diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index d527328e7f..e3d1d7454e 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -307,6 +307,14 @@ set_picture("ai_friend") if("Tribunal") set_picture("tribunal") + if("Beer mug") + set_picture("ai_beer") + if("Dwarf") + set_picture("ai_dwarf") + if("Fishtank") + set_picture("ai_fishtank") + if("Plump Helmet") + set_picture("ai_plump") return diff --git a/code/game/verbs/AI_status.dm b/code/game/verbs/AI_status.dm index 73c6714183..39cbc65483 100644 --- a/code/game/verbs/AI_status.dm +++ b/code/game/verbs/AI_status.dm @@ -5,7 +5,7 @@ if(usr.stat == 2) usr <<"You cannot change your emotional status because you are dead!" return - var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer") + var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer", "Beer mug", "Dwarf", "Fishtank", "Plump Helmet") if(src.ckey == "serithi") ai_emotions.Add("Tribunal","Tribunal Malfunctioning") var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions diff --git a/icons/obj/status_display.dmi b/icons/obj/status_display.dmi index 1c00dd4ec9..49a62bf52e 100644 Binary files a/icons/obj/status_display.dmi and b/icons/obj/status_display.dmi differ