Merge pull request #11487 from Hatterhat/crusher-adv

fixes and tweaks for proto-kinetic melees
This commit is contained in:
Aronai Sieyes
2021-08-26 12:27:06 -04:00
committed by Chompstation Bot
parent 145f8172f4
commit 8f51150367
2 changed files with 60 additions and 50 deletions

View File

@@ -237,6 +237,7 @@
/obj/item/weapon/kinetic_crusher/machete
// general purpose. cleaves though
name = "proto-kinetic machete"
desc = "A scaled down version of a proto-kinetic crusher, used by people who don't want to lug around an axe-hammer."
icon_state = "glaive-machete"
@@ -247,14 +248,13 @@
item_state = "c-machete"
w_class = ITEMSIZE_SMALL
attack_verb = list("cleaved", "chopped", "pulped", "stabbed", "skewered")
force = 24
can_cleave = TRUE
requires_wield = FALSE
// yeah yeah buff but polaris mobs are meatwalls.
backstab_bonus = 40
detonation_damage = 26
// meme option
thrown_bonus = 20
force = 24
detonation_damage = 36 // 60
backstab_bonus = 40 // 100
thrown_bonus = 20 // 120
update_item_state = FALSE
@@ -269,11 +269,11 @@
attack_verb = list("bashed", "kicked", "punched", "struck", "axe kicked", "uppercut", "cross-punched", "jabbed", "hammerfisted", "roundhouse kicked")
integ_light_icon = FALSE
w_class = ITEMSIZE_HUGE
force = 30
can_cleave = FALSE
requires_wield = TRUE
backstab_bonus = 55
detonation_damage = 35
force = 28
detonation_damage = 37 // 75
backstab_bonus = 55 // 130
var/obj/item/offhand/crushergauntlets/offhand
/obj/item/weapon/kinetic_crusher/machete/gauntlets/equipped()
@@ -302,21 +302,29 @@
var/mob/living/M = loc
if(istype(M) && forced == 0)
if(M.can_wield_item(src) && src.is_held_twohanded(M))
name = initial(name)
wielded = TRUE
to_chat(M, "<span class ='notice'>You ready [src].</span>")
var/obj/item/offhand/crushergauntlets/O = new(M)
O.name = "[name] - readied"
O.desc = "As much as you'd like to punch things with one hand, [src] is far too unwieldy for that."
O.linked = src
M.put_in_inactive_hand(O)
offhand = O
wield(M)
else
unwield(M)
else
name = "[initial(name)] (unreadied)"
wielded = FALSE
to_chat(M, "<span class ='notice'>You unready [src].</span>")
if(offhand)
QDEL_NULL(offhand)
unwield(M)
/obj/item/weapon/kinetic_crusher/machete/gauntlets/proc/wield(var/mob/living/M)
name = initial(name)
wielded = TRUE
to_chat(M, "<span class ='notice'>You ready [src].</span>")
var/obj/item/offhand/crushergauntlets/O = new(M)
O.name = "[name] - readied"
O.desc = "As much as you'd like to punch things with one hand, [src] is far too unwieldy for that."
O.linked = src
M.put_in_inactive_hand(O)
offhand = O
/obj/item/weapon/kinetic_crusher/machete/gauntlets/proc/unwield(var/mob/living/M)
to_chat(M, "<span class ='notice'>You unready [src].</span>")
name = "[initial(name)] (unreadied)"
wielded = FALSE
if(offhand)
QDEL_NULL(offhand)
/obj/item/offhand
icon = 'icons/obj/weapons.dmi'
@@ -324,6 +332,7 @@
name = "offhand that shouldn't exist doo dee doo"
w_class = ITEMSIZE_NO_CONTAINER
// var/linked - redefine this wherever
// man i really should try porting the twohand component this is hacky and Sucks
/obj/item/offhand/crushergauntlets
var/obj/item/weapon/kinetic_crusher/machete/gauntlets/linked
@@ -333,7 +342,7 @@
linked.ready_toggle(TRUE)
/obj/item/weapon/kinetic_crusher/machete/gauntlets/rig
name = "mounted proto-kinetic gear"
name = "\improper mounted proto-kinetic gear"
var/obj/item/rig_module/gauntlets/storing_module
/obj/item/weapon/kinetic_crusher/machete/gauntlets/rig/dropped(mob/user)
@@ -351,6 +360,7 @@
else
QDEL_NULL(src)
// gimmicky backup for throwing
/obj/item/weapon/kinetic_crusher/machete/dagger
name = "proto-kinetic dagger"
desc = "A scaled down version of a proto-kinetic machete, usually used in a last ditch scenario."
@@ -361,13 +371,14 @@
)
item_state = "c-knife"
w_class = ITEMSIZE_SMALL
force = 15
requires_wield = FALSE
charge_overlay = FALSE
backstab_bonus = 35
detonation_damage = 25
// woohoo
thrown_bonus = 35
charge_time = 10 // lowered charge in return for lowered damage
force = 18
detonation_damage = 27 // 45
backstab_bonus = 40 // 85
// gimmick mode
thrown_bonus = 50 // 135 but you drop your knife because you threw it
//destablizing force
@@ -387,15 +398,18 @@
hammer_synced = null
return ..()
/obj/item/projectile/destabilizer/on_impact(var/atom/A)
if(ismineralturf(A))
var/turf/simulated/mineral/M = A
new /obj/effect/temp_visual/kinetic_blast(M)
M.GetDrilled(firer)
. = ..()
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE)
if(isliving(target))
var/mob/living/L = target
L.add_modifier(/datum/modifier/crusher_mark, 30 SECONDS, firer, TRUE)
var/target_turf = get_turf(target)
if(ismineralturf(target_turf))
var/turf/simulated/mineral/M = target_turf
new /obj/effect/temp_visual/kinetic_blast(M)
M.GetDrilled(firer)
if(hammer_synced.can_mark(L))
L.add_modifier(/datum/modifier/crusher_mark, 30 SECONDS, firer, TRUE)
..()
/*
@@ -404,5 +418,6 @@
there would be any if we had some
but alas
- hatterhat
*/

View File

@@ -2,34 +2,29 @@
name = "destabilized"
desc = "You've been struck by a destabilizing bolt. By all accounts, this is probably a bad thing."
stacks = MODIFIER_STACK_EXTEND
on_created_text = "You feel destabilized."
on_expired_text = "You feel stable again."
on_created_text = "<span class='warning'>You feel physically unstable.</span>"
on_expired_text = "<span class='notice'>You feel physically stable again.</span>"
var/mutable_appearance/marked_underlay
var/obj/item/weapon/kinetic_crusher/hammer_synced
/*
/datum/modifier/New(var/new_holder, var/new_origin)
holder = new_holder
if(new_origin)
origin = weakref(new_origin)
else // We assume the holder caused the modifier if not told otherwise.
origin = weakref(holder)
..()
/mob/living/proc/add_modifier(var/modifier_type, var/expire_at = null, var/mob/living/origin = null, var/suppress_failure = FALSE)
*/
/datum/modifier/crusher_mark/New(var/new_holder, var/new_origin)
. = ..()
if(isliving(new_origin))
var/mob/living/origin = new_origin
var/obj/item/weapon/kinetic_crusher/to_sync = locate(/obj/item/weapon/kinetic_crusher) in origin
if(to_sync)
hammer_synced = to_sync
var/obj/item/weapon/kinetic_crusher/to_sync
if(istype(origin.get_active_hand(), /obj/item/weapon/kinetic_crusher))
to_sync = origin.get_active_hand()
else if (istype(origin.get_inactive_hand(), /obj/item/weapon/kinetic_crusher))
to_sync = origin.get_inactive_hand()
if(to_sync) // did we find it?
hammer_synced = to_sync // go ahead
if(hammer_synced? hammer_synced.can_mark(holder) : TRUE)
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
marked_underlay.pixel_x = -holder.pixel_x
marked_underlay.pixel_y = -holder.pixel_y
holder.underlays += marked_underlay
else
Destroy()
/datum/modifier/crusher_mark/Destroy()
hammer_synced = null