Mad Science Update:

- Adjusted constructable frame so that parts actually affect the end result (if you use better then standard parts). Also, you can now use 5 metal to make a machine frame. Process is 5 metal > wire > Circuit Board > various parts (in any order) > Screwdriver. Deconstructing a machine made in this way, the order is screwdriver (to open panel) > crowbar (to pop parts out) > wire cutters > Wrench
- Autolathe, Protolathe, Circuit Imprinter, and Destructive analyzer all are affected by what parts you make them with, can be built, and can be deconstructed now.
- Origin Tech var changed from a list to a string to save memory/processing. It's not a problem right now, but it could be one in the future.
- Item paths for stock parts changed around a bit to make typing easier.
- A lot of items have been given an origin_tech var and as such, a lot more things can be analyzed to further SCIENCE! Try and find them :D
- R&D Lab added to that semi-empty area in the north part of toxins. R&D Console, Destructive Analyzer, Protolathe, and Circuit Imprinter added along with all the other tools and (basic) materials required. Very little "new" stuff is available but you can still unlock existing tech (such as AI modules or circuit boards) so  that you can make more copies of them.
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1059 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
morikou@gmail.com
2011-02-18 04:41:56 +00:00
parent a3aeb0bae1
commit 8f26085da5
22 changed files with 5512 additions and 4903 deletions

View File

@@ -1490,36 +1490,43 @@ proc/move_mining_shuttle()
name = "Uranium ore"
icon = 'Mining.dmi'
icon_state = "Uranium ore"
origin_tech = "materials=5"
/obj/item/weapon/ore/iron
name = "Iron ore"
icon = 'Mining.dmi'
icon_state = "Iron ore"
origin_tech = "materials=1"
/obj/item/weapon/ore/plasma
name = "Plasma ore"
icon = 'Mining.dmi'
icon_state = "Plasma ore"
origin_tech = "materials=2"
/obj/item/weapon/ore/silver
name = "Silver ore"
icon = 'Mining.dmi'
icon_state = "Silver ore"
origin_tech = "materials=3"
/obj/item/weapon/ore/gold
name = "Gold ore"
icon = 'Mining.dmi'
icon_state = "Gold ore"
origin_tech = "materials=4"
/obj/item/weapon/ore/diamond
name = "Diamond ore"
icon = 'Mining.dmi'
icon_state = "Diamond ore"
origin_tech = "materials=6"
/obj/item/weapon/ore/clown
name = "Bananium ore"
icon = 'Mining.dmi'
icon_state = "Clown ore"
origin_tech = "materials=4"
/obj/item/weapon/ore/slag
name = "Slag"
@@ -2810,11 +2817,11 @@ proc/move_mining_shuttle()
name = "gold"
icon_state = "sheet-gold"
force = 5.0
g_amt = 3750
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
/obj/item/stack/sheet/gold/New()
pixel_x = rand(0,4)-4
@@ -2824,11 +2831,11 @@ proc/move_mining_shuttle()
name = "silver"
icon_state = "sheet-silver"
force = 5.0
g_amt = 3750
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=3"
/obj/item/stack/sheet/silver/New()
pixel_x = rand(0,4)-4
@@ -2838,11 +2845,10 @@ proc/move_mining_shuttle()
name = "diamond"
icon_state = "sheet-diamond"
force = 5.0
g_amt = 3750
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=6"
/obj/item/stack/sheet/diamond/New()
pixel_x = rand(0,4)-4
@@ -2852,23 +2858,23 @@ proc/move_mining_shuttle()
name = "solid plasma"
icon_state = "sheet-plasma"
force = 5.0
g_amt = 3750
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "plasmatech=2;materials=2"
/obj/item/stack/sheet/clown
name = "bananium"
icon_state = "sheet-clown"
force = 5.0
g_amt = 3750
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
/obj/item/stack/sheet/diamond/New()
/obj/item/stack/sheet/clown/New()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4