Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again

# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
This commit is contained in:
Neerti
2017-09-05 00:58:27 -04:00
183 changed files with 13555 additions and 10008 deletions
@@ -56,6 +56,7 @@
return
if(src.allowed(user))
src.locked = !src.locked
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.blinded )))
O << "<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>"
+1 -1
View File
@@ -242,7 +242,7 @@
/obj/structure/sign/kiddieplaque
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be developmentally disabled. Beneath the image, someone has scratched the word \"PACKETS\""
desc = "Next to the extremely long list of names and job titles. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
@@ -0,0 +1,85 @@
#define NEST_RESIST_TIME 1200
/obj/structure/bed/nest
name = "alien nest"
desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
icon = 'icons/mob/alien.dmi'
icon_state = "nest"
var/health = 100
/obj/structure/bed/nest/update_icon()
return
/obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob)
if(buckled_mob)
if(buckled_mob.buckled == src)
if(buckled_mob != user)
buckled_mob.visible_message(\
"<span class='notice'>[user.name] pulls [buckled_mob.name] free from the sticky nest!</span>",\
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
"<span class='notice'>You hear squelching...</span>")
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle_mob()
else
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
return
buckled_mob.last_special = world.time
buckled_mob.visible_message(\
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
"<span class='warning'>You struggle to break free from the gelatinous resin...</span>",\
"<span class='notice'>You hear squelching...</span>")
spawn(NEST_RESIST_TIME)
if(user && buckled_mob && user.buckled == src)
buckled_mob.last_special = world.time
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle_mob()
src.add_fingerprint(user)
return
/obj/structure/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
return
unbuckle_mob()
var/mob/living/carbon/xenos = user
var/mob/living/carbon/victim = M
if(istype(victim) && locate(/obj/item/organ/internal/xenos/hivenode) in victim.internal_organs)
return
if(istype(xenos) && !(locate(/obj/item/organ/internal/xenos/hivenode) in xenos.internal_organs))
return
if(M == usr)
return
else
M.visible_message(\
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in the [src]!</span>",\
"<span class='notice'>You hear squelching...</span>")
M.buckled = src
M.loc = src.loc
M.set_dir(src.dir)
M.update_canmove()
M.pixel_y = 6
M.old_y = 6
src.buckled_mob = M
src.add_fingerprint(user)
return
/obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
for(var/mob/M in viewers(src, 7))
M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
healthcheck()
/obj/structure/bed/nest/proc/healthcheck()
if(health <=0)
density = 0
qdel(src)
return
@@ -193,3 +193,31 @@
pulling = null
usr.pulledby = null
..()
/obj/item/wheelchair
name = "wheelchair"
desc = "A folded wheelchair that can be carried around."
icon = 'icons/obj/furniture.dmi'
icon_state = "wheelchair_folded"
item_state = "wheelchair"
w_class = ITEMSIZE_HUGE // Can't be put in backpacks. Oh well.
/obj/item/wheelchair/attack_self(mob/user)
var/obj/structure/bed/chair/wheelchair/R = new /obj/structure/bed/chair/wheelchair(user.loc)
R.add_fingerprint(user)
R.name = src.name
R.color = src.color
qdel(src)
/obj/structure/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location)
..()
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr)) return
if(buckled_mob) return 0
visible_message("[usr] collapses \the [src.name].")
var/obj/item/wheelchair/R = new/obj/item/wheelchair(get_turf(src))
R.name = src.name
R.color = src.color
spawn(0)
qdel(src)
return
+2
View File
@@ -314,6 +314,8 @@
/obj/structure/window/proc/hit(var/damage, var/sound_effect = 1)
if(reinf) damage *= 0.5
if(damage < 5)
return
take_damage(damage)
return