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POLARIS: Tweak map-loading in some ways
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@@ -42,6 +42,11 @@
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return
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template = map_templates[map]
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if(template.width > world.maxx || template.height > world.maxy)
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if(alert(usr,"This template is larger than the existing z-levels. It will EXPAND ALL Z-LEVELS to match the size of the template. This may cause chaos. Are you sure you want to do this?","DANGER!!!","Cancel","Yes") == "Cancel")
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to_chat(usr,"Template placement aborted.")
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return
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if(alert(usr,"Confirm map load.", "Template Confirm","No","Yes") == "Yes")
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if(template.load_new_z())
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] has placed a map template ([template.name]) on Z level [world.maxz].</span>")
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@@ -102,17 +102,22 @@ var/list/global/map_templates = list()
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admin_notice("<span class='danger'>Submap initializations finished.</span>", R_DEBUG)
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/datum/map_template/proc/load_new_z()
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var/x = round(world.maxx/2)
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var/y = round(world.maxy/2)
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/datum/map_template/proc/load_new_z(var/centered = FALSE, var/dont_init = FALSE)
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var/x = 1
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var/y = 1
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var/list/bounds = maploader.load_map(file(mappath), x, y)
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if(centered)
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x = round((world.maxx - width)/2)
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y = round((world.maxy - height)/2)
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var/list/bounds = maploader.load_map(file(mappath), x, y, no_changeturf = TRUE)
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if(!bounds)
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return FALSE
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// repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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if(!dont_init)
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initTemplateBounds(bounds)
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log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
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return TRUE
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@@ -38,6 +38,12 @@ var/list/all_maps = list()
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//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
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var/list/accessible_z_levels = list()
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//List of additional z-levels to load above the existing .dmm file z-levels using the maploader. Must be map template >>> NAMES <<<.
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var/list/lateload_z_levels = list()
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//Similar to above, but only pick ONE to load, useful for random away missions and whatnot
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var/list/lateload_single_pick = list()
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var/list/allowed_jobs = list() //Job datums to use.
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//Works a lot better so if we get to a point where three-ish maps are used
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//We don't have to C&P ones that are only common between two of them
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