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https://github.com/CHOMPStation2/CHOMPStation2.git
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Mad Science Update:
- Adjusted constructable frame so that parts actually affect the end result (if you use better then standard parts). Also, you can now use 5 metal to make a machine frame. Process is 5 metal > wire > Circuit Board > various parts (in any order) > Screwdriver. Deconstructing a machine made in this way, the order is screwdriver (to open panel) > crowbar (to pop parts out) > wire cutters > Wrench - Autolathe, Protolathe, Circuit Imprinter, and Destructive analyzer all are affected by what parts you make them with, can be built, and can be deconstructed now. - Origin Tech var changed from a list to a string to save memory/processing. It's not a problem right now, but it could be one in the future. - Item paths for stock parts changed around a bit to make typing easier. - A lot of items have been given an origin_tech var and as such, a lot more things can be analyzed to further SCIENCE! Try and find them :D - R&D Lab added to that semi-empty area in the north part of toxins. R&D Console, Destructive Analyzer, Protolathe, and Circuit Imprinter added along with all the other tools and (basic) materials required. Very little "new" stuff is available but you can still unlock existing tech (such as AI modules or circuit boards) so that you can make more copies of them. - Changelog updated. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1059 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1490,36 +1490,43 @@ proc/move_mining_shuttle()
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name = "Uranium ore"
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icon = 'Mining.dmi'
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icon_state = "Uranium ore"
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origin_tech = "materials=5"
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/obj/item/weapon/ore/iron
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name = "Iron ore"
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icon = 'Mining.dmi'
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icon_state = "Iron ore"
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origin_tech = "materials=1"
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/obj/item/weapon/ore/plasma
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name = "Plasma ore"
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icon = 'Mining.dmi'
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icon_state = "Plasma ore"
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origin_tech = "materials=2"
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/obj/item/weapon/ore/silver
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name = "Silver ore"
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icon = 'Mining.dmi'
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icon_state = "Silver ore"
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origin_tech = "materials=3"
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/obj/item/weapon/ore/gold
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name = "Gold ore"
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icon = 'Mining.dmi'
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icon_state = "Gold ore"
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origin_tech = "materials=4"
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/obj/item/weapon/ore/diamond
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name = "Diamond ore"
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icon = 'Mining.dmi'
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icon_state = "Diamond ore"
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origin_tech = "materials=6"
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/obj/item/weapon/ore/clown
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name = "Bananium ore"
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icon = 'Mining.dmi'
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icon_state = "Clown ore"
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origin_tech = "materials=4"
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/obj/item/weapon/ore/slag
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name = "Slag"
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@@ -2810,11 +2817,11 @@ proc/move_mining_shuttle()
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name = "gold"
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icon_state = "sheet-gold"
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force = 5.0
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g_amt = 3750
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throwforce = 5
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w_class = 3.0
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=4"
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/obj/item/stack/sheet/gold/New()
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pixel_x = rand(0,4)-4
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@@ -2824,11 +2831,11 @@ proc/move_mining_shuttle()
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name = "silver"
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icon_state = "sheet-silver"
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force = 5.0
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g_amt = 3750
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throwforce = 5
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w_class = 3.0
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=3"
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/obj/item/stack/sheet/silver/New()
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pixel_x = rand(0,4)-4
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@@ -2838,11 +2845,10 @@ proc/move_mining_shuttle()
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name = "diamond"
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icon_state = "sheet-diamond"
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force = 5.0
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g_amt = 3750
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throwforce = 5
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w_class = 3.0
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=6"
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/obj/item/stack/sheet/diamond/New()
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pixel_x = rand(0,4)-4
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@@ -2852,23 +2858,23 @@ proc/move_mining_shuttle()
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name = "solid plasma"
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icon_state = "sheet-plasma"
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force = 5.0
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g_amt = 3750
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throwforce = 5
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w_class = 3.0
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throw_speed = 3
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throw_range = 3
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origin_tech = "plasmatech=2;materials=2"
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/obj/item/stack/sheet/clown
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name = "bananium"
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icon_state = "sheet-clown"
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force = 5.0
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g_amt = 3750
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throwforce = 5
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w_class = 3.0
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=4"
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/obj/item/stack/sheet/diamond/New()
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/obj/item/stack/sheet/clown/New()
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pixel_x = rand(0,4)-4
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pixel_y = rand(0,4)-4
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