Updates tajaran hardsuit sprites
Adds inventory sprites for all hardsuits that didn't have it before, except for the wizard one.
@@ -20,6 +20,9 @@
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"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
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"Skrell" = 'icons/mob/species/skrell/helmet.dmi'
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"Skrell" = 'icons/mob/species/skrell/helmet.dmi'
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)
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)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
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)
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attack_self(mob/user)
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attack_self(mob/user)
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if(!isturf(user.loc))
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if(!isturf(user.loc))
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@@ -65,6 +68,9 @@
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"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
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"Skrell" = 'icons/mob/species/skrell/suit.dmi'
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"Skrell" = 'icons/mob/species/skrell/suit.dmi'
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)
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)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
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)
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//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
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//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
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breach_threshold = 18
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breach_threshold = 18
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@@ -299,9 +305,6 @@
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icon_state = "rig0-engineering"
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icon_state = "rig0-engineering"
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item_state = "eng_helm"
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item_state = "eng_helm"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/hats.dmi',
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)
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/obj/item/clothing/suit/space/rig/engineering
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/obj/item/clothing/suit/space/rig/engineering
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name = "engineering hardsuit"
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name = "engineering hardsuit"
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@@ -311,9 +314,6 @@
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slowdown = 1
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slowdown = 1
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
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)
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//Chief Engineer's rig
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//Chief Engineer's rig
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/obj/item/clothing/head/helmet/space/rig/engineering/chief
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/obj/item/clothing/head/helmet/space/rig/engineering/chief
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@@ -323,7 +323,6 @@
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item_state = "ce_helm"
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item_state = "ce_helm"
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item_color = "white"
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item_color = "white"
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sprite_sheets = null
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sprite_sheets = null
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sprite_sheets_obj = null
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/obj/item/clothing/suit/space/rig/engineering/chief
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/obj/item/clothing/suit/space/rig/engineering/chief
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icon_state = "rig-white"
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icon_state = "rig-white"
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@@ -331,7 +330,6 @@
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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item_state = "ce_hardsuit"
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sprite_sheets = null
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sprite_sheets = null
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sprite_sheets_obj = null
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//Mining rig
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//Mining rig
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/obj/item/clothing/head/helmet/space/rig/mining
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/obj/item/clothing/head/helmet/space/rig/mining
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@@ -412,6 +410,7 @@
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.7
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sprite_sheets = null
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sprite_sheets = null
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sprite_sheets_obj = null
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/obj/item/clothing/suit/space/rig/wizard
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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icon_state = "rig-wiz"
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@@ -424,6 +423,7 @@
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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siemens_coefficient = 0.7
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sprite_sheets = null
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sprite_sheets = null
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sprite_sheets_obj = null
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//Medical Rig
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//Medical Rig
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/obj/item/clothing/head/helmet/space/rig/medical
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/obj/item/clothing/head/helmet/space/rig/medical
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 4.7 KiB |
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Before Width: | Height: | Size: 863 B After Width: | Height: | Size: 1.9 KiB |