() != real_name)
displayname = M.GetVoice()
jobname = "Unknown"
voicemask = 1
// The mob is disguising their identity:
if (ishuman(M) && M.GetVoice() != real_name)
displayname = M.GetVoice()
jobname = "Unknown"
voicemask = 1
/* ###### Radio headsets can only broadcast through subspace ###### */
if(subspace_transmission)
// First, we want to generate a new radio signal
var/datum/signal/signal = new
signal.transmission_method = 2 // 2 would be a subspace transmission.
// transmission_method could probably be enumerated through #define. Would be neater.
// --- Finally, tag the actual signal with the appropriate values ---
signal.data = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mask
// We store things that would otherwise be kept in the actual mob
// so that they can be logged even AFTER the mob is deleted or something
// Other tags:
"compression" = rand(45,50), // compressed radio signal
"message" = message, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = 0, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = position.z, // The source's z level
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
//#### Sending the signal to all subspace receivers ####//
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
// Allinone can act as receivers.
for(var/obj/machinery/telecomms/allinone/R in telecomms_list)
R.receive_signal(signal)
// Receiving code can be located in Telecommunications.dm
return
/* ###### Intercoms and station-bounced radios ###### */
var/filter_type = 2
/* --- Intercoms can only broadcast to other intercoms, but bounced radios can broadcast to bounced radios and intercoms --- */
if(istype(src, /obj/item/device/radio/intercom))
filter_type = 1
/* ###### Radio headsets can only broadcast through subspace ###### */
if(subspace_transmission)
// First, we want to generate a new radio signal
var/datum/signal/signal = new
signal.transmission_method = 2
/* --- Try to send a normal subspace broadcast first */
signal.transmission_method = 2 // 2 would be a subspace transmission.
// transmission_method could probably be enumerated through #define. Would be neater.
// --- Finally, tag the actual signal with the appropriate values ---
signal.data = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
@@ -394,192 +332,102 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"key" = mobkey, // the mob's key
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mas
"vmask" = voicemask, // 1 if the mob is using a voice gas mask
"compression" = 0, // uncompressed radio signal
// We store things that would otherwise be kept in the actual mob
// so that they can be logged even AFTER the mob is deleted or something
// Other tags:
"compression" = rand(45,50), // compressed radio signal
"message" = message, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0,
"traffic" = 0,
"type" = 0,
"server" = null,
"reject" = 0,
"level" = position.z,
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = 0, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = position.z, // The source's z level
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
//#### Sending the signal to all subspace receivers ####//
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
// Allinone can act as receivers.
for(var/obj/machinery/telecomms/allinone/R in telecomms_list)
R.receive_signal(signal)
sleep(rand(10,25)) // wait a little...
if(signal.data["done"] && position.z in signal.data["level"])
// we're done here.
return
// Oh my god; the comms are down or something because the signal hasn't been broadcasted yet in our level.
// Send a mundane broadcast with limited targets:
//THIS IS TEMPORARY.
if(!connection) return //~Carn
Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
// Receiving code can be located in Telecommunications.dm
return
/* ###### Intercoms and station-bounced radios ###### */
else // OLD RADIO SYSTEMS: By Goons?
var/filter_type = 2
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if (channel == "department")
//world << "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\""
channel = channels[1]
connection = secure_radio_connections[channel]
else
connection = radio_connection
channel = null
if (!istype(connection))
return
var/display_freq = connection.frequency
/* --- Intercoms can only broadcast to other intercoms, but bounced radios can broadcast to bounced radios and intercoms --- */
if(istype(src, /obj/item/device/radio/intercom))
filter_type = 1
//world << "DEBUG: used channel=\"[channel]\" frequency= \"[display_freq]\" connection.devices.len = [connection.devices.len]"
var/eqjobname
var/datum/signal/signal = new
signal.transmission_method = 2
if (ishuman(M))
eqjobname = M:get_assignment()
else if (iscarbon(M))
eqjobname = "No id" //only humans can wear ID
else if (isAI(M))
eqjobname = "AI"
else if (isrobot(M))
eqjobname = "Cyborg"//Androids don't really describe these too well, in my opinion.
else if (istype(M, /mob/living/silicon/pai))
eqjobname = "Personal AI"
else
eqjobname = "Unknown"
if (!(wires & WIRE_TRANSMIT))
return
/* --- Try to send a normal subspace broadcast first */
var/list/receive = list()
signal.data = list(
//for (var/obj/item/device/radio/R in radio_connection.devices)
for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) // Modified for security headset code -- TLE
//if(R.accept_rad(src, message))
receive |= R.send_hear(display_freq, 0)
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mas
//world << "DEBUG: receive.len=[receive.len]"
var/list/heard_masked = list() // masked name or no real name
var/list/heard_normal = list() // normal message
var/list/heard_voice = list() // voice message
var/list/heard_garbled = list() // garbled message
"compression" = 0, // uncompressed radio signal
"message" = message, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0,
"traffic" = 0,
"type" = 0,
"server" = null,
"reject" = 0,
"level" = position.z,
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
for (var/mob/R in receive)
if (R.client && !(R.client.prefs.toggles & CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
continue
if (R.say_understands(M))
if (ishuman(M) && M.GetVoice() != M.real_name)
heard_masked += R
else
heard_normal += R
else
heard_voice += R
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
if (length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled))
var/part_a = "<span class='radio'><span class='name'>"
//var/part_b = "</span><b> \icon[src]\[[format_frequency(frequency)]\]</b> <span class='message'>"
var/freq_text= get_frequency_name(display_freq)
var/part_b = "</span><b> \icon[src]\[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>"
sleep(rand(10,25)) // wait a little...
if (display_freq in ANTAG_FREQS)
part_a = "<span class='syndradio'><span class='name'>"
else if (display_freq==COMM_FREQ)
part_a = "<span class='comradio'><span class='name'>"
else if (display_freq in DEPT_FREQS)
part_a = "<span class='deptradio'><span class='name'>"
if(signal.data["done"] && position.z in signal.data["level"])
// we're done here.
return
var/quotedmsg = M.say_quote(message)
// Oh my god; the comms are down or something because the signal hasn't been broadcasted yet in our level.
// Send a mundane broadcast with limited targets:
//This following recording is intended for research and feedback in the use of department radio channels.
//THIS IS TEMPORARY. YEAH RIGHT
if(!connection) return //~Carn
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/blackbox_msg = "[part_a][M.name][part_blackbox_b][quotedmsg][part_c]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
if(istype(blackbox))
//BR.messages_admin += blackbox_admin_msg
switch(display_freq)
if(PUB_FREQ)
blackbox.msg_common += blackbox_msg
if(SCI_FREQ)
blackbox.msg_science += blackbox_msg
if(COMM_FREQ)
blackbox.msg_command += blackbox_msg
if(MED_FREQ)
blackbox.msg_medical += blackbox_msg
if(ENG_FREQ)
blackbox.msg_engineering += blackbox_msg
if(SEC_FREQ)
blackbox.msg_security += blackbox_msg
if(DTH_FREQ)
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
else
blackbox.messages += blackbox_msg
Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
//End of research and feedback code.
if (length(heard_masked))
var/N = M.name
var/J = eqjobname
if(ishuman(M) && M.GetVoice() != M.real_name)
N = M.GetVoice()
J = "Unknown"
var/rendered = "[part_a][N][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_masked)
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[N] ([J]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
if (length(heard_normal))
var/rendered = "[part_a][M.real_name][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_normal)
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.real_name] ([eqjobname]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
if (length(heard_voice))
var/rendered = "[part_a][M.voice_name][part_b][pick(M.speak_emote)][part_c]"
for (var/mob/R in heard_voice)
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name] ([eqjobname]) </a>[part_b][pick(M.speak_emote)][part_c]", 2)
else
R.show_message(rendered, 2)
if (length(heard_garbled))
quotedmsg = M.say_quote(stars(message))
var/rendered = "[part_a][M.voice_name][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_voice)
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name]</a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
/obj/item/device/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null)
@@ -689,6 +537,13 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
icon_state = "radio"
canhear_range = 3
/obj/item/device/radio/borg/talk_into()
..()
if (isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
var/datum/robot_component/C = R.components["radio"]
R.cell_use_power(C.active_usage)
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
// ..()
user.set_machine(src)

View File

@@ -160,7 +160,7 @@ datum/nano_item_lists
NANO UI FOR UPLINK WOOP WOOP
*/
/obj/item/device/uplink/hidden/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/title = "Syndicate Uplink"
var/title = "Remote Uplink"
var/data[0]
data["welcome"] = welcome

View File

@@ -76,7 +76,7 @@
title+= "[R.title]"
title+= " ([R.req_amount] [src.singular_name]\s)"
if (can_build)
t1 += text("<A href='?src=\ref[src];sublist=[recipes_sublist];make=[i]'>[title]</A> ")
t1 += text("<A href='?src=\ref[src];sublist=[recipes_sublist];make=[i];multiplier=1'>[title]</A> ")
else
t1 += text("[]", title)
continue
@@ -112,7 +112,8 @@
recipes_list = srl.recipes
var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
var/multiplier = text2num(href_list["multiplier"])
if (!multiplier) multiplier = 1
if (!multiplier || (multiplier <= 0)) //href exploit protection
return
if (src.amount < R.req_amount*multiplier)
if (R.req_amount*multiplier>1)
usr << "\red You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!"

View File

@@ -88,7 +88,7 @@
item_state = "balloon-empty"
/obj/item/toy/syndicateballoon
name = "syndicate balloon"
name = "criminal balloon"
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
throwforce = 0
throw_speed = 4

View File

@@ -3,7 +3,7 @@
icon_state = "empty"
anchored = 1
New()
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt"))
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
@@ -15,7 +15,7 @@
if(istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/card = I
if(access_bar in card.GetAccess())
var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head")
var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head", "Whiskey Implant", "Carpe Carp", "Robust Roadhouse", "Greytide", "The Redshirt")
if(sign_type == null)
return
else

View File

@@ -1,7 +1,7 @@
//wip wip wup
/obj/structure/mirror
name = "mirror"
desc = "Mirror mirror on the wall, who's the most robust of them all?"
name = "SalonPro Nano-Mirror(TM)"
desc = "The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = 0

View File

@@ -78,7 +78,7 @@
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
if (prob(5) && istype(M,/mob/living))
user.visible_message("\red [user] breaks [src] over [M]'s back!.")
user.visible_message("\red [user] breaks [src] over [M]'s back!")
user.u_equip(src)
var/obj/item/stack/sheet/metal/m = new/obj/item/stack/sheet/metal
m.loc = get_turf(src)

View File

@@ -31,6 +31,10 @@
if(1 to 4) overlays += "phoron-[phorontanks]"
if(5 to INFINITY) overlays += "phoron-5"
/obj/structure/dispenser/attack_ai(mob/user as mob)
if(user.Adjacent(src))
return attack_hand(user)
..()
/obj/structure/dispenser/attack_hand(mob/user as mob)
user.set_machine(src)

View File

@@ -114,15 +114,15 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
else if (istype(usr,/mob/living/carbon/human))
var/mob/living/carbon/human/H = usr
if(H.species.can_shred(H))
attack_generic(H,25)
return
else if (usr.a_intent == "hurt")
if (istype(usr,/mob/living/carbon/human))
var/mob/living/carbon/human/H = usr
if(H.species.can_shred(H))
attack_generic(H,25)
return
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \