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MORE GATWAYS
Not going to lie, I have done minimal testing. Code should work.
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12
modular_chomp/code/modules/weapons/melee.dm
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12
modular_chomp/code/modules/weapons/melee.dm
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/obj/item/weapon/melee/cullingcane
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name = "culling cane"
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defend_chance = 15 // The base chance for the weapon to parry.
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projectile_parry_chance = 15
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sharp = TRUE
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edge = TRUE
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force = 35
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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can_cleave = TRUE
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icon_state = "scythe0"
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