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More map adjustments and scraping of things
Scraping the scrap faction mostly
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@@ -276,46 +276,6 @@
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//Ehhhh screw it the scrap mobs can also go here.
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/mob/living/simple_mob/mechanical/scrapbug
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color = "#5F5F5F"
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damage_fatigue_mult = 0
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/mob/living/simple_mob/mechanical/scrapbug/spider //Back line attacker
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name = "guardian drone"
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icon = 'icons/mob/animal_vg.dmi'
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icon_state = "guard"
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icon_living = "guard"
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icon_dead = "guard_dead"
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maxHealth = 60
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health = 60
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projectiletype = /obj/item/projectile/arc/spider
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ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting
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/obj/item/projectile/arc/spider
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name = "ball of web"
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icon_state = "bola"
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damage = 30
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embed_chance = 0 //Nada.
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damage_type = BRUTE
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muzzle_type = null
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hud_state = "monkey"
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combustion = FALSE
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/mob/living/simple_mob/mechanical/scrapbug/roach //THE SWARM
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name = "scrap beetle"
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icon = 'icons/mob/animal_vg.dmi'
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icon_state = "bigroach"
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icon_living = "bigroach"
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icon_dead = "bigroach_dead"
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maxHealth = 5
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health = 5
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movement_cooldown = -2
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attack_armor_pen = 30 //Mostly for mechas and some armor soaky things.
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melee_damage_lower = 12
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melee_damage_upper = 12
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mob_size = MOB_MINISCULE
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/mob/living/simple_mob/mechanical/mecha/forgotten
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name = "Forgotten"
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icon = 'icons/mecha/mecha.dmi'
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