Fixes RPDs so they all work spawned or not, activated or not, etc.

This commit is contained in:
Repede
2020-06-13 14:46:44 -04:00
parent 582fbb8a65
commit 8ff5309d29
+4 -1
View File
@@ -30,7 +30,7 @@
var/piping_layer = PIPING_LAYER_DEFAULT
var/wrench_mode = FALSE
var/obj/item/weapon/tool/wrench/tool
var/datum/pipe_recipe/recipe // pipe recipie selected for display/construction
var/datum/pipe_recipe/recipe = null // pipe recipie selected for display/construction
var/static/datum/pipe_recipe/first_atmos
var/static/datum/pipe_recipe/first_disposal
var/static/datum/asset/iconsheet/pipes/icon_assets
@@ -55,6 +55,9 @@
recipe = first_atmos
if(!first_disposal)
first_disposal = disposal_pipe_recipes[disposal_pipe_recipes[1]][1]
recipe = first_disposal
if(recipe == null)
recipe = atmos_pipe_recipes[atmos_pipe_recipes[1]][1]
/obj/item/weapon/pipe_dispenser/Destroy()
qdel_null(spark_system)